diff --git a/Core/Code/Rendering/mitkPointSetVtkMapper2D.cpp b/Core/Code/Rendering/mitkPointSetVtkMapper2D.cpp index 11026e0cb0..f3689dd0dd 100644 --- a/Core/Code/Rendering/mitkPointSetVtkMapper2D.cpp +++ b/Core/Code/Rendering/mitkPointSetVtkMapper2D.cpp @@ -1,723 +1,730 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkPointSetVtkMapper2D.h" //mitk includes #include "mitkDataNode.h" #include "mitkProperties.h" #include "mitkVtkPropRenderer.h" #include "mitkPointSet.h" //vtk includes #include #include #include #include #include #include #include #include #include #include #include #include #include #include // constructor LocalStorage mitk::PointSetVtkMapper2D::LocalStorage::LocalStorage() { // points m_UnselectedPoints = vtkSmartPointer::New(); m_SelectedPoints = vtkSmartPointer::New(); m_ContourPoints = vtkSmartPointer::New(); // scales m_UnselectedScales = vtkSmartPointer::New(); m_SelectedScales = vtkSmartPointer::New(); // distances m_DistancesBetweenPoints = vtkSmartPointer::New(); // lines m_ContourLines = vtkSmartPointer::New(); // glyph source (provides the different shapes) m_UnselectedGlyphSource2D = vtkSmartPointer::New(); m_SelectedGlyphSource2D = vtkSmartPointer::New(); // glyphs m_UnselectedGlyph3D = vtkSmartPointer::New(); m_SelectedGlyph3D = vtkSmartPointer::New(); // polydata m_VtkUnselectedPointListPolyData = vtkSmartPointer::New(); m_VtkSelectedPointListPolyData = vtkSmartPointer ::New(); m_VtkContourPolyData = vtkSmartPointer::New(); // actors m_UnselectedActor = vtkSmartPointer ::New(); m_SelectedActor = vtkSmartPointer ::New(); m_ContourActor = vtkSmartPointer ::New(); // mappers m_VtkUnselectedPolyDataMapper = vtkSmartPointer::New(); m_VtkSelectedPolyDataMapper = vtkSmartPointer::New(); m_VtkContourPolyDataMapper = vtkSmartPointer::New(); // propassembly m_PropAssembly = vtkSmartPointer ::New(); } // destructor LocalStorage mitk::PointSetVtkMapper2D::LocalStorage::~LocalStorage() { } // input for this mapper ( = point set) const mitk::PointSet* mitk::PointSetVtkMapper2D::GetInput() { return static_cast ( GetDataNode()->GetData() ); } // constructor PointSetVtkMapper2D mitk::PointSetVtkMapper2D::PointSetVtkMapper2D() : m_ShowContour(false), m_CloseContour(false), m_ShowPoints(true), m_ShowDistances(false), m_DistancesDecimalDigits(1), m_ShowAngles(false), m_ShowDistantLines(false), m_LineWidth(1), m_PointLineWidth(1), m_Point2DSize(6), m_IDShapeProperty(mitk::PointSetShapeProperty::CROSS), -m_FillShape(false) +m_FillShape(false), +m_ShowDistantPoints(true) { } // destructor mitk::PointSetVtkMapper2D::~PointSetVtkMapper2D() { } // reset mapper so that nothing is displayed e.g. toggle visiblity of the propassembly void mitk::PointSetVtkMapper2D::ResetMapper( BaseRenderer* renderer ) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); ls->m_PropAssembly->VisibilityOff(); } // returns propassembly vtkProp* mitk::PointSetVtkMapper2D::GetVtkProp(mitk::BaseRenderer * renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); return ls->m_PropAssembly; } static bool makePerpendicularVector2D(const mitk::Vector2D& in, mitk::Vector2D& out) { // The dot product of orthogonal vectors is zero. // In two dimensions the slopes of perpendicular lines are negative reciprocals. if((fabs(in[0])>0) && ( (fabs(in[0])>fabs(in[1])) || (in[1] == 0) ) ) { // negative reciprocal out[0]=-in[1]/in[0]; out[1]=1; out.Normalize(); return true; } else if(fabs(in[1])>0) { out[0]=1; // negative reciprocal out[1]=-in[0]/in[1]; out.Normalize(); return true; } else return false; } void mitk::PointSetVtkMapper2D::CreateVTKRenderObjects(mitk::BaseRenderer* renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); unsigned i = 0; // The vtk text actors need to be removed manually from the propassembly // since the same vtk text actors are not overwriten within this function, // but new actors are added to the propassembly each time this function is executed. // Thus, the actors from the last call must be removed in the beginning. for(i=0; i< ls->m_VtkTextLabelActors.size(); i++) { if(ls->m_PropAssembly->GetParts()->IsItemPresent(ls->m_VtkTextLabelActors.at(i))) ls->m_PropAssembly->RemovePart(ls->m_VtkTextLabelActors.at(i)); } for(i=0; i< ls->m_VtkTextDistanceActors.size(); i++) { if(ls->m_PropAssembly->GetParts()->IsItemPresent(ls->m_VtkTextDistanceActors.at(i))) ls->m_PropAssembly->RemovePart(ls->m_VtkTextDistanceActors.at(i)); } for(i=0; i< ls->m_VtkTextAngleActors.size(); i++) { if(ls->m_PropAssembly->GetParts()->IsItemPresent(ls->m_VtkTextAngleActors.at(i))) ls->m_PropAssembly->RemovePart(ls->m_VtkTextAngleActors.at(i)); } // initialize polydata here, otherwise we have update problems when // executing this function again ls->m_VtkUnselectedPointListPolyData = vtkSmartPointer::New(); ls->m_VtkSelectedPointListPolyData = vtkSmartPointer ::New(); ls->m_VtkContourPolyData = vtkSmartPointer::New(); // get input point set and update the PointSet mitk::PointSet::Pointer input = const_cast(this->GetInput()); // only update the input data, if the property tells us to bool update = true; this->GetDataNode()->GetBoolProperty("updateDataOnRender", update); if (update == true) input->Update(); int timestep = this->GetTimestep(); mitk::PointSet::DataType::Pointer itkPointSet = input->GetPointSet( timestep ); if ( itkPointSet.GetPointer() == NULL) { ls->m_PropAssembly->VisibilityOff(); return; } //iterator for point set mitk::PointSet::PointsContainer::Iterator pointsIter = itkPointSet->GetPoints()->Begin(); // PointDataContainer has additional information to each point, e.g. whether // it is selected or not mitk::PointSet::PointDataContainer::Iterator pointDataIter; pointDataIter = itkPointSet->GetPointData()->Begin(); //check if the list for the PointDataContainer is the same size as the PointsContainer. //If not, then the points were inserted manually and can not be visualized according to the PointData (selected/unselected) bool pointDataBroken = (itkPointSet->GetPointData()->Size() != itkPointSet->GetPoints()->Size()); if(itkPointSet->GetPointData()->size() == 0 || pointDataBroken) { return; } // empty point sets, cellarrays, scalars ls->m_UnselectedPoints->Reset(); ls->m_SelectedPoints->Reset(); ls->m_ContourPoints->Reset(); ls->m_ContourLines->Reset(); ls->m_UnselectedScales->Reset(); ls->m_SelectedScales->Reset(); ls->m_DistancesBetweenPoints->Reset(); ls->m_VtkTextLabelActors.clear(); ls->m_VtkTextDistanceActors.clear(); ls->m_VtkTextAngleActors.clear(); ls->m_UnselectedScales->SetNumberOfComponents(3); ls->m_SelectedScales->SetNumberOfComponents(3); int NumberContourPoints = 0; bool pointsOnSameSideOfPlane = false; const int text2dDistance = 10; // initialize points with a random start value // current point in point set itk::Point point = pointsIter->Value(); mitk::Point3D p = point; // currently visited point mitk::Point3D lastP = point; // last visited point (predecessor in point set of "point") mitk::Vector3D vec; // p - lastP mitk::Vector3D lastVec; // lastP - point before lastP vec.Fill(0); lastVec.Fill(0); mitk::Point3D projected_p = point; // p projected on viewplane mitk::Point2D pt2d; pt2d[0] = point[0]; // projected_p in display coordinates pt2d[1] = point[1]; mitk::Point2D lastPt2d = pt2d; // last projected_p in display coordinates (predecessor in point set of "pt2d") mitk::Point2D preLastPt2d = pt2d ; // projected_p in display coordinates before lastPt2 mitk::DisplayGeometry::Pointer displayGeometry = renderer->GetDisplayGeometry(); mitk::PlaneGeometry::ConstPointer planeGeometry = renderer->GetSliceNavigationController()->GetCurrentPlaneGeometry(); int count = 0; for (pointsIter=itkPointSet->GetPoints()->Begin(); pointsIter!