diff --git a/Modules/Core/src/Interactions/mitkPointSetDataInteractor.cpp b/Modules/Core/src/Interactions/mitkPointSetDataInteractor.cpp index 326e0682ac..c271bc7735 100644 --- a/Modules/Core/src/Interactions/mitkPointSetDataInteractor.cpp +++ b/Modules/Core/src/Interactions/mitkPointSetDataInteractor.cpp @@ -1,622 +1,626 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkPointSetDataInteractor.h" #include "mitkMouseMoveEvent.h" #include "mitkInteractionConst.h" // TODO: refactor file #include "mitkInternalEvent.h" #include "mitkOperationEvent.h" #include "mitkRenderingManager.h" #include // #include "mitkBaseRenderer.h" #include "mitkDispatcher.h" #include "mitkUndoController.h" void mitk::PointSetDataInteractor::ConnectActionsAndFunctions() { // Condition which is evaluated before transition is taken // following actions in the statemachine are only executed if it returns TRUE CONNECT_CONDITION("isoverpoint", CheckSelection); CONNECT_FUNCTION("addpoint", AddPoint); CONNECT_FUNCTION("selectpoint", SelectPoint); CONNECT_FUNCTION("unselect", UnSelectPointAtPosition); CONNECT_FUNCTION("unselectAll", UnSelectAll); CONNECT_FUNCTION("initMove", InitMove); CONNECT_FUNCTION("movePoint", MovePoint); CONNECT_FUNCTION("finishMovement", FinishMove); CONNECT_FUNCTION("removePoint", RemovePoint); } void mitk::PointSetDataInteractor::AddPoint(StateMachineAction *stateMachineAction, InteractionEvent *interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); // disallow adding of new points if maximum number of points is reached if (m_MaxNumberOfPoints > 1 && m_PointSet->GetSize(timeStep) >= m_MaxNumberOfPoints) { return; } // To add a point the minimal information is the position, this method accepts all InteractionsPositionEvents InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { mitk::Point3D itkPoint = positionEvent->GetPositionInWorld(); this->UnselectAll(timeStep, timeInMs); int lastPosition = 0; mitk::PointSet::PointsIterator it, end; it = m_PointSet->Begin(timeStep); end = m_PointSet->End(timeStep); while (it != end) { if (!m_PointSet->IndexExists(lastPosition, timeStep)) break; ++it; ++lastPosition; } // Insert a Point to the PointSet // 2) Create the Operation inserting the point if (m_PointSet->IsEmpty()) { lastPosition = 0; } PointOperation *doOp = new mitk::PointOperation(OpINSERT, timeInMs, itkPoint, lastPosition); // 3) If Undo is enabled, also create the inverse Operation if (m_UndoEnabled) { PointOperation *undoOp = new mitk::PointOperation(OpREMOVE, timeInMs, itkPoint, lastPosition); // 4) Do and Undo Operations are combined in an Operation event which also contains the target of the operations // (here m_PointSet) OperationEvent *operationEvent = new OperationEvent(m_PointSet, doOp, undoOp, "Add point"); // 5) Store the Operation in the UndoController OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent(operationEvent); } // 6) Execute the Operation performs the actual insertion of the point into the PointSet m_PointSet->ExecuteOperation(doOp); // 7) If Undo is not enabled the Do-Operation is to be dropped to prevent memory leaks. if (!m_UndoEnabled) delete doOp; // Request update interactionEvent->GetSender()->GetRenderingManager()->RequestUpdateAll(); // Check if points form a closed contour now, if so fire an InternalEvent IsClosedContour(stateMachineAction, interactionEvent); if (m_MaxNumberOfPoints > 0 && m_PointSet->GetSize(timeStep) >= m_MaxNumberOfPoints) { // Signal that DataNode is fully filled this->NotifyResultReady(); // Send internal event that can be used by StateMachines to switch in a different state InternalEvent::Pointer event = InternalEvent::New(nullptr, this, "MaximalNumberOfPoints"); positionEvent->GetSender()->GetDispatcher()->QueueEvent(event.GetPointer()); } } } void mitk::PointSetDataInteractor::SelectPoint(StateMachineAction *, InteractionEvent *interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected int index = GetPointIndexByPosition(point, timeStep); if (index != -1) { // first deselect the other points // undoable deselect of all points in the DataList this->UnselectAll(timeStep, timeInMs); PointOperation *doOp = new mitk::PointOperation(OpSELECTPOINT, timeInMs, point, index); /*if (m_UndoEnabled) { PointOperation* undoOp = new mitk::PointOperation(OpDESELECTPOINT,timeInMs,point, index); OperationEvent *operationEvent = new OperationEvent(m_PointSet, doOp, undoOp, "Select Point"); OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent(operationEvent); }*/ // execute the