diff --git a/Core/Code/Rendering/mitkPointSetVtkMapper2D.h b/Core/Code/Rendering/mitkPointSetVtkMapper2D.h index 925bed28af..589867196a 100644 --- a/Core/Code/Rendering/mitkPointSetVtkMapper2D.h +++ b/Core/Code/Rendering/mitkPointSetVtkMapper2D.h @@ -1,215 +1,215 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #ifndef MITKPointSetVtkMAPPER2D_H_HEADER_INCLUDED_C1902626 #define MITKPointSetVtkMAPPER2D_H_HEADER_INCLUDED_C1902626 #include #include "mitkVtkMapper.h" #include "mitkBaseRenderer.h" #include "mitkLocalStorageHandler.h" #include #include #include #include #include #include #include class vtkActor; class vtkPropAssembly; class vtkAppendPolyData; class vtkPolyData; class vtkTubeFilter; class vtkPolyDataMapper; class vtkGlyphSource2D; class vtkSphereSource; class vtkGlyph3D; class vtkFloatArray; namespace mitk { class PointSet; /** * @brief Vtk-based 2D mapper for PointSet * * Due to the need of different colors for selected * and unselected points and the facts, that we also have a contour and * labels for the points, the vtk structure is build up the following way: * * We have three PolyData, one selected, and one unselected and one * for a contour between the points. Each one is connected to an own * PolyDataMapper and an Actor. The different color for the unselected and * selected state and for the contour is read from properties. * * This mapper has several additional functionalities, such as rendering * a contour between points, calculating and displaying distances or angles * between points. * * Then the three Actors are combined inside a vtkPropAssembly and this * object is returned in GetProp() and so hooked up into the rendering * pipeline. * Properties that can be set for point sets and influence the PointSetVTKMapper2D are: * * - \b "line width": (IntProperty 2) // line width of the line from one point to another * - \b "point line width": (IntProperty 1) // line width of the cross marking a point * - \b "point 2D size": (IntProperty 6) // size of the glyph marking a point * - \b "show contour": (BoolProperty false) // enable contour rendering between points (lines) * - \b "close contour": (BoolProperty false) // if enabled, the open strip is closed (first point connected with last point) * - \b "show points": (BoolProperty true) // show or hide points * - \b "show distances": (BoolProperty false) // show or hide distance measure * - \b "distance decimal digits": (IntProperty 2) // set the number of decimal digits to be shown when rendering the distance information * - \b "show angles": (BoolProperty false) // show or hide angle measurement * - \b "show distant lines": (BoolProperty false) // show the line between to points from a distant view (equals "always on top" option) * - \b "layer": (IntProperty 1) // default is drawing pointset above images (they have a default layer of 0) - * - \b "glyph type" (EnumerationProperty Cross) // provides different shapes marking a point + * - \b "PointSet.2D.shape" (EnumerationProperty Cross) // provides different shapes marking a point * 0 = "None", 1 = "Vertex", 2 = "Dash", 3 = "Cross", 4 = "ThickCross", 5 = "Triangle", 6 = "Square", 7 = "Circle", * 8 = "Diamond", 9 = "Arrow", 10 = "ThickArrow", 11 = "HookedArrow", 12 = "Cross" - * - \b "fill glyphs": (BoolProperty::New(false)) // fill or do not fill the glyph shape + * - \b "PointSet.2D.fill shape": (BoolProperty::New(false)) // fill or do not fill the glyph shape * * * Other Properties used here but not defined in this class: * * - \b "selectedcolor": (ColorProperty (1.0f, 0.0f, 0.0f)) // default color of the selected pointset e.g. the current point is