=itkPointSet->GetPoints()->End(); pointsIter++) { lastP = p; // valid for number of points count > 0 preLastPt2d = lastPt2d; // valid only for count > 1 lastPt2d = pt2d; // valid for number of points count > 0 lastVec = vec; // valid only for counter > 1 // get current point in point set point = pointsIter->Value(); p[0] = point[0]; p[1] = point[1]; p[2] = point[2]; displayGeometry->Project(p, projected_p); displayGeometry->Map(projected_p, pt2d); displayGeometry->WorldToDisplay(pt2d, pt2d); vec = p-lastP; // valid only for counter > 0 // compute distance to current plane float diff = planeGeometry->DistanceFromPlane(point); diff = diff * diff; - // if point is close to current plane ( distance < 4) it will be displayed - if(diff < 4.0) + + // We do want to draw crosses on slices a small distance away + // from the points true location. + if((m_ShowDistantPoints && diff < 4.0) + // We only want crosses on the exact slice of the point + // (+/- rounding error). + || (!m_ShowDistantPoints && diff < scalarDiffTolerance)) { // is point selected or not? if (pointDataIter->Value().selected) { ls->m_SelectedPoints->InsertNextPoint(point[0],point[1],point[2]); // point is scaled according to its distance to the plane ls->m_SelectedScales->InsertNextTuple3(m_Point2DSize - (2*diff),0,0); } else { ls->m_UnselectedPoints->InsertNextPoint(point[0],point[1],point[2]); // point is scaled according to its distance to the plane ls->m_UnselectedScales->InsertNextTuple3(m_Point2DSize - (2*diff),0,0); } //---- LABEL -----// // paint label for each point if available if (dynamic_cast(this->GetDataNode()->GetProperty("label")) != NULL) { const char * pointLabel = dynamic_cast( this->GetDataNode()->GetProperty("label"))->GetValue(); std::string l = pointLabel; if (input->GetSize()>1) { std::stringstream ss; ss << pointsIter->Index(); l.append(ss.str()); } ls->m_VtkTextActor = vtkSmartPointer::New(); ls->m_VtkTextActor->SetPosition(pt2d[0] + text2dDistance, pt2d[1] + text2dDistance); ls->m_VtkTextActor->SetInput(l.c_str()); ls->m_VtkTextActor->GetTextProperty()->SetOpacity( 100 ); float unselectedColor[4]; //check if there is a color property GetDataNode()->GetColor(unselectedColor); if (unselectedColor != NULL) ls->m_VtkTextActor->GetTextProperty()->SetColor(unselectedColor[0], unselectedColor[1], unselectedColor[2]); else ls->m_VtkTextActor->GetTextProperty()->SetColor(0.0f, 1.0f, 0.0f); ls->m_VtkTextLabelActors.push_back(ls->m_VtkTextActor); } } // draw contour, distance text and angle text in render window // lines between points, which intersect the current plane, are drawn if( m_ShowContour && count > 0 ) { ScalarType distance = displayGeometry->GetWorldGeometry()->SignedDistance(point); ScalarType lastDistance = displayGeometry->GetWorldGeometry()->SignedDistance(lastP); pointsOnSameSideOfPlane = (distance * lastDistance) > 0.5; // Points must be on different side of plane in order to draw a contour. // If "show distant lines" is enabled this condition is disregarded. if ( !pointsOnSameSideOfPlane || m_ShowDistantLines) { vtkSmartPointer line = vtkSmartPointer::New(); ls->m_ContourPoints->InsertNextPoint(lastP[0],lastP[1],lastP[2]); line->GetPointIds()->SetId(0, NumberContourPoints); NumberContourPoints++; ls->m_ContourPoints->InsertNextPoint(point[0], point[1], point[2]); line->GetPointIds()->SetId(1, NumberContourPoints); NumberContourPoints++; ls->m_ContourLines->InsertNextCell(line); if(m_ShowDistances) // calculate and print distance between adjacent points { float distancePoints = point.EuclideanDistanceTo(lastP); std::stringstream buffer; buffer<m_VtkTextActor = vtkSmartPointer::New(); ls->m_VtkTextActor->SetPosition(pos2d[0],pos2d[1]); ls->m_VtkTextActor->SetInput(buffer.str().c_str()); ls->m_VtkTextActor->GetTextProperty()->SetColor(0.0, 1.0, 0.0); ls->m_VtkTextDistanceActors.push_back(ls->m_VtkTextActor); } if(m_ShowAngles && count > 1) // calculate and print angle between connected lines { std::stringstream buffer; //(char) 176 is the degree sign buffer << angle(vec.GetVnlVector(), -lastVec.GetVnlVector())*180/vnl_math::pi << (char)176; //compute desired display position of text Vector2D vec2d = pt2d-lastPt2d; // first arm enclosing the angle vec2d.Normalize(); Vector2D lastVec2d = lastPt2d-preLastPt2d; // second arm enclosing the angle lastVec2d.Normalize(); vec2d=vec2d-lastVec2d; // vector connecting both arms vec2d.Normalize(); // middle between two vectors that enclose the angle Vector2D pos2d = lastPt2d.GetVectorFromOrigin() + vec2d * text2dDistance * text2dDistance; ls->m_VtkTextActor = vtkSmartPointer::New(); ls->m_VtkTextActor->SetPosition(pos2d[0],pos2d[1]); ls->m_VtkTextActor->SetInput(buffer.str().c_str()); ls->m_VtkTextActor->GetTextProperty()->SetColor(0.0, 1.0, 0.0); ls->m_VtkTextAngleActors.push_back(ls->m_VtkTextActor); } } } if(pointDataIter != itkPointSet->GetPointData()->End()) { pointDataIter++; count++; } } // add each single text actor to the assembly for(i=0; i< ls->m_VtkTextLabelActors.size(); i++) { ls->m_PropAssembly->AddPart(ls->m_VtkTextLabelActors.at(i)); } for(i=0; i< ls->m_VtkTextDistanceActors.size(); i++) { ls->m_PropAssembly->AddPart(ls->m_VtkTextDistanceActors.at(i)); } for(i=0; i< ls->m_VtkTextAngleActors.size(); i++) { ls->m_PropAssembly->AddPart(ls->m_VtkTextAngleActors.at(i)); } //---- CONTOUR -----// //create lines between the points which intersect the plane if (m_ShowContour) { // draw line between first and last point which is rendered if(m_CloseContour && NumberContourPoints > 1){ vtkSmartPointer closingLine = vtkSmartPointer::New(); closingLine->GetPointIds()->SetId(0, 0); // index of first point closingLine->GetPointIds()->SetId(1, NumberContourPoints-1); // index of last point ls->m_ContourLines->InsertNextCell(closingLine); } ls->m_VtkContourPolyData->SetPoints(ls->m_ContourPoints); ls->m_VtkContourPolyData->SetLines(ls->m_ContourLines); ls->m_VtkContourPolyDataMapper->SetInput(ls->m_VtkContourPolyData); ls->m_ContourActor->SetMapper(ls->m_VtkContourPolyDataMapper); ls->m_ContourActor->GetProperty()->SetLineWidth(m_LineWidth); ls->m_PropAssembly->AddPart(ls->m_ContourActor); } // the point set must be transformed in order to obtain the appropriate glyph orientation // according to the current view vtkSmartPointer transform = vtkSmartPointer::New(); vtkSmartPointer a,b = vtkSmartPointer::New(); a = planeGeometry->GetVtkTransform()->GetMatrix(); b->DeepCopy( a ); // delete transformation from matrix, only take orientation b->SetElement(3,3,1); b->SetElement(2,3,0); b->SetElement(1,3,0); b->SetElement(0,3,0); b->SetElement(3,2,0); b->SetElement(3,1,0); b->SetElement(3,0,0); transform->SetMatrix( b ); //---- UNSELECTED POINTS -----// // apply properties to glyph ls->m_UnselectedGlyphSource2D->SetGlyphType(m_IDShapeProperty); if(m_FillShape) ls->m_UnselectedGlyphSource2D->FilledOn(); else ls->m_UnselectedGlyphSource2D->FilledOff(); // apply transform vtkSmartPointer transformFilterU = vtkSmartPointer::New(); transformFilterU->SetInputConnection(ls->m_UnselectedGlyphSource2D->GetOutputPort()); transformFilterU->SetTransform(transform); ls->m_VtkUnselectedPointListPolyData->SetPoints(ls->m_UnselectedPoints); ls->m_VtkUnselectedPointListPolyData->GetPointData()->SetVectors(ls->m_UnselectedScales); // apply transform of current plane to glyphs ls->m_UnselectedGlyph3D->SetSourceConnection(transformFilterU->GetOutputPort()); ls->m_UnselectedGlyph3D->SetInput(ls->m_VtkUnselectedPointListPolyData); ls->m_UnselectedGlyph3D->SetScaleModeToScaleByVector(); ls->m_UnselectedGlyph3D->SetVectorModeToUseVector(); ls->m_VtkUnselectedPolyDataMapper->SetInput(ls->m_UnselectedGlyph3D->GetOutput()); ls->m_UnselectedActor->SetMapper(ls->m_VtkUnselectedPolyDataMapper); ls->m_UnselectedActor->GetProperty()->SetLineWidth(m_PointLineWidth); ls->m_PropAssembly->AddPart(ls->m_UnselectedActor); //---- SELECTED POINTS -----// ls->m_SelectedGlyphSource2D->SetGlyphTypeToDiamond(); ls->m_SelectedGlyphSource2D->CrossOn(); ls->m_SelectedGlyphSource2D->FilledOff(); // apply transform vtkSmartPointer transformFilterS = vtkSmartPointer::New(); transformFilterS->SetInputConnection(ls->m_SelectedGlyphSource2D->GetOutputPort()); transformFilterS->SetTransform(transform); ls->m_VtkSelectedPointListPolyData->SetPoints(ls->m_SelectedPoints); ls->m_VtkSelectedPointListPolyData->GetPointData()->SetVectors(ls->m_SelectedScales); // apply transform of current plane to glyphs ls->m_SelectedGlyph3D->SetSourceConnection(transformFilterS->GetOutputPort()); ls->m_SelectedGlyph3D->SetInput(ls->m_VtkSelectedPointListPolyData); ls->m_SelectedGlyph3D->SetScaleModeToScaleByVector(); ls->m_SelectedGlyph3D->SetVectorModeToUseVector(); ls->m_VtkSelectedPolyDataMapper->SetInput(ls->m_SelectedGlyph3D->GetOutput()); ls->m_SelectedActor->SetMapper(ls->m_VtkSelectedPolyDataMapper); ls->m_SelectedActor->GetProperty()->SetLineWidth(m_PointLineWidth); ls->m_PropAssembly->AddPart(ls->m_SelectedActor); } void mitk::PointSetVtkMapper2D::GenerateDataForRenderer( mitk::BaseRenderer *renderer ) { const mitk::DataNode* node = GetDataNode(); if( node == NULL ) return; LocalStorage *ls = m_LSH.GetLocalStorage(renderer); // check whether the input data has been changed bool needGenerateData = ls->IsGenerateDataRequired( renderer, this, GetDataNode() ); // toggle visibility bool visible = true; node->GetVisibility(visible, renderer, "visible"); if(!visible) { ls->m_UnselectedActor->VisibilityOff(); ls->m_SelectedActor->VisibilityOff(); ls->m_ContourActor->VisibilityOff(); ls->m_PropAssembly->VisibilityOff(); return; }else{ ls->m_PropAssembly->VisibilityOn(); } node->GetBoolProperty("show contour", m_ShowContour, renderer); node->GetBoolProperty("close contour", m_CloseContour, renderer); node->GetBoolProperty("show points", m_ShowPoints, renderer); node->GetBoolProperty("show distances", m_ShowDistances, renderer); node->GetIntProperty("distance decimal digits", m_DistancesDecimalDigits, renderer); node->GetBoolProperty("show angles", m_ShowAngles, renderer); node->GetBoolProperty("show distant lines", m_ShowDistantLines, renderer); node->GetIntProperty("line width", m_LineWidth, renderer); node->GetIntProperty("point line width", m_PointLineWidth, renderer); node->GetIntProperty("point 2D size", m_Point2DSize, renderer); node->GetBoolProperty("Pointset.2D.fill shape", m_FillShape, renderer); + node->GetBoolProperty("Pointset.2D.show distant points", m_ShowDistantPoints, renderer); mitk::PointSetShapeProperty::Pointer shape = dynamic_cast(this->GetDataNode()->GetProperty( "Pointset.2D.shape", renderer )); if(shape.IsNotNull()) { m_IDShapeProperty = shape->GetPointSetShape(); } //check for color props and use it for rendering of selected/unselected points and contour //due to different params in VTK (double/float) we have to convert float unselectedColor[4]; vtkFloatingPointType selectedColor[4]={1.0f,0.0f,0.0f,1.0f}; //red vtkFloatingPointType contourColor[4]={1.0f,0.0f,0.0f,1.0f}; //red float opacity = 1.0; GetDataNode()->GetOpacity(opacity, renderer); // apply color and opacity if(m_ShowPoints) { ls->m_UnselectedActor->VisibilityOn(); ls->m_SelectedActor->VisibilityOn(); //check if there is a color property GetDataNode()->GetColor(unselectedColor); //get selected color property if (dynamic_cast(this->GetDataNode()->GetPropertyList(renderer)->GetProperty("selectedcolor")) != NULL) { mitk::Color tmpColor = dynamic_cast(this->GetDataNode()->GetPropertyList(renderer)->GetProperty("selectedcolor"))->GetValue(); selectedColor[0] = tmpColor[0]; selectedColor[1] = tmpColor[1]; selectedColor[2] = tmpColor[2]; selectedColor[3] = 1.0f; // alpha value } else if (dynamic_cast(this->GetDataNode()->GetPropertyList(NULL)->GetProperty("selectedcolor")) != NULL) { mitk::Color tmpColor = dynamic_cast(this->GetDataNode()->GetPropertyList(NULL)->GetProperty("selectedcolor"))->GetValue(); selectedColor[0] = tmpColor[0]; selectedColor[1] = tmpColor[1]; selectedColor[2] = tmpColor[2]; selectedColor[3] = 1.0f; // alpha value } ls->m_SelectedActor->GetProperty()->SetColor(selectedColor); ls->m_SelectedActor->GetProperty()->SetOpacity(opacity); ls->m_UnselectedActor->GetProperty()->SetColor(unselectedColor[0],unselectedColor[1],unselectedColor[2]); ls->m_UnselectedActor->GetProperty()->SetOpacity(opacity); } else { ls->m_UnselectedActor->VisibilityOff(); ls-> m_SelectedActor->VisibilityOff(); } if (m_ShowContour) { ls->m_ContourActor->VisibilityOn(); //get contour color property if (dynamic_cast(this->GetDataNode()->GetPropertyList(renderer)->GetProperty("contourcolor")) != NULL) { mitk::Color tmpColor = dynamic_cast(this->GetDataNode()->GetPropertyList(renderer)->GetProperty("contourcolor"))->GetValue(); contourColor[0] = tmpColor[0]; contourColor[1] = tmpColor[1]; contourColor[2] = tmpColor[2]; contourColor[3] = 1.0f; } else if (dynamic_cast(this->GetDataNode()->GetPropertyList(NULL)->GetProperty("contourcolor")) != NULL) { mitk::Color tmpColor = dynamic_cast(this->GetDataNode()->GetPropertyList(NULL)->GetProperty("contourcolor"))->GetValue(); contourColor[0] = tmpColor[0]; contourColor[1] = tmpColor[1]; contourColor[2] = tmpColor[2]; contourColor[3] = 1.0f; } ls->m_ContourActor->GetProperty()->SetColor(contourColor); ls->m_ContourActor->GetProperty()->SetOpacity(opacity); } else { ls->m_ContourActor->VisibilityOff(); } if(needGenerateData) { // create new vtk render objects (e.g. a circle for a point) this->CreateVTKRenderObjects(renderer); } } void mitk::PointSetVtkMapper2D::SetDefaultProperties(mitk::DataNode* node, mitk::BaseRenderer* renderer, bool overwrite) { node->AddProperty( "line width", mitk::IntProperty::New(2), renderer, overwrite ); node->AddProperty( "point line width", mitk::IntProperty::New(1), renderer, overwrite ); node->AddProperty( "point 2D size", mitk::IntProperty::New(6), renderer, overwrite ); node->AddProperty( "show contour", mitk::BoolProperty::New(false), renderer, overwrite ); node->AddProperty( "close contour", mitk::BoolProperty::New(false), renderer, overwrite ); node->AddProperty( "show points", mitk::BoolProperty::New(true), renderer, overwrite ); node->AddProperty( "show distances", mitk::BoolProperty::New(false), renderer, overwrite ); node->AddProperty( "distance decimal digits", mitk::IntProperty::New(2), renderer, overwrite ); node->AddProperty( "show angles", mitk::BoolProperty::New(false), renderer, overwrite ); node->AddProperty( "show distant lines", mitk::BoolProperty::New(false), renderer, overwrite ); node->AddProperty( "layer", mitk::IntProperty::New(1), renderer, overwrite ); node->AddProperty( "Pointset.2D.fill shape", mitk::BoolProperty::New(false), renderer, overwrite); // fill or do not fill the glyph shape - mitk::PointSetShapeProperty::Pointer pointsetShapeProperty = mitk::PointSetShapeProperty::New(); node->AddProperty( "Pointset.2D.shape", pointsetShapeProperty, renderer, overwrite); + node->AddProperty( "Pointset.2D.show distant points", mitk::BoolProperty::New(true), renderer, overwrite ); //show the point when at a certain distance above/below the 2D imaging plane. Superclass::SetDefaultProperties(node, renderer, overwrite); } diff --git a/Core/Code/Rendering/mitkPointSetVtkMapper2D.h b/Core/Code/Rendering/mitkPointSetVtkMapper2D.h index a3c4005e59..c690d9151d 100644 --- a/Core/Code/Rendering/mitkPointSetVtkMapper2D.h +++ b/Core/Code/Rendering/mitkPointSetVtkMapper2D.h @@ -1,217 +1,227 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #ifndef MITKPointSetVtkMAPPER2D_H_HEADER_INCLUDED_C1902626 #define MITKPointSetVtkMAPPER2D_H_HEADER_INCLUDED_C1902626 #include #include "mitkVtkMapper.h" #include "mitkBaseRenderer.h" #include "mitkLocalStorageHandler.h" #include "mitkPointSetShapeProperty.h" #include class vtkActor; class vtkPropAssembly; class vtkPolyData; class vtkPolyDataMapper; class vtkGlyphSource2D; class vtkGlyph3D; class vtkFloatArray; class vtkCellArray; namespace mitk { class PointSet; /** * @brief Vtk-based 2D mapper for PointSet * * Due to the need of different colors for selected * and unselected points