diff --git a/Core/Code/Controllers/mitkSliceNavigationController.cpp b/Core/Code/Controllers/mitkSliceNavigationController.cpp index c9bfc8a861..f14f53cbe1 100644 --- a/Core/Code/Controllers/mitkSliceNavigationController.cpp +++ b/Core/Code/Controllers/mitkSliceNavigationController.cpp @@ -1,716 +1,724 @@ /*========================================================================= Program: Medical Imaging & Interaction Toolkit Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. See MITKCopyright.txt or http://www.mitk.org/copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #include "mitkSliceNavigationController.h" #include "mitkBaseRenderer.h" #include "mitkSlicedGeometry3D.h" #include "mitkPlaneGeometry.h" #include "mitkOperation.h" #include "mitkOperationActor.h" #include "mitkStateEvent.h" #include "mitkPositionEvent.h" #include "mitkInteractionConst.h" #include "mitkAction.h" #include "mitkGlobalInteraction.h" #include "mitkEventMapper.h" #include "mitkFocusManager.h" #include "mitkVtkPropRenderer.h" #include "mitkRenderingManager.h" #include "mitkInteractionConst.h" #include "mitkPointOperation.h" #include "mitkPlaneOperation.h" #include "mitkUndoController.h" #include "mitkOperationEvent.h" #include "mitkNodePredicateDataType.h" #include "mitkStatusBar.h" #include #include "mitkMemoryUtilities.h" #include namespace mitk { SliceNavigationController::SliceNavigationController( const char *type ) : BaseController( type ), m_InputWorldGeometry( NULL ), m_CreatedWorldGeometry( NULL ), m_ViewDirection( Transversal ), m_DefaultViewDirection( Transversal ), m_RenderingManager( NULL ), m_Renderer( NULL ), m_Top( false ), m_FrontSide( false ), m_Rotated( false ), m_BlockUpdate( false ), m_SliceLocked( false ), m_SliceRotationLocked( false ), m_OldPos(0) { typedef itk::SimpleMemberCommand< SliceNavigationController > SNCCommandType; SNCCommandType::Pointer sliceStepperChangedCommand, timeStepperChangedCommand; sliceStepperChangedCommand = SNCCommandType::New(); timeStepperChangedCommand = SNCCommandType::New(); sliceStepperChangedCommand->SetCallbackFunction( this, &SliceNavigationController::SendSlice ); timeStepperChangedCommand->SetCallbackFunction( this, &SliceNavigationController::SendTime ); m_Slice->AddObserver( itk::ModifiedEvent(), sliceStepperChangedCommand ); m_Time->AddObserver( itk::ModifiedEvent(), timeStepperChangedCommand ); m_Slice->SetUnitName( "mm" ); m_Time->SetUnitName( "ms" ); m_Top = false; m_FrontSide = false; m_Rotated = false; } SliceNavigationController::~SliceNavigationController() { } void SliceNavigationController::SetInputWorldGeometry( const Geometry3D *geometry ) { if ( geometry != NULL ) { if ( const_cast< BoundingBox * >( geometry->GetBoundingBox()) ->GetDiagonalLength2() < eps ) { itkWarningMacro( "setting an empty bounding-box" ); geometry = NULL; } } if ( m_InputWorldGeometry != geometry ) { m_InputWorldGeometry = geometry; this->Modified(); } } RenderingManager * SliceNavigationController::GetRenderingManager() const { mitk::RenderingManager* renderingManager = m_RenderingManager.GetPointer(); if (renderingManager != NULL) return renderingManager; if ( m_Renderer != NULL ) { renderingManager = m_Renderer->GetRenderingManager(); if (renderingManager != NULL) return renderingManager; } return mitk::RenderingManager::GetInstance(); } void SliceNavigationController::SetViewDirectionToDefault() { m_ViewDirection = m_DefaultViewDirection; } void SliceNavigationController::Update() { if ( !m_BlockUpdate ) { if ( m_ViewDirection == Transversal ) { this->Update( Transversal, false, false, true ); } else { this->Update( m_ViewDirection ); } } } void SliceNavigationController::Update( SliceNavigationController::ViewDirection viewDirection, bool top, bool frontside, bool rotated ) { const TimeSlicedGeometry* worldTimeSlicedGeometry = dynamic_cast< const TimeSlicedGeometry * >( m_InputWorldGeometry.GetPointer() ); if( m_BlockUpdate || m_InputWorldGeometry.IsNull() || ( (worldTimeSlicedGeometry != NULL) && (worldTimeSlicedGeometry->GetTimeSteps() == 0) ) ) { return; } m_BlockUpdate = true; if ( m_LastUpdateTime < m_InputWorldGeometry->GetMTime() ) { Modified(); } this->SetViewDirection( viewDirection ); this->SetTop( top ); this->SetFrontSide( frontside ); this->SetRotated( rotated ); if ( m_LastUpdateTime < GetMTime() ) { m_LastUpdateTime = GetMTime(); // initialize the viewplane SlicedGeometry3D::Pointer slicedWorldGeometry = NULL; m_CreatedWorldGeometry = NULL; switch ( viewDirection ) { case Original: if ( worldTimeSlicedGeometry != NULL ) { m_CreatedWorldGeometry = static_cast< TimeSlicedGeometry * >( m_InputWorldGeometry->Clone().GetPointer() ); worldTimeSlicedGeometry = m_CreatedWorldGeometry.GetPointer(); slicedWorldGeometry = dynamic_cast< SlicedGeometry3D * >( m_CreatedWorldGeometry->GetGeometry3D( this->GetTime()->GetPos() ) ); if ( slicedWorldGeometry.IsNotNull() ) { break; } } else { const SlicedGeometry3D *worldSlicedGeometry = dynamic_cast< const SlicedGeometry3D * >( m_InputWorldGeometry.GetPointer()); if ( worldSlicedGeometry != NULL ) { slicedWorldGeometry = static_cast< SlicedGeometry3D * >( m_InputWorldGeometry->Clone().GetPointer()); break; } } //else: use Transversal: no "break" here!! case Transversal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( m_InputWorldGeometry, PlaneGeometry::Transversal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; case Frontal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( m_InputWorldGeometry, PlaneGeometry::Frontal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; case Sagittal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( m_InputWorldGeometry, PlaneGeometry::Sagittal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; default: itkExceptionMacro("unknown ViewDirection"); } m_Slice->SetPos( 0 ); m_Slice->SetSteps( (int)slicedWorldGeometry->GetSlices() ); if ( m_CreatedWorldGeometry.IsNull() ) { // initialize TimeSlicedGeometry m_CreatedWorldGeometry = TimeSlicedGeometry::New(); } if ( worldTimeSlicedGeometry == NULL ) { m_CreatedWorldGeometry->InitializeEvenlyTimed( slicedWorldGeometry, 1 ); m_Time->SetSteps( 0 ); m_Time->SetPos( 0 ); m_Time->InvalidateRange(); } else { m_BlockUpdate = true; m_Time->SetSteps( worldTimeSlicedGeometry->GetTimeSteps() ); m_Time->SetPos( 0 ); const TimeBounds &timeBounds = worldTimeSlicedGeometry->GetTimeBounds(); m_Time->SetRange( timeBounds[0], timeBounds[1] ); m_BlockUpdate = false; assert( worldTimeSlicedGeometry->GetGeometry3D( this->GetTime()->GetPos() ) != NULL ); slicedWorldGeometry->SetTimeBounds( worldTimeSlicedGeometry->GetGeometry3D( this->GetTime()->GetPos() )->GetTimeBounds() ); //@todo implement for non-evenly-timed geometry! m_CreatedWorldGeometry->InitializeEvenlyTimed( slicedWorldGeometry, worldTimeSlicedGeometry->GetTimeSteps() ); } } // unblock