diff --git a/Modules/ContourModel/Rendering/mitkContourModelGLMapper2DBase.cpp b/Modules/ContourModel/Rendering/mitkContourModelGLMapper2DBase.cpp index 786e8f3ba3..3851c98340 100644 --- a/Modules/ContourModel/Rendering/mitkContourModelGLMapper2DBase.cpp +++ b/Modules/ContourModel/Rendering/mitkContourModelGLMapper2DBase.cpp @@ -1,376 +1,376 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkContourModelSetGLMapper2D.h" #include "mitkPlaneGeometry.h" #include "mitkColorProperty.h" #include "mitkProperties.h" #include "mitkContourModelSet.h" #include #include "mitkContourModel.h" #include "mitkBaseRenderer.h" #include "mitkOverlayManager.h" #include "mitkTextOverlay2D.h" #include "mitkGL.h" mitk::ContourModelGLMapper2DBase::ContourModelGLMapper2DBase() { m_PointNumbersOverlay = mitk::TextOverlay2D::New(); m_ControlPointNumbersOverlay = mitk::TextOverlay2D::New(); } mitk::ContourModelGLMapper2DBase::~ContourModelGLMapper2DBase() { - RendererListType::const_iterator iter; - for ( iter=m_RendererList.begin(); iter != m_RendererList.end(); ++iter) - { - (*iter)->GetOverlayManager()->RemoveOverlay( m_PointNumbersOverlay.GetPointer() ); - (*iter)->GetOverlayManager()->RemoveOverlay( m_ControlPointNumbersOverlay.GetPointer() ); - } - m_RendererList.clear(); +// RendererListType::const_iterator iter; +// for ( iter=m_RendererList.begin(); iter != m_RendererList.end(); ++iter) +// { +// (*iter)->GetOverlayManager()->RemoveOverlay( m_PointNumbersOverlay.GetPointer() ); +// (*iter)->GetOverlayManager()->RemoveOverlay( m_ControlPointNumbersOverlay.GetPointer() ); +// } +// m_RendererList.clear(); } void mitk::ContourModelGLMapper2DBase::DrawContour(mitk::ContourModel* renderingContour, mitk::BaseRenderer* renderer) { if ( std::find( m_RendererList.begin(), m_RendererList.end(), renderer ) == m_RendererList.end() ) { m_RendererList.push_back( renderer ); } renderer->GetOverlayManager()->AddOverlay( m_PointNumbersOverlay.GetPointer(), renderer ); m_PointNumbersOverlay->SetVisibility( false, renderer ); renderer->GetOverlayManager()->AddOverlay( m_ControlPointNumbersOverlay.GetPointer(), renderer ); m_ControlPointNumbersOverlay->SetVisibility( false, renderer ); InternalDrawContour( renderingContour, renderer ); } void mitk::ContourModelGLMapper2DBase::InternalDrawContour(mitk::ContourModel* renderingContour, mitk::BaseRenderer* renderer) { if(!renderingContour) return; mitk::DataNode* dataNode = this->GetDataNode(); renderingContour->UpdateOutputInformation(); unsigned int timestep = renderer->GetTimeStep(); if ( !renderingContour->IsEmptyTimeStep(timestep) ) { mitk::DisplayGeometry::Pointer displayGeometry = renderer->GetDisplayGeometry(); assert(displayGeometry.IsNotNull()); //apply color and opacity read from the PropertyList ApplyColorAndOpacityProperties(renderer); mitk::ColorProperty::Pointer colorprop = dynamic_cast(dataNode->GetProperty("contour.color", renderer)); float opacity = 0.5; dataNode->GetFloatProperty("opacity", opacity, renderer); if(colorprop) { //set the color of the contour double red = colorprop->GetColor().GetRed(); double green = colorprop->GetColor().GetGreen(); double blue = colorprop->GetColor().GetBlue(); glColor4f(red, green, blue, opacity); } mitk::ColorProperty::Pointer selectedcolor = dynamic_cast(dataNode->GetProperty("contour.points.color", renderer)); if(!selectedcolor) { selectedcolor = mitk::ColorProperty::New(1.0,0.0,0.1); } vtkLinearTransform* transform = dataNode->GetVtkTransform(); // ContourModel::OutputType point; mitk::Point3D point; mitk::Point3D p, projected_p; float vtkp[3]; float lineWidth = 3.0; bool drawit=false; bool isHovering = false; dataNode->GetBoolProperty("contour.hovering", isHovering); if (isHovering) dataNode->GetFloatProperty("contour.hovering.width", lineWidth); else dataNode->GetFloatProperty("contour.width", lineWidth); bool showSegments = false; dataNode->GetBoolProperty("contour.segments.show", showSegments); bool showControlPoints = false; dataNode->GetBoolProperty("contour.controlpoints.show", showControlPoints); bool showPoints = false; dataNode->GetBoolProperty("contour.points.show", showPoints); bool showPointsNumbers = false; dataNode->GetBoolProperty("contour.points.text", showPointsNumbers); bool showControlPointsNumbers = false; dataNode->GetBoolProperty("contour.controlpoints.text", showControlPointsNumbers); bool