diff --git a/Core/Code/Controllers/mitkSliceNavigationController.cpp b/Core/Code/Controllers/mitkSliceNavigationController.cpp index def6a28050..f2e0f12c07 100644 --- a/Core/Code/Controllers/mitkSliceNavigationController.cpp +++ b/Core/Code/Controllers/mitkSliceNavigationController.cpp @@ -1,840 +1,840 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSliceNavigationController.h" #include "mitkBaseRenderer.h" #include "mitkSlicedGeometry3D.h" #include "mitkPlaneGeometry.h" #include "mitkOperation.h" #include "mitkOperationActor.h" #include "mitkStateEvent.h" #include "mitkCrosshairPositionEvent.h" #include "mitkPositionEvent.h" #include "mitkProportionalTimeGeometry.h" #include "mitkInteractionConst.h" #include "mitkAction.h" #include "mitkGlobalInteraction.h" #include "mitkEventMapper.h" #include "mitkFocusManager.h" #include "mitkVtkPropRenderer.h" #include "mitkRenderingManager.h" #include "mitkInteractionConst.h" #include "mitkPointOperation.h" #include "mitkPlaneOperation.h" #include "mitkUndoController.h" #include "mitkOperationEvent.h" #include "mitkNodePredicateDataType.h" #include "mitkStatusBar.h" #include "mitkApplyTransformMatrixOperation.h" #include "mitkMemoryUtilities.h" #include namespace mitk { SliceNavigationController::SliceNavigationController( const char *type ) : BaseController( type ), m_InputWorldGeometry3D( NULL ), m_InputWorldTimeGeometry( NULL ), m_CreatedWorldGeometry( NULL ), m_ViewDirection( Axial ), m_DefaultViewDirection( Axial ), m_RenderingManager( NULL ), m_Renderer( NULL ), m_Top( false ), m_FrontSide( false ), m_Rotated( false ), m_BlockUpdate( false ), m_SliceLocked( false ), m_SliceRotationLocked( false ), m_OldPos(0) { typedef itk::SimpleMemberCommand< SliceNavigationController > SNCCommandType; SNCCommandType::Pointer sliceStepperChangedCommand, timeStepperChangedCommand; sliceStepperChangedCommand = SNCCommandType::New(); timeStepperChangedCommand = SNCCommandType::New(); sliceStepperChangedCommand->SetCallbackFunction( this, &SliceNavigationController::SendSlice ); timeStepperChangedCommand->SetCallbackFunction( this, &SliceNavigationController::SendTime ); m_Slice->AddObserver( itk::ModifiedEvent(), sliceStepperChangedCommand ); m_Time->AddObserver( itk::ModifiedEvent(), timeStepperChangedCommand ); m_Slice->SetUnitName( "mm" ); m_Time->SetUnitName( "ms" ); m_Top = false; m_FrontSide = false; m_Rotated = false; } SliceNavigationController::~SliceNavigationController() { } void SliceNavigationController::SetInputWorldGeometry3D( const Geometry3D *geometry ) { if ( geometry != NULL ) { if ( const_cast< BoundingBox * >( geometry->GetBoundingBox()) ->GetDiagonalLength2() < eps ) { itkWarningMacro( "setting an empty bounding-box" ); geometry = NULL; } } if ( m_InputWorldGeometry3D != geometry ) { m_InputWorldGeometry3D = geometry; m_InputWorldTimeGeometry = NULL; this->Modified(); } } void SliceNavigationController::SetInputWorldTimeGeometry( const TimeGeometry *geometry ) { if ( geometry != NULL ) { if ( const_cast< BoundingBox * >( geometry->GetBoundingBoxInWorld()) ->GetDiagonalLength2() < eps ) { itkWarningMacro( "setting an empty bounding-box" ); geometry = NULL; } } if ( m_InputWorldTimeGeometry != geometry ) { m_InputWorldTimeGeometry = geometry; m_InputWorldGeometry3D = NULL; this->Modified(); } } RenderingManager * SliceNavigationController::GetRenderingManager() const { mitk::RenderingManager* renderingManager = m_RenderingManager.GetPointer(); if (renderingManager != NULL) return renderingManager; if ( m_Renderer != NULL ) { renderingManager = m_Renderer->GetRenderingManager(); if (renderingManager != NULL) return renderingManager; } return mitk::RenderingManager::GetInstance(); } void SliceNavigationController::SetViewDirectionToDefault() { m_ViewDirection = m_DefaultViewDirection; } const