diff --git a/Core/Code/Rendering/mitkVtkPropRenderer.cpp b/Core/Code/Rendering/mitkVtkPropRenderer.cpp index d95cb34d74..71383a9b13 100644 --- a/Core/Code/Rendering/mitkVtkPropRenderer.cpp +++ b/Core/Code/Rendering/mitkVtkPropRenderer.cpp @@ -1,810 +1,828 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkVtkPropRenderer.h" // MAPPERS #include "mitkMapper.h" #include "mitkImageVtkMapper2D.h" #include "mitkVtkMapper.h" #include "mitkPlaneGeometryDataVtkMapper3D.h" #include "mitkImageSliceSelector.h" #include "mitkRenderingManager.h" #include "mitkGeometry3D.h" #include "mitkDisplayGeometry.h" #include "mitkLevelWindow.h" #include "mitkCameraController.h" #include "mitkVtkInteractorCameraController.h" #include "mitkPlaneGeometry.h" #include "mitkProperties.h" #include "mitkSurface.h" #include "mitkNodePredicateDataType.h" #include "mitkVtkInteractorStyle.h" #include "mitkAbstractTransformGeometry.h" // VTK #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include mitk::VtkPropRenderer::VtkPropRenderer( const char* name, vtkRenderWindow * renWin, mitk::RenderingManager* rm, mitk::BaseRenderer::RenderingMode::Type renderingMode ) : BaseRenderer(name,renWin, rm, renderingMode ), m_CameraInitializedForMapperID(0) { didCount=false; m_WorldPointPicker = vtkWorldPointPicker::New(); m_PointPicker = vtkPointPicker::New(); m_PointPicker->SetTolerance( 0.0025 ); m_CellPicker = vtkCellPicker::New(); m_CellPicker->SetTolerance( 0.0025 ); mitk::PlaneGeometryDataVtkMapper3D::Pointer geometryMapper = mitk::PlaneGeometryDataVtkMapper3D::New(); m_CurrentWorldPlaneGeometryMapper = geometryMapper; m_CurrentWorldPlaneGeometryNode->SetMapper(2, geometryMapper); m_LightKit = vtkLightKit::New(); m_LightKit->AddLightsToRenderer(m_VtkRenderer); m_PickingMode = WorldPointPicking; m_TextRenderer = vtkRenderer::New(); m_TextRenderer->SetRenderWindow(renWin); m_TextRenderer->SetInteractive(0); m_TextRenderer->SetErase(0); } /*! \brief Destructs the VtkPropRenderer. */ mitk::VtkPropRenderer::~VtkPropRenderer() { // Workaround for GLDisplayList Bug { m_MapperID=0; checkState(); } if (m_LightKit != NULL) m_LightKit->Delete(); if (m_VtkRenderer!=NULL) { m_CameraController = NULL; m_VtkRenderer->Delete(); m_VtkRenderer = NULL; } else m_CameraController = NULL; if (m_WorldPointPicker != NULL) m_WorldPointPicker->Delete(); if (m_PointPicker != NULL) m_PointPicker->Delete(); if (m_CellPicker != NULL) m_CellPicker->Delete(); if (m_TextRenderer != NULL) m_TextRenderer->Delete(); } void mitk::VtkPropRenderer::SetDataStorage( mitk::DataStorage* storage ) { if ( storage == NULL ) return; BaseRenderer::SetDataStorage(storage); static_cast(m_CurrentWorldPlaneGeometryMapper.GetPointer())->SetDataStorageForTexture( m_DataStorage.GetPointer() ); // Compute the geometry from the current data tree bounds and set it as world geometry this->SetWorldGeometryToDataStorageBounds(); } bool mitk::VtkPropRenderer::SetWorldGeometryToDataStorageBounds() { if ( m_DataStorage.IsNull() ) return false; //initialize world geometry mitk::TimeGeometry::Pointer geometry = m_DataStorage->ComputeVisibleBoundingGeometry3D( NULL, "includeInBoundingBox" ); if ( geometry.IsNull() ) return false; this->SetWorldTimeGeometry(geometry); //this->GetDisplayGeometry()->SetSizeInDisplayUnits( this->m_TextRenderer->GetRenderWindow()->GetSize()[0], this->m_TextRenderer->GetRenderWindow()->GetSize()[1] ); this->GetDisplayGeometry()->Fit(); this->GetVtkRenderer()->ResetCamera(); this->Modified(); return true; } /*! \brief Called by the vtkMitkRenderProp in order to start MITK rendering process. */ int