Operation m_PointSet->ExecuteOperation(doOp); if (!m_UndoEnabled) delete doOp; interactionEvent->GetSender()->GetRenderingManager()->RequestUpdateAll(); } } } mitk::PointSetDataInteractor::PointSetDataInteractor() : m_MaxNumberOfPoints(0), m_SelectionAccuracy(3.5) { } mitk::PointSetDataInteractor::~PointSetDataInteractor() { } void mitk::PointSetDataInteractor::RemovePoint(StateMachineAction *, InteractionEvent *interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { mitk::Point3D itkPoint = positionEvent->GetPositionInWorld(); // search the point in the list int position = m_PointSet->SearchPoint(itkPoint, m_SelectionAccuracy, timeStep); if (position >= 0) // found a point { PointSet::PointType pt = m_PointSet->GetPoint(position, timeStep); itkPoint[0] = pt[0]; itkPoint[1] = pt[1]; itkPoint[2] = pt[2]; PointOperation *doOp = new mitk::PointOperation(OpREMOVE, timeInMs, itkPoint, position); if (m_UndoEnabled) // write to UndoMechanism { PointOperation *undoOp = new mitk::PointOperation(OpINSERT, timeInMs, itkPoint, position); OperationEvent *operationEvent = new OperationEvent(m_PointSet, doOp, undoOp, "Remove point"); mitk::OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent(operationEvent); } // execute the Operation m_PointSet->ExecuteOperation(doOp); if (!m_UndoEnabled) delete doOp; /*now select the point "position-1", and if it is the first in list, then continue at the last in list*/ // only then a select of a point is possible! if (m_PointSet->GetSize(timeStep) > 0) { this->SelectPoint(m_PointSet->Begin(timeStep)->Index(), timeStep, timeInMs); } } interactionEvent->GetSender()->GetRenderingManager()->RequestUpdateAll(); } } void mitk::PointSetDataInteractor::IsClosedContour(StateMachineAction *, InteractionEvent *interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected if (GetPointIndexByPosition(point, timeStep) != -1 && m_PointSet->GetSize(timeStep) >= 3) { InternalEvent::Pointer event = InternalEvent::New(nullptr, this, "ClosedContour"); positionEvent->GetSender()->GetDispatcher()->QueueEvent(event.GetPointer()); } } } void mitk::PointSetDataInteractor::MovePoint(StateMachineAction *stateMachineAction, InteractionEvent *interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { IsClosedContour(stateMachineAction, interactionEvent); mitk::Point3D newPoint, resultPoint; newPoint = positionEvent->GetPositionInWorld(); // search the elements in the list that are selected then calculate the // vector, because only with the vector we can move several elements in // the same direction // newPoint - lastPoint = vector // then move all selected and set the lastPoint = newPoint. // then add all vectors to a summeryVector (to be able to calculate the // startpoint for undoOperation) mitk::Vector3D dirVector = newPoint - m_LastPoint; // sum up all Movement for Undo in FinishMovement m_SumVec = m_SumVec + dirVector; mitk::PointSet::PointsIterator it, end; it = m_PointSet->Begin(timeStep); end = m_PointSet->End(timeStep); while (it != end) { int position = it->Index(); if (m_PointSet->GetSelectInfo(position, timeStep)) // if selected { PointSet::PointType pt = m_PointSet->GetPoint(position, timeStep); mitk::Point3D sumVec; sumVec[0] = pt[0]; sumVec[1] = pt[1]; sumVec[2] = pt[2]; resultPoint = sumVec + dirVector; PointOperation *doOp = new mitk::PointOperation(OpMOVE, timeInMs, resultPoint, position); // execute the Operation // here no undo is stored, because the movement-steps aren't interesting. // only the start and the end is interisting to store for undo. m_PointSet->ExecuteOperation(doOp); delete doOp; } ++it; } m_LastPoint = newPoint; // for calculation of the direction vector // Update the display interactionEvent->GetSender()->GetRenderingManager()->RequestUpdateAll(); IsClosedContour(stateMachineAction, interactionEvent); } } void mitk::PointSetDataInteractor::UnSelectPointAtPosition(StateMachineAction *, InteractionEvent *interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected int index = GetPointIndexByPosition(point, timeStep); // here it is ensured that we don't switch from one point being selected to another one being selected, // without accepting the unselect of the current point if (index != -1) { PointOperation *doOp = new mitk::PointOperation(OpDESELECTPOINT, timeInMs, point, index); /*if (m_UndoEnabled) { PointOperation* undoOp = new mitk::PointOperation(OpSELECTPOINT,timeInMs, point, index); OperationEvent *operationEvent = new OperationEvent(m_PointSet, doOp, undoOp, "Unselect