char* SliceNavigationController::GetViewDirectionAsString() { const char* viewDirectionString; switch(m_ViewDirection) { - case 0: + case SliceNavigationController::Axial: viewDirectionString = "Axial"; break; - case 1: + case SliceNavigationController::Sagittal: viewDirectionString = "Sagittal"; break; - case 2: - viewDirectionString = "Frontal"; + case SliceNavigationController::Frontal: + viewDirectionString = "Coronal"; break; - case 3: + case SliceNavigationController::Original: viewDirectionString = "Original"; break; default: viewDirectionString = "No View Direction Available"; break; } return viewDirectionString; } void SliceNavigationController::Update() { if ( !m_BlockUpdate ) { if ( m_ViewDirection == Axial ) { this->Update( Axial, false, false, true ); } else { this->Update( m_ViewDirection ); } } } void SliceNavigationController::Update( SliceNavigationController::ViewDirection viewDirection, bool top, bool frontside, bool rotated ) { TimeGeometry::ConstPointer worldTimeGeometry = m_InputWorldTimeGeometry; if( m_BlockUpdate || ( m_InputWorldTimeGeometry.IsNull() && m_InputWorldGeometry3D.IsNull() ) || ( (worldTimeGeometry.IsNotNull()) && (worldTimeGeometry->CountTimeSteps() == 0) ) ) { return; } m_BlockUpdate = true; if ( m_InputWorldTimeGeometry.IsNotNull() && m_LastUpdateTime < m_InputWorldTimeGeometry->GetMTime() ) { Modified(); } if ( m_InputWorldGeometry3D.IsNotNull() && m_LastUpdateTime < m_InputWorldGeometry3D->GetMTime() ) { Modified(); } this->SetViewDirection( viewDirection ); this->SetTop( top ); this->SetFrontSide( frontside ); this->SetRotated( rotated ); if ( m_LastUpdateTime < GetMTime() ) { m_LastUpdateTime = GetMTime(); // initialize the viewplane SlicedGeometry3D::Pointer slicedWorldGeometry = NULL; Geometry3D::ConstPointer currentGeometry = NULL; if (m_InputWorldTimeGeometry.IsNotNull()) if (m_InputWorldTimeGeometry->IsValidTimeStep(GetTime()->GetPos())) currentGeometry = m_InputWorldTimeGeometry->GetGeometryForTimeStep(GetTime()->GetPos()); else currentGeometry = m_InputWorldTimeGeometry->GetGeometryForTimeStep(0); else currentGeometry = m_InputWorldGeometry3D; m_CreatedWorldGeometry = NULL; switch ( viewDirection ) { case Original: if ( worldTimeGeometry.IsNotNull()) { m_CreatedWorldGeometry = worldTimeGeometry->Clone(); worldTimeGeometry = m_CreatedWorldGeometry.GetPointer(); slicedWorldGeometry = dynamic_cast< SlicedGeometry3D * >( m_CreatedWorldGeometry->GetGeometryForTimeStep( this->GetTime()->GetPos() ).GetPointer() ); if ( slicedWorldGeometry.IsNotNull() ) { break; } } else { const SlicedGeometry3D *worldSlicedGeometry = dynamic_cast< const SlicedGeometry3D * >( currentGeometry.GetPointer()); if ( worldSlicedGeometry != NULL ) { slicedWorldGeometry = static_cast< SlicedGeometry3D * >( currentGeometry->Clone().GetPointer()); break; } } //else: use Axial: no "break" here!! case Axial: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( currentGeometry, PlaneGeometry::Axial, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; case Frontal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( currentGeometry, PlaneGeometry::Frontal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; case Sagittal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( currentGeometry, PlaneGeometry::Sagittal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; default: itkExceptionMacro("unknown ViewDirection"); } m_Slice->SetPos( 0 ); m_Slice->SetSteps( (int)slicedWorldGeometry->GetSlices() ); if ( m_CreatedWorldGeometry.IsNull() ) { // initialize TimeGeometry m_CreatedWorldGeometry = ProportionalTimeGeometry::New(); } if ( worldTimeGeometry.IsNull()) { m_CreatedWorldGeometry = ProportionalTimeGeometry::New(); dynamic_cast(m_CreatedWorldGeometry.GetPointer())->Initialize(slicedWorldGeometry, 1); m_Time->SetSteps( 0 ); m_Time->SetPos( 0 ); m_Time->InvalidateRange(); } else { m_BlockUpdate = true; m_Time->SetSteps( worldTimeGeometry->CountTimeSteps() ); m_Time->SetPos( 0 ); const TimeBounds &timeBounds = worldTimeGeometry->GetTimeBounds(); m_Time->SetRange( timeBounds[0], timeBounds[1] ); m_BlockUpdate = false; assert( worldTimeGeometry->GetGeometryForTimeStep( this->GetTime()->GetPos() ).IsNotNull() ); slicedWorldGeometry->SetTimeBounds( worldTimeGeometry->GetGeometryForTimeStep( this->GetTime()->GetPos() )->GetTimeBounds() ); //@todo implement for non-evenly-timed geometry! m_CreatedWorldGeometry = ProportionalTimeGeometry::New(); dynamic_cast(m_CreatedWorldGeometry.GetPointer())->Initialize(slicedWorldGeometry, worldTimeGeometry->CountTimeSteps()); } } // unblock update; we may do this now, because if m_BlockUpdate was already // true before this method was entered, then we will never come here. m_BlockUpdate = false; // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry and time/slice data. this->SendCreatedWorldGeometry(); this->SendSlice(); this->SendTime(); // Adjust the stepper range of slice stepper according to geometry this->AdjustSliceStepperRange(); } void SliceNavigationController::SendCreatedWorldGeometry() { // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry. if ( !m_BlockUpdate ) { this->InvokeEvent( GeometrySendEvent(m_CreatedWorldGeometry, 0) ); } } void SliceNavigationController::SendCreatedWorldGeometryUpdate() { if ( !m_BlockUpdate ) { this->InvokeEvent( GeometryUpdateEvent(m_CreatedWorldGeometry, m_Slice->GetPos()) ); } } void SliceNavigationController::SendSlice() { if ( !m_BlockUpdate ) { if ( m_CreatedWorldGeometry.IsNotNull() ) { this->InvokeEvent( GeometrySliceEvent(m_CreatedWorldGeometry, m_Slice->GetPos()) ); // send crosshair event crosshairPositionEvent.Send(); // Request rendering update for all views this->GetRenderingManager()->RequestUpdateAll(); } } } void SliceNavigationController::SendTime() { if ( !m_BlockUpdate ) { if ( m_CreatedWorldGeometry.IsNotNull() ) { this->InvokeEvent( GeometryTimeEvent(m_CreatedWorldGeometry, m_Time->GetPos()) ); // Request rendering update for all views this->GetRenderingManager()->RequestUpdateAll(); } } } void SliceNavigationController::SetGeometry( const itk::EventObject & ) { } void SliceNavigationController ::SetGeometryTime( const itk::EventObject &geometryTimeEvent ) { const SliceNavigationController::GeometryTimeEvent *timeEvent = dynamic_cast< const SliceNavigationController::GeometryTimeEvent * >( &geometryTimeEvent); assert( timeEvent != NULL ); TimeGeometry *timeGeometry = timeEvent->GetTimeGeometry(); assert( timeGeometry != NULL ); if ( m_CreatedWorldGeometry.IsNotNull() ) { int timeStep = (int) timeEvent->GetPos(); ScalarType timeInMS; timeInMS = timeGeometry->TimeStepToTimePoint( timeStep ); timeStep = m_CreatedWorldGeometry->TimePointToTimeStep( timeInMS ); this->GetTime()->SetPos( timeStep ); } } void SliceNavigationController ::SetGeometrySlice(const itk::EventObject & geometrySliceEvent) { const SliceNavigationController::GeometrySliceEvent* sliceEvent = dynamic_cast( &geometrySliceEvent); assert(sliceEvent!=NULL); this->GetSlice()->SetPos(sliceEvent->GetPos()); } void SliceNavigationController::SelectSliceByPoint( const Point3D &point ) { //@todo add time to PositionEvent and use here!! SlicedGeometry3D* slicedWorldGeometry = dynamic_cast< SlicedGeometry3D * >( m_CreatedWorldGeometry->GetGeometryForTimeStep( this->GetTime()->GetPos() ).GetPointer() ); if ( slicedWorldGeometry ) { int bestSlice = -1; double bestDistance = itk::NumericTraits::max(); int s, slices; slices = slicedWorldGeometry->GetSlices(); if ( slicedWorldGeometry->GetEvenlySpaced() ) { mitk::Geometry2D *plane = slicedWorldGeometry->GetGeometry2D( 0 ); const Vector3D &direction = slicedWorldGeometry->GetDirectionVector(); Point3D projectedPoint; plane->Project( point, projectedPoint ); // Check whether the point is somewhere within the slice stack volume; // otherwise, the defualt slice (0) will be selected if ( direction[0] * (point[0] - projectedPoint[0]) + direction[1] * (point[1] - projectedPoint[1]) + direction[2] * (point[2] - projectedPoint[2]) >= 0 ) { bestSlice = (int)(plane->Distance( point ) / slicedWorldGeometry->GetSpacing()[2] + 0.5); } } else { Point3D projectedPoint; for ( s = 0; s < slices; ++s ) { slicedWorldGeometry->GetGeometry2D( s )->Project( point, projectedPoint ); Vector3D distance = projectedPoint - point; ScalarType currentDistance = distance.GetSquaredNorm(); if ( currentDistance < bestDistance ) { bestDistance = currentDistance; bestSlice = s; } } } if ( bestSlice >= 0 ) { this->GetSlice()->SetPos( bestSlice ); } else { this->GetSlice()->SetPos( 0 ); } this->SendCreatedWorldGeometryUpdate(); } } void SliceNavigationController::ReorientSlices( const Point3D &point, const Vector3D &normal ) { PlaneOperation op( OpORIENT, point, normal ); m_CreatedWorldGeometry->ExecuteOperation( &op ); this->SendCreatedWorldGeometryUpdate(); } void SliceNavigationController::ReorientSlices(const mitk::Point3D &point, const mitk::Vector3D &axisVec0, const mitk::Vector3D &axisVec1 ) { PlaneOperation op( OpORIENT, point, axisVec0, axisVec1 ); m_CreatedWorldGeometry->ExecuteOperation( &op ); this->SendCreatedWorldGeometryUpdate(); } mitk::TimeGeometry * SliceNavigationController::GetCreatedWorldGeometry() { return m_CreatedWorldGeometry; } const mitk::Geometry3D * SliceNavigationController::GetCurrentGeometry3D() { if ( m_CreatedWorldGeometry.IsNotNull() ) { return m_CreatedWorldGeometry->GetGeometryForTimeStep( this->GetTime()->GetPos() ); } else { return NULL; } } const mitk::PlaneGeometry * SliceNavigationController::GetCurrentPlaneGeometry() { const mitk::SlicedGeometry3D *slicedGeometry = dynamic_cast< const mitk::SlicedGeometry3D * > ( this->GetCurrentGeometry3D() ); if ( slicedGeometry ) { const mitk::PlaneGeometry *planeGeometry = dynamic_cast< mitk::PlaneGeometry * > ( slicedGeometry->GetGeometry2D(this->GetSlice()->GetPos()) ); return planeGeometry; } else { return NULL; } } void SliceNavigationController::SetRenderer( BaseRenderer *renderer ) { m_Renderer = renderer; } BaseRenderer * SliceNavigationController::GetRenderer() const { return m_Renderer; } void SliceNavigationController::AdjustSliceStepperRange() { const mitk::SlicedGeometry3D *slicedGeometry = dynamic_cast< const mitk::SlicedGeometry3D * > ( this->GetCurrentGeometry3D() ); const Vector3D &direction = slicedGeometry->GetDirectionVector(); int c = 0; int i, k = 0; for ( i = 0; i < 3; ++i ) { if ( fabs(direction[i]) < 0.000000001 ) { ++c; } else { k = i; } } if ( c == 2 ) { ScalarType min = slicedGeometry->GetOrigin()[k]; ScalarType max = min + slicedGeometry->GetExtentInMM( k ); m_Slice->SetRange( min, max ); } else { m_Slice->InvalidateRange(); } } void SliceNavigationController::ExecuteOperation( Operation *operation ) { // switch on type // - select best slice for a given point // - rotate created world geometry according to Operation->SomeInfo() if ( !operation ) { return; } switch ( operation->GetOperationType() ) { case OpMOVE: // should be a point operation { if ( !m_SliceLocked ) //do not move the cross position { // select a slice PointOperation *po = dynamic_cast< PointOperation * >( operation ); if ( po && po->GetIndex() == -1 ) { this->SelectSliceByPoint( po->GetPoint() ); } else if ( po && po->GetIndex() != -1 ) // undo case because index != -1, index holds the old position of this slice { this->GetSlice()->SetPos( po->GetIndex() ); } } break; } case OpRESTOREPLANEPOSITION: { m_CreatedWorldGeometry->ExecuteOperation( operation ); this->SendCreatedWorldGeometryUpdate(); break; } case OpAPPLYTRANSFORMMATRIX: { m_CreatedWorldGeometry->ExecuteOperation( operation ); this->SendCreatedWorldGeometryUpdate(); break; } default: { // do nothing break; } } } mitk::DataNode::Pointer SliceNavigationController::GetTopLayerNode(mitk::DataStorage::SetOfObjects::ConstPointer nodes,mitk::Point3D worldposition) { mitk::DataNode::Pointer node; int maxlayer = -32768; bool isHelper (false); if(nodes.IsNotNull()) { for (unsigned int x = 0; x < nodes->size(); x++) { nodes->at(x)->GetBoolProperty("helper object", isHelper); if(nodes->at(x)->GetData()->GetGeometry()->IsInside(worldposition) && isHelper == false) { int layer = 0; if(!(nodes->at(x)->GetIntProperty("layer", layer))) continue; if(layer > maxlayer) { if(static_cast(nodes->at(x))->IsVisible(m_Renderer)) { node = nodes->at(x); maxlayer = layer; } } } } } return node; } // Relict from the old times, when automous decisions were accepted // behavior. Remains in here, because some RenderWindows do exist outside // of StdMultiWidgets. bool SliceNavigationController ::ExecuteAction( Action* action, StateEvent const* stateEvent ) { bool ok = false; const PositionEvent* posEvent = dynamic_cast< const PositionEvent * >( stateEvent->GetEvent() ); if ( posEvent != NULL ) { if ( m_CreatedWorldGeometry.IsNull() ) { return true; } switch (action->GetActionId()) { case AcMOVE: { BaseRenderer *baseRenderer = posEvent->GetSender(); if ( !baseRenderer ) { baseRenderer = const_cast( GlobalInteraction::GetInstance()->GetFocus() ); } if ( baseRenderer ) if ( baseRenderer->GetMapperID() == 1 ) { PointOperation doOp(OpMOVE, posEvent->GetWorldPosition()); this->ExecuteOperation( &doOp ); // If click was performed in this render window than we have to update the status bar information about position and pixel value. if(baseRenderer == m_Renderer) { { std::string statusText; TNodePredicateDataType::Pointer isImageData = TNodePredicateDataType::New(); mitk::DataStorage::SetOfObjects::ConstPointer nodes = baseRenderer->GetDataStorage()->GetSubset(isImageData).GetPointer(); mitk::Point3D worldposition = posEvent->GetWorldPosition(); //int maxlayer = -32768; mitk::Image::Pointer image3D; mitk::DataNode::Pointer node; mitk::DataNode::Pointer topSourceNode; bool isBinary (false); node = this->GetTopLayerNode(nodes,worldposition); if(node.IsNotNull()) { node->GetBoolProperty("binary", isBinary); if(isBinary) { mitk::DataStorage::SetOfObjects::ConstPointer sourcenodes = baseRenderer->GetDataStorage()->GetSources(node, NULL, true); if(!sourcenodes->empty()) { topSourceNode = this->GetTopLayerNode(sourcenodes,worldposition); } if(topSourceNode.IsNotNull()) { image3D = dynamic_cast(topSourceNode->GetData()); } else { image3D = dynamic_cast(node->GetData()); } } else { image3D = dynamic_cast(node->GetData()); } } std::stringstream stream; stream.imbue(std::locale::classic()); // get the position and gray value from the image and build up status bar text if(image3D.IsNotNull()) { Index3D p; image3D->GetGeometry()->WorldToIndex(worldposition, p); stream.precision(2); stream<<"Position: <" << std::fixed < mm"; stream<<"; Index: <"< "; mitk::ScalarType pixelValue = image3D->GetPixelValueByIndex(p, baseRenderer->GetTimeStep()); if (fabs(pixelValue)>1000000 || fabs(pixelValue) < 0.01) { stream<<"; Time: " << baseRenderer->GetTime() << " ms; Pixelvalue: " << std::scientific<< pixelValue <<" "; } else { stream<<"; Time: " << baseRenderer->GetTime() << " ms; Pixelvalue: "<< pixelValue <<" "; } } else { stream << "No image information at this position!"; } statusText = stream.str(); mitk::StatusBar::GetInstance()->DisplayGreyValueText(statusText.c_str()); } } ok = true; break; } } default: ok = true; break; } return ok; } const DisplayPositionEvent *displPosEvent = dynamic_cast< const DisplayPositionEvent * >( stateEvent->GetEvent() ); if ( displPosEvent != NULL ) { return true; } return false; } } // namespace