MITK Workbench, log output:
[2.450] ioRegion: ImageIORegion (0x7fffffff8e30)
Dimension: 3 Index: 0 0 0 Size: 101 129 61
[2.820] number of image components: 3
The image is correctly loaded and for short time it appears in the datamanager, but the application crashed during the attempt to render the image. The last mitk-class call is in the
void mitk::VtkMapper::MitkRenderOpaqueGeometry(BaseRenderer* renderer)
l.65 : GetVtkProp(renderer)->RenderOpaqueGeometry( renderer->GetVtkRenderer() );
The last (debuggable) code before the segfault is the
l.316 glVertex3fv(static_cast<const GLfloat *>(attribute) + offset);
in vtkOpenGLPainterDeviceAdapter.cxx