red * - \b "contourcolor" : (ColorProperty (1.0f, 0.0f, 0.0f)) // default color for the contour is red * - \b "color": (ColorProperty (1.0f, 1.0f, 0.0f)) // default color of the (unselected) pointset is yellow * - \b "opacity": (FloatProperty 1.0) // opacity of point set, contours * - \b "label": (StringProperty NULL) // a label can be defined for each point, which is rendered in proximity to the point * * @ingroup Mapper */ class MITK_CORE_EXPORT PointSetVtkMapper2D : public VtkMapper { public: mitkClassMacro(PointSetVtkMapper2D, VtkMapper); itkNewMacro(Self); virtual const mitk::PointSet* GetInput(); /** \brief returns the a prop assembly */ virtual vtkProp* GetVtkProp(mitk::BaseRenderer* renderer); /** \brief set the default properties for this mapper */ static void SetDefaultProperties(mitk::DataNode* node, mitk::BaseRenderer* renderer = NULL, bool overwrite = false); /** \brief Internal class holding the mapper, actor, etc. for each of the 3 2D render windows */ class LocalStorage : public mitk::Mapper::BaseLocalStorage { public: /* constructor */ LocalStorage(); /* destructor */ ~LocalStorage(); // points vtkSmartPointer m_UnselectedPoints; vtkSmartPointer m_SelectedPoints; vtkSmartPointer m_ContourPoints; // scales vtkSmartPointer m_UnselectedScales; vtkSmartPointer m_SelectedScales; // distances vtkSmartPointer m_DistancesBetweenPoints; // lines vtkSmartPointer m_ContourLines; // glyph source (provides different shapes for the points) vtkSmartPointer m_UnselectedGlyphSource2D; vtkSmartPointer m_SelectedGlyphSource2D; // glyph vtkSmartPointer m_UnselectedGlyph3D; vtkSmartPointer m_SelectedGlyph3D; // polydata vtkSmartPointer m_VtkUnselectedPointListPolyData; vtkSmartPointer m_VtkSelectedPointListPolyData; vtkSmartPointer m_VtkContourPolyData; // actor vtkSmartPointer m_UnselectedActor; vtkSmartPointer m_SelectedActor; vtkSmartPointer m_ContourActor; vtkSmartPointer m_VtkTextActor; std::vector < vtkSmartPointer > m_VtkTextLabelActors; std::vector < vtkSmartPointer > m_VtkTextDistanceActors; std::vector < vtkSmartPointer > m_VtkTextAngleActors; // mappers vtkSmartPointer m_VtkUnselectedPolyDataMapper; vtkSmartPointer m_VtkSelectedPolyDataMapper; vtkSmartPointer m_VtkContourPolyDataMapper; // propassembly vtkSmartPointer m_PropAssembly; }; /** \brief The LocalStorageHandler holds all (three) LocalStorages for the three 2D render windows. */ mitk::LocalStorageHandler m_LSH; protected: /* constructor */ PointSetVtkMapper2D(); /* destructor */ virtual ~PointSetVtkMapper2D(); /* \brief Applies the color and opacity properties and calls CreateVTKRenderObjects */ virtual void GenerateDataForRenderer(mitk::BaseRenderer* renderer); /* \brief Toggles visiblity of the propassembly */ virtual void ResetMapper( BaseRenderer* renderer ); /* \brief Fills the vtk objects, thus it is only called when the point set has been changed. * This function iterates over the input point set and uses a specific shape defined in vtk glyph source * to mark each point. The glyphs need to be rotated in the 2D- render windows * in order to be ortogonal to the view vector. Therefore, the rotation of the current PlaneGeometry is * used to determine the appropriate orienation of the glyphs. */ virtual void CreateVTKRenderObjects(mitk::BaseRenderer* renderer); // properties bool m_Polygon; bool m_PolygonClosed; bool m_ShowPoints; bool m_ShowDistances; int m_DistancesDecimalDigits; bool m_ShowAngles; bool m_ShowDistantLines; int m_LineWidth; int m_PointLineWidth; int m_Point2DSize; int m_IdGlyph; bool m_FillGlyphs; }; } // namespace mitk #endif /* MITKPointSetVtkMAPPER2D_H_HEADER_INCLUDED_C1902626 */