mitk::VtkPropRenderer::Render(mitk::VtkPropRenderer::RenderType type) { // Do we have objects to render? if ( this->GetEmptyWorldGeometry()) return 0; if ( m_DataStorage.IsNull()) return 0; // Update mappers and prepare mapper queue if (type == VtkPropRenderer::Opaque) this->PrepareMapperQueue(); //go through the generated list and let the sorted mappers paint for(MappersMapType::iterator it = m_MappersMap.begin(); it != m_MappersMap.end(); it++) { Mapper * mapper = (*it).second; mapper->MitkRender(this, type); } this->UpdateOverlays(); // Render text if (type == VtkPropRenderer::Overlay) { if (m_TextCollection.size() > 0) { m_TextRenderer->SetViewport( this->GetVtkRenderer()->GetViewport() ); for (TextMapType::iterator it = m_TextCollection.begin(); it != m_TextCollection.end() ; it++) m_TextRenderer->AddViewProp((*it).second); m_TextRenderer->Render(); } } return 1; } /*! \brief PrepareMapperQueue iterates the datatree PrepareMapperQueue iterates the datatree in order to find mappers which shall be rendered. Also, it sortes the mappers wrt to their layer. */ void mitk::VtkPropRenderer::PrepareMapperQueue() { // variable for counting LOD-enabled mappers m_NumberOfVisibleLODEnabledMappers = 0; // Do we have to update the mappers ? if ( m_LastUpdateTime < GetMTime() || m_LastUpdateTime < GetDisplayGeometry()->GetMTime() ) { Update(); } else if (m_MapperID>=1 && m_MapperID < 6) Update(); // remove all text properties before mappers will add new ones m_TextRenderer->RemoveAllViewProps(); for ( unsigned int i=0; iDelete(); } m_TextCollection.clear(); // clear priority_queue m_MappersMap.clear(); int mapperNo = 0; //DataStorage if( m_DataStorage.IsNull() ) return; DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll(); for (DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it) { DataNode::Pointer node = it->Value(); if ( node.IsNull() ) continue; mitk::Mapper::Pointer mapper = node->GetMapper(m_MapperID); if ( mapper.IsNull() ) continue; bool visible = true; node->GetVisibility(visible, this, "visible"); // The information about LOD-enabled mappers is required by RenderingManager if ( mapper->IsLODEnabled( this ) && visible ) { ++m_NumberOfVisibleLODEnabledMappers; } // mapper without a layer property get layer number 1 int layer = 1; node->GetIntProperty("layer", layer, this); int nr = (layer<<16) + mapperNo; m_MappersMap.insert( std::pair< int, Mapper * >( nr, mapper ) ); mapperNo++; } } void mitk::VtkPropRenderer::Update(mitk::DataNode* datatreenode) { if(datatreenode!=NULL) { mitk::Mapper::Pointer mapper = datatreenode->GetMapper(m_MapperID); if(mapper.IsNotNull()) { if(GetDisplayGeometry()->IsValid()) { mapper->Update(this); { VtkMapper* vtkmapper=dynamic_cast(mapper.GetPointer()); if(vtkmapper != NULL) { vtkmapper->UpdateVtkTransform(this); } } } } } } void mitk::VtkPropRenderer::Update() { if( m_DataStorage.IsNull() ) return; mitk::DataStorage::SetOfObjects::ConstPointer all = m_DataStorage->GetAll(); for (mitk::DataStorage::SetOfObjects::ConstIterator it = all->Begin(); it != all->End(); ++it) Update(it->Value()); Modified(); m_LastUpdateTime = GetMTime(); } /*! \brief This method is called from the two Constructors */ void mitk::VtkPropRenderer::InitRenderer(vtkRenderWindow* renderWindow) { BaseRenderer::InitRenderer(renderWindow); if(renderWindow == NULL) { m_InitNeeded = false; m_ResizeNeeded = false; return; } m_InitNeeded = true; m_ResizeNeeded = true; m_LastUpdateTime = 0; } /*! \brief Resize the OpenGL Window */ void mitk::VtkPropRenderer::Resize(int w, int h) { BaseRenderer::Resize(w, h); m_RenderingManager->RequestUpdate(this->GetRenderWindow()); } void mitk::VtkPropRenderer::InitSize(int w, int h) { m_RenderWindow->SetSize(w,h); Superclass::InitSize(w, h); Modified(); Update(); if(m_VtkRenderer!