projectmode=false; dataNode->GetVisibility(projectmode, renderer, "contour.project-onto-plane"); mitk::ContourModel::VertexIterator pointsIt = renderingContour->IteratorBegin(timestep); Point2D pt2d; // projected_p in display coordinates Point2D lastPt2d; int index = 0; mitk::ScalarType maxDiff = 0.25; while ( pointsIt != renderingContour->IteratorEnd(timestep) ) { lastPt2d = pt2d; point = (*pointsIt)->Coordinates; itk2vtk(point, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp,p); displayGeometry->Project(p, projected_p); displayGeometry->Map(projected_p, pt2d); displayGeometry->WorldToDisplay(pt2d, pt2d); Vector3D diff=p-projected_p; ScalarType scalardiff = diff.GetNorm(); //project to plane if(projectmode) { drawit=true; } else if(scalardiffIteratorBegin(timestep)) ) { glLineWidth(lineWidth); glBegin (GL_LINES); glVertex2f(pt2d[0], pt2d[1]); glVertex2f(lastPt2d[0], lastPt2d[1]); glEnd(); glLineWidth(1); } } if (showControlPoints) { //draw ontrol points if ((*pointsIt)->IsControlPoint) { float pointsize = 4; Point2D tmp; Vector2D horz,vert; horz[1]=0; vert[0]=0; horz[0]=pointsize; vert[1]=pointsize; glColor3f(selectedcolor->GetColor().GetRed(), selectedcolor->GetColor().GetBlue(), selectedcolor->GetColor().GetGreen()); glLineWidth(1); //a rectangle around the point with the selected color glBegin (GL_LINE_LOOP); tmp=pt2d-horz; glVertex2dv(&tmp[0]); tmp=pt2d+vert; glVertex2dv(&tmp[0]); tmp=pt2d+horz; glVertex2dv(&tmp[0]); tmp=pt2d-vert; glVertex2dv(&tmp[0]); glEnd(); glLineWidth(1); //the actual point in the specified color to see the usual color of the point glColor3f(colorprop->GetColor().GetRed(),colorprop->GetColor().GetGreen(),colorprop->GetColor().GetBlue()); glPointSize(1); glBegin (GL_POINTS); tmp=pt2d; glVertex2dv(&tmp[0]); glEnd (); } } if (showPoints) { float pointsize = 3; Point2D tmp; Vector2D horz,vert; horz[1]=0; vert[0]=0; horz[0]=pointsize; vert[1]=pointsize; glColor3f(0.0, 0.0, 0.0); glLineWidth(1); //a rectangle around the point with the selected color glBegin (GL_LINE_LOOP); tmp=pt2d-horz; glVertex2dv(&tmp[0]); tmp=pt2d+vert; glVertex2dv(&tmp[0]); tmp=pt2d+horz; glVertex2dv(&tmp[0]); tmp=pt2d-vert; glVertex2dv(&tmp[0]); glEnd(); glLineWidth(1); //the actual point in the specified color to see the usual color of the point glColor3f(colorprop->GetColor().GetRed(),colorprop->GetColor().GetGreen(),colorprop->GetColor().GetBlue()); glPointSize(1); glBegin (GL_POINTS); tmp=pt2d; glVertex2dv(&tmp[0]); glEnd (); } if (showPointsNumbers) { std::string l; std::stringstream ss; ss << index; l.append(ss.str()); float rgb[3]; rgb[0] = 0.0; rgb[1] = 0.0; rgb[2] = 0.0; WriteTextWithOverlay( m_PointNumbersOverlay, l.c_str(), rgb, pt2d, renderer ); } if (showControlPointsNumbers && (*pointsIt)->IsControlPoint) { std::string l; std::stringstream ss; ss << index; l.append(ss.str()); float rgb[3]; rgb[0] = 1.0; rgb[1] = 1.0; rgb[2] = 0.0; WriteTextWithOverlay( m_ControlPointNumbersOverlay, l.c_str(), rgb, pt2d, renderer ); } index++; } pointsIt++; }//end while iterate over controlpoints //close contour if necessary if(renderingContour->IsClosed(timestep) && drawit && showSegments) { lastPt2d = pt2d; point = renderingContour->GetVertexAt(0,timestep)->Coordinates; itk2vtk(point, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp,p); displayGeometry->Project(p, projected_p); displayGeometry->Map(projected_p, pt2d); displayGeometry->WorldToDisplay(pt2d, pt2d); glLineWidth(lineWidth); glBegin (GL_LINES); glVertex2f(lastPt2d[0], lastPt2d[1]); glVertex2f( pt2d[0], pt2d[1] ); glEnd(); glLineWidth(1); } //draw selected vertex if exists if(renderingContour->GetSelectedVertex()) { //transform selected vertex point = renderingContour->GetSelectedVertex()->Coordinates; itk2vtk(point, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp,p); displayGeometry->Project(p, projected_p); displayGeometry->Map(projected_p, pt2d); displayGeometry->WorldToDisplay(pt2d, pt2d); Vector3D diff=p-projected_p; ScalarType scalardiff = diff.GetNorm(); //---------------------------------- //draw point if close to plane if(scalardiffSetText( text ); textOverlay->SetColor( rgb ); textOverlay->SetOpacity( 1 ); textOverlay->SetFontSize( 16 ); textOverlay->SetBoolProperty( "drawShadow", false ); textOverlay->SetVisibility( true, renderer ); }