and the facts, that we also have a contour and * labels for the points, the vtk structure is build up the following way: * * We have three PolyData, one selected, and one unselected and one * for a contour between the points. Each one is connected to an own * PolyDataMapper and an Actor. The different color for the unselected and * selected state and for the contour is read from properties. * * This mapper has several additional functionalities, such as rendering * a contour between points, calculating and displaying distances or angles * between points. * * Then the three Actors are combined inside a vtkPropAssembly and this * object is returned in GetProp() and so hooked up into the rendering * pipeline. * Properties that can be set for point sets and influence the PointSetVTKMapper2D are: * * - \b "line width": (IntProperty 2) // line width of the line from one point to another * - \b "point line width": (IntProperty 1) // line width of the cross marking a point * - \b "point 2D size": (IntProperty 6) // size of the glyph marking a point * - \b "show contour": (BoolProperty false) // enable contour rendering between points (lines) * - \b "close contour": (BoolProperty false) // if enabled, the open strip is closed (first point connected with last point) * - \b "show points": (BoolProperty true) // show or hide points * - \b "show distances": (BoolProperty false) // show or hide distance measure * - \b "distance decimal digits": (IntProperty 2) // set the number of decimal digits to be shown when rendering the distance information * - \b "show angles": (BoolProperty false) // show or hide angle measurement * - \b "show distant lines": (BoolProperty false) // show the line between to points from a distant view (equals "always on top" option) * - \b "layer": (IntProperty 1) // default is drawing pointset above images (they have a default layer of 0) * - \b "PointSet.2D.shape" (EnumerationProperty Cross) // provides different shapes marking a point * 0 = "None", 1 = "Vertex", 2 = "Dash", 3 = "Cross", 4 = "ThickCross", 5 = "Triangle", 6 = "Square", 7 = "Circle", * 8 = "Diamond", 9 = "Arrow", 10 = "ThickArrow", 11 = "HookedArrow", 12 = "Cross" * - \b "PointSet.2D.fill shape": (BoolProperty false) // fill or do not fill the glyph shape + * - \b "Pointset.2D.show distant points": (BoolProperty true) // Shows the points cross, even if the point is not in the view's + * current slice. Each point is projected to the 2D image + * plane using mitk::DisplayGeometry. If this property is true and if the + * squared distance between the point and the projected point is < 4 then + * the point is deemed to be close enough to the current slice, and is drawn as + * a cross scaled by the distance away. This has the effect that crosses appear + * smaller as you move away from their true location. If this property is + * false, a projected point must match exactly (apart from rounding error) + * in order to be drawn. * * * Other Properties used here but not defined in this class: * * - \b "selectedcolor": (ColorProperty (1.0f, 0.0f, 0.0f)) // default color of the selected pointset e.g. the current point is red * - \b "contourcolor" : (ColorProperty (1.0f, 0.0f, 0.0f)) // default color for the contour is red * - \b "color": (ColorProperty (1.0f, 1.0f, 0.0f)) // default color of the (unselected) pointset is yellow * - \b "opacity": (FloatProperty 1.0) // opacity of point set, contours * - \b "label": (StringProperty NULL) // a label can be defined for each point, which is rendered in proximity to the point * * @ingroup Mapper */ class MITK_CORE_EXPORT PointSetVtkMapper2D : public VtkMapper { public: mitkClassMacro(PointSetVtkMapper2D, VtkMapper); itkNewMacro(Self); virtual const mitk::PointSet* GetInput(); /** \brief returns the a prop assembly */ virtual vtkProp* GetVtkProp(mitk::BaseRenderer* renderer); /** \brief set the default properties for this mapper */ static void