diff --git a/Core/Code/Controllers/mitkSliceNavigationController.cpp b/Core/Code/Controllers/mitkSliceNavigationController.cpp index 3e277092f3..9d90d14409 100644 --- a/Core/Code/Controllers/mitkSliceNavigationController.cpp +++ b/Core/Code/Controllers/mitkSliceNavigationController.cpp @@ -1,737 +1,747 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSliceNavigationController.h" #include "mitkBaseRenderer.h" #include "mitkSlicedGeometry3D.h" #include "mitkPlaneGeometry.h" #include "mitkOperation.h" #include "mitkOperationActor.h" #include "mitkStateEvent.h" #include "mitkCrosshairPositionEvent.h" #include "mitkPositionEvent.h" #include "mitkInteractionConst.h" #include "mitkAction.h" #include "mitkGlobalInteraction.h" #include "mitkEventMapper.h" #include "mitkFocusManager.h" #include "mitkVtkPropRenderer.h" #include "mitkRenderingManager.h" #include "mitkInteractionConst.h" #include "mitkPointOperation.h" #include "mitkPlaneOperation.h" #include "mitkUndoController.h" #include "mitkOperationEvent.h" #include "mitkNodePredicateDataType.h" #include "mitkStatusBar.h" +#include "mitkApplyTransformMatrixOperation.h" + #include "mitkMemoryUtilities.h" #include namespace mitk { SliceNavigationController::SliceNavigationController( const char *type ) : BaseController( type ), m_InputWorldGeometry( NULL ), m_CreatedWorldGeometry( NULL ), m_ViewDirection( Axial ), m_DefaultViewDirection( Axial ), m_RenderingManager( NULL ), m_Renderer( NULL ), m_Top( false ), m_FrontSide( false ), m_Rotated( false ), m_BlockUpdate( false ), m_SliceLocked( false ), m_SliceRotationLocked( false ), m_OldPos(0) { typedef itk::SimpleMemberCommand< SliceNavigationController > SNCCommandType; SNCCommandType::Pointer sliceStepperChangedCommand, timeStepperChangedCommand; sliceStepperChangedCommand = SNCCommandType::New(); timeStepperChangedCommand = SNCCommandType::New(); sliceStepperChangedCommand->SetCallbackFunction( this, &SliceNavigationController::SendSlice ); timeStepperChangedCommand->SetCallbackFunction( this, &SliceNavigationController::SendTime ); m_Slice->AddObserver( itk::ModifiedEvent(), sliceStepperChangedCommand ); m_Time->AddObserver( itk::ModifiedEvent(), timeStepperChangedCommand ); m_Slice->SetUnitName( "mm" ); m_Time->SetUnitName( "ms" ); m_Top = false; m_FrontSide = false; m_Rotated = false; } SliceNavigationController::~SliceNavigationController() { } void SliceNavigationController::SetInputWorldGeometry( const Geometry3D *geometry ) { if ( geometry != NULL ) { if ( const_cast< BoundingBox * >( geometry->GetBoundingBox()) ->GetDiagonalLength2() < eps ) { itkWarningMacro( "setting an empty bounding-box" ); geometry = NULL; } } if ( m_InputWorldGeometry != geometry ) { m_InputWorldGeometry = geometry; this->Modified(); } } RenderingManager * SliceNavigationController::GetRenderingManager() const { mitk::RenderingManager* renderingManager = m_RenderingManager.GetPointer(); if (renderingManager != NULL) return renderingManager; if ( m_Renderer != NULL ) { renderingManager = m_Renderer->GetRenderingManager(); if (renderingManager != NULL) return renderingManager; } return mitk::RenderingManager::GetInstance(); } void SliceNavigationController::SetViewDirectionToDefault() { m_ViewDirection = m_DefaultViewDirection; } void SliceNavigationController::Update() { if ( !m_BlockUpdate ) { if ( m_ViewDirection == Axial ) { this->Update( Axial, false, false, true ); } else { this->Update( m_ViewDirection ); } } } void SliceNavigationController::Update( SliceNavigationController::ViewDirection viewDirection, bool top, bool frontside, bool rotated ) { const TimeSlicedGeometry* worldTimeSlicedGeometry = dynamic_cast< const TimeSlicedGeometry * >( m_InputWorldGeometry.GetPointer() ); if( m_BlockUpdate || m_InputWorldGeometry.IsNull() || ( (worldTimeSlicedGeometry != NULL) && (worldTimeSlicedGeometry->GetTimeSteps() == 0) ) ) { return; } m_BlockUpdate = true; if ( m_LastUpdateTime < m_InputWorldGeometry->GetMTime() ) { Modified(); } this->SetViewDirection( viewDirection ); this->SetTop( top ); this->SetFrontSide( frontside ); this->SetRotated( rotated ); if ( m_LastUpdateTime < GetMTime() ) { m_LastUpdateTime = GetMTime(); // initialize the viewplane SlicedGeometry3D::Pointer slicedWorldGeometry = NULL; m_CreatedWorldGeometry = NULL; switch ( viewDirection ) { case Original: if ( worldTimeSlicedGeometry != NULL ) { m_CreatedWorldGeometry = static_cast< TimeSlicedGeometry * >( m_InputWorldGeometry->Clone().GetPointer() ); worldTimeSlicedGeometry = m_CreatedWorldGeometry.GetPointer(); slicedWorldGeometry = dynamic_cast< SlicedGeometry3D * >( m_CreatedWorldGeometry->GetGeometry3D( this->GetTime()->GetPos() ) ); if ( slicedWorldGeometry.IsNotNull() ) { break; } } else { const SlicedGeometry3D *worldSlicedGeometry = dynamic_cast< const SlicedGeometry3D * >( m_InputWorldGeometry.GetPointer()); if ( worldSlicedGeometry != NULL ) { slicedWorldGeometry = static_cast< SlicedGeometry3D * >( m_InputWorldGeometry->Clone().GetPointer()); break; } } //else: use Axial: no "break" here!! case Axial: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( m_InputWorldGeometry, PlaneGeometry::Axial, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; case Frontal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( m_InputWorldGeometry, PlaneGeometry::Frontal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; case Sagittal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( m_InputWorldGeometry, PlaneGeometry::Sagittal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; default: itkExceptionMacro("unknown ViewDirection"); } m_Slice->SetPos( 0 ); m_Slice->SetSteps( (int)slicedWorldGeometry->GetSlices() ); if ( m_CreatedWorldGeometry.IsNull() ) { // initialize TimeSlicedGeometry m_CreatedWorldGeometry = TimeSlicedGeometry::New(); } if ( worldTimeSlicedGeometry == NULL ) { m_CreatedWorldGeometry->InitializeEvenlyTimed( slicedWorldGeometry, 1 ); m_Time->SetSteps( 0 ); m_Time->SetPos( 0 ); m_Time->InvalidateRange(); } else { m_BlockUpdate = true; m_Time->SetSteps( worldTimeSlicedGeometry->GetTimeSteps() ); m_Time->SetPos( 0 ); const TimeBounds &timeBounds = worldTimeSlicedGeometry->GetTimeBounds(); m_Time->SetRange( timeBounds[0], timeBounds[1] ); m_BlockUpdate = false; assert( worldTimeSlicedGeometry->GetGeometry3D( this->GetTime()->GetPos() ) != NULL ); slicedWorldGeometry->SetTimeBounds( worldTimeSlicedGeometry->GetGeometry3D( this->GetTime()->GetPos() )->GetTimeBounds() ); //@todo implement for non-evenly-timed geometry! m_CreatedWorldGeometry->InitializeEvenlyTimed( slicedWorldGeometry, worldTimeSlicedGeometry->GetTimeSteps() ); } } // unblock update; we may do this now, because if m_BlockUpdate was already // true before this method was entered, then we will never come here. m_BlockUpdate = false; // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry and time/slice data. this->SendCreatedWorldGeometry(); this->SendSlice(); this->SendTime(); // Adjust the stepper range of slice stepper according to geometry this->AdjustSliceStepperRange(); } void SliceNavigationController::SendCreatedWorldGeometry() { // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry. if ( !m_BlockUpdate ) { this->InvokeEvent( GeometrySendEvent(m_CreatedWorldGeometry, 0) ); } } void SliceNavigationController::SendCreatedWorldGeometryUpdate() { if ( !m_BlockUpdate ) { this->InvokeEvent( GeometryUpdateEvent(m_CreatedWorldGeometry, m_Slice->GetPos()) ); } } void SliceNavigationController::SendSlice() { if ( !m_BlockUpdate ) { if ( m_CreatedWorldGeometry.IsNotNull() ) { this->InvokeEvent( GeometrySliceEvent(m_CreatedWorldGeometry, m_Slice->GetPos()) ); // send crosshair event crosshairPositionEvent.Send(); // Request rendering update for all views this->GetRenderingManager()->RequestUpdateAll(); } } } void SliceNavigationController::SendTime() { if ( !m_BlockUpdate ) { if ( m_CreatedWorldGeometry.IsNotNull() ) { this->InvokeEvent( GeometryTimeEvent(m_CreatedWorldGeometry, m_Time->GetPos()) ); // Request rendering update for all views this->GetRenderingManager()->RequestUpdateAll(); } } } void SliceNavigationController::SetGeometry( const itk::EventObject & ) { } void SliceNavigationController ::SetGeometryTime( const itk::EventObject &geometryTimeEvent ) { const SliceNavigationController::GeometryTimeEvent *timeEvent = dynamic_cast< const SliceNavigationController::GeometryTimeEvent * >( &geometryTimeEvent); assert( timeEvent != NULL ); TimeSlicedGeometry *timeSlicedGeometry = timeEvent->GetTimeSlicedGeometry(); assert( timeSlicedGeometry != NULL ); if ( m_CreatedWorldGeometry.IsNotNull() ) { int timeStep = (int) timeEvent->GetPos(); ScalarType timeInMS; timeInMS = timeSlicedGeometry->TimeStepToMS( timeStep ); timeStep = m_CreatedWorldGeometry->MSToTimeStep( timeInMS ); this->GetTime()->SetPos( timeStep ); } } void SliceNavigationController ::SetGeometrySlice(const itk::EventObject & geometrySliceEvent) { const SliceNavigationController::GeometrySliceEvent* sliceEvent = dynamic_cast( &geometrySliceEvent); assert(sliceEvent!=NULL); this->GetSlice()->SetPos(sliceEvent->GetPos()); } void SliceNavigationController::SelectSliceByPoint( const Point3D &point ) { //@todo add time to PositionEvent and use here!! SlicedGeometry3D* slicedWorldGeometry = dynamic_cast< SlicedGeometry3D * >( m_CreatedWorldGeometry->GetGeometry3D( this->GetTime()->GetPos() ) ); if ( slicedWorldGeometry ) { int bestSlice = -1; double bestDistance = itk::NumericTraits::max(); int s, slices; slices = slicedWorldGeometry->GetSlices(); if ( slicedWorldGeometry->GetEvenlySpaced() ) { mitk::Geometry2D *plane = slicedWorldGeometry->GetGeometry2D( 0 ); const Vector3D &direction = slicedWorldGeometry->GetDirectionVector(); Point3D projectedPoint; plane->Project( point, projectedPoint ); // Check whether the point is somewhere within the slice stack volume; // otherwise, the defualt slice (0) will be selected if ( direction[0] * (point[0] - projectedPoint[0]) + direction[1] * (point[1] - projectedPoint[1]) + direction[2] * (point[2] - projectedPoint[2]) >= 0 ) { bestSlice = (int)(plane->Distance( point ) / slicedWorldGeometry->GetSpacing()[2] + 0.5); } } else { Point3D projectedPoint; for ( s = 0; s < slices; ++s ) { slicedWorldGeometry->GetGeometry2D( s )->Project( point, projectedPoint ); Vector3D distance = projectedPoint - point; ScalarType currentDistance = distance.GetSquaredNorm(); if ( currentDistance < bestDistance ) { bestDistance = currentDistance; bestSlice = s; } } } if ( bestSlice >= 0 ) { this->GetSlice()->SetPos( bestSlice ); } else { this->GetSlice()->SetPos( 0 ); } this->SendCreatedWorldGeometryUpdate(); } } void SliceNavigationController::ReorientSlices( const Point3D &point, const Vector3D &normal ) { PlaneOperation op( OpORIENT, point, normal ); m_CreatedWorldGeometry->ExecuteOperation( &op ); this->SendCreatedWorldGeometryUpdate(); } void SliceNavigationController::ReorientSlices(const mitk::Point3D &point, const mitk::Vector3D &axisVec0, const mitk::Vector3D &axisVec1 ) { PlaneOperation op( OpORIENT, point, axisVec0, axisVec1 ); m_CreatedWorldGeometry->ExecuteOperation( &op ); this->SendCreatedWorldGeometryUpdate(); } const mitk::TimeSlicedGeometry * SliceNavigationController::GetCreatedWorldGeometry() { return m_CreatedWorldGeometry; } const mitk::Geometry3D * SliceNavigationController::GetCurrentGeometry3D() { if ( m_CreatedWorldGeometry.IsNotNull() ) { return m_CreatedWorldGeometry->GetGeometry3D( this->GetTime()->GetPos() ); } else { return NULL; } } const mitk::PlaneGeometry * SliceNavigationController::GetCurrentPlaneGeometry() { const mitk::SlicedGeometry3D *slicedGeometry = dynamic_cast< const mitk::SlicedGeometry3D * > ( this->GetCurrentGeometry3D() ); if ( slicedGeometry ) { const mitk::PlaneGeometry *planeGeometry = dynamic_cast< mitk::PlaneGeometry * > ( slicedGeometry->GetGeometry2D(this->GetSlice()->GetPos()) ); return planeGeometry; } else { return NULL; } } void SliceNavigationController::SetRenderer( BaseRenderer *renderer ) { m_Renderer = renderer; } BaseRenderer * SliceNavigationController::GetRenderer() const { return m_Renderer; } void SliceNavigationController::AdjustSliceStepperRange() { const mitk::SlicedGeometry3D *slicedGeometry = dynamic_cast< const mitk::SlicedGeometry3D * > ( this->GetCurrentGeometry3D() ); const Vector3D &direction = slicedGeometry->GetDirectionVector(); int c = 0; int i, k = 0; for ( i = 0; i < 3; ++i ) { if ( fabs( (float) direction[i] ) < 0.000000001 ) { ++c; } else { k = i; } } if ( c == 2 ) { ScalarType min = m_InputWorldGeometry->GetOrigin()[k]; ScalarType max = min + m_InputWorldGeometry->GetExtentInMM( k ); m_Slice->SetRange( min, max ); } else { m_Slice->InvalidateRange(); } } void SliceNavigationController::ExecuteOperation( Operation *operation ) { // switch on type // - select best slice for a given point // - rotate created world geometry according to Operation->SomeInfo() if ( !operation ) { return; } switch ( operation->GetOperationType() ) { case OpMOVE: // should be a point operation { if ( !m_SliceLocked ) //do not move the cross position { // select a slice PointOperation *po = dynamic_cast< PointOperation * >( operation ); if ( po && po->GetIndex() == -1 ) { this->SelectSliceByPoint( po->GetPoint() ); } else if ( po && po->GetIndex() != -1 ) // undo case because index != -1, index holds the old position of this slice { this->GetSlice()->SetPos( po->GetIndex() ); } } break; } case OpRESTOREPLANEPOSITION: { m_CreatedWorldGeometry->ExecuteOperation( operation ); this->SendCreatedWorldGeometryUpdate(); break; } + case OpAPPLYTRANSFORMMATRIX: + { + m_CreatedWorldGeometry->ExecuteOperation( operation ); + + this->SendCreatedWorldGeometryUpdate(); + + break; + } default: { // do nothing break; } } } // Relict from the old times, when automous decisions were accepted // behavior. Remains in here, because some RenderWindows do exist outside // of StdMultiWidgets. bool SliceNavigationController ::ExecuteAction( Action* action, StateEvent const* stateEvent ) { bool ok = false; const PositionEvent* posEvent = dynamic_cast< const PositionEvent * >( stateEvent->GetEvent() ); if ( posEvent != NULL ) { if ( m_CreatedWorldGeometry.IsNull() ) { return true; } switch (action->GetActionId()) { case AcMOVE: { BaseRenderer *baseRenderer = posEvent->GetSender(); if ( !baseRenderer ) { baseRenderer = const_cast( GlobalInteraction::GetInstance()->GetFocus() ); } if ( baseRenderer ) if ( baseRenderer->GetMapperID() == 1 ) { PointOperation doOp(OpMOVE, posEvent->GetWorldPosition()); this->ExecuteOperation( &doOp ); // If click was performed in this render window than we have to update the status bar information about position and pixel value. if(baseRenderer == m_Renderer) { { std::string statusText; TNodePredicateDataType::Pointer isImageData = TNodePredicateDataType::New(); mitk::DataStorage::SetOfObjects::ConstPointer nodes = baseRenderer->GetDataStorage()->GetSubset(isImageData).GetPointer(); mitk::Point3D worldposition = posEvent->GetWorldPosition(); int maxlayer = -32768; mitk::Image::Pointer image3D; // find image with largest layer, that is the image shown on top in the render window for (unsigned int x = 0; x < nodes->size(); x++) { //Just consider image data that is no helper object. E.g. do not consider nodes created for the slice interpolation bool isHelper (false); nodes->at(x)->GetBoolProperty("helper object", isHelper); if(nodes->at(x)->GetData()->GetGeometry()->IsInside(worldposition) && isHelper == false) { int layer = 0; if(!(nodes->at(x)->GetIntProperty("layer", layer))) continue; if(layer > maxlayer) { if(static_cast(nodes->at(x))->IsVisible(m_Renderer)) { image3D = dynamic_cast(nodes->at(x)->GetData()); maxlayer = layer; } } } } std::stringstream stream; stream.imbue(std::locale::classic()); // get the position and gray value from the image and build up status bar text if(image3D.IsNotNull()) { Index3D p; image3D->GetGeometry()->WorldToIndex(worldposition, p); stream.precision(2); stream<<"Position: <" << std::fixed < mm"; stream<<"; Index: <"< "; mitk::ScalarType pixelValue = image3D->GetPixelValueByIndex(p, baseRenderer->GetTimeStep()); if (fabs(pixelValue)>1000000) { stream<<"; Time: " << baseRenderer->GetTime() << " ms; Pixelvalue: "<GetPixelValueByIndex(p, baseRenderer->GetTimeStep())<<" "; } else { stream<<"; Time: " << baseRenderer->GetTime() << " ms; Pixelvalue: "<GetPixelValueByIndex(p, baseRenderer->GetTimeStep())<<" "; } } else { stream << "No image information at this position!"; } statusText = stream.str(); mitk::StatusBar::GetInstance()->DisplayGreyValueText(statusText.c_str()); } } ok = true; break; } } default: ok = true; break; } return ok; } const DisplayPositionEvent *displPosEvent = dynamic_cast< const DisplayPositionEvent * >( stateEvent->GetEvent() ); if ( displPosEvent != NULL ) { return true; } return false; } } // namespace diff --git a/Core/Code/DataManagement/mitkApplyTransformMatrixOperation.cpp b/Core/Code/DataManagement/mitkApplyTransformMatrixOperation.cpp new file mode 100644 index 0000000000..f8202b335b --- /dev/null +++ b/Core/Code/DataManagement/mitkApplyTransformMatrixOperation.cpp @@ -0,0 +1,44 @@ +/*=================================================================== + +The Medical Imaging Interaction Toolkit (MITK) + +Copyright (c) German Cancer Research Center, +Division of Medical and Biological Informatics. +All rights reserved. + +This software is distributed WITHOUT ANY WARRANTY; without +even the implied warranty of MERCHANTABILITY or FITNESS FOR +A PARTICULAR PURPOSE. + +See LICENSE.txt or http://www.mitk.org for details. + +===================================================================*/ + + +#include "mitkApplyTransformMatrixOperation.h" + +namespace mitk +{ + +ApplyTransformMatrixOperation +::ApplyTransformMatrixOperation( OperationType operationType, vtkSmartPointer matrix, Point3D refPoint ) +: Operation(operationType), m_vtkMatrix( matrix ), m_referencePoint( refPoint ) +{ +} + +ApplyTransformMatrixOperation +::~ApplyTransformMatrixOperation() +{ +} + +vtkSmartPointer ApplyTransformMatrixOperation::GetMatrix() +{ + return m_vtkMatrix; +} + +Point3D ApplyTransformMatrixOperation::GetReferencePoint() +{ + return m_referencePoint; +} + +} // namespace mitk diff --git a/Core/Code/DataManagement/mitkApplyTransformMatrixOperation.h b/Core/Code/DataManagement/mitkApplyTransformMatrixOperation.h new file mode 100644 index 0000000000..e659572e85 --- /dev/null +++ b/Core/Code/DataManagement/mitkApplyTransformMatrixOperation.h @@ -0,0 +1,56 @@ +/*=================================================================== + +The Medical Imaging Interaction Toolkit (MITK) + +Copyright (c) German Cancer Research Center, +Division of Medical and Biological Informatics. +All rights reserved. + +This software is distributed WITHOUT ANY WARRANTY; without +even the implied warranty of MERCHANTABILITY or FITNESS FOR +A PARTICULAR PURPOSE. + +See LICENSE.txt or http://www.mitk.org for details. + +===================================================================*/ + + +#ifndef mitkApplyTransformMatrixOperation_h_Included +#define mitkApplyTransformMatrixOperation_h_Included + +#include "mitkCommon.h" +#include "mitkPointOperation.h" + +#include +#include + + + +namespace mitk { + +class MITK_CORE_EXPORT ApplyTransformMatrixOperation : public Operation +{ + public: + //##Documentation + //##@brief Operation that applies a new vtk transform matrix. + //## + //## @param operationType is the type of the operation (see mitkOperation.h; e.g. move or add; Information for StateMachine::ExecuteOperation()); + //## @param matrix is the vtk 4x4 vtk matrix of the transformation + //## @param refPoint is the reference point for realigning the plane stack + + ApplyTransformMatrixOperation(OperationType operationType, vtkSmartPointer matrix, mitk::Point3D refPoint); + + virtual ~ApplyTransformMatrixOperation(); + + vtkSmartPointer GetMatrix(); + + mitk::Point3D GetReferencePoint(); + + private: + + vtkSmartPointer m_vtkMatrix; + mitk::Point3D m_referencePoint; + +}; +}//namespace mitk +#endif diff --git a/Core/Code/DataManagement/mitkGeometry3D.cpp b/Core/Code/DataManagement/mitkGeometry3D.cpp index 2e0a97722c..c98589b548 100644 --- a/Core/Code/DataManagement/mitkGeometry3D.cpp +++ b/Core/Code/DataManagement/mitkGeometry3D.cpp @@ -1,771 +1,777 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include #include "mitkGeometry3D.h" #include "mitkMatrixConvert.h" #include "mitkRotationOperation.h" #include "mitkRestorePlanePositionOperation.h" +#include "mitkApplyTransformMatrixOperation.h" #include "mitkPointOperation.h" #include "mitkInteractionConst.h" //#include "mitkStatusBar.h" #include #include // Standard constructor for the New() macro. Sets the geometry to 3 dimensions mitk::Geometry3D::Geometry3D() : m_ParametricBoundingBox(NULL), m_ImageGeometry(false), m_Valid(true), m_FrameOfReferenceID(0), m_IndexToWorldTransformLastModified(0) { FillVector3D(m_FloatSpacing, 1,1,1); m_VtkMatrix = vtkMatrix4x4::New(); m_VtkIndexToWorldTransform = vtkMatrixToLinearTransform::New(); m_VtkIndexToWorldTransform->SetInput(m_VtkMatrix); Initialize(); } mitk::Geometry3D::Geometry3D(const Geometry3D& other) : Superclass(), mitk::OperationActor(), m_ParametricBoundingBox(other.m_ParametricBoundingBox),m_TimeBounds(other.m_TimeBounds), m_ImageGeometry(other.m_ImageGeometry), m_Valid(other.m_Valid), m_FrameOfReferenceID(other.m_FrameOfReferenceID), m_IndexToWorldTransformLastModified(other.m_IndexToWorldTransformLastModified), m_RotationQuaternion( other.m_RotationQuaternion ) , m_Origin(other.m_Origin) { // AffineGeometryFrame SetBounds(other.GetBounds()); //SetIndexToObjectTransform(other.GetIndexToObjectTransform()); //SetObjectToNodeTransform(other.GetObjectToNodeTransform()); //SetIndexToWorldTransform(other.GetIndexToWorldTransform()); // this is not used in AffineGeometryFrame of ITK, thus there are not Get and Set methods // m_IndexToNodeTransform = other.m_IndexToNodeTransform; // m_InvertedTransform = TransformType::New(); // m_InvertedTransform = TransformType::New(); // m_InvertedTransform->DeepCopy(other.m_InvertedTransform); m_VtkMatrix = vtkMatrix4x4::New(); m_VtkMatrix->DeepCopy(other.m_VtkMatrix); if (other.m_ParametricBoundingBox.IsNotNull()) { m_ParametricBoundingBox = other.m_ParametricBoundingBox->DeepCopy(); } FillVector3D(m_FloatSpacing,other.m_FloatSpacing[0],other.m_FloatSpacing[1],other.m_FloatSpacing[2]); m_VtkIndexToWorldTransform = vtkMatrixToLinearTransform::New(); m_VtkIndexToWorldTransform->DeepCopy(other.m_VtkIndexToWorldTransform); m_VtkIndexToWorldTransform->SetInput(m_VtkMatrix); other.InitializeGeometry(this); } mitk::Geometry3D::~Geometry3D() { m_VtkMatrix->Delete(); m_VtkIndexToWorldTransform->Delete(); } static void CopySpacingFromTransform(mitk::AffineTransform3D* transform, mitk::Vector3D& spacing, float floatSpacing[3]) { mitk::AffineTransform3D::MatrixType::InternalMatrixType vnlmatrix; vnlmatrix = transform->GetMatrix().GetVnlMatrix(); spacing[0]=vnlmatrix.get_column(0).magnitude(); spacing[1]=vnlmatrix.get_column(1).magnitude(); spacing[2]=vnlmatrix.get_column(2).magnitude(); floatSpacing[0]=spacing[0]; floatSpacing[1]=spacing[1]; floatSpacing[2]=spacing[2]; } void mitk::Geometry3D::Initialize() { float b[6] = {0,1,0,1,0,1}; SetFloatBounds(b); m_IndexToObjectTransform = TransformType::New(); m_ObjectToNodeTransform = TransformType::New(); if(m_IndexToWorldTransform.IsNull()) m_IndexToWorldTransform = TransformType::New(); else m_IndexToWorldTransform->SetIdentity(); CopySpacingFromTransform(m_IndexToWorldTransform, m_Spacing, m_FloatSpacing); vtk2itk(m_IndexToWorldTransform->GetOffset(), m_Origin); m_VtkMatrix->Identity(); m_TimeBounds[0]=ScalarTypeNumericTraits::NonpositiveMin(); m_TimeBounds[1]=ScalarTypeNumericTraits::max(); m_FrameOfReferenceID = 0; m_ImageGeometry = false; } void mitk::Geometry3D::TransferItkToVtkTransform() { // copy m_IndexToWorldTransform into m_VtkIndexToWorldTransform TransferItkTransformToVtkMatrix(m_IndexToWorldTransform.GetPointer(), m_VtkMatrix); m_VtkIndexToWorldTransform->Modified(); } void mitk::Geometry3D::TransferVtkToItkTransform() { TransferVtkMatrixToItkTransform(m_VtkMatrix, m_IndexToWorldTransform.GetPointer()); CopySpacingFromTransform(m_IndexToWorldTransform, m_Spacing, m_FloatSpacing); vtk2itk(m_IndexToWorldTransform->GetOffset(), m_Origin); } void mitk::Geometry3D::SetIndexToWorldTransformByVtkMatrix(vtkMatrix4x4* vtkmatrix) { m_VtkMatrix->DeepCopy(vtkmatrix); TransferVtkToItkTransform(); } void mitk::Geometry3D::SetTimeBounds(const TimeBounds& timebounds) { if(m_TimeBounds != timebounds) { m_TimeBounds = timebounds; Modified(); } } void mitk::Geometry3D::SetFloatBounds(const float bounds[6]) { mitk::BoundingBox::BoundsArrayType b; const float *input = bounds; int i=0; for(mitk::BoundingBox::BoundsArrayType::Iterator it = b.Begin(); i < 6 ;++i) *it++ = (mitk::ScalarType)*input++; SetBoundsArray(b, m_BoundingBox); } void mitk::Geometry3D::SetFloatBounds(const double bounds[6]) { mitk::BoundingBox::BoundsArrayType b; const double *input = bounds; int i=0; for(mitk::BoundingBox::BoundsArrayType::Iterator it = b.Begin(); i < 6 ;++i) *it++ = (mitk::ScalarType)*input++; SetBoundsArray(b, m_BoundingBox); } void mitk::Geometry3D::SetParametricBounds(const BoundingBox::BoundsArrayType& bounds) { SetBoundsArray(bounds, m_ParametricBoundingBox); } void mitk::Geometry3D::WorldToIndex(const mitk::Point3D &pt_mm, mitk::Point3D &pt_units) const { BackTransform(pt_mm, pt_units); } void mitk::Geometry3D::IndexToWorld(const mitk::Point3D &pt_units, mitk::Point3D &pt_mm) const { pt_mm = m_IndexToWorldTransform->TransformPoint(pt_units); } void mitk::Geometry3D::WorldToIndex(const mitk::Point3D & /*atPt3d_mm*/, const mitk::Vector3D &vec_mm, mitk::Vector3D &vec_units) const { MITK_WARN<<"Warning! Call of the deprecated function Geometry3D::WorldToIndex(point, vec, vec). Use Geometry3D::WorldToIndex(vec, vec) instead!"; //BackTransform(atPt3d_mm, vec_mm, vec_units); this->WorldToIndex(vec_mm, vec_units); } void