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Two 3D RenderWindows at the same time interfere with each other
Closed, WontfixPublic


When turning one of the 2D-Renderwindows into a 3D Renderwindow, both 3D Windows start glitching. Looks like a camera placement problem.

These two lines of code are sufficient ro reproduce the problem:

mitk::BaseRenderer* renderer = mitk::BaseRenderer::GetInstance(this->GetRenderWindowPart()->GetRenderWindow("sagittal")->GetRenderWindow());


Markus had a look at it already. Seems like this condition currently prevents displaying two 3D Renderwindows at the same time.

Event Timeline

This is getting old and never used to work -> Feature request. Very nice to have, but also hard to solve!

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This task was automatically closed because it wasn't updated at least since July 2016 (over 2 years). Please re-open this task if you think that it is still relevant. This most probably means that you will resolve it.