=NULL) { int w=vtkObject::GetGlobalWarningDisplay(); vtkObject::GlobalWarningDisplayOff(); m_VtkRenderer->ResetCamera(); vtkObject::SetGlobalWarningDisplay(w); } } void mitk::VtkPropRenderer::SetMapperID(const MapperSlotId mapperId) { if(m_MapperID != mapperId) Superclass::SetMapperID(mapperId); // Workaround for GL Displaylist Bug checkState(); } /*! \brief Activates the current renderwindow. */ void mitk::VtkPropRenderer::MakeCurrent() { if(m_RenderWindow!=NULL) m_RenderWindow->MakeCurrent(); } void mitk::VtkPropRenderer::PickWorldPoint(const mitk::Point2D& displayPoint, mitk::Point3D& worldPoint) const { switch ( m_PickingMode ) { case (WorldPointPicking) : { m_WorldPointPicker->Pick(displayPoint[0], displayPoint[1], 0, m_VtkRenderer); vtk2itk(m_WorldPointPicker->GetPickPosition(), worldPoint); break; } case (PointPicking) : { m_PointPicker->Pick(displayPoint[0], displayPoint[1], 0, m_VtkRenderer); vtk2itk(m_PointPicker->GetPickPosition(), worldPoint); break; } case(CellPicking) : { m_CellPicker->Pick(displayPoint[0], displayPoint[1], 0, m_VtkRenderer); vtk2itk(m_CellPicker->GetPickPosition(), worldPoint); break; } } //todo: is this picking in 2D renderwindows? // Superclass::PickWorldPoint(displayPoint, worldPoint); } mitk::DataNode * mitk::VtkPropRenderer::PickObject( const Point2D &displayPosition, Point3D &worldPosition ) const { m_CellPicker->InitializePickList(); // Iterate over all DataStorage objects to determine all vtkProps intended // for picking DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll(); for ( DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it ) { DataNode *node = it->Value(); if ( node == NULL ) continue; bool pickable = false; node->GetBoolProperty( "pickable", pickable ); if ( !pickable ) continue; VtkMapper *mapper = dynamic_cast < VtkMapper * > ( node->GetMapper( m_MapperID ) ); if ( mapper == NULL ) continue; vtkProp *prop = mapper->GetVtkProp( (mitk::BaseRenderer *)this ); if ( prop == NULL ) continue; m_CellPicker->AddPickList( prop ); } // Do the picking and retrieve the picked vtkProp (if any) m_CellPicker->PickFromListOn(); m_CellPicker->Pick( displayPosition[0], displayPosition[1], 0.0, m_VtkRenderer ); m_CellPicker->PickFromListOff(); vtk2itk( m_CellPicker->GetPickPosition(), worldPosition ); vtkProp *prop = m_CellPicker->GetViewProp(); if ( prop == NULL ) { return NULL; } // Iterate over all DataStorage objects to determine if the retrieved // vtkProp is owned by any associated mapper. for ( DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it) { DataNode::Pointer node = it->Value(); if ( node.IsNull() ) continue; mitk::Mapper * mapper = node->GetMapper( m_MapperID ); if ( mapper == NULL) continue; mitk::VtkMapper * vtkmapper = dynamic_cast< VtkMapper * >(mapper); if(vtkmapper){ //if vtk-based, then ... if ( vtkmapper->HasVtkProp( prop, const_cast< mitk::VtkPropRenderer * >( this ) ) ) { return node; } } } return NULL; } //todo: is this 2D renderwindow picking? // return Superclass::PickObject( displayPosition, worldPosition ); /*! \brief Writes some 2D text as overlay. Function returns an unique int Text_ID for each call, which can be used via the GetTextLabelProperty(int text_id) function in order to get a vtkTextProperty. This property enables the setup of font, font size, etc. */ int mitk::VtkPropRenderer::WriteSimpleText(std::string text, double posX, double posY, double color1, double color2, double color3, float