update; we may do this now, because if m_BlockUpdate was already // true before this method was entered, then we will never come here. m_BlockUpdate = false; // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry and time/slice data. this->SendCreatedWorldGeometry(); this->SendSlice(); this->SendTime(); // Adjust the stepper range of slice stepper according to geometry this->AdjustSliceStepperRange(); } void SliceNavigationController::SendCreatedWorldGeometry() { // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry. if ( !m_BlockUpdate ) { this->InvokeEvent( GeometrySendEvent(m_CreatedWorldGeometry, 0) ); } } void SliceNavigationController::SendCreatedWorldGeometryUpdate() { if ( !m_BlockUpdate ) { this->InvokeEvent( GeometryUpdateEvent(m_CreatedWorldGeometry, m_Slice->GetPos()) ); } } void SliceNavigationController::SendSlice() { if ( !m_BlockUpdate ) { if ( m_CreatedWorldGeometry.IsNotNull() ) { this->InvokeEvent( GeometrySliceEvent(m_CreatedWorldGeometry, m_Slice->GetPos()) ); // Request rendering update for all views this->GetRenderingManager()->RequestUpdateAll(); } } } void SliceNavigationController::SendTime() { if ( !m_BlockUpdate ) { if ( m_CreatedWorldGeometry.IsNotNull() ) { this->InvokeEvent( GeometryTimeEvent(m_CreatedWorldGeometry, m_Time->GetPos()) ); // Request rendering update for all views this->GetRenderingManager()->RequestUpdateAll(); } } } void SliceNavigationController::SetGeometry( const itk::EventObject & ) { } void SliceNavigationController ::SetGeometryTime( const itk::EventObject &geometryTimeEvent ) { const SliceNavigationController::GeometryTimeEvent *timeEvent = dynamic_cast< const SliceNavigationController::GeometryTimeEvent * >( &geometryTimeEvent); assert( timeEvent != NULL ); TimeSlicedGeometry *timeSlicedGeometry = timeEvent->GetTimeSlicedGeometry(); assert( timeSlicedGeometry != NULL ); if ( m_CreatedWorldGeometry.IsNotNull() ) { int timeStep = (int) timeEvent->GetPos(); ScalarType timeInMS; timeInMS = timeSlicedGeometry->TimeStepToMS( timeStep ); timeStep = m_CreatedWorldGeometry->MSToTimeStep( timeInMS ); this->GetTime()->SetPos( timeStep ); } } void SliceNavigationController ::SetGeometrySlice(const itk::EventObject & geometrySliceEvent) { const SliceNavigationController::GeometrySliceEvent* sliceEvent = dynamic_cast( &geometrySliceEvent); assert(sliceEvent!=NULL); this->GetSlice()->SetPos(sliceEvent->GetPos()); } void SliceNavigationController::SelectSliceByPoint( const Point3D &point ) { //@todo add time to PositionEvent and use here!! SlicedGeometry3D* slicedWorldGeometry = dynamic_cast< SlicedGeometry3D * >( m_CreatedWorldGeometry->GetGeometry3D( this->GetTime()->GetPos() ) ); if ( slicedWorldGeometry ) { int bestSlice = -1; double bestDistance = itk::NumericTraits::max(); int s, slices; slices = slicedWorldGeometry->GetSlices(); if ( slicedWorldGeometry->GetEvenlySpaced() ) { mitk::Geometry2D *plane = slicedWorldGeometry->GetGeometry2D( 0 ); const Vector3D &direction = slicedWorldGeometry->GetDirectionVector(); Point3D projectedPoint; plane->Project( point, projectedPoint ); // Check whether the point is somewhere within the slice stack volume; // otherwise, the defualt slice (0) will be selected if ( direction[0] * (point[0] - projectedPoint[0]) + direction[1] * (point[1] - projectedPoint[1]) + direction[2] * (point[2] - projectedPoint[2]) >= 0 ) { bestSlice = (int)(plane->Distance( point ) / slicedWorldGeometry->GetSpacing()[2] + 0.5); } } else { Point3D projectedPoint; for ( s = 0; s < slices; ++s ) { slicedWorldGeometry->GetGeometry2D( s )->Project( point, projectedPoint ); Vector3D distance = projectedPoint - point; ScalarType currentDistance = distance.GetSquaredNorm(); if ( currentDistance < bestDistance ) { bestDistance = currentDistance; bestSlice = s; } } } if ( bestSlice >= 0 ) { this->GetSlice()->SetPos( bestSlice ); } else { this->GetSlice()->SetPos( 0 ); } this->SendCreatedWorldGeometryUpdate(); } } void SliceNavigationController::ReorientSlices( const Point3D &point, const Vector3D &normal ) { PlaneOperation op( OpORIENT, point, normal ); m_CreatedWorldGeometry->ExecuteOperation( &op ); this->SendCreatedWorldGeometryUpdate(); } const mitk::TimeSlicedGeometry * SliceNavigationController::GetCreatedWorldGeometry() { return m_CreatedWorldGeometry; } const mitk::Geometry3D * SliceNavigationController::GetCurrentGeometry3D() { if ( m_CreatedWorldGeometry.IsNotNull() ) { return m_CreatedWorldGeometry->GetGeometry3D( this->GetTime()->GetPos() ); } else { return NULL; } } const mitk::PlaneGeometry * SliceNavigationController::GetCurrentPlaneGeometry() { const mitk::SlicedGeometry3D *slicedGeometry = dynamic_cast< const mitk::SlicedGeometry3D * > ( this->GetCurrentGeometry3D() ); if ( slicedGeometry ) { const mitk::PlaneGeometry *planeGeometry = dynamic_cast< mitk::PlaneGeometry * > ( slicedGeometry->GetGeometry2D(this->GetSlice()->GetPos()) ); return planeGeometry; } else { return NULL; } } void SliceNavigationController::SetRenderer( BaseRenderer *renderer ) { m_Renderer = renderer; } BaseRenderer * SliceNavigationController::GetRenderer() const { return m_Renderer; } void SliceNavigationController::AdjustSliceStepperRange() { const mitk::SlicedGeometry3D *slicedGeometry = dynamic_cast< const mitk::SlicedGeometry3D * > ( this->GetCurrentGeometry3D() ); const Vector3D &direction = slicedGeometry->GetDirectionVector(); int c = 0; int i, k = 0; for ( i = 0; i < 3; ++i ) { if ( fabs( (float) direction[i] ) < 0.000000001 ) { ++c; } else { k = i; } } if ( c == 2 ) { ScalarType min = m_InputWorldGeometry->GetOrigin()[k]; ScalarType max = min + m_InputWorldGeometry->GetExtentInMM( k ); m_Slice->SetRange( min, max ); } else { m_Slice->InvalidateRange(); } } void SliceNavigationController::ExecuteOperation( Operation *operation ) { // switch on type // - select best slice for a given point // - rotate created world geometry according to Operation->SomeInfo() if ( !operation ) { return; } switch ( operation->GetOperationType() ) { case OpMOVE: // should be a point operation { if ( !m_SliceLocked ) //do not move the cross position { // select a slice PointOperation *po = dynamic_cast< PointOperation * >( operation ); if ( po && po->GetIndex() == -1 ) { this->SelectSliceByPoint( po->GetPoint() ); } else if ( po && po->GetIndex() != -1 ) // undo case because index != -1, index holds the old position of this slice { this->GetSlice()->SetPos( po->GetIndex() ); } } break; } default: { // do nothing break; } } } // Relict from the old times, when automous decisions were accepted // behavior. Remains in here, because some RenderWindows do exist outside // of StdMultiWidgets. bool SliceNavigationController ::ExecuteAction( Action* action, StateEvent const* stateEvent ) { bool ok = false; const PositionEvent* posEvent = dynamic_cast< const PositionEvent * >( stateEvent->GetEvent() ); if ( posEvent != NULL ) { if ( m_CreatedWorldGeometry.IsNull() ) { return true; } switch (action->GetActionId()) { case AcMOVE: { BaseRenderer *baseRenderer = posEvent->GetSender(); if ( !baseRenderer ) { baseRenderer = const_cast( GlobalInteraction::GetInstance()->GetFocus() ); } if ( baseRenderer ) if ( baseRenderer->GetMapperID() == 1 ) { PointOperation* doOp = new mitk::PointOperation(OpMOVE, posEvent->GetWorldPosition()); if (m_UndoEnabled) { m_OldPos = this->GetSlice()->GetPos(); // m_OldPos holds the old slice position. For the undo controller this old position will be stored as index in mitk::PointOperation PointOperation* undoOp = new mitk::PointOperation(OpMOVE, posEvent->GetWorldPosition(), m_OldPos); OperationEvent *operationEvent = new mitk::OperationEvent(this, doOp, undoOp, "Move slices"); m_UndoController->SetOperationEvent(operationEvent); } this->ExecuteOperation( doOp ); // If click was performed in this render window than we have to update the status bar information about position and pixel value. if(baseRenderer == m_Renderer) { { std::string statusText; TNodePredicateDataType::Pointer isImageData = TNodePredicateDataType::New(); mitk::DataStorage::SetOfObjects::ConstPointer nodes = baseRenderer->GetDataStorage()->GetSubset(isImageData).GetPointer(); mitk::Point3D worldposition = posEvent->GetWorldPosition(); int maxlayer = -32768; mitk::Image::Pointer image3D; // find image with largest layer, that is the image shown on top in the render window for (unsigned int x = 0; x < nodes->size(); x++) { //Just consider image data that is no helper object. E.g. do not consider nodes created for the slice interpolation bool isHelper (false); nodes->at(x)->GetBoolProperty("helper object", isHelper); if(nodes->at(x)->GetData()->GetGeometry()->IsInside(worldposition) && isHelper == false) { int layer = 0; if(!(nodes->at(x)->GetIntProperty("layer", layer))) continue; if(layer > maxlayer) { if(static_cast(nodes->at(x))->IsVisible(m_Renderer)) { image3D = dynamic_cast(nodes->at(x)->GetData()); maxlayer = layer; } } } } std::stringstream stream; stream.imbue(std::locale::classic()); // get the position and gray value from the image and build up status bar text if(image3D.IsNotNull()) { Index3D p; image3D->GetGeometry()->WorldToIndex(worldposition, p); stream.precision(2); stream<<"Position: <" << std::fixed < mm"; stream<<"; Index: <"< "; - stream<<"; Time: " << baseRenderer->GetTime() << " ms; Pixelvalue: "<GetPixelValueByIndex(p, baseRenderer->GetTimeStep())<<" "; + mitk::ScalarType pixelValue = image3D->GetPixelValueByIndex(p, baseRenderer->GetTimeStep()); + if (fabs(pixelValue)>1000000) + { + stream<<"; Time: " << baseRenderer->GetTime() << " ms; Pixelvalue: "<GetPixelValueByIndex(p, baseRenderer->GetTimeStep())<<" "; + } + else + { + stream<<"; Time: " << baseRenderer->GetTime() << " ms; Pixelvalue: "<GetPixelValueByIndex(p, baseRenderer->GetTimeStep())<<" "; + } } else { stream << "No image information at this position!"; } statusText = stream.str(); mitk::StatusBar::GetInstance()->DisplayGreyValueText(statusText.c_str()); } } ok = true; break; } } default: ok = true; break; } return ok; } const DisplayPositionEvent *displPosEvent = dynamic_cast< const DisplayPositionEvent * >( stateEvent->GetEvent() ); if ( displPosEvent != NULL ) { return true; } return false; } } // namespace