mitk::Geometry3D::WorldToIndex( const mitk::Vector3D &vec_mm, mitk::Vector3D &vec_units) const { BackTransform( vec_mm, vec_units); } void mitk::Geometry3D::IndexToWorld(const mitk::Point3D &/*atPt3d_units*/, const mitk::Vector3D &vec_units, mitk::Vector3D &vec_mm) const { MITK_WARN<<"Warning! Call of the deprecated function Geometry3D::IndexToWorld(point, vec, vec). Use Geometry3D::IndexToWorld(vec, vec) instead!"; //vec_mm = m_IndexToWorldTransform->TransformVector(vec_units); this->IndexToWorld(vec_units, vec_mm); } void mitk::Geometry3D::IndexToWorld(const mitk::Vector3D &vec_units, mitk::Vector3D &vec_mm) const { vec_mm = m_IndexToWorldTransform->TransformVector(vec_units); } void mitk::Geometry3D::SetIndexToWorldTransform(mitk::AffineTransform3D* transform) { if(m_IndexToWorldTransform.GetPointer() != transform) { Superclass::SetIndexToWorldTransform(transform); CopySpacingFromTransform(m_IndexToWorldTransform, m_Spacing, m_FloatSpacing); vtk2itk(m_IndexToWorldTransform->GetOffset(), m_Origin); TransferItkToVtkTransform(); Modified(); } } mitk::AffineGeometryFrame3D::Pointer mitk::Geometry3D::Clone() const { Self::Pointer newGeometry = new Self(*this); newGeometry->UnRegister(); return newGeometry.GetPointer(); } /* void mitk::Geometry3D::InitializeGeometry(Geometry3D * newGeometry) const { Superclass::InitializeGeometry(newGeometry); newGeometry->SetTimeBounds(m_TimeBounds); //newGeometry->GetVtkTransform()->SetMatrix(m_VtkIndexToWorldTransform->GetMatrix()); IW //newGeometry->TransferVtkToItkTransform(); //MH newGeometry->SetFrameOfReferenceID(GetFrameOfReferenceID()); newGeometry->m_ImageGeometry = m_ImageGeometry; } */ void mitk::Geometry3D::SetExtentInMM(int direction, ScalarType extentInMM) { ScalarType len = GetExtentInMM(direction); if(fabs(len - extentInMM)>=mitk::eps) { AffineTransform3D::MatrixType::InternalMatrixType vnlmatrix; vnlmatrix = m_IndexToWorldTransform->GetMatrix().GetVnlMatrix(); if(len>extentInMM) vnlmatrix.set_column(direction, vnlmatrix.get_column(direction)/len*extentInMM); else vnlmatrix.set_column(direction, vnlmatrix.get_column(direction)*extentInMM/len); Matrix3D matrix; matrix = vnlmatrix; m_IndexToWorldTransform->SetMatrix(matrix); Modified(); } } mitk::BoundingBox::Pointer mitk::Geometry3D::CalculateBoundingBoxRelativeToTransform(const mitk::AffineTransform3D* transform) const { mitk::BoundingBox::PointsContainer::Pointer pointscontainer=mitk::BoundingBox::PointsContainer::New(); mitk::BoundingBox::PointIdentifier pointid=0; unsigned char i; if(transform!=NULL) { mitk::AffineTransform3D::Pointer inverse = mitk::AffineTransform3D::New(); transform->GetInverse(inverse); for(i=0; i<8; ++i) pointscontainer->InsertElement( pointid++, inverse->TransformPoint( GetCornerPoint(i) )); } else { for(i=0; i<8; ++i) pointscontainer->InsertElement( pointid++, GetCornerPoint(i) ); } mitk::BoundingBox::Pointer result = mitk::BoundingBox::New(); result->SetPoints(pointscontainer); result->ComputeBoundingBox(); return result; } #include void mitk::Geometry3D::ExecuteOperation(Operation* operation) { vtkTransform *vtktransform = vtkTransform::New(); vtktransform->SetMatrix(m_VtkMatrix); switch (operation->GetOperationType()) { case OpNOTHING: break; case OpMOVE: { mitk::PointOperation *pointOp = dynamic_cast(operation); if (pointOp == NULL) { //mitk::StatusBar::GetInstance()->DisplayText("received wrong type of operation!See mitkAffineInteractor.cpp", 10000); return; } mitk::Point3D newPos = pointOp->GetPoint(); ScalarType data[3]; vtktransform->GetPosition(data); vtktransform->PostMultiply(); vtktransform->Translate(newPos[0], newPos[1], newPos[2]); vtktransform->PreMultiply(); break; } case OpSCALE: { mitk::PointOperation *pointOp = dynamic_cast(operation); if (pointOp == NULL) { //mitk::StatusBar::GetInstance()->DisplayText("received wrong type of operation!See mitkAffineInteractor.cpp", 10000); return; } mitk::Point3D newScale = pointOp->GetPoint(); ScalarType data[3]; /* calculate new scale: newscale = oldscale * (oldscale + scaletoadd)/oldscale */ data[0] = 1 + (newScale[0] / GetMatrixColumn(0).magnitude()); data[1] = 1 + (newScale[1] / GetMatrixColumn(1).magnitude()); data[2] = 1 + (newScale[2] / GetMatrixColumn(2).magnitude()); mitk::Point3D center = const_cast(m_BoundingBox.GetPointer())->GetCenter(); ScalarType pos[3]; vtktransform->GetPosition(pos); vtktransform->PostMultiply(); vtktransform->Translate(-pos[0], -pos[1], -pos[2]); vtktransform->Translate(-center[0], -center[1], -center[2]); vtktransform->PreMultiply(); vtktransform->Scale(data[0], data[1], data[2]); vtktransform->PostMultiply(); vtktransform->Translate(+center[0], +center[1], +center[2]); vtktransform->Translate(pos[0], pos[1], pos[2]); vtktransform->PreMultiply(); break; } case OpROTATE: { mitk::RotationOperation *rotateOp = dynamic_cast(operation); if (rotateOp == NULL) { //mitk::StatusBar::GetInstance()->DisplayText("received wrong type of operation!See mitkAffineInteractor.cpp", 10000); return; } Vector3D rotationVector = rotateOp->GetVectorOfRotation(); Point3D center = rotateOp->GetCenterOfRotation(); ScalarType angle = rotateOp->GetAngleOfRotation(); vtktransform->PostMultiply(); vtktransform->Translate(-center[0], -center[1], -center[2]); vtktransform->RotateWXYZ(angle, rotationVector[0], rotationVector[1], rotationVector[2]); vtktransform->Translate(center[0], center[1], center[2]); vtktransform->PreMultiply(); break; } case OpRESTOREPLANEPOSITION: { //Copy necessary to avoid vtk warning vtkMatrix4x4* matrix = vtkMatrix4x4::New(); TransferItkTransformToVtkMatrix(dynamic_cast(operation)->GetTransform().GetPointer(), matrix); vtktransform->SetMatrix(matrix); break; } - + case OpAPPLYTRANSFORMMATRIX: + { + ApplyTransformMatrixOperation *applyMatrixOp = dynamic_cast< ApplyTransformMatrixOperation* >( operation ); + vtktransform->SetMatrix(applyMatrixOp->GetMatrix()); + break; + } default: vtktransform->Delete(); return; } m_VtkMatrix->DeepCopy(vtktransform->GetMatrix()); TransferVtkToItkTransform(); Modified(); vtktransform->Delete(); } void mitk::Geometry3D::BackTransform(const mitk::Point3D &in, mitk::Point3D& out) const { ScalarType temp[3]; unsigned int i, j; const TransformType::OffsetType& offset = m_IndexToWorldTransform->GetOffset(); // Remove offset for (j = 0; j < 3; j++) { temp[j] = in[j] - offset[j]; } // Get WorldToIndex transform if (m_IndexToWorldTransformLastModified != m_IndexToWorldTransform->GetMTime()) { m_InvertedTransform = TransformType::New(); if (!m_IndexToWorldTransform->GetInverse( m_InvertedTransform.GetPointer() )) { itkExceptionMacro( "Internal ITK matrix inversion error, cannot proceed." ); } m_IndexToWorldTransformLastModified = m_IndexToWorldTransform->GetMTime(); } // Check for valid matrix inversion const TransformType::MatrixType& inverse = m_InvertedTransform->GetMatrix(); if(inverse.GetVnlMatrix().has_nans()) { itkExceptionMacro( "Internal ITK matrix inversion error, cannot proceed. Matrix was: " << std::endl << m_IndexToWorldTransform->GetMatrix() << "Suggested inverted matrix is:" << std::endl << inverse ); } // Transform point for (i = 0; i < 3; i++) { out[i] = 0.0; for (j = 0; j < 3; j++) { out[i] += inverse[i][j]*temp[j]; } } } void mitk::Geometry3D::BackTransform(const mitk::Point3D &/*at*/, const mitk::Vector3D &in, mitk::Vector3D& out) const { MITK_INFO<<"Warning! Call of the deprecated function Geometry3D::BackTransform(point, vec, vec). Use Geometry3D::BackTransform(vec, vec) instead!"; //// Get WorldToIndex transform //if (m_IndexToWorldTransformLastModified != m_IndexToWorldTransform->GetMTime()) //{ // m_InvertedTransform = TransformType::New(); // if (!m_IndexToWorldTransform->GetInverse( m_InvertedTransform.GetPointer() )) // { // itkExceptionMacro( "Internal ITK matrix inversion error, cannot proceed." ); // } // m_IndexToWorldTransformLastModified = m_IndexToWorldTransform->GetMTime(); //} //// Check for valid matrix inversion //const TransformType::MatrixType& inverse = m_InvertedTransform->GetMatrix(); //if(inverse.GetVnlMatrix().has_nans()) //{ // itkExceptionMacro( "Internal ITK matrix inversion error, cannot proceed. Matrix was: " << std::endl // << m_IndexToWorldTransform->GetMatrix() << "Suggested inverted matrix is:" << std::endl // << inverse ); //} //// Transform vector //for (unsigned int i = 0; i < 3; i++) //{ // out[i] = 0.0; // for (unsigned int j = 0; j < 3; j++) // { // out[i] += inverse[i][j]*in[j]; // } //} this->BackTransform(in, out); } void mitk::Geometry3D::BackTransform(const mitk::Vector3D& in, mitk::Vector3D& out) const { // Get WorldToIndex transform if (m_IndexToWorldTransformLastModified != m_IndexToWorldTransform->GetMTime()) { m_InvertedTransform = TransformType::New(); if (!m_IndexToWorldTransform->GetInverse( m_InvertedTransform.GetPointer() )) { itkExceptionMacro( "Internal ITK matrix inversion error, cannot proceed." ); } m_IndexToWorldTransformLastModified = m_IndexToWorldTransform->GetMTime(); } // Check for valid matrix inversion const TransformType::MatrixType& inverse = m_InvertedTransform->GetMatrix(); if(inverse.GetVnlMatrix().has_nans()) { itkExceptionMacro( "Internal ITK matrix inversion error, cannot proceed. Matrix was: " << std::endl << m_IndexToWorldTransform->GetMatrix() << "Suggested inverted matrix is:" << std::endl << inverse ); } // Transform vector for (unsigned int i = 0; i < 3; i++) { out[i] = 0.0; for (unsigned int j = 0; j < 3; j++) { out[i] += inverse[i][j]*in[j]; } } } const float* mitk::Geometry3D::GetFloatSpacing() const { return m_FloatSpacing; } void mitk::Geometry3D::SetSpacing(const mitk::Vector3D& aSpacing) { if(mitk::Equal(m_Spacing, aSpacing) == false) { assert(aSpacing[0]>0 && aSpacing[1]>0 && aSpacing[2]>0); m_Spacing = aSpacing; AffineTransform3D::MatrixType::InternalMatrixType vnlmatrix; vnlmatrix = m_IndexToWorldTransform->GetMatrix().GetVnlMatrix(); mitk::VnlVector col; col = vnlmatrix.get_column(0); col.normalize(); col*=aSpacing[0]; vnlmatrix.set_column(0, col); col = vnlmatrix.get_column(1); col.normalize(); col*=aSpacing[1]; vnlmatrix.set_column(1, col); col = vnlmatrix.get_column(2); col.normalize(); col*=aSpacing[2]; vnlmatrix.set_column(2, col); Matrix3D matrix; matrix = vnlmatrix; AffineTransform3D::Pointer transform = AffineTransform3D::New(); transform->SetMatrix(matrix); transform->SetOffset(m_IndexToWorldTransform->GetOffset()); SetIndexToWorldTransform(transform.GetPointer()); itk2vtk(m_Spacing, m_FloatSpacing); } } void mitk::Geometry3D::SetOrigin(const Point3D & origin) { if(origin!=GetOrigin()) { m_Origin = origin; m_IndexToWorldTransform->SetOffset(m_Origin.GetVectorFromOrigin()); Modified(); TransferItkToVtkTransform(); } } void mitk::Geometry3D::Translate(const Vector3D & vector) { if((vector[0] != 0) || (vector[1] != 0) || (vector[2] != 0)) { m_IndexToWorldTransform->SetOffset(m_IndexToWorldTransform->GetOffset()+vector); TransferItkToVtkTransform(); Modified(); } } void mitk::Geometry3D::SetIdentity() { m_IndexToWorldTransform->SetIdentity(); m_Origin.Fill(0); Modified(); TransferItkToVtkTransform(); } void mitk::Geometry3D::Compose( const mitk::AffineGeometryFrame3D::TransformType * other, bool pre ) { m_IndexToWorldTransform->Compose(other, pre); CopySpacingFromTransform(m_IndexToWorldTransform, m_Spacing, m_FloatSpacing); vtk2itk(m_IndexToWorldTransform->GetOffset(), m_Origin); Modified(); TransferItkToVtkTransform(); } void mitk::Geometry3D::Compose( const vtkMatrix4x4 * vtkmatrix, bool pre ) { mitk::AffineGeometryFrame3D::TransformType::Pointer itkTransform = mitk::AffineGeometryFrame3D::TransformType::New(); TransferVtkMatrixToItkTransform(vtkmatrix, itkTransform.GetPointer()); Compose(itkTransform, pre); } const std::string mitk::Geometry3D::GetTransformAsString( TransformType* transformType ) { std::ostringstream out; out << '['; for( int i=0; i<3; ++i ) { out << '['; for( int j=0; j<3; ++j ) out << transformType->GetMatrix().GetVnlMatrix().get(i, j) << ' '; out << ']'; } out << "]["; for( int i=0; i<3; ++i ) out << transformType->GetOffset()[i] << ' '; out << "]\0"; return out.str(); } void mitk::Geometry3D::PrintSelf(std::ostream& os, itk::Indent indent) const { os << indent << " IndexToWorldTransform: "; if(m_IndexToWorldTransform.IsNull()) os << "NULL" << std::endl; else { // from itk::MatrixOffsetTransformBase unsigned int i, j; os << std::endl; os << indent << "Matrix: " << std::endl; for (i = 0; i < 3; i++) { os << indent.GetNextIndent(); for (j = 0; j < 3; j++) { os << m_IndexToWorldTransform->GetMatrix()[i][j] << " "; } os << std::endl; } os << indent << "Offset: " << m_IndexToWorldTransform->GetOffset() << std::endl; os << indent << "Center: " << m_IndexToWorldTransform->GetCenter() << std::endl; os << indent << "Translation: " << m_IndexToWorldTransform->GetTranslation() << std::endl; os << indent << "Inverse: " << std::endl; for (i = 0; i < 3; i++) { os << indent.GetNextIndent(); for (j = 0; j < 3; j++) { os << m_IndexToWorldTransform->GetInverseMatrix()[i][j] << " "; } os << std::endl; } // from