The following issue was reported over the mailing list
Hi guys,
first, a simple one. The new crosshair rendering mechanism didn't work correctly for me when I added the geometry for the small reslice rendering window (going along the vessel path).
At first it crashed and after I fixed that - I noticed that the computation results are incorrect in some cases.
I have changed the code to used boost::icl and corrected the intersection rejection approach. Now it works correctly, however if you want to leave boost as an optional dependency, some other interval arithmetic library or own implementation could be used.
Bug:
Patch attached.