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[mxn multi widget] Share crosshairs between individual render windows
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Description

In order to share different crosshairs (crosshair positions) between individual render windows a new concept needs to be defined.
The scenarios are:

  • if render windows show different data / have different camera views on an image but the clicked / focused position of render window A should be visible in render window B
  • could simplify T29393: [mxn multi widget] Concept for individual render window synchronization, if synchronized render windows do either
    • only need to show the same / a single crosshair
    • need to use the same data / information for synchronized crosshairs