SetDefaultProperties(mitk::DataNode* node, mitk::BaseRenderer* renderer = NULL, bool overwrite = false); /** \brief Internal class holding the mapper, actor, etc. for each of the 3 2D render windows */ class LocalStorage : public mitk::Mapper::BaseLocalStorage { public: /* constructor */ LocalStorage(); /* destructor */ ~LocalStorage(); // points vtkSmartPointer m_UnselectedPoints; vtkSmartPointer m_SelectedPoints; vtkSmartPointer m_ContourPoints; // scales vtkSmartPointer m_UnselectedScales; vtkSmartPointer m_SelectedScales; // distances vtkSmartPointer m_DistancesBetweenPoints; // lines vtkSmartPointer m_ContourLines; // glyph source (provides different shapes for the points) vtkSmartPointer m_UnselectedGlyphSource2D; vtkSmartPointer m_SelectedGlyphSource2D; // glyph vtkSmartPointer m_UnselectedGlyph3D; vtkSmartPointer m_SelectedGlyph3D; // polydata vtkSmartPointer m_VtkUnselectedPointListPolyData; vtkSmartPointer m_VtkSelectedPointListPolyData; vtkSmartPointer m_VtkContourPolyData; // actor vtkSmartPointer m_UnselectedActor; vtkSmartPointer m_SelectedActor; vtkSmartPointer m_ContourActor; vtkSmartPointer m_VtkTextActor; std::vector < vtkSmartPointer > m_VtkTextLabelActors; std::vector < vtkSmartPointer > m_VtkTextDistanceActors; std::vector < vtkSmartPointer > m_VtkTextAngleActors; // mappers vtkSmartPointer m_VtkUnselectedPolyDataMapper; vtkSmartPointer m_VtkSelectedPolyDataMapper; vtkSmartPointer m_VtkContourPolyDataMapper; // propassembly vtkSmartPointer m_PropAssembly; }; /** \brief The LocalStorageHandler holds all (three) LocalStorages for the three 2D render windows. */ mitk::LocalStorageHandler m_LSH; protected: /* constructor */ PointSetVtkMapper2D(); /* destructor */ virtual ~PointSetVtkMapper2D(); /* \brief Applies the color and opacity properties and calls CreateVTKRenderObjects */ virtual void GenerateDataForRenderer(mitk::BaseRenderer* renderer); /* \brief Called in mitk::Mapper::Update * If TimeSlicedGeometry or time step is not valid of point set: reset mapper so that nothing is * displayed e.g. toggle visiblity of the propassembly */ virtual void ResetMapper( BaseRenderer* renderer ); /* \brief Fills the vtk objects, thus it is only called when the point set has been changed. * This function iterates over the input point set and determines the glyphs which lie in a specific * range around the current slice. Those glyphs are rendered using a specific shape defined in vtk glyph source * to mark each point. The shape can be changed in MITK using the property "PointSet.2D.shape". * * There were issues when rendering vtk glyphs in the 2D-render windows. By default, the glyphs are * rendered within the x-y plane in each 2D-render window, so you would only see them from the * side in the saggital and coronal 2D-render window. The solution to this is to rotate the glyphs in order * to be ortogonal to the current view vector. To achieve this, the rotation (vtktransform) of the current * PlaneGeometry is applied to the orienation of the glyphs. */ virtual void CreateVTKRenderObjects(mitk::BaseRenderer* renderer); // member variables holding the current value of the properties used in this mapper bool m_ShowContour; // "show contour" property bool m_CloseContour; // "close contour" property bool m_ShowPoints; // "show points" property bool m_ShowDistances; // "show distances" property int m_DistancesDecimalDigits; // "distance decimal digits" property bool m_ShowAngles; // "show angles" property bool m_ShowDistantLines; // "show distant lines" property int m_LineWidth; // "line width" property int m_PointLineWidth; // "point line width" property int m_Point2DSize; // "point 2D size" property int m_IDShapeProperty; // ID for mitkPointSetShape Enumeration Property "Pointset.2D.shape" bool m_FillShape; // "Pointset.2D.fill shape" property + bool m_ShowDistantPoints; // "Pointset.2D.show distant points" property }; } // namespace mitk #endif /* MITKPointSetVtkMAPPER2D_H_HEADER_INCLUDED_C1902626 */