opacity) { + this->GetVtkRenderer()->ViewToDisplay(); if(!text.empty()) { Point2D p; p[0] = posX; p[1] = posY; p = TransformOpenGLPointToViewport(p); vtkTextActor* textActor = vtkTextActor::New(); textActor->SetPosition(p[0], p[1]); textActor->SetInput(text.c_str()); textActor->SetTextScaleModeToNone(); textActor->GetTextProperty()->SetColor(color1, color2, color3); //TODO: Read color from node property textActor->GetTextProperty()->SetOpacity( opacity ); int text_id = m_TextCollection.size(); m_TextCollection.insert(TextMapType::value_type(text_id,textActor)); return text_id; } else { return -1; } } /*! \brief Can be used in order to get a vtkTextProperty for a specific text_id. This property enables the setup of font, font size, etc. */ vtkTextProperty* mitk::VtkPropRenderer::GetTextLabelProperty(int text_id) { return this->m_TextCollection[text_id]->GetTextProperty(); } void mitk::VtkPropRenderer::InitPathTraversal() { if (m_DataStorage.IsNotNull()) { m_PickingObjects = m_DataStorage->GetAll(); m_PickingObjectsIterator = m_PickingObjects->begin(); } } int mitk::VtkPropRenderer::GetNumberOfPaths() { if (m_DataStorage.IsNull()) { return 0; } int nPaths = 0; DataStorage::SetOfObjects::ConstPointer objects = m_DataStorage->GetAll(); for (DataStorage::SetOfObjects::const_iterator iter = objects->begin(); iter != objects->end(); ++iter) { Mapper* mapper = (*iter)->GetMapper(BaseRenderer::Standard3D); if (mapper) { VtkMapper* vtkmapper = dynamic_cast(mapper); if (vtkmapper) { vtkProp* prop = vtkmapper->GetVtkProp(this); if (prop && prop->GetVisibility()) { ++nPaths; } } } } return nPaths; } vtkAssemblyPath* mitk::VtkPropRenderer::GetNextPath() { if (m_DataStorage.IsNull() ) { return NULL; } if ( m_PickingObjectsIterator == m_PickingObjects->end() ) { return NULL; } vtkAssemblyPath* returnPath = vtkAssemblyPath::New(); bool success = false; while (!success) { // loop until AddNode can be called successfully const DataNode* node = *m_PickingObjectsIterator; if (node) { Mapper* mapper = node->GetMapper( BaseRenderer::Standard3D ); if (mapper) { VtkMapper* vtkmapper = dynamic_cast( mapper ); if (vtkmapper) { vtkProp* prop = vtkmapper->GetVtkProp(this); if ( prop && prop->GetVisibility() ) { // add to assembly path returnPath->AddNode( prop, prop->GetMatrix() ); success = true; } } } } ++m_PickingObjectsIterator; if ( m_PickingObjectsIterator == m_PickingObjects->end() ) break; } if ( success ) { return returnPath; } else { return NULL; } } void mitk::VtkPropRenderer::ReleaseGraphicsResources(vtkWindow* /*renWin*/) { if( m_DataStorage.IsNull() ) return; DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll(); for (DataStorage::SetOfObjects::const_iterator iter = allObjects->begin(); iter != allObjects->end(); ++iter) { DataNode::Pointer node = *iter; if ( node.IsNull() ) continue; Mapper * mapper = node->GetMapper(m_MapperID); if (mapper) { VtkMapper* vtkmapper = dynamic_cast( mapper ); if(vtkmapper) vtkmapper->ReleaseGraphicsResources(this); } } } const vtkWorldPointPicker *mitk::VtkPropRenderer::GetWorldPointPicker() const { return m_WorldPointPicker; } const vtkPointPicker *mitk::VtkPropRenderer::GetPointPicker() const { return m_PointPicker; } const vtkCellPicker *mitk::VtkPropRenderer::GetCellPicker() const { return m_CellPicker; } mitk::VtkPropRenderer::MappersMapType mitk::VtkPropRenderer::GetMappersMap() const { return m_MappersMap; } // Workaround for GL Displaylist bug static int glWorkAroundGlobalCount = 0; bool mitk::VtkPropRenderer::useImmediateModeRendering() { return glWorkAroundGlobalCount>1; } void mitk::VtkPropRenderer::checkState() { if (m_MapperID == Standard3D) { if (!didCount) { didCount = true; glWorkAroundGlobalCount++; if (glWorkAroundGlobalCount == 2) { MITK_INFO << "Multiple 3D Renderwindows active...: turning Immediate Rendering ON for legacy mappers"; // vtkMapper::GlobalImmediateModeRenderingOn(); } } } else { if(didCount) { didCount=false; glWorkAroundGlobalCount--; if(glWorkAroundGlobalCount==1) { MITK_INFO << "Single 3D Renderwindow active...: turning Immediate Rendering OFF for legacy mappers"; // vtkMapper::GlobalImmediateModeRenderingOff(); } } } } //### Contains all methods which are neceassry before each VTK Render() call void mitk::VtkPropRenderer::PrepareRender() { if ( this->GetMapperID() != m_CameraInitializedForMapperID ) { Initialize2DvtkCamera(); //Set parallel projection etc. } AdjustCameraToScene(); //Prepare camera for 2D render windows } bool mitk::VtkPropRenderer::Initialize2DvtkCamera() { if ( this->GetMapperID() == Standard3D ) { //activate parallel projection for 2D this->GetVtkRenderer()->GetActiveCamera()->SetParallelProjection(false); vtkSmartPointer style = vtkSmartPointer::New(); this->GetRenderWindow()->GetInteractor()->SetInteractorStyle(style); m_CameraInitializedForMapperID = Standard3D; } else if( this->GetMapperID() == Standard2D) { //activate parallel projection for 2D this->GetVtkRenderer()->GetActiveCamera()->SetParallelProjection(true); //turn the light out in the scene in order to render correct grey values. //TODO Implement a property for light in the 2D render windows (in another method) this->GetVtkRenderer()->RemoveAllLights(); vtkSmartPointer style = vtkSmartPointer::New(); this->GetRenderWindow()->GetInteractor()->SetInteractorStyle(style); m_CameraInitializedForMapperID = Standard2D; } return true; } void mitk::VtkPropRenderer::AdjustCameraToScene(){ if(this->GetMapperID() == Standard2D) { const mitk::DisplayGeometry* displayGeometry = this->GetDisplayGeometry(); double objectHeightInMM = this->GetCurrentWorldPlaneGeometry()->GetExtentInMM(1);//the height of the current object slice in mm double displayHeightInMM = displayGeometry->GetSizeInMM()[1]; //the display height in mm (gets smaller when you zoom in) double zoomFactor = objectHeightInMM/displayHeightInMM; //displayGeometry->GetScaleFactorMMPerDisplayUnit() //determine how much of the object can be displayed Vector2D displayGeometryOriginInMM = displayGeometry->GetOriginInMM(); //top left of the render window (Origin) Vector2D displayGeometryCenterInMM = displayGeometryOriginInMM + displayGeometry->GetSizeInMM()*0.5; //center of the render window: (Origin + Size/2) //Scale the rendered object: //The image is scaled by a single factor, because in an orthographic projection sizes //are preserved (so you cannot scale X and Y axis with different parameters). The //parameter sets the size of the total display-volume. If you set this to the image //height, the image plus a border with the size of the image will be rendered. //Therefore, the size is imageHeightInMM / 2. this->GetVtkRenderer()->GetActiveCamera()->SetParallelScale(objectHeightInMM*0.5 ); //zooming with the factor calculated by dividing displayHeight through imegeHeight. The factor is inverse, because the VTK zoom method is working inversely. this->GetVtkRenderer()->GetActiveCamera()->Zoom(zoomFactor); //the center of the view-plane double viewPlaneCenter[3]; viewPlaneCenter[0] = displayGeometryCenterInMM[0]; viewPlaneCenter[1] = displayGeometryCenterInMM[1]; viewPlaneCenter[2] = 0.0; //the view-plane is located in the XY-plane with Z=0.0 //define which direction is "up" for the