itk::ScalableAffineTransform os << indent << "Scale : "; for (i = 0; i < 3; i++) { os << m_IndexToWorldTransform->GetScale()[i] << " "; } os << std::endl; } os << indent << " BoundingBox: "; if(m_BoundingBox.IsNull()) os << "NULL" << std::endl; else { os << indent << "( "; for (unsigned int i=0; i<3; i++) { os << m_BoundingBox->GetBounds()[2*i] << "," << m_BoundingBox->GetBounds()[2*i+1] << " "; } os << " )" << std::endl; } os << indent << " Origin: " << m_Origin << std::endl; os << indent << " ImageGeometry: " << m_ImageGeometry << std::endl; os << indent << " Spacing: " << m_Spacing << std::endl; os << indent << " TimeBounds: " << m_TimeBounds << std::endl; } mitk::Point3D mitk::Geometry3D::GetCornerPoint(int id) const { assert(id >= 0); assert(m_BoundingBox.IsNotNull()); BoundingBox::BoundsArrayType bounds = m_BoundingBox->GetBounds(); Point3D cornerpoint; switch(id) { case 0: FillVector3D(cornerpoint, bounds[0],bounds[2],bounds[4]); break; case 1: FillVector3D(cornerpoint, bounds[0],bounds[2],bounds[5]); break; case 2: FillVector3D(cornerpoint, bounds[0],bounds[3],bounds[4]); break; case 3: FillVector3D(cornerpoint, bounds[0],bounds[3],bounds[5]); break; case 4: FillVector3D(cornerpoint, bounds[1],bounds[2],bounds[4]); break; case 5: FillVector3D(cornerpoint, bounds[1],bounds[2],bounds[5]); break; case 6: FillVector3D(cornerpoint, bounds[1],bounds[3],bounds[4]); break; case 7: FillVector3D(cornerpoint, bounds[1],bounds[3],bounds[5]); break; default: { itkExceptionMacro(<<"A cube only has 8 corners. These are labeled 0-7."); return NULL; } } if(m_ImageGeometry) { // Here i have to adjust the 0.5 offset manually, because the cornerpoint is the corner of the // bounding box. The bounding box itself is no image, so it is corner-based FillVector3D(cornerpoint, cornerpoint[0]-0.5, cornerpoint[1]-0.5, cornerpoint[2]-0.5); } return m_IndexToWorldTransform->TransformPoint(cornerpoint); } mitk::Point3D mitk::Geometry3D::GetCornerPoint(bool xFront, bool yFront, bool zFront) const { assert(m_BoundingBox.IsNotNull()); BoundingBox::BoundsArrayType bounds = m_BoundingBox->GetBounds(); Point3D cornerpoint; cornerpoint[0] = (xFront ? bounds[0] : bounds[1]); cornerpoint[1] = (yFront ? bounds[2] : bounds[3]); cornerpoint[2] = (zFront ? bounds[4] : bounds[5]); if(m_ImageGeometry) { // Here i have to adjust the 0.5 offset manually, because the cornerpoint is the corner of the // bounding box. The bounding box itself is no image, so it is corner-based FillVector3D(cornerpoint, cornerpoint[0]-0.5, cornerpoint[1]-0.5, cornerpoint[2]-0.5); } return m_IndexToWorldTransform->TransformPoint(cornerpoint); } void mitk::Geometry3D::ResetSubTransforms() { } void mitk::Geometry3D::ChangeImageGeometryConsideringOriginOffset( const bool isAnImageGeometry ) { // If Geometry is switched to ImageGeometry, you have to put an offset to the origin, because // imageGeometries origins are pixel-center-based // ... and remove the offset, if you switch an imageGeometry back to a normal geometry // For more information please see the Geometry documentation page if(m_ImageGeometry == isAnImageGeometry) return; const BoundingBox::BoundsArrayType& boundsarray = this->GetBoundingBox()->GetBounds(); Point3D originIndex; FillVector3D(originIndex, boundsarray[0], boundsarray[2], boundsarray[4]); if(isAnImageGeometry == true) FillVector3D( originIndex, originIndex[0] + 0.5, originIndex[1] + 0.5, originIndex[2] + 0.5 ); else FillVector3D( originIndex, originIndex[0] - 0.5, originIndex[1] - 0.5, originIndex[2] - 0.5 ); Point3D originWorld; originWorld = GetIndexToWorldTransform() ->TransformPoint( originIndex ); // instead could as well call IndexToWorld(originIndex,originWorld); SetOrigin(originWorld); this->SetImageGeometry(isAnImageGeometry); } bool mitk::Geometry3D::Is2DConvertable() { bool isConvertableWithoutLoss = true; do { if (this->GetSpacing()[2] != 1) { isConvertableWithoutLoss = false; break; } if (this->GetOrigin()[2] != 0) { isConvertableWithoutLoss = false; break; } mitk::Vector3D col0, col1, col2; col0.Set_vnl_vector(this->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(0)); col1.Set_vnl_vector(this->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(1)); col2.Set_vnl_vector(this->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2)); if ((col0[2] != 0) || (col1[2] != 0) || (col2[0] != 0) || (col2[1] != 0) || (col2[2] != 1)) { isConvertableWithoutLoss = false; break; } } while (0); return isConvertableWithoutLoss; } diff --git a/Core/Code/DataManagement/mitkSlicedGeometry3D.cpp b/Core/Code/DataManagement/mitkSlicedGeometry3D.cpp index 06a3d7f416..1a1777636b 100644 --- a/Core/Code/DataManagement/mitkSlicedGeometry3D.cpp +++ b/Core/Code/DataManagement/mitkSlicedGeometry3D.cpp @@ -1,1026 +1,1052 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSlicedGeometry3D.h" #include "mitkPlaneGeometry.h" #include "mitkRotationOperation.h" #include "mitkPlaneOperation.h" #include "mitkRestorePlanePositionOperation.h" +#include "mitkApplyTransformMatrixOperation.h" #include "mitkInteractionConst.h" #include "mitkSliceNavigationController.h" const float PI = 3.14159265359; mitk::SlicedGeometry3D::SlicedGeometry3D() : m_EvenlySpaced( true ), m_Slices( 0 ), m_ReferenceGeometry( NULL ), m_SliceNavigationController( NULL ) { m_DirectionVector.Fill(0); this->InitializeSlicedGeometry( m_Slices ); } mitk::SlicedGeometry3D::SlicedGeometry3D(const SlicedGeometry3D& other) : Superclass(other), m_EvenlySpaced( other.m_EvenlySpaced ), m_Slices( other.m_Slices ), m_ReferenceGeometry( other.m_ReferenceGeometry ), m_SliceNavigationController( other.m_SliceNavigationController ) { m_DirectionVector.Fill(0); SetSpacing( other.GetSpacing() ); SetDirectionVector( other.GetDirectionVector() ); if ( m_EvenlySpaced ) { AffineGeometryFrame3D::Pointer geometry = other.m_Geometry2Ds[0]->Clone(); Geometry2D* geometry2D = dynamic_cast(geometry.GetPointer()); assert(geometry2D!=NULL); SetGeometry2D(geometry2D, 0); } else { unsigned int s; for ( s = 0; s < other.m_Slices; ++s ) { if ( other.m_Geometry2Ds[s].IsNull() ) { assert(other.m_EvenlySpaced); m_Geometry2Ds[s] = NULL; } else { AffineGeometryFrame3D::Pointer geometry = other.m_Geometry2Ds[s]->Clone(); Geometry2D* geometry2D = dynamic_cast(geometry.GetPointer()); assert(geometry2D!=NULL); SetGeometry2D(geometry2D, s); } } } } mitk::SlicedGeometry3D::~SlicedGeometry3D() { } mitk::Geometry2D * mitk::SlicedGeometry3D::GetGeometry2D( int s ) const { mitk::Geometry2D::Pointer geometry2D = NULL; if ( this->IsValidSlice(s) ) { geometry2D = m_Geometry2Ds[s]; // If (a) m_EvenlySpaced==true, (b) we don't have a Geometry2D stored // for the requested slice, and (c) the first slice (s=0) // is a PlaneGeometry instance, then we calculate the geometry of the // requested as the plane of the first slice shifted by m_Spacing[2]*s // in the direction of m_DirectionVector. if ( (m_EvenlySpaced) && (geometry2D.IsNull()) ) { PlaneGeometry *firstSlice = dynamic_cast< PlaneGeometry * > ( m_Geometry2Ds[0].GetPointer() ); if ( firstSlice != NULL ) { if ( (m_DirectionVector[0] == 0.0) && (m_DirectionVector[1] == 0.0) && (m_DirectionVector[2] == 0.0) ) { m_DirectionVector = firstSlice->GetNormal(); m_DirectionVector.Normalize(); } Vector3D direction; direction = m_DirectionVector * m_Spacing[2]; mitk::PlaneGeometry::Pointer requestedslice; requestedslice = static_cast< mitk::PlaneGeometry * >( firstSlice->Clone().GetPointer() ); requestedslice->SetOrigin( requestedslice->GetOrigin() + direction * s ); geometry2D = requestedslice; m_Geometry2Ds[s] = geometry2D; } } return geometry2D; } else { return NULL; } } const mitk::BoundingBox * mitk::SlicedGeometry3D::GetBoundingBox() const { assert(m_BoundingBox.IsNotNull()); return m_BoundingBox.GetPointer(); } bool mitk::SlicedGeometry3D::SetGeometry2D( mitk::Geometry2D *geometry2D, int s ) { if ( this->IsValidSlice(s) ) { m_Geometry2Ds[s] = geometry2D; m_Geometry2Ds[s]->SetReferenceGeometry( m_ReferenceGeometry ); return true; } return false; } void mitk::SlicedGeometry3D::InitializeSlicedGeometry( unsigned int slices ) { Superclass::Initialize(); m_Slices = slices; Geometry2D::Pointer gnull = NULL; m_Geometry2Ds.assign( m_Slices, gnull ); Vector3D spacing; spacing.Fill( 1.0 ); this->SetSpacing( spacing ); m_DirectionVector.Fill( 0 ); } void mitk::SlicedGeometry3D::InitializeEvenlySpaced( mitk::Geometry2D* geometry2D, unsigned int slices, bool flipped ) { assert( geometry2D != NULL ); this->InitializeEvenlySpaced( geometry2D, geometry2D->GetExtentInMM(2)/geometry2D->GetExtent(2), slices, flipped ); } void mitk::SlicedGeometry3D::InitializeEvenlySpaced( mitk::Geometry2D* geometry2D, mitk::ScalarType zSpacing, unsigned int slices, bool flipped ) { assert( geometry2D != NULL ); assert( geometry2D->GetExtent(0) > 0 ); assert( geometry2D->GetExtent(1) > 0 ); geometry2D->Register(); Superclass::Initialize(); m_Slices = slices; BoundingBox::BoundsArrayType bounds = geometry2D->GetBounds(); bounds[4] = 0; bounds[5] = slices; // clear and reserve Geometry2D::Pointer gnull = NULL; m_Geometry2Ds.assign( m_Slices, gnull ); Vector3D directionVector = geometry2D->GetAxisVector(2); directionVector.Normalize(); directionVector *= zSpacing; if ( flipped == false ) { // Normally we should use the following four lines to create a copy of // the transform contrained in geometry2D, because it may not be changed // by us. But we know that SetSpacing creates a new transform without // changing the old (coming from geometry2D), so we can use the fifth // line instead. We check this at (**). // // AffineTransform3D::Pointer transform = AffineTransform3D::New(); // transform->SetMatrix(geometry2D->GetIndexToWorldTransform()->GetMatrix()); // transform->SetOffset(geometry2D->GetIndexToWorldTransform()->GetOffset()); // SetIndexToWorldTransform(transform); m_IndexToWorldTransform = const_cast< AffineTransform3D * >( geometry2D->GetIndexToWorldTransform() ); } else { directionVector *= -1.0; m_IndexToWorldTransform = AffineTransform3D::New(); m_IndexToWorldTransform->SetMatrix( geometry2D->GetIndexToWorldTransform()->GetMatrix() ); AffineTransform3D::OutputVectorType scaleVector; FillVector3D(scaleVector, 1.0, 1.0, -1.0); m_IndexToWorldTransform->Scale(scaleVector, true); m_IndexToWorldTransform->SetOffset( geometry2D->GetIndexToWorldTransform()->GetOffset() ); } mitk::Vector3D spacing; FillVector3D( spacing, geometry2D->GetExtentInMM(0) / bounds[1], geometry2D->GetExtentInMM(1) / bounds[3], zSpacing ); // Ensure that spacing differs from m_Spacing to make SetSpacing change the // matrix. m_Spacing[2] = zSpacing - 1; this->SetDirectionVector( directionVector ); this->SetBounds( bounds ); this->SetGeometry2D( geometry2D, 0 ); this->SetSpacing( spacing ); this->SetEvenlySpaced(); this->SetTimeBounds( geometry2D->GetTimeBounds() ); assert(m_IndexToWorldTransform.GetPointer() != geometry2D->GetIndexToWorldTransform()); // (**) see above. this->SetFrameOfReferenceID( geometry2D->GetFrameOfReferenceID() ); this->SetImageGeometry( geometry2D->GetImageGeometry() ); geometry2D->UnRegister(); } void mitk::SlicedGeometry3D::InitializePlanes( const mitk::Geometry3D *geometry3D, mitk::PlaneGeometry::PlaneOrientation planeorientation, bool top, bool frontside, bool rotated ) { m_ReferenceGeometry = const_cast< Geometry3D * >( geometry3D ); PlaneGeometry::Pointer planeGeometry = mitk::PlaneGeometry::New(); planeGeometry->InitializeStandardPlane( geometry3D, top, planeorientation, frontside, rotated ); ScalarType viewSpacing = 1; unsigned int slices = 1; switch ( planeorientation ) { case PlaneGeometry::Axial: viewSpacing = geometry3D->GetSpacing()[2]; slices = (unsigned int) geometry3D->GetExtent( 2 ); break; case PlaneGeometry::Frontal: viewSpacing = geometry3D->GetSpacing()[1]; slices = (unsigned int) geometry3D->GetExtent( 1 ); break; case PlaneGeometry::Sagittal: viewSpacing = geometry3D->GetSpacing()[0]; slices = (unsigned int) geometry3D->GetExtent( 0 ); break; default: itkExceptionMacro("unknown PlaneOrientation"); } mitk::Vector3D normal = this->AdjustNormal( planeGeometry->GetNormal() ); ScalarType directedExtent = fabs( m_ReferenceGeometry->GetExtentInMM( 0 ) * normal[0] ) + fabs( m_ReferenceGeometry->GetExtentInMM( 1 ) * normal[1] ) + fabs( m_ReferenceGeometry->GetExtentInMM( 2 ) * normal[2] ); if ( directedExtent >= viewSpacing ) { slices = static_cast< int >(directedExtent / viewSpacing + 0.5); } else { slices = 1; } bool flipped = (top == false); if ( frontside == false ) { flipped = !flipped; } if ( planeorientation == PlaneGeometry::Frontal ) { flipped = !flipped; } this->InitializeEvenlySpaced( planeGeometry, viewSpacing, slices, flipped ); } void mitk::SlicedGeometry3D ::ReinitializePlanes( const Point3D ¢er, const Point3D &referencePoint ) { // Need a reference frame to align the rotated planes if ( !m_ReferenceGeometry ) { return; } // Get first plane of plane stack PlaneGeometry *firstPlane = dynamic_cast< PlaneGeometry * >( m_Geometry2Ds[0].GetPointer() ); // If plane stack is empty, exit if ( firstPlane == NULL ) { return; } // Calculate the "directed" spacing when taking the plane (defined by its axes // vectors and normal) as the reference coordinate frame. // // This is done by calculating the radius of the ellipsoid defined by the // original volume spacing axes, in the direction of the respective axis of the // reference frame. mitk::Vector3D axis0 = firstPlane->GetAxisVector(0); mitk::Vector3D axis1 = firstPlane->GetAxisVector(1); mitk::Vector3D normal = firstPlane->GetNormal(); normal.Normalize(); Vector3D spacing; spacing[0] = this->CalculateSpacing( axis0 ); spacing[1] = this->CalculateSpacing( axis1 ); spacing[2] = this->CalculateSpacing( normal ); Superclass::SetSpacing( spacing ); // Now we need to calculate the number of slices in the plane's normal // direction, so that the entire volume is covered. This is done by first // calculating the dot product between the volume diagonal (the maximum // distance inside the volume) and the normal, and dividing this value by // the directed spacing calculated above. ScalarType directedExtent = fabs( m_ReferenceGeometry->GetExtentInMM( 0 ) * normal[0] ) + fabs( m_ReferenceGeometry->GetExtentInMM( 1 ) * normal[1] ) + fabs( m_ReferenceGeometry->GetExtentInMM( 2 ) * normal[2] ); if ( directedExtent >= spacing[2] ) { m_Slices = static_cast< unsigned int >(directedExtent / spacing[2] + 0.5); } else { m_Slices = 1; } // The origin of our "first plane" needs to be adapted to this new extent. // To achieve this, we first calculate the current distance to the volume's // center, and then shift the origin in the direction of the normal by the // difference between this distance and half of the new extent. double centerOfRotationDistance = firstPlane->SignedDistanceFromPlane( center ); if ( centerOfRotationDistance > 0 ) { firstPlane->SetOrigin( firstPlane->GetOrigin() + normal * (centerOfRotationDistance - directedExtent / 2.0) ); m_DirectionVector = normal; } else { firstPlane->SetOrigin( firstPlane->GetOrigin() + normal * (directedExtent / 2.0 + centerOfRotationDistance) ); m_DirectionVector = -normal; } // Now we adjust this distance according with respect to the given reference // point: we need to make sure that the point is touched by one slice of the // new slice stack. double referencePointDistance = firstPlane->SignedDistanceFromPlane( referencePoint ); int referencePointSlice = static_cast< int >( referencePointDistance / spacing[2]); double alignmentValue = referencePointDistance / spacing[2] - referencePointSlice; firstPlane->SetOrigin( firstPlane->GetOrigin() + normal * alignmentValue * spacing[2] ); // Finally, we can clear the previous geometry stack and initialize it with // our re-initialized "first plane". m_Geometry2Ds.assign( m_Slices, Geometry2D::Pointer( NULL ) ); if ( m_Slices > 0 ) { m_Geometry2Ds[0] = firstPlane; } // Reinitialize SNC with new number of slices m_SliceNavigationController->GetSlice()->SetSteps( m_Slices ); this->Modified(); } double mitk::SlicedGeometry3D::CalculateSpacing( const mitk::Vector3D &d ) const { // Need the spacing of the underlying dataset / geometry if ( !m_ReferenceGeometry ) { return 1.0; } const mitk::Vector3D &spacing = m_ReferenceGeometry->GetSpacing(); return SlicedGeometry3D::CalculateSpacing( spacing, d ); } double mitk::SlicedGeometry3D::CalculateSpacing( const mitk::Vector3D spacing, const mitk::Vector3D &d ) { // The following can be derived from the ellipsoid equation // // 1 = x^2/a^2 + y^2/b^2 + z^2/c^2 // // where (a,b,c) = spacing of original volume (ellipsoid radii) // and (x,y,z) = scaled coordinates of vector d (according to ellipsoid) // double scaling = d[0]*d[0] / (spacing[0] * spacing[0]) + d[1]*d[1] / (spacing[1] * spacing[1]) + d[2]*d[2] / (spacing[2] * spacing[2]); scaling = sqrt( scaling ); return ( sqrt( d[0]*d[0] + d[1]*d[1] + d[2]*d[2] ) / scaling ); } mitk::Vector3D mitk::SlicedGeometry3D::AdjustNormal( const mitk::Vector3D &normal ) const { Geometry3D::TransformType::Pointer inverse = Geometry3D::TransformType::New(); m_ReferenceGeometry->GetIndexToWorldTransform()->GetInverse( inverse ); Vector3D transformedNormal = inverse->TransformVector( normal ); transformedNormal.Normalize(); return transformedNormal; } void mitk::SlicedGeometry3D::SetImageGeometry( const bool isAnImageGeometry ) { Superclass::SetImageGeometry( isAnImageGeometry ); mitk::Geometry3D* geometry; unsigned int s; for ( s = 0; s < m_Slices; ++s ) { geometry = m_Geometry2Ds[s]; if ( geometry!=NULL ) { geometry->SetImageGeometry( isAnImageGeometry ); } } } void mitk::SlicedGeometry3D::ChangeImageGeometryConsideringOriginOffset( const bool isAnImageGeometry ) { mitk::Geometry3D* geometry; unsigned int s; for ( s = 0; s < m_Slices; ++s ) { geometry = m_Geometry2Ds[s]; if ( geometry!=NULL ) { geometry->ChangeImageGeometryConsideringOriginOffset( isAnImageGeometry ); } } Superclass::ChangeImageGeometryConsideringOriginOffset( isAnImageGeometry ); } bool mitk::SlicedGeometry3D::IsValidSlice( int s ) const { return ((s >= 0) && (s < (int)m_Slices)); } void mitk::SlicedGeometry3D::SetReferenceGeometry( Geometry3D *referenceGeometry ) { m_ReferenceGeometry = referenceGeometry; std::vector::iterator it; for ( it = m_Geometry2Ds.begin(); it != m_Geometry2Ds.end(); ++it ) { (*it)->SetReferenceGeometry( referenceGeometry ); } } void mitk::SlicedGeometry3D::SetSpacing( const mitk::Vector3D &aSpacing ) { bool hasEvenlySpacedPlaneGeometry = false; mitk::Point3D origin; mitk::Vector3D rightDV, bottomDV; BoundingBox::BoundsArrayType bounds; assert(aSpacing[0]>0 && aSpacing[1]>0 && aSpacing[2]>0); // In case of evenly-spaced data: re-initialize instances of Geometry2D, // since the spacing influences them if ((m_EvenlySpaced) && (m_Geometry2Ds.size() > 0)) { mitk::Geometry2D::ConstPointer firstGeometry = m_Geometry2Ds[0].GetPointer(); const PlaneGeometry *planeGeometry = dynamic_cast< const PlaneGeometry * >( firstGeometry.GetPointer() ); if (planeGeometry != NULL ) { this->WorldToIndex( planeGeometry->GetOrigin(), origin ); this->WorldToIndex( planeGeometry->GetAxisVector(0), rightDV ); this->WorldToIndex( planeGeometry->GetAxisVector(1), bottomDV ); bounds = planeGeometry->GetBounds(); hasEvenlySpacedPlaneGeometry = true; } } Superclass::SetSpacing(aSpacing); mitk::Geometry2D::Pointer firstGeometry; // In case of evenly-spaced data: re-initialize instances of Geometry2D, // since the spacing influences them if ( hasEvenlySpacedPlaneGeometry ) { //create planeGeometry according to new spacing this->IndexToWorld( origin, origin ); this->IndexToWorld( rightDV, rightDV ); this->IndexToWorld( bottomDV, bottomDV ); mitk::PlaneGeometry::Pointer planeGeometry = mitk::PlaneGeometry::New(); planeGeometry->SetImageGeometry( this->GetImageGeometry() ); planeGeometry->SetReferenceGeometry( m_ReferenceGeometry ); planeGeometry->InitializeStandardPlane( rightDV.Get_vnl_vector(), bottomDV.Get_vnl_vector(), &m_Spacing ); planeGeometry->SetOrigin(origin); planeGeometry->SetBounds(bounds); firstGeometry = planeGeometry; } else if ( (m_EvenlySpaced) && (m_Geometry2Ds.size() > 0) ) { firstGeometry = m_Geometry2Ds[0].GetPointer(); } //clear and reserve Geometry2D::Pointer gnull=NULL; m_Geometry2Ds.assign(m_Slices, gnull); if ( m_Slices > 0 ) { m_Geometry2Ds[0] = firstGeometry; } this->Modified(); } void mitk::SlicedGeometry3D ::SetSliceNavigationController( SliceNavigationController *snc ) { m_SliceNavigationController = snc; } mitk::SliceNavigationController * mitk::SlicedGeometry3D::GetSliceNavigationController() { return m_SliceNavigationController; } void mitk::SlicedGeometry3D::SetEvenlySpaced(bool on) { if(m_EvenlySpaced!=on) { m_EvenlySpaced=on; this->Modified(); } } void mitk::SlicedGeometry3D ::SetDirectionVector( const mitk::Vector3D& directionVector ) { Vector3D newDir = directionVector; newDir.Normalize(); if ( newDir != m_DirectionVector ) { m_DirectionVector = newDir; this->Modified(); } } void mitk::SlicedGeometry3D::SetTimeBounds( const mitk::TimeBounds& timebounds ) { Superclass::SetTimeBounds( timebounds ); unsigned int s; for ( s = 0; s < m_Slices; ++s ) { if(m_Geometry2Ds[s].IsNotNull()) { m_Geometry2Ds[s]->SetTimeBounds( timebounds ); } } m_TimeBounds = timebounds; } mitk::AffineGeometryFrame3D::Pointer mitk::SlicedGeometry3D::Clone() const { Self::Pointer newGeometry = new SlicedGeometry3D(*this); newGeometry->UnRegister(); return newGeometry.GetPointer(); } void mitk::SlicedGeometry3D::PrintSelf( std::ostream& os, itk::Indent indent ) const { Superclass::PrintSelf(os,indent); os << indent << " EvenlySpaced: " << m_EvenlySpaced << std::endl; if ( m_EvenlySpaced ) { os << indent << " DirectionVector: " << m_DirectionVector << std::endl; } os << indent << " Slices: " << m_Slices << std::endl; os << std::endl; os << indent << " GetGeometry2D(0): "; if ( this->GetGeometry2D(0) == NULL ) { os << "NULL" << std::endl; } else { this->GetGeometry2D(0)->Print(os, indent); } } void mitk::SlicedGeometry3D::ExecuteOperation(Operation* operation) { switch ( operation->GetOperationType() ) { case OpNOTHING: break; case OpROTATE: if ( m_EvenlySpaced ) { // Need a reference frame to align the rotation if ( m_ReferenceGeometry ) { // Clear all generated geometries and then rotate only the first slice. // The other slices will be re-generated on demand // Save first slice Geometry2D::Pointer geometry2D = m_Geometry2Ds[0]; RotationOperation *rotOp = dynamic_cast< RotationOperation * >( operation ); // Generate a RotationOperation using the dataset center instead of // the supplied rotation center. This is necessary so that the rotated // zero-plane does not shift away. The supplied center is instead used // to adjust the slice stack afterwards. Point3D center = m_ReferenceGeometry->GetCenter(); RotationOperation centeredRotation( rotOp->GetOperationType(), center, rotOp->GetVectorOfRotation(), rotOp->GetAngleOfRotation() ); // Rotate first slice geometry2D->ExecuteOperation( ¢eredRotation ); // Clear the slice stack and adjust it according to the center of // the dataset and the supplied rotation center (see documentation of // ReinitializePlanes) this->ReinitializePlanes( center, rotOp->GetCenterOfRotation() ); geometry2D->SetSpacing(this->GetSpacing()); if ( m_SliceNavigationController ) { m_SliceNavigationController->SelectSliceByPoint( rotOp->GetCenterOfRotation() ); m_SliceNavigationController->AdjustSliceStepperRange(); } Geometry3D::ExecuteOperation( ¢eredRotation ); } else { // we also have to consider the case, that there is no reference geometry available. if ( m_Geometry2Ds.size() > 0 ) { // Reach through to all slices in my container for (std::vector::iterator iter = m_Geometry2Ds.begin(); iter != m_Geometry2Ds.end(); ++iter) { (*iter)->ExecuteOperation(operation); } // rotate overall geometry RotationOperation *rotOp = dynamic_cast< RotationOperation * >( operation ); Geometry3D::ExecuteOperation( rotOp); } } } else { // Reach through to all slices for (std::vector::iterator iter = m_Geometry2Ds.begin(); iter != m_Geometry2Ds.end(); ++iter) { (*iter)->ExecuteOperation(operation); } } break; case OpORIENT: if ( m_EvenlySpaced ) { // get operation data PlaneOperation *planeOp = dynamic_cast< PlaneOperation * >( operation ); // Get first slice Geometry2D::Pointer geometry2D = m_Geometry2Ds[0]; PlaneGeometry *planeGeometry = dynamic_cast< PlaneGeometry * >( geometry2D.GetPointer() ); // Need a PlaneGeometry, a PlaneOperation and a reference frame to // carry out the re-orientation. If not all avaialble, stop here if ( !m_ReferenceGeometry || !planeGeometry || !planeOp ) { break; } // General Behavior: // Clear all generated geometries and then rotate only the first slice. // The other slices will be re-generated on demand // // 1st Step: Reorient Normal Vector of first plane // Point3D center = planeOp->GetPoint(); //m_ReferenceGeometry->GetCenter(); mitk::Vector3D currentNormal = planeGeometry->GetNormal(); mitk::Vector3D newNormal; if (planeOp->AreAxisDefined()) { // If planeOp was defined by one centerpoint and two axis vectors newNormal = CrossProduct(planeOp->GetAxisVec0(), planeOp->GetAxisVec1()); } else { // If planeOp was defined by one centerpoint and one normal vector newNormal = planeOp->GetNormal(); } // Get Rotation axis und angle currentNormal.Normalize(); newNormal.Normalize(); float rotationAngle = angle(currentNormal.Get_vnl_vector(),newNormal.Get_vnl_vector()); rotationAngle *= 180.0 / vnl_math::pi; // from rad to deg Vector3D rotationAxis = itk::CrossProduct( currentNormal, newNormal ); if (abs(rotationAngle-180) < mitk::eps ) { // current Normal and desired normal are not linear independent!!