Point"); OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent(operationEvent); }*/ m_PointSet->ExecuteOperation(doOp); if (!m_UndoEnabled) delete doOp; + + interactionEvent->GetSender()->GetRenderingManager()->RequestUpdateAll(); } } } void mitk::PointSetDataInteractor::UnSelectAll(mitk::StateMachineAction *, mitk::InteractionEvent *interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { Point3D positioninWorld = positionEvent->GetPositionInWorld(); PointSet::PointsContainer::Iterator it, end; PointSet::DataType *itkPointSet = m_PointSet->GetPointSet(timeStep); end = itkPointSet->GetPoints()->End(); for (it = itkPointSet->GetPoints()->Begin(); it != end; it++) { int position = it->Index(); // then declare an operation which unselects this point; // UndoOperation as well! if (m_PointSet->GetSelectInfo(position, timeStep)) { float distance = sqrt(positioninWorld.SquaredEuclideanDistanceTo(m_PointSet->GetPoint(position, timeStep))); if (distance > m_SelectionAccuracy) { mitk::Point3D noPoint; noPoint.Fill(0); mitk::PointOperation *doOp = new mitk::PointOperation(OpDESELECTPOINT, timeInMs, noPoint, position); /*if ( m_UndoEnabled ) { mitk::PointOperation* undoOp = new mitk::PointOperation(OpSELECTPOINT, timeInMs, noPoint, position); OperationEvent *operationEvent = new OperationEvent( m_PointSet, doOp, undoOp, "Unselect Point" ); OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent( operationEvent ); }*/ m_PointSet->ExecuteOperation(doOp); if (!m_UndoEnabled) delete doOp; } } } } else { this->UnselectAll(timeStep, timeInMs); } + + interactionEvent->GetSender()->GetRenderingManager()->RequestUpdateAll(); } void mitk::PointSetDataInteractor::UpdatePointSet(mitk::StateMachineAction *, mitk::InteractionEvent *) { mitk::PointSet *pointSet = dynamic_cast(this->GetDataNode()->GetData()); if (pointSet == nullptr) { MITK_ERROR << "PointSetDataInteractor:: No valid point set ."; return; } m_PointSet = pointSet; } void mitk::PointSetDataInteractor::Abort(StateMachineAction *, InteractionEvent *interactionEvent) { InternalEvent::Pointer event = InternalEvent::New(nullptr, this, IntDeactivateMe); interactionEvent->GetSender()->GetDispatcher()->QueueEvent(event.GetPointer()); } /* * Check whether the DataNode contains a pointset, if not create one and add it. */ void mitk::PointSetDataInteractor::DataNodeChanged() { if (GetDataNode() != nullptr) { PointSet *points = dynamic_cast(GetDataNode()->GetData()); if (points == nullptr) { m_PointSet = PointSet::New(); GetDataNode()->SetData(m_PointSet); } else { m_PointSet = points; } // load config file parameter: maximal number of points mitk::PropertyList::Pointer properties = GetAttributes(); std::string strNumber; if (properties->GetStringProperty("MaxPoints", strNumber)) { m_MaxNumberOfPoints = atoi(strNumber.c_str()); } } } void mitk::PointSetDataInteractor::InitMove(StateMachineAction *, InteractionEvent *interactionEvent) { InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent == nullptr) return; // start of the Movement is stored to calculate the undoKoordinate // in FinishMovement m_LastPoint = positionEvent->GetPositionInWorld(); // initialize a value to calculate the movement through all // MouseMoveEvents from MouseClick to MouseRelease m_SumVec.Fill(0); GetDataNode()->SetProperty("contourcolor", ColorProperty::New(1.0, 1.0, 1.0)); } void mitk::PointSetDataInteractor::FinishMove(StateMachineAction *, InteractionEvent *interactionEvent) { unsigned int timeStep = interactionEvent->GetSender()->GetTimeStep(GetDataNode()->GetData()); ScalarType timeInMs = interactionEvent->GetSender()->GetTime(); InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { // finish the movement: // the final point is m_LastPoint // m_SumVec stores the movement in a vector // the operation would not be necessary, but we need it for the undo Operation. // m_LastPoint is for the Operation // the point for undoOperation calculates from all selected // elements (point) - m_SumVec // search all selected elements and move them with undo-functionality. mitk::PointSet::PointsIterator it, end; it = m_PointSet->Begin(timeStep); end = m_PointSet->End(timeStep); while (it != end) { int position = it->Index(); if (m_PointSet->GetSelectInfo(position, timeStep)) // if selected { PointSet::PointType pt = m_PointSet->GetPoint(position, timeStep); Point3D itkPoint; itkPoint[0] = pt[0]; itkPoint[1] = pt[1]; itkPoint[2] = pt[2]; PointOperation *doOp = new mitk::PointOperation(OpMOVE, timeInMs, itkPoint, position); if (m_UndoEnabled) //&& (posEvent->GetType() == mitk::Type_MouseButtonRelease) { // set the undo-operation, so the final position is undo-able // calculate the old Position from the already moved position - m_SumVec mitk::Point3D undoPoint = (itkPoint - m_SumVec); PointOperation *undoOp = new mitk::PointOperation(OpMOVE, timeInMs, undoPoint, position); OperationEvent *operationEvent = new OperationEvent(m_PointSet, doOp, undoOp, "Move point"); OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent(operationEvent); } // execute the Operation m_PointSet->ExecuteOperation(doOp); if (!m_UndoEnabled) delete doOp; } ++it; } // Update the display interactionEvent->GetSender()->GetRenderingManager()->RequestUpdateAll(); } else { return; } this->NotifyResultReady(); } void mitk::PointSetDataInteractor::SetAccuracy(float accuracy) { m_SelectionAccuracy = accuracy; } void mitk::PointSetDataInteractor::SetMaxPoints(unsigned int maxNumber) { m_MaxNumberOfPoints = maxNumber; } int mitk::PointSetDataInteractor::GetPointIndexByPosition(Point3D position, unsigned int time, float accuracy) { // iterate over point set and check if it contains a point close enough to the pointer to be selected PointSet *points = dynamic_cast(GetDataNode()->GetData()); int index = -1; if (points == nullptr) { return index; } if (points->GetPointSet(time) == nullptr) return -1; PointSet::PointsContainer *pointsContainer = points->GetPointSet(time)->GetPoints(); float minDistance = m_SelectionAccuracy; if (accuracy != -1) minDistance = accuracy; for (PointSet::PointsIterator it = pointsContainer->Begin(); it != pointsContainer->End(); it++) { float distance = sqrt(position.SquaredEuclideanDistanceTo(points->GetPoint(it->Index(), time))); if (distance < minDistance) // if several points fall within the margin, choose the one with minimal distance to position { index = it->Index(); } } return index; } bool mitk::PointSetDataInteractor::CheckSelection(const mitk::InteractionEvent *interactionEvent) { const InteractionPositionEvent *positionEvent = dynamic_cast(interactionEvent); if (positionEvent != nullptr) { int timeStep = positionEvent->GetSender()->GetTimeStep(); Point3D point = positionEvent->GetPositionInWorld(); // iterate over point set and check if it contains a point close enough to the pointer to be selected int index = GetPointIndexByPosition(point, timeStep); if (index != -1) return true; } return false; } void mitk::PointSetDataInteractor::UnselectAll(unsigned int timeStep, ScalarType timeInMs) { mitk::PointSet *pointSet = dynamic_cast(GetDataNode()->GetData()); if (pointSet == nullptr) { return; } mitk::PointSet::DataType *itkPointSet = pointSet->GetPointSet(timeStep); if (itkPointSet == nullptr) { return; } mitk::PointSet::PointsContainer::Iterator it, end; end = itkPointSet->GetPoints()->End(); for (it = itkPointSet->GetPoints()->Begin(); it != end; it++) { int position = it->Index(); PointSet::PointDataType pointData = {0, false, PTUNDEFINED}; itkPointSet->GetPointData(position, &pointData); // then declare an operation which unselects this point; // UndoOperation as well! if (pointData.selected) { mitk::Point3D noPoint; noPoint.Fill(0); mitk::PointOperation *doOp = new mitk::PointOperation(OpDESELECTPOINT, timeInMs, noPoint, position); /*if ( m_UndoEnabled ) { mitk::PointOperation *undoOp = new mitk::PointOperation(OpSELECTPOINT, timeInMs, noPoint, position); OperationEvent *operationEvent = new OperationEvent( pointSet, doOp, undoOp, "Unselect Point" ); OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent( operationEvent ); }*/ pointSet->ExecuteOperation(doOp); if (!m_UndoEnabled) delete doOp; } } } void mitk::PointSetDataInteractor::SelectPoint(int position, unsigned int timeStep, ScalarType timeInMS) { mitk::PointSet *pointSet = dynamic_cast(this->GetDataNode()->GetData()); // if List is empty, then no selection of a point can be done! if ((pointSet == nullptr) || (pointSet->GetSize(timeStep) <= 0)) { return; } // dummyPoint... not needed anyway mitk::Point3D noPoint; noPoint.Fill(0); mitk::PointOperation *doOp = new mitk::PointOperation(OpSELECTPOINT, timeInMS, noPoint, position); /*if ( m_UndoEnabled ) { mitk::PointOperation* undoOp = new mitk::PointOperation(OpDESELECTPOINT,timeInMS, noPoint, position); OperationEvent *operationEvent = new OperationEvent(pointSet, doOp, undoOp, "Select Point"); OperationEvent::IncCurrObjectEventId(); m_UndoController->SetOperationEvent(operationEvent); }*/ pointSet->ExecuteOperation(doOp); if (!m_UndoEnabled) delete doOp; }