ciamera (like default for vtk (0.0, 1.0, 0.0) double cameraUp[3]; cameraUp[0] = 0.0; cameraUp[1] = 1.0; cameraUp[2] = 0.0; //the position of the camera (center[0], center[1], 900000) double cameraPosition[3]; cameraPosition[0] = viewPlaneCenter[0]; cameraPosition[1] = viewPlaneCenter[1]; cameraPosition[2] = 900000.0; //Reason for 900000: VTK seems to calculate the clipping planes wrong for small values. See VTK bug (id #7823) in VTK bugtracker. //set the camera corresponding to the textured plane vtkSmartPointer camera = this->GetVtkRenderer()->GetActiveCamera(); if (camera) { camera->SetPosition( cameraPosition ); //set the camera position on the textured plane normal (in our case this is the view plane normal) camera->SetFocalPoint( viewPlaneCenter ); //set the focal point to the center of the textured plane camera->SetViewUp( cameraUp ); //set the view-up for the camera camera->SetClippingRange(0.1, 1000000); //Reason for huge range: VTK seems to calculate the clipping planes wrong for small values. See VTK bug (id #7823) in VTK bugtracker. } const PlaneGeometry *planeGeometry = dynamic_cast< const PlaneGeometry * >( this->GetCurrentWorldPlaneGeometry() ); const AbstractTransformGeometry *abstractTransformGeometry = dynamic_cast< const AbstractTransformGeometry * >( planeGeometry ); if ( planeGeometry != NULL && !abstractTransformGeometry) { //Transform the camera to the current position (transveral, coronal and saggital plane). //This is necessary, because the SetUserTransform() method does not manipulate the vtkCamera. //(Without not all three planes would be visible). vtkSmartPointer trans = vtkSmartPointer::New(); vtkSmartPointer matrix = vtkSmartPointer::New(); Point3D origin; Vector3D right, bottom, normal; origin = planeGeometry->GetOrigin(); right = planeGeometry->GetAxisVector( 0 ); // right = Extent of Image in mm (worldspace) bottom = planeGeometry->GetAxisVector( 1 ); normal = planeGeometry->GetNormal(); right.Normalize(); bottom.Normalize(); normal.Normalize(); matrix->SetElement(0, 0, right[0]); matrix->SetElement(1, 0, right[1]); matrix->SetElement(2, 0, right[2]); matrix->SetElement(0, 1, bottom[0]); matrix->SetElement(1, 1, bottom[1]); matrix->SetElement(2, 1, bottom[2]); matrix->SetElement(0, 2, normal[0]); matrix->SetElement(1, 2, normal[1]); matrix->SetElement(2, 2, normal[2]); matrix->SetElement(0, 3, origin[0]); matrix->SetElement(1, 3, origin[1]); matrix->SetElement(2, 3, origin[2]); matrix->SetElement(3, 0, 0.0); matrix->SetElement(3, 1, 0.0); matrix->SetElement(3, 2, 0.0); matrix->SetElement(3, 3, 1.0); trans->SetMatrix(matrix); //Transform the camera to the current position (transveral, coronal and saggital plane). this->GetVtkRenderer()->GetActiveCamera()->ApplyTransform(trans); } } } mitk::Point2D mitk::VtkPropRenderer::TransformOpenGLPointToViewport( mitk::Point2D point ) { - point[0] = -1; - point[1] = -1; + double* iViewport = this->GetVtkRenderer()->GetViewport(); + + const mitk::DisplayGeometry* displayGeometry = this->GetDisplayGeometry(); + + float displayGeometryWidth = displayGeometry->GetSizeInDisplayUnits()[0]; + float displayGeometryHeight = displayGeometry->GetSizeInDisplayUnits()[1]; + + float viewportWidth = (iViewport[2]-iViewport[0]) * displayGeometryWidth; + float viewportHeight = (iViewport[3]-iViewport[1]) * displayGeometryHeight; // seemingly right + + float zoom = (iViewport[3]-iViewport[1]); + + point[0] += + 0.5 * (viewportWidth/viewportHeight-1.0)*displayGeometryHeight + - 0.5 * (displayGeometryWidth - displayGeometryHeight) + ; + + point[0] *= zoom; + point[1] *= zoom; return point; }