(e.g 1,0,0 and -1,0,0). // Rotation Axis should be ANY vector that is 90° to current Normal mitk::Vector3D helpNormal; helpNormal = currentNormal; helpNormal[0] += 1; helpNormal[1] -= 1; helpNormal[2] += 1; helpNormal.Normalize(); rotationAxis = itk::CrossProduct( helpNormal, currentNormal ); } RotationOperation centeredRotation( mitk::OpROTATE, center, rotationAxis, rotationAngle ); // Rotate first slice geometry2D->ExecuteOperation( ¢eredRotation ); // Reinitialize planes and select slice, if my rotations are all done. if (!planeOp->AreAxisDefined()) { // Clear the slice stack and adjust it according to the center of // rotation and plane position (see documentation of ReinitializePlanes) this->ReinitializePlanes( center, planeOp->GetPoint() ); if ( m_SliceNavigationController ) { m_SliceNavigationController->SelectSliceByPoint( planeOp->GetPoint() ); m_SliceNavigationController->AdjustSliceStepperRange(); } } // Also apply rotation on the slicedGeometry - Geometry3D (Bounding geometry) Geometry3D::ExecuteOperation( ¢eredRotation ); // // 2nd step. If axis vectors were defined, rotate the plane around its normal to fit these // if (planeOp->AreAxisDefined()) { mitk::Vector3D vecAxixNew = planeOp->GetAxisVec0(); vecAxixNew.Normalize(); mitk::Vector3D VecAxisCurr = geometry2D->GetAxisVector(0); VecAxisCurr.Normalize(); float rotationAngle = angle(VecAxisCurr.Get_vnl_vector(),vecAxixNew.Get_vnl_vector()); rotationAngle = rotationAngle * 180 / PI; // Rad to Deg // we rotate around the normal of the plane, but we do not know, if we need to rotate clockwise // or anti-clockwise. So we rotate around the crossproduct of old and new Axisvector. // Since both axis vectors lie in the plane, the crossproduct is the planes normal or the negative planes normal rotationAxis = itk::CrossProduct( VecAxisCurr, vecAxixNew ); if (abs(rotationAngle-180) < mitk::eps ) { // current axisVec and desired axisVec are not linear independent!!(e.g 1,0,0 and -1,0,0). // Rotation Axis can be just plane Normal. (have to rotate by 180°) rotationAxis = newNormal; } // Perfom Rotation mitk::RotationOperation op(mitk::OpROTATE, center, rotationAxis, rotationAngle); geometry2D->ExecuteOperation( &op ); // Apply changes on first slice to whole slice stack this->ReinitializePlanes( center, planeOp->GetPoint() ); if ( m_SliceNavigationController ) { m_SliceNavigationController->SelectSliceByPoint( planeOp->GetPoint() ); m_SliceNavigationController->AdjustSliceStepperRange(); } // Also apply rotation on the slicedGeometry - Geometry3D (Bounding geometry) Geometry3D::ExecuteOperation( &op ); } } else { // Reach through to all slices for (std::vector::iterator iter = m_Geometry2Ds.begin(); iter != m_Geometry2Ds.end(); ++iter) { (*iter)->ExecuteOperation(operation); } } break; case OpRESTOREPLANEPOSITION: if ( m_EvenlySpaced ) { // Save first slice Geometry2D::Pointer geometry2D = m_Geometry2Ds[0]; PlaneGeometry* planeGeometry = dynamic_cast< PlaneGeometry * >( geometry2D.GetPointer() ); RestorePlanePositionOperation *restorePlaneOp = dynamic_cast< RestorePlanePositionOperation* >( operation ); // Need a PlaneGeometry, a PlaneOperation and a reference frame to // carry out the re-orientation if ( m_ReferenceGeometry && planeGeometry && restorePlaneOp ) { // Clear all generated geometries and then rotate only the first slice. // The other slices will be re-generated on demand // Rotate first slice geometry2D->ExecuteOperation( restorePlaneOp ); m_DirectionVector = restorePlaneOp->GetDirectionVector(); double centerOfRotationDistance = planeGeometry->SignedDistanceFromPlane( m_ReferenceGeometry->GetCenter() ); if ( centerOfRotationDistance > 0 ) { m_DirectionVector = m_DirectionVector; } else { m_DirectionVector = -m_DirectionVector; } Vector3D spacing = restorePlaneOp->GetSpacing(); Superclass::SetSpacing( spacing ); // /*Now we need to calculate the number of slices in the plane's normal // direction, so that the entire volume is covered. This is done by first // calculating the dot product between the volume diagonal (the maximum // distance inside the volume) and the normal, and dividing this value by // the directed spacing calculated above.*/ ScalarType directedExtent = fabs( m_ReferenceGeometry->GetExtentInMM( 0 ) * m_DirectionVector[0] ) + fabs( m_ReferenceGeometry->GetExtentInMM( 1 ) * m_DirectionVector[1] ) + fabs( m_ReferenceGeometry->GetExtentInMM( 2 ) * m_DirectionVector[2] ); if ( directedExtent >= spacing[2] ) { m_Slices = static_cast< unsigned int >(directedExtent / spacing[2] + 0.5); } else { m_Slices = 1; } m_Geometry2Ds.assign( m_Slices, Geometry2D::Pointer( NULL ) ); if ( m_Slices > 0 ) { m_Geometry2Ds[0] = geometry2D; } m_SliceNavigationController->GetSlice()->SetSteps( m_Slices ); this->Modified(); //End Reinitialization if ( m_SliceNavigationController ) { m_SliceNavigationController->GetSlice()->SetPos( restorePlaneOp->GetPos() ); m_SliceNavigationController->AdjustSliceStepperRange(); } Geometry3D::ExecuteOperation(restorePlaneOp); } } else { // Reach through to all slices for (std::vector::iterator iter = m_Geometry2Ds.begin(); iter != m_Geometry2Ds.end(); ++iter) { (*iter)->ExecuteOperation(operation); } } break; + case OpAPPLYTRANSFORMMATRIX: + + // Clear all generated geometries and then transform only the first slice. + // The other slices will be re-generated on demand + + // Save first slice + Geometry2D::Pointer geometry2D = m_Geometry2Ds[0]; + + ApplyTransformMatrixOperation *applyMatrixOp = dynamic_cast< ApplyTransformMatrixOperation* >( operation ); + + // Apply transformation to first plane + geometry2D->ExecuteOperation( applyMatrixOp ); + + // Generate a ApplyTransformMatrixOperation using the dataset center instead of + // the supplied rotation center. The supplied center is instead used to adjust the + // slice stack afterwards (see OpROTATE). + Point3D center = m_ReferenceGeometry->GetCenter(); + + // Clear the slice stack and adjust it according to the center of + // the dataset and the supplied rotation center (see documentation of + // ReinitializePlanes) + this->ReinitializePlanes( center, applyMatrixOp->GetReferencePoint() ); + + Geometry3D::ExecuteOperation( applyMatrixOp ); + break; } this->Modified(); } diff --git a/Core/Code/Interactions/mitkInteractionConst.h b/Core/Code/Interactions/mitkInteractionConst.h index 7e96db76cb..77f46cbfcd 100644 --- a/Core/Code/Interactions/mitkInteractionConst.h +++ b/Core/Code/Interactions/mitkInteractionConst.h @@ -1,783 +1,784 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #ifndef MITKINTERACTCONST_H #define MITKINTERACTCONST_H //##Documentation //## @file mitkInteractionConst.h //## @brief Constants for most interaction classes, due to the generic StateMachines. //## //## Changes in Type, ButtonState or Key has to be don in mitkEventMapper.cpp, too. //## @ingroup Interaction /*Prefixes for Constants: E = Enumeration EID = EventId's Op = Operations Ac = Action Type_ = Type of Event BS_ = ButtonStates and Buttons Key_ = Keys like in QT */ namespace mitk{ //Constants for EventIds; use the according constant to through an event in the code enum EEventIds { EIDNULLEVENT = 0, EIDLEFTMOUSEBTN = 1, EIDRIGHTMOUSEBTN = 2, EIDLEFTMOUSEBTNANDSHIFT = 3, EIDMIDDLEMOUSEBTN = 4, EIDLEFTMOUSEBTNANDCTRL = 5, EIDMIDDLEMOUSEBTNANDCTRL = 6, EIDRIGHTMOUSEBTNANDCTRL = 7, EIDLEFTMOUSEBTNDOUBLECLICK = 8, EIDMOUSEWHEEL = 9, EIDLEFTMOUSERELEASE = 505, EIDMIDDLEMOUSERELEASE = 506, EIDRIGHTMOUSERELEASE = 507, EIDLEFTMOUSERELEASEANDSHIFT = 508, EIDMOUSEMOVE = 520, EIDLEFTMOUSEBTNANDMOUSEWHEEL = 521, EIDRIGHTMOUSEBTNANDMOUSEWHEEL = 522, EIDMIDDLEMOUSEBTNANDMOUSEWHEEL = 523, EIDLEFTMOUSEBTNANDMOUSEMOVE = 530, EIDRIGHTMOUSEBTNANDMOUSEMOVE = 531, EIDMIDDLEMOUSEBTNANDMOUSEMOVE = 533, EIDCTRLANDLEFTMOUSEBTNANDMOUSEMOVE = 534, EIDCTRLANDRIGHTMOUSEBTNANDMOUSEMOVE = 535, EIDCTRLANDMIDDLEMOUSEBTNANDMOUSEMOVE = 536, EIDCTRLANDLEFTMOUSEBTNRELEASE = 537, EIDCTRLANDRIGHTMOUSEBTNRELEASE = 538, EIDCTRLANDMIDDLEMOUSEBTNRELEASE = 539, EIDSHIFTANDCTRLANDMIDDLEMOUSEBTN = 540, EIDSHIFTANDLEFTMOUSEBTNANDMOUSEMOVE = 541, EIDSHIFTANDCTRLANDMOUSEMOVE = 542, EIDSHIFTANDCTRLANDMOUSERELEASE = 543, EIDALTANDLEFTMOUSEBTN = 600, EIDALTANDLEFTMOUSEBTNANDMOUSEMOVE = 610, EIDALTANDLEFTMOUSERELEASE = 620, EIDCTRLANDLEFTMOUSEWHEEL = 630, EIDALTANDMOUSEWHEEL = 640, EIDALTANDMIDDLEMOUSEBTN = 641, EIDALTANDMIDDLEMOUSEBTNANDMOVE = 642, EIDALTANDMIDDLEMOUSEBTNRELEASE = 643, EIDALTANDSHIFTANDRIGHTMOUSEBTN = 644, EIDALTANDSHIFTANDRIGHTMOUSEBTNANDMOUSEMOVE = 645, EIDALTANDSHIFTANDRIGHTMOUSEBTNRELEASE = 646, EIDSHIFTANDRIGHTMOUSEPRESS = 2000, EIDSHIFTANDRIGHTMOUSEMOVE = 2001, EIDSHIFTANDRIGHTMOUSERELEASE = 2002, EIDSHIFTANDMIDDLEMOUSEPRESS = 2003, EIDSHIFTANDMIDDLEMOUSEMOVE = 2004, EIDSHIFTANDMIDDLEMOUSERELEASE = 2005, EIDSPACENAVIGATORINPUT = 4001, // 3d Mouse, SpaceNavigator input EIDSPACENAVIGATORKEYDOWN = 4002, // 3d Mouse, KeyDown EIDWIIMOTEINPUT = 4003, // WiiMote input EIDWIIMOTEBUTTON = 4004, // WiiMote home button EIDWIIMOTEBUTTONB = 4005, // WiiMote b button EIDSTRGANDN = 10, EIDSTRGANDE = 11, EIDDELETE = 12, EIDN = 13, EIDESCAPE = 14, EIDP = 15, EIDR = 16, EIDT = 17, EIDS = 18, EIDE = 19, EIDSTRGANDALTANDA = 20, EIDSTRGANDALTANDB = 21, EIDH = 22, EIDRETURN = 23, EIDENTER = 24, EIDSPACE = 25, EIDPLUS = 26, EIDMINUS = 27, EIDSTRGANDALTANDH = 30, EIDSTRGANDALTANDI = 31, EIDSTRGANDALTANDS = 40, EIDALT = 90, EIDSTRGANDB = 91, EIDNEW = 1000, EIDOLD = 1001, EIDFINISHED = 1002, EIDNO = 1003, EIDYES = 1004, EIDSAME = 1005, EIDNOANDLASTOBJECT = 1006, EIDNOANDNOTLASTOBJECT = 1007, EIDLAST = 1008, EIDNOTLAST = 1009, EIDSTSMALERNMINUS1 = 1010, EIDSTLARGERNMINUS1 = 1011, EIDPOSITIONEVENT = 1012, EIDEDIT = 1013, EIDSMALLERN = 1014, EIDEQUALSN = 1015, EIDLARGERN = 1016, EIDEMPTY = 1017, EIDSUBDESELECT = 1020, EIDSMTOSELECTED = 1030, EIDSMTODESELECTED = 1031, EIDTIP = 1050, EIDHEAD = 1051, EIDBODY = 1052, EIDCLEAR = 1100, EIDACTIVATETOOL = 1300, EIDPRINT = 3001, EV_INIT = 5551001, EV_PREVIOUS = 5551002, EV_PATH_COLLECTION_SELECTED = 5551003, EV_NAVIGATION_SELECTED = 5551004, EV_LESS_THEN_MIN_COUNT = 5551005, EV_READY = 5551006, EV_NEXT = 5551007, EV_DONE = 5551008, EV_NEW_LANDMARK = 5551009, EV_REMOVE_LANDMARK = 5551010, EIDINSIDE = 2500, EIDA = 4001, EIDB = 4002, EIDC = 4003, EIDD = 4004, EIDF = 4005, EIDG = 4006, EIDI = 4007, EIDJ = 4008, EIDK = 4009, EIDL = 4010, EIDM = 4011, EIDO = 4012, EIDQ = 4013, EIDU = 4014, EIDV = 4015, EIDW = 4016, EIDX = 4017, EIDY = 4018, EIDZ = 4019, EID1 = 4020, EID2 = 4021, EID3 = 4022, EID4 = 4023, EID5 = 4024, EID6 = 4025, EID7 = 4026, EID8 = 4027, EID9 = 4028, EID0 = 4029, EIDFIGUREHOVER = 12340, EIDNOFIGUREHOVER = 12341 }; //##Constants for Operations //## xomments are always examples of the usage enum EOperations { OpNOTHING = 0, OpTEST = 1, OpNEWCELL = 10, //add a new cell OpADD = 100, //add a point or a vessel OpUNDOADD = 101, OpADDLINE = 1001, //add a line OpINSERT = 200, //insert a point at position OpINSERTLINE = 201, //insert a line at position OpINSERTPOINT = 202, OpCLOSECELL = 250, //close a cell (to a polygon) OpOPENCELL = 251, //close a cell (to a polygon) OpMOVE = 300, //move a point OpMOVELINE = 301, //move a line OpMOVECELL = 302, //move a line OpUNDOMOVE = 303, OpMOVEPOINTUP = 304, OpMOVEPOINTDOWN = 305, OpREMOVE = 400, //remove a point at position OpREMOVELINE = 401, //remove a line at position OpREMOVECELL = 402, //remove a cell OpREMOVEPOINT = 403, OpDELETE = 500, //delete OpDELETELINE = 501, //delete the last line in a cell OpUNDELETE = 502, OpDELETECELL = 505, OpSTATECHANGE = 600, //change a state OpTIMECHANGE = 601, //change a state OpTERMINATE = 666, //change a state OpSELECTPOINT = 700, OpSELECTLINE = 701, OpSELECTCELL = 702, OpSELECTSUBOBJECT = 703, //for VesselGraphInteractor //OpSELECTNEWSUBOBJECT = 704, //for VesselGraphInteractor OpSELECT = 705, OpDESELECTPOINT = 800, OpDESELECTLINE = 801, OpDESELECTCELL = 802, OpDESELECTSUBOBJECT = 803, //for VesselGraphInteractor OpDESELECTALL = 804, //for VesselGraphInteractor OpDESELECT = 805, OpNAVIGATE = 900, OpZOOM = 1000, OpSCALE = 1100, OpROTATE = 1200, OpORIENT = 1201, OpRESTOREPLANEPOSITION = 1202, + OpAPPLYTRANSFORMMATRIX = 1203, OpSETPOINTTYPE = 1210, OpMODECHANGE = 1500, OpSENDCOORDINATES = 1600, OpPERIPHERYSEARCH = 2000, //used in VesselGraphInteractor OpROOTSEARCH = 2001, //used in VesselGraphInteractor OpTHICKSTVESSELSEARCH = 2002, //used in VesselGraphInteractor OpSHORTESTPATHSEARCH = 2003, //used in VesselGraphInteractor OpATTRIBUTATION = 2004, //used in VesselGraphInteractor OpDEFAULT = 2006, //used in VesselGraphInteractor OpSURFACECHANGED = 3000, // used for changing polydata in surfaces }; //##Constants for EventMapping... //##connects the statemachine.xml-File with the implemented conditions. //##within one statemachine the choice of the actionconstants is freely //## //## ActionId enum EActions { AcDONOTHING = 0, AcINITNEWOBJECT = 5, AcINITEDITOBJECT = 6, AcINITEDITGROUP = 7, AcINITMOVEMENT = 8, AcINITMOVE = 9, AcINITFOREGROUND = 45, // used in SeedsInteractor for setting the foreground seeds AcINITBACKGROUND = 46, // used in SeedsInteractor for setting the background seeds AcINITNEUTRAL = 47, // used in SeedsInteractor for setting the neutral seeds (rubber) AcINITUPDATE = 1235, // For shape model deformation AcADDPOINT = 10, AcADDPOINTRMB = 6000, // in mitralPointSetInteractor used to set a different type of point AcADD = 11, AcADDLINE = 12, AcADDANDFINISH = 13, AcADDSELECTEDTOGROUP = 64, AcCHECKPOINT = 21, AcCHECKLINE = 22, AcCHECKCELL = 23, AcCHECKELEMENT = 30, // check if there is a element close enough (picking) AcCHECKOBJECT = 31, // check if an object is hit AcCHECKNMINUS1 = 32, // check if the number of elements is equal to N-1 AcCHECKEQUALS1 = 33, // check if the number of elements in the data is equal to 1 AcCHECKNUMBEROFPOINTS = 330, //check the number of elements in the data AcCHECKSELECTED = 34, // check if the given element is selected or not AcCHECKONESELECTED = 340, //check if there is an element that is selected AcCHECKHOVERING = 341, //check if there is an element that is selected AcCHECKGREATERZERO = 35, // check if the current number of elements is greater than 0 AcCHECKGREATERTWO = 36, // check if the current number of elements is greater than two AcCHECKOPERATION = 37, // check if the operation is of one spectial type AcCHECKONESUBINTERACTOR = 38, AcCHECKSUBINTERACTORS = 39, AcFINISHOBJECT = 40, AcFINISHGROUP = 41, AcFINISHMOVEMENT = 42, AcFINISHMOVE = 43, AcFINISH = 44, AcSEARCHOBJECT = 50, AcSEARCHGROUP = 51, AcSEARCHANOTHEROBJECT = 52, // one object is selected and another object is to be added to selection AcSELECTPICKEDOBJECT = 60, // select the picked object and deselect others AcSELECTANOTHEROBJECT = 61, AcSELECTGROUP = 62, AcSELECTALL = 63, AcSELECT = 65, AcSELECTPOINT = 66, AcSELECTLINE = 68, AcSELECTCELL = 67, AcSELECTSUBOBJECT = 69, // used in VesselGraphInteractor AcDESELECTOBJECT = 70, // deselect picked from group AcDESELECTALL = 72, AcDESELECT = 75, AcDESELECTPOINT = 76, AcDESELECTLINE = 78, AcDESELECTCELL = 77, AcNEWPOINT = 80, AcNEWSUBOBJECT = 81, AcMOVEPOINT = 90, AcMOVESELECTED = 91, AcMOVE = 92, AcMOVEPOINTUP = 93, AcMOVEPOINTDOWN = 94, AcREMOVEPOINT = 100, AcREMOVE = 101, AcREMOVELINE = 102, AcREMOVEALL = 103, AcREMOVESELECTEDSUBOBJECT = 104, // used in VesselGraphInteractor AcWHEEL = 105, AcPLUS = 106, AcMINUS = 107, AcDELETEPOINT = 120, AcCLEAR = 130, // clear all elements from a list AcINSERTPOINT = 110, AcINSERTLINE = 111, AC_SET_NEXT_BUTTON_VISIBLE = 5550001, AC_SET_NEXT_BUTTON_INVISIBLE = 5550002, AC_SET_PREVIOUS_BUTTON_VISIBLE = 5550003, AC_SET_PREVIOUS_BUTTON_INVISIBLE = 5550004, AC_SET_ASSISTAND_WIDGET_STECK = 5550005, AC_SETMAX_COUNT_REF_POINTS = 5550006, AC_SET_NEXT_BUTTON_TEXT = 5550007, AC_CHECK_LANDMARK_COUNT = 5550008, AC_SET_DONE_FALSE = 5550009, AC_INIT = 55500010, AC_SET_APPLICATION_SELECTED_FALSE = 55500011, AC_SENSOR_ATTACHED = 55500012, AC_CLOSE_ASSISTENT = 55500013, AC_START_APPLICATION_TEXT = 55500014, AC_START_NAVIGATION = 55500015, AC_START_PATHCOLLECTION = 55500016, AC_LOAD_LANDMARKS = 55500017, AC_CALCULATE_LANDMARK_TRANSFORM = 55500018, AcTERMINATE_INTERACTION = 666, AcTRANSLATESTART = 1000, AcTRANSLATE = 1001, AcSCALESTART = 1002, AcSCALE = 1003, AcROTATESTART = 1004, AcROTATE = 1005, AcINITAFFINEINTERACTIONS = 1006, AcFINISHAFFINEINTERACTIONS = 1007, AcTRANSLATEEND = 1008, AcSCALEEND = 1009, AcROTATEEND = 1010, AcINITZOOM = 1011, AcZOOM = 1012, AcSCROLL = 1013, AcLEVELWINDOW = 1014, AcSCROLLMOUSEWHEEL = 1015, AcSETSTARTPOINT = 1050, AcMODEDESELECT = 1100, // set interactor in not selected mode AcMODESELECT = 1101, // set interactor in selected mode AcMODESUBSELECT = 1102, // set interacor in sub selected mode AcINFORMLISTENERS = 1200, // GlobalInteraction AcASKINTERACTORS = 1201, // GlobalInteraction AcCHECKGREATERONE = 1500, AcCHECKBOUNDINGBOX = 1510, AcFORCESUBINTERACTORS = 1550, AcSENDCOORDINATES = 1600, AcTRANSMITEVENT = 2000, // to transmit an event to a lower Interactor/Statemachine AcPERIPHERYSEARCH = 3000, // used in VesselGraphInteractor AcROOTSEARCH = 3001, // used in VesselGraphInteractor AcTHICKSTVESSELSEARCH = 3002, // used in VesselGraphInteractor AcSHORTESTPATHSEARCH = 3003, // used in VesselGraphInteractor AcSINGLE = 3004, // used in VesselGraphInteractor AcATTRIBUTATION = 3005, // used in VesselGraphInteractor AcDEFAULT = 3007, // used in VesselGraphInteractor AcSETVESSELELEMENT = 3008, // used in VesselGraphInteractor AcCHECKBARRIERSTATUS = 3010, // used in VesselGraphInteractor AcUPDATEMESH = 1234, // For Shape Model Interaction AcINCREASE = 49012, AcDECREASE = 49013, AcMODIFY = 49014, AcUNDOUPDATE = 1236, // For restoring a mesh after an update AcENTEROBJECT = 48000, AcLEAVEOBJECT = 48001, AcSWITCHOBJECT = 48002, AcUPDATELINE = 48003, AcINITLINE = 48004, AcTERMINATELINE = 48005, AcCREATEBOX = 48006, AcCREATEOBJECTFROMLINE = 48007, AcCANCEL = 48008, AcACTIVATETOOL = 48009, AcROTATEAROUNDPOINT1 = 49002, AcROTATEAROUNDPOINT2 = 49003, AcMOVEPOINT1 = 49004, AcMOVEPOINT2 = 49005, AcUPDATEPOINT = 49006, AcUPDATERADIUSMOUSEWHEEL = 49007, AcDISPLAYOPTIONS = 49009, AcCYCLE = 49010, AcACCEPT = 49011, AcONSPACENAVIGATORMOUSEINPUT = 4001, // On input of 3D Mouse AcONPACENAVIGATORKEYDOWN = 4002, // On input of 3D Mouse AcONWIIMOTEINPUT = 4003, // used for wiimote to signal IR input AcRESETVIEW = 4004, // used for wiimote to reset view AcONWIIMOTEBUTTONRELEASED = 4005, // stops the surface interaction AcCHECKPOSITION = 5000, AcINITIALIZECONTOUR = 5001, AcCALCULATENEWSEGMENTATION_SP= 5002, AcINTERACTOR = 5003, AcCALCULATENEWSEGMENTATION_BB= 5004 }; /* //!!!!!!!!!!!!!!!!!!!!!!!! //!!!!!!!!!!!!!!!!!!!!!!!! //EventMechanism: //If you change anything from here on, then change in mitkEventMapper.cpp (Array of constants) as well. //!!!!!!!!!!!!!!!!!!!!!!!! //!!!!!!!!!!!!!!!!!!!!!!!! */ //Type of an Event; enum EEventType { Type_None = 0, // invalid event Type_Timer = 1, // timer event Type_MouseButtonPress = 2, // mouse button pressed Type_MouseButtonRelease = 3, // mouse button released Type_MouseButtonDblClick = 4, // mouse button double click Type_MouseMove = 5, // mouse move Type_KeyPress = 6, // key pressed Type_KeyRelease = 7, // key released Type_FocusIn = 8, // keyboard focus received Type_FocusOut = 9, // keyboard focus lost Type_Enter = 10, // mouse enters widget Type_Leave = 11, // mouse leaves widget Type_Paint = 12, // paint widget Type_Move = 13, // move widget Type_Resize = 14, // resize widget Type_Create = 15, // after object creation Type_Destroy = 16, // during object destruction Type_Show = 17, // widget is shown Type_Hide = 18, // widget is hidden Type_Close = 19, // request to close widget Type_Quit = 20, // request to quit application Type_Reparent = 21, // widget has been reparented Type_ShowMinimized = 22, // widget is shown minimized Type_ShowNormal = 23, // widget is shown normal Type_WindowActivate = 24, // window was activated Type_WindowDeactivate = 25, // window was deactivated Type_ShowToParent = 26, // widget is shown to parent Type_HideToParent = 27, // widget is hidden to parent Type_ShowMaximized = 28, // widget is shown maximized Type_ShowFullScreen = 29, // widget is shown full-screen Type_Accel = 30, // accelerator event Type_Wheel = 31, // wheel event Type_AccelAvailable = 32, // accelerator available event Type_CaptionChange = 33, // caption changed Type_IconChange = 34, // icon changed Type_ParentFontChange = 35, // parent font changed Type_ApplicationFontChange = 36, // application font changed Type_ParentPaletteChange = 37, // parent palette changed Type_ApplicationPaletteChange = 38, // application palette changed Type_PaletteChange = 39, // widget palette changed Type_Clipboard = 40, // internal clipboard event Type_Speech = 42, // reserved for speech input Type_SockAct = 50, // socket activation Type_AccelOverride = 51, // accelerator override event Type_DeferredDelete = 52, // deferred delete event Type_DragEnter = 60, // drag moves into widget Type_DragMove = 61, // drag moves in widget Type_DragLeave = 62, // drag leaves or is cancelled Type_Drop = 63, // actual drop Type_DragResponse = 64, // drag accepted/rejected Type_ChildInserted = 70, // new child widget Type_ChildRemoved = 71, // deleted child widget Type_LayoutHint = 72, // child min/max size changed Type_ShowWindowRequest = 73, // widget's window should be mapped Type_ActivateControl = 80, // ActiveX activation Type_DeactivateControl = 81, // ActiveX deactivation Type_ContextMenu = 82, // context popup menu Type_IMStart = 83, // input method composition start Type_IMCompose = 84, // input method composition Type_IMEnd = 85, // input method composition end Type_Accessibility = 86, // accessibility information is requested Type_TabletMove = 87, // Wacom tablet event Type_LocaleChange = 88, // the system locale changed Type_LanguageChange = 89, // the application language changed Type_LayoutDirectionChange = 90, // the layout direction changed Type_Style = 91, // internal style event Type_TabletPress = 92, // tablet press Type_TabletRelease = 93, // tablet release Type_User = 1000, // first user event id Type_SpaceNavigatorInput = 1094, // 3D mouse input occured Type_SpaceNavigatorKeyDown = 1095, // 3D mouse input occured Type_WiiMoteInput = 1096, // WiiMote input occured Type_WiiMoteButton= 1097, // WiiMote button pressed Type_MaxUser = 65535 }; //##ButtonState // mouse/keyboard state values //QT combinations if MOUSEBUTTONRelease: left MouseButton + ControlButton: 0x201 enum EButtonStates { BS_NoButton = 0x0000, BS_LeftButton = 0x0001, BS_RightButton = 0x0002, BS_MidButton = 0x0004, BS_MouseButtonMask = 0x0007, BS_ShiftButton = 0x0100, BS_ControlButton = 0x0200, BS_AltButton = 0x0400, BS_MetaButton = 0x0800, BS_KeyButtonMask = 0x0f00, BS_Keypad = 0x4000 }; //##Key enum EKeys { Key_Escape = 0x1000, // misc keys Key_Tab = 0x1001, Key_Backtab = 0x1002, Key_BackTab = 0x1002, //= Key_Backtab Key_Backspace = 0x1003, Key_BackSpace = 0x1003, //= Key_Backspace Key_Return = 0x1004, Key_Enter = 0x1005, Key_Insert = 0x1006, Key_Delete = 0x1007, Key_Pause = 0x1008, Key_Print = 0x1009, Key_SysReq = 0x100a, Key_Home = 0x1010, // cursor movement Key_End = 0x1011, Key_Left = 0x1012, Key_Up = 0x1013, Key_Right = 0x1014, Key_Down = 0x1015, Key_Prior = 0x1016, Key_PageUp = 0x1016, //=Key_Prior Key_Next = 0x1017, Key_PageDown = 0x1017, //=Key_Next Key_Shift = 0x1020, // modifiers Key_Control = 0x1021, Key_Meta = 0x1022, Key_Alt = 0x1023, Key_CapsLock = 0x1024, Key_NumLock = 0x1025, Key_ScrollLock = 0x1026, Key_F1 = 0x1030, // function keys Key_F2 = 0x1031, Key_F3 = 0x1032, Key_F4 = 0x1033, Key_F5 = 0x1034, Key_F6 = 0x1035, Key_F7 = 0x1036, Key_F8 = 0x1037, Key_F9 = 0x1038, Key_F10 = 0x1039, Key_F11 = 0x103a, Key_F12 = 0x103b, Key_F13 = 0x103c, Key_F14 = 0x103d, Key_F15 = 0x103e, Key_F16 = 0x103f, Key_F17 = 0x1040, Key_F18 = 0x1041, Key_F19 = 0x1042, Key_F20 = 0x1043, Key_F21 = 0x1044, Key_F22 = 0x1045, Key_F23 = 0x1046, Key_F24 = 0x1047, Key_F25 = 0x1048, // F25 .. F35 only on X11 Key_F26 = 0x1049, Key_F27 = 0x104a, Key_F28 = 0x104b, Key_F29 = 0x104c, Key_F30 = 0x104d, Key_F31 = 0x104e, Key_F32 = 0x104f, Key_F33 = 0x1050, Key_F34 = 0x1051, Key_F35 = 0x1052, Key_Super_L = 0x1053, // extra keys Key_Super_R = 0x1054, Key_Menu = 0x1055, Key_Hyper_L = 0x1056, Key_Hyper_R = 0x1057, Key_Help = 0x1058, // International input method support (X keycode - = 0xEE00) // Only interesting if you are writing your own input method Key_Muhenkan = 0x1122, // Cancel Conversion Key_Henkan = 0x1123, // Start/Stop Conversion Key_Hiragana_Katakana = 0x1127, // Hiragana/Katakana toggle Key_Zenkaku_Hankaku = 0x112A, // Zenkaku/Hankaku toggle Key_Space = 0x20, // 7 bit printable ASCII Key_Any = 0x20, //= Key_Space Key_Exclam = 0x21, Key_QuoteDbl = 0x22, Key_NumberSign = 0x23, Key_Dollar = 0x24, Key_Percent = 0x25, Key_Ampersand = 0x26, Key_Apostrophe = 0x27, Key_ParenLeft = 0x28, Key_ParenRight = 0x29, Key_Asterisk = 0x2a, Key_Plus = 0x2b, Key_Comma = 0x2c, Key_Minus = 0x2d, Key_Period = 0x2e, Key_Slash = 0x2f, Key_0 = 0x30, Key_1 = 0x31, Key_2 = 0x32, Key_3 = 0x33, Key_4 = 0x34, Key_5 = 0x35, Key_6 = 0x36, Key_7 = 0x37, Key_8 = 0x38, Key_9 = 0x39, Key_Colon = 0x3a, Key_Semicolon = 0x3b, Key_Less = 0x3c, Key_Equal = 0x3d, Key_Greater = 0x3e, Key_Question = 0x3f, Key_At = 0x40, Key_A = 0x41, Key_B = 0x42, Key_C = 0x43, Key_D = 0x44, Key_E = 0x45, Key_F = 0x46, Key_G = 0x47, Key_H = 0x48, Key_I = 0x49, Key_J = 0x4a, Key_K = 0x4b, Key_L = 0x4c, Key_M = 0x4d, Key_N = 0x4e, Key_O = 0x4f, Key_P = 0x50, Key_Q = 0x51, Key_R = 0x52, Key_S = 0x53, Key_T = 0x54, Key_U = 0x55, Key_V = 0x56, Key_W = 0x57, Key_X = 0x58, Key_Y = 0x59, Key_Z = 0x5a, Key_BracketLeft = 0x5b, Key_Backslash = 0x5c, Key_BracketRight = 0x5d, Key_AsciiCircum = 0x5e, Key_Underscore = 0x5f, Key_QuoteLeft = 0x60, Key_BraceLeft = 0x7b, Key_Bar = 0x7c, Key_BraceRight = 0x7d, Key_AsciiTilde = 0x7e, Key_nobreakspace = 0x0a0, Key_exclamdown = 0x0a1, Key_cent = 0x0a2, Key_sterling = 0x0a3, Key_currency = 0x0a4, Key_yen = 0x0a5, Key_brokenbar = 0x0a6, Key_section = 0x0a7, Key_diaeresis = 0x0a8, Key_copyright = 0x0a9, Key_ordfeminine = 0x0aa, Key_guillemotleft = 0x0ab, // left angle quotation mark Key_notsign = 0x0ac, Key_hyphen = 0x0ad, Key_registered = 0x0ae, Key_macron = 0x0af, Key_degree = 0x0b0, Key_plusminus = 0x0b1, Key_twosuperior = 0x0b2, Key_threesuperior = 0x0b3, Key_acute = 0x0b4, Key_mu = 0x0b5, Key_paragraph = 0x0b6, Key_periodcentered = 0x0b7, Key_cedilla = 0x0b8, Key_onesuperior = 0x0b9, Key_masculine = 0x0ba, Key_guillemotright = 0x0bb, // right angle quotation mark Key_onequarter = 0x0bc, Key_onehalf = 0x0bd, Key_threequarters = 0x0be, Key_questiondown = 0x0bf, Key_Agrave = 0x0c0, Key_Aacute = 0x0c1, Key_Acircumflex = 0x0c2, Key_Atilde = 0x0c3, Key_Adiaeresis = 0x0c4, Key_Aring = 0x0c5, Key_AE = 0x0c6, Key_Ccedilla = 0x0c7, Key_Egrave = 0x0c8, Key_Eacute = 0x0c9, Key_Ecircumflex = 0x0ca, Key_Ediaeresis = 0x0cb, Key_Igrave = 0x0cc, Key_Iacute = 0x0cd, Key_Icircumflex = 0x0ce, Key_Idiaeresis = 0x0cf, Key_ETH = 0x0d0, Key_Ntilde = 0x0d1, Key_Ograve = 0x0d2, Key_Oacute = 0x0d3, Key_Ocircumflex = 0x0d4, Key_Otilde = 0x0d5, Key_Odiaeresis = 0x0d6, Key_multiply = 0x0d7, Key_Ooblique = 0x0d8, Key_Ugrave = 0x0d9, Key_Uacute = 0x0da, Key_Ucircumflex = 0x0db, Key_Udiaeresis = 0x0dc, Key_Yacute = 0x0dd, Key_THORN = 0x0de, Key_ssharp = 0x0df, Key_agrave = 0x0e0, Key_aacute = 0x0e1, Key_acircumflex = 0x0e2, Key_atilde = 0x0e3, Key_adiaeresis = 0x0e4, Key_aring = 0x0e5, Key_ae = 0x0e6, Key_ccedilla = 0x0e7, Key_egrave = 0x0e8, Key_eacute = 0x0e9, Key_ecircumflex = 0x0ea, Key_ediaeresis = 0x0eb, Key_igrave = 0x0ec, Key_iacute = 0x0ed, Key_icircumflex = 0x0ee, Key_idiaeresis = 0x0ef, Key_eth = 0x0f0, Key_ntilde = 0x0f1, Key_ograve = 0x0f2, Key_oacute = 0x0f3, Key_ocircumflex = 0x0f4, Key_otilde = 0x0f5, Key_odiaeresis = 0x0f6, Key_division = 0x0f7, Key_oslash = 0x0f8, Key_ugrave = 0x0f9, Key_uacute = 0x0fa, Key_ucircumflex = 0x0fb, Key_udiaeresis = 0x0fc, Key_yacute = 0x0fd, Key_thorn = 0x0fe, Key_ydiaeresis = 0x0ff, Key_unknown = 0xffff, Key_none = 0xffff//= Key_unknown }; }//namespace mitk #endif //ifndef MITKINTERACTCONST_H diff --git a/Core/Code/files.cmake b/Core/Code/files.cmake index c097847f05..16e3590afb 100644 --- a/Core/Code/files.cmake +++ b/Core/Code/files.cmake @@ -1,314 +1,315 @@ set(H_FILES Algorithms/itkImportMitkImageContainer.h Algorithms/itkImportMitkImageContainer.txx Algorithms/itkLocalVariationImageFilter.h Algorithms/itkLocalVariationImageFilter.txx Algorithms/itkMITKScalarImageToHistogramGenerator.h Algorithms/itkMITKScalarImageToHistogramGenerator.txx Algorithms/itkTotalVariationDenoisingImageFilter.h Algorithms/itkTotalVariationDenoisingImageFilter.txx Algorithms/itkTotalVariationSingleIterationImageFilter.h Algorithms/itkTotalVariationSingleIterationImageFilter.txx Algorithms/mitkBilateralFilter.h Algorithms/mitkBilateralFilter.cpp Algorithms/mitkInstantiateAccessFunctions.h Algorithms/mitkPixelTypeList.h # Preprocessor macros taken from Boost Algorithms/mitkPPArithmeticDec.h Algorithms/mitkPPArgCount.h Algorithms/mitkPPCat.h Algorithms/mitkPPConfig.h Algorithms/mitkPPControlExprIIf.h Algorithms/mitkPPControlIf.h Algorithms/mitkPPControlIIf.h Algorithms/mitkPPDebugError.h Algorithms/mitkPPDetailAutoRec.h Algorithms/mitkPPDetailDMCAutoRec.h Algorithms/mitkPPExpand.h Algorithms/mitkPPFacilitiesEmpty.h Algorithms/mitkPPFacilitiesExpand.h Algorithms/mitkPPLogicalBool.h Algorithms/mitkPPRepetitionDetailDMCFor.h Algorithms/mitkPPRepetitionDetailEDGFor.h Algorithms/mitkPPRepetitionDetailFor.h Algorithms/mitkPPRepetitionDetailMSVCFor.h Algorithms/mitkPPRepetitionFor.h Algorithms/mitkPPSeqElem.h Algorithms/mitkPPSeqForEach.h Algorithms/mitkPPSeqForEachProduct.h Algorithms/mitkPPSeq.h Algorithms/mitkPPSeqEnum.h Algorithms/mitkPPSeqSize.h Algorithms/mitkPPSeqToTuple.h Algorithms/mitkPPStringize.h Algorithms/mitkPPTupleEat.h Algorithms/mitkPPTupleElem.h Algorithms/mitkPPTupleRem.h Algorithms/mitkClippedSurfaceBoundsCalculator.h Algorithms/mitkExtractSliceFilter.h Algorithms/mitkConvert2Dto3DImageFilter.h Common/mitkExceptionMacro.h Common/mitkServiceBaseObject.h Common/mitkTestingMacros.h DataManagement/mitkImageAccessByItk.h DataManagement/mitkImageCast.h DataManagement/mitkImagePixelAccessor.h DataManagement/mitkImagePixelReadAccessor.h DataManagement/mitkImagePixelWriteAccessor.h DataManagement/mitkImageReadAccessor.h DataManagement/mitkImageWriteAccessor.h DataManagement/mitkITKImageImport.h DataManagement/mitkITKImageImport.txx DataManagement/mitkImageToItk.h DataManagement/mitkImageToItk.txx Interactions/mitkEventMapperAddOn.h Interfaces/mitkIDataNodeReader.h IO/mitkPixelTypeTraits.h ) set(CPP_FILES Algorithms/mitkBaseDataSource.cpp Algorithms/mitkBaseProcess.cpp Algorithms/mitkDataNodeSource.cpp Algorithms/mitkGeometry2DDataToSurfaceFilter.cpp Algorithms/mitkHistogramGenerator.cpp Algorithms/mitkImageChannelSelector.cpp Algorithms/mitkImageSliceSelector.cpp Algorithms/mitkImageSource.cpp Algorithms/mitkImageTimeSelector.cpp Algorithms/mitkImageToImageFilter.cpp Algorithms/mitkPointSetSource.cpp Algorithms/mitkPointSetToPointSetFilter.cpp Algorithms/mitkRGBToRGBACastImageFilter.cpp Algorithms/mitkSubImageSelector.cpp Algorithms/mitkSurfaceSource.cpp Algorithms/mitkSurfaceToSurfaceFilter.cpp Algorithms/mitkUIDGenerator.cpp Algorithms/mitkVolumeCalculator.cpp Algorithms/mitkClippedSurfaceBoundsCalculator.cpp Algorithms/mitkExtractSliceFilter.cpp Algorithms/mitkConvert2Dto3DImageFilter.cpp Controllers/mitkBaseController.cpp Controllers/mitkCallbackFromGUIThread.cpp Controllers/mitkCameraController.cpp Controllers/mitkCameraRotationController.cpp Controllers/mitkCoreActivator.cpp Controllers/mitkFocusManager.cpp Controllers/mitkLimitedLinearUndo.cpp Controllers/mitkOperationEvent.cpp Controllers/mitkPlanePositionManager.cpp Controllers/mitkProgressBar.cpp Controllers/mitkRenderingManager.cpp Controllers/mitkSliceNavigationController.cpp Controllers/mitkSlicesCoordinator.cpp Controllers/mitkSlicesRotator.cpp Controllers/mitkSlicesSwiveller.cpp Controllers/mitkStatusBar.cpp Controllers/mitkStepper.cpp Controllers/mitkTestManager.cpp Controllers/mitkUndoController.cpp Controllers/mitkVerboseLimitedLinearUndo.cpp Controllers/mitkVtkInteractorCameraController.cpp Controllers/mitkVtkLayerController.cpp DataManagement/mitkAbstractTransformGeometry.cpp DataManagement/mitkAnnotationProperty.cpp DataManagement/mitkApplicationCursor.cpp DataManagement/mitkBaseData.cpp DataManagement/mitkBaseProperty.cpp DataManagement/mitkClippingProperty.cpp DataManagement/mitkChannelDescriptor.cpp DataManagement/mitkColorProperty.cpp DataManagement/mitkDataStorage.cpp #DataManagement/mitkDataTree.cpp DataManagement/mitkDataNode.cpp DataManagement/mitkDataNodeFactory.cpp #DataManagement/mitkDataTreeStorage.cpp DataManagement/mitkDisplayGeometry.cpp DataManagement/mitkEnumerationProperty.cpp DataManagement/mitkGeometry2D.cpp DataManagement/mitkGeometry2DData.cpp DataManagement/mitkGeometry3D.cpp DataManagement/mitkGeometryData.cpp DataManagement/mitkGroupTagProperty.cpp DataManagement/mitkImage.cpp DataManagement/mitkImageAccessorBase.cpp DataManagement/mitkImageCaster.cpp DataManagement/mitkImageCastPart1.cpp DataManagement/mitkImageCastPart2.cpp DataManagement/mitkImageCastPart3.cpp DataManagement/mitkImageCastPart4.cpp DataManagement/mitkImageDataItem.cpp DataManagement/mitkImageDescriptor.cpp DataManagement/mitkImageVtkAccessor.cpp DataManagement/mitkImageStatisticsHolder.cpp DataManagement/mitkLandmarkBasedCurvedGeometry.cpp DataManagement/mitkLandmarkProjectorBasedCurvedGeometry.cpp DataManagement/mitkLandmarkProjector.cpp DataManagement/mitkLevelWindow.cpp DataManagement/mitkLevelWindowManager.cpp DataManagement/mitkLevelWindowPreset.cpp DataManagement/mitkLevelWindowProperty.cpp DataManagement/mitkLookupTable.cpp DataManagement/mitkLookupTables.cpp # specializations of GenericLookupTable DataManagement/mitkMemoryUtilities.cpp DataManagement/mitkModalityProperty.cpp DataManagement/mitkModeOperation.cpp DataManagement/mitkNodePredicateAnd.cpp DataManagement/mitkNodePredicateBase.cpp DataManagement/mitkNodePredicateCompositeBase.cpp DataManagement/mitkNodePredicateData.cpp DataManagement/mitkNodePredicateDataType.cpp DataManagement/mitkNodePredicateDimension.cpp DataManagement/mitkNodePredicateFirstLevel.cpp DataManagement/mitkNodePredicateNot.cpp DataManagement/mitkNodePredicateOr.cpp DataManagement/mitkNodePredicateProperty.cpp DataManagement/mitkNodePredicateSource.cpp DataManagement/mitkPlaneOrientationProperty.cpp DataManagement/mitkPlaneGeometry.cpp DataManagement/mitkPlaneOperation.cpp DataManagement/mitkPointOperation.cpp DataManagement/mitkPointSet.cpp DataManagement/mitkProperties.cpp DataManagement/mitkPropertyList.cpp DataManagement/mitkRestorePlanePositionOperation.cpp + DataManagement/mitkApplyTransformMatrixOperation.cpp DataManagement/mitkRotationOperation.cpp DataManagement/mitkSlicedData.cpp DataManagement/mitkSlicedGeometry3D.cpp DataManagement/mitkSmartPointerProperty.cpp DataManagement/mitkStandaloneDataStorage.cpp DataManagement/mitkStateTransitionOperation.cpp DataManagement/mitkStringProperty.cpp DataManagement/mitkSurface.cpp DataManagement/mitkSurfaceOperation.cpp DataManagement/mitkThinPlateSplineCurvedGeometry.cpp DataManagement/mitkTimeSlicedGeometry.cpp DataManagement/mitkTransferFunction.cpp DataManagement/mitkTransferFunctionProperty.cpp DataManagement/mitkTransferFunctionInitializer.cpp DataManagement/mitkVector.cpp DataManagement/mitkVtkInterpolationProperty.cpp DataManagement/mitkVtkRepresentationProperty.cpp DataManagement/mitkVtkResliceInterpolationProperty.cpp DataManagement/mitkVtkScalarModeProperty.cpp DataManagement/mitkVtkVolumeRenderingProperty.cpp DataManagement/mitkWeakPointerProperty.cpp DataManagement/mitkShaderProperty.cpp DataManagement/mitkResliceMethodProperty.cpp DataManagement/mitkMaterial.cpp Interactions/mitkAction.cpp Interactions/mitkAffineInteractor.cpp Interactions/mitkCoordinateSupplier.cpp Interactions/mitkDisplayCoordinateOperation.cpp Interactions/mitkDisplayInteractor.cpp Interactions/mitkDisplayPositionEvent.cpp Interactions/mitkDisplayVectorInteractor.cpp Interactions/mitkDisplayVectorInteractorLevelWindow.cpp Interactions/mitkDisplayVectorInteractorScroll.cpp Interactions/mitkEvent.cpp Interactions/mitkEventDescription.cpp Interactions/mitkEventMapper.cpp Interactions/mitkGlobalInteraction.cpp Interactions/mitkInteractor.cpp Interactions/mitkMouseModeSwitcher.cpp Interactions/mitkMouseMovePointSetInteractor.cpp Interactions/mitkMoveSurfaceInteractor.cpp Interactions/mitkNodeDepententPointSetInteractor.cpp Interactions/mitkPointSetInteractor.cpp Interactions/mitkPositionEvent.cpp Interactions/mitkPositionTracker.cpp Interactions/mitkState.cpp Interactions/mitkStateEvent.cpp Interactions/mitkStateMachine.cpp Interactions/mitkStateMachineFactory.cpp Interactions/mitkTransition.cpp Interactions/mitkWheelEvent.cpp Interactions/mitkKeyEvent.cpp Interactions/mitkVtkEventAdapter.cpp Interactions/mitkVtkInteractorStyle.cxx Interactions/mitkCrosshairPositionEvent.cpp IO/mitkBaseDataIOFactory.cpp IO/mitkCoreDataNodeReader.cpp IO/mitkDicomSeriesReader.cpp IO/mitkFileReader.cpp IO/mitkFileSeriesReader.cpp IO/mitkFileWriter.cpp #IO/mitkIpPicGet.c IO/mitkImageGenerator.cpp IO/mitkImageWriter.cpp IO/mitkImageWriterFactory.cpp IO/mitkItkImageFileIOFactory.cpp IO/mitkItkImageFileReader.cpp IO/mitkItkLoggingAdapter.cpp IO/mitkItkPictureWrite.cpp IO/mitkIOUtil.cpp IO/mitkLookupTableProperty.cpp IO/mitkOperation.cpp #IO/mitkPicFileIOFactory.cpp #IO/mitkPicFileReader.cpp #IO/mitkPicFileWriter.cpp #IO/mitkPicHelper.cpp #IO/mitkPicVolumeTimeSeriesIOFactory.cpp #IO/mitkPicVolumeTimeSeriesReader.cpp IO/mitkPixelType.cpp IO/mitkPointSetIOFactory.cpp IO/mitkPointSetReader.cpp IO/mitkPointSetWriter.cpp IO/mitkPointSetWriterFactory.cpp IO/mitkRawImageFileReader.cpp IO/mitkStandardFileLocations.cpp IO/mitkSTLFileIOFactory.cpp IO/mitkSTLFileReader.cpp IO/mitkSurfaceVtkWriter.cpp IO/mitkSurfaceVtkWriterFactory.cpp IO/mitkVtkLoggingAdapter.cpp IO/mitkVtiFileIOFactory.cpp IO/mitkVtiFileReader.cpp IO/mitkVtkImageIOFactory.cpp IO/mitkVtkImageReader.cpp IO/mitkVtkSurfaceIOFactory.cpp IO/mitkVtkSurfaceReader.cpp IO/vtkPointSetXMLParser.cpp IO/mitkLog.cpp Rendering/mitkBaseRenderer.cpp Rendering/mitkVtkMapper2D.cpp Rendering/mitkVtkMapper3D.cpp Rendering/mitkRenderWindowFrame.cpp Rendering/mitkGeometry2DDataMapper2D.cpp Rendering/mitkGeometry2DDataVtkMapper3D.cpp Rendering/mitkGLMapper2D.cpp Rendering/mitkGradientBackground.cpp Rendering/mitkManufacturerLogo.cpp Rendering/mitkMapper2D.cpp Rendering/mitkMapper3D.cpp Rendering/mitkMapper.cpp Rendering/mitkPointSetGLMapper2D.cpp Rendering/mitkPointSetVtkMapper3D.cpp Rendering/mitkPolyDataGLMapper2D.cpp Rendering/mitkSurfaceGLMapper2D.cpp Rendering/mitkSurfaceVtkMapper3D.cpp Rendering/mitkVolumeDataVtkMapper3D.cpp Rendering/mitkVtkPropRenderer.cpp Rendering/mitkVtkWidgetRendering.cpp Rendering/vtkMitkRectangleProp.cpp Rendering/vtkMitkRenderProp.cpp Rendering/mitkVtkEventProvider.cpp Rendering/mitkRenderWindow.cpp Rendering/mitkRenderWindowBase.cpp Rendering/mitkShaderRepository.cpp Rendering/mitkImageVtkMapper2D.cpp Rendering/vtkMitkThickSlicesFilter.cpp Rendering/vtkMitkApplyLevelWindowToRGBFilter.cpp Common/mitkException.cpp Common/mitkCommon.h Common/mitkCoreObjectFactoryBase.cpp Common/mitkCoreObjectFactory.cpp ) list(APPEND CPP_FILES ${CppMicroServices_SOURCES})