like zooming or translations -> stack is full pretty fast and more "undo/redo worthy" operations like changes to a segmentation are dropped.
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On Windows 7 installations, if you zoom and undo, then an unproper behaviour occurs, i.e. the window doesn't zoom out but somehow shrinks the image and glues it into the corner of the window. This process can be reversed by the redo operation.
I removed the parts where interactions on the render windows are added to the stack (m_UndoController) of undo operations. Undo operations on the segmentation bundle work as before. However, I have now overview of other Modules that use Undo-Redo, so this should be tested before the release
Changes look fine for me. However Thomas could you clean up the changes in the mitkDisplayVectorInteractor? There are two sections where the undo stuff is just uncommented. These parts can be completely removed.
[bc4642]: Merge branch 'bug-12053-NoUndoOfWindowInteractions'
Merged commits:
2012-06-11 11:43:12 Thomas Van Bruggen [8bc318]
clean up
2012-06-08 09:47:23 Thomas Van Bruggen [dd87b5]
remove additions of rendenderwindow interactions to the undo stack