diff --git a/Modules/Simulation/mitkSimulationDrawTool.cpp b/Modules/Simulation/mitkSimulationDrawTool.cpp index 55e5a6e5e1..69687e89c4 100644 --- a/Modules/Simulation/mitkSimulationDrawTool.cpp +++ b/Modules/Simulation/mitkSimulationDrawTool.cpp @@ -1,646 +1,577 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSimulation.h" #include "mitkSimulationDrawTool.h" -#include #include #include #include #include #include #include #include #include #include #include #include mitk::SimulationDrawTool::SimulationDrawTool() : m_PolygonMode(0), m_Wireframe(false), m_Update(true) { } mitk::SimulationDrawTool::~SimulationDrawTool() { - this->DeleteVtkObjects(); -} - -void mitk::SimulationDrawTool::DeleteVtkObjects() -{ - for (std::vector::const_iterator object = m_VtkObjects.begin(); object != m_VtkObjects.end(); ++object) - (*object)->Delete(); - - m_VtkObjects.clear(); - - for (std::vector::const_iterator actor = m_Actors.begin(); actor != m_Actors.end(); ++actor) - (*actor)->Delete(); - m_Actors.clear(); } void mitk::SimulationDrawTool::DisableUpdate() { m_Update = false; } - -std::vector mitk::SimulationDrawTool::GetActors() const +std::vector > mitk::SimulationDrawTool::GetActors() const { return m_Actors; } void mitk::SimulationDrawTool::InitProperty(vtkProperty* property) const { if (m_Wireframe) property->SetRepresentationToWireframe(); else property->SetRepresentationToSurface(); } void mitk::SimulationDrawTool::Reset() { - this->DeleteVtkObjects(); + m_Actors.clear(); m_Update = true; } void mitk::SimulationDrawTool::drawPoints(const std::vector& points, float pointSize, const Vec4f color) { if (!m_Update || points.empty()) return; unsigned int numPoints = points.size(); - vtkPoints* vtkPoints = vtkPoints::New(); + vtkSmartPointer vtkPoints = vtkSmartPointer<::vtkPoints>::New(); vtkPoints->SetNumberOfPoints(numPoints); - vtkCellArray* cellArray = vtkCellArray::New(); + vtkSmartPointer cellArray = vtkSmartPointer::New(); for (unsigned int i = 0; i < numPoints; ++i) { vtkPoints->SetPoint(i, points[i].elems); cellArray->InsertNextCell(1); cellArray->InsertCellPoint(i); } - vtkPolyData* polyData = vtkPolyData::New(); + vtkSmartPointer polyData = vtkSmartPointer::New(); polyData->SetPoints(vtkPoints); polyData->SetVerts(cellArray); - vtkPoints->Delete(); - cellArray->Delete(); - - vtkPolyDataMapper* polyDataMapper = vtkPolyDataMapper::New(); + vtkSmartPointer polyDataMapper = vtkSmartPointer::New(); polyDataMapper->SetInput(polyData); - vtkActor* actor = vtkActor::New(); + vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); vtkProperty* property = actor->GetProperty(); property->SetColor(color.x(), color.y(), color.z()); property->SetPointSize(pointSize); - m_VtkObjects.push_back(polyData); - m_VtkObjects.push_back(polyDataMapper); m_Actors.push_back(actor); } void mitk::SimulationDrawTool::drawLines(const std::vector& points, float lineWidth, const Vec4f color) { if (!m_Update || points.empty()) return; unsigned int numPoints = points.size(); std::vector indices; for (unsigned int i = 0; i < numPoints; i += 2) indices.push_back(Vec2i(i, i + 1)); this->drawLines(points, indices, lineWidth, color); } void mitk::SimulationDrawTool::drawLines(const std::vector& points, const std::vector& indices, float lineWidth, const Vec4f color) { if (!m_Update || points.empty()) return; unsigned int numPoints = points.size(); - vtkPoints* vtkPoints = vtkPoints::New(); + vtkSmartPointer vtkPoints = vtkSmartPointer<::vtkPoints>::New(); vtkPoints->SetNumberOfPoints(numPoints); for (unsigned int i = 0; i < numPoints; ++i) vtkPoints->SetPoint(i, points[i].elems); - vtkPolyData* polyData = vtkPolyData::New(); + vtkSmartPointer polyData = vtkSmartPointer::New(); polyData->SetPoints(vtkPoints); - vtkPoints->Delete(); - - vtkCellArray* lines = vtkCellArray::New(); + vtkSmartPointer lines = vtkSmartPointer::New(); unsigned int numIndices = indices.size(); for (unsigned int i = 0; i < numIndices; ++i) { lines->InsertNextCell(2); lines->InsertCellPoint(indices[i].elems[0]); lines->InsertCellPoint(indices[i].elems[1]); } polyData->SetLines(lines); - lines->Delete(); - - vtkPolyDataMapper* polyDataMapper = vtkPolyDataMapper::New(); + vtkSmartPointer polyDataMapper = vtkSmartPointer::New(); polyDataMapper->SetInput(polyData); - vtkActor* actor = vtkActor::New(); + vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); vtkProperty* property = actor->GetProperty(); property->SetLineWidth(lineWidth); property->SetColor(color.x(), color.y(), color.z()); - m_VtkObjects.push_back(polyData); - m_VtkObjects.push_back(polyDataMapper); m_Actors.push_back(actor); } void mitk::SimulationDrawTool::drawTriangles(const std::vector& points, const Vec4f color) { if (!m_Update || points.empty()) return; unsigned int numPoints = points.size(); - vtkPoints* vtkPoints = vtkPoints::New(); + vtkSmartPointer vtkPoints = vtkSmartPointer<::vtkPoints>::New(); vtkPoints->SetNumberOfPoints(numPoints); for (unsigned int i = 0; i < numPoints; ++i) vtkPoints->SetPoint(i, points[i].elems); - vtkPolyData* polyData = vtkPolyData::New(); + vtkSmartPointer polyData = vtkSmartPointer::New(); polyData->SetPoints(vtkPoints); - vtkPoints->Delete(); - - vtkCellArray* triangles = vtkCellArray::New(); + vtkSmartPointer triangles = vtkSmartPointer::New(); for (unsigned int i = 0; i < points.size(); i += 3) { triangles->InsertNextCell(3); triangles->InsertCellPoint(i); triangles->InsertCellPoint(i + 1); triangles->InsertCellPoint(i + 2); } polyData->SetPolys(triangles); - triangles->Delete(); - - vtkPolyDataNormals* polyDataNormals = vtkPolyDataNormals::New(); + vtkSmartPointer polyDataNormals = vtkSmartPointer::New(); polyDataNormals->ComputeCellNormalsOff(); polyDataNormals->SetInput(polyData); polyDataNormals->SplittingOff(); - vtkPolyDataMapper* polyDataMapper = vtkPolyDataMapper::New(); + vtkSmartPointer polyDataMapper = vtkSmartPointer::New(); polyDataMapper->SetInput(polyDataNormals->GetOutput()); - vtkActor* actor = vtkActor::New(); + vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); vtkProperty* property = actor->GetProperty(); - this->InitProperty(property); - property->SetColor(color.x(), color.y(), color.z()); - m_VtkObjects.push_back(polyData); - m_VtkObjects.push_back(polyDataMapper); - m_VtkObjects.push_back(polyDataNormals); m_Actors.push_back(actor); } void mitk::SimulationDrawTool::drawTriangles(const std::vector& points, const Vector3 normal, const Vec4f color) { if (!m_Update || points.empty()) return; unsigned int numPoints = points.size(); unsigned int numNormals = numPoints / 3; - vtkPoints* vtkPoints = vtkPoints::New(); + vtkSmartPointer vtkPoints = vtkSmartPointer<::vtkPoints>::New(); vtkPoints->SetNumberOfPoints(numPoints); for (unsigned int i = 0; i < numPoints; ++i) vtkPoints->SetPoint(i, points[i].elems); - vtkPolyData* polyData = vtkPolyData::New(); + vtkSmartPointer polyData = vtkSmartPointer::New(); polyData->SetPoints(vtkPoints); - vtkPoints->Delete(); - - vtkCellArray* triangles = vtkCellArray::New(); + vtkSmartPointer triangles = vtkSmartPointer::New(); for (unsigned int i = 0; i < points.size(); i += 3) { triangles->InsertNextCell(3); triangles->InsertCellPoint(i); triangles->InsertCellPoint(i + 1); triangles->InsertCellPoint(i + 2); } polyData->SetPolys(triangles); - triangles->Delete(); - - vtkFloatArray* normals = vtkFloatArray::New(); + vtkSmartPointer normals = vtkSmartPointer::New(); normals->SetNumberOfComponents(3); normals->SetNumberOfTuples(numNormals); normals->SetName("Normals"); for (unsigned int i = 0; i < numNormals; ++i) normals->SetTuple(i, normal.elems); polyData->GetCellData()->SetNormals(normals); - normals->Delete(); - - vtkPolyDataMapper* polyDataMapper = vtkPolyDataMapper::New(); + vtkSmartPointer polyDataMapper = vtkSmartPointer::New(); polyDataMapper->SetInput(polyData); - vtkActor* actor = vtkActor::New(); + vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); vtkProperty* property = actor->GetProperty(); - this->InitProperty(property); - property->SetColor(color.x(), color.y(), color.z()); - m_VtkObjects.push_back(polyData); - m_VtkObjects.push_back(polyDataMapper); m_Actors.push_back(actor); } void mitk::SimulationDrawTool::drawTriangles(const std::vector& points, const std::vector& indices, const std::vector& normals, const Vec4f color) { if (!m_Update || points.empty() || indices.empty() || normals.empty()) return; unsigned int numPoints = points.size(); - vtkPoints* vtkPoints = vtkPoints::New(); + vtkSmartPointer vtkPoints = vtkSmartPointer<::vtkPoints>::New(); vtkPoints->SetNumberOfPoints(numPoints); for (unsigned int i = 0; i < numPoints; ++i) vtkPoints->SetPoint(i, points[i].elems); - vtkPolyData* polyData = vtkPolyData::New(); + vtkSmartPointer polyData = vtkSmartPointer::New(); polyData->SetPoints(vtkPoints); - vtkPoints->Delete(); - - vtkCellArray* triangles = vtkCellArray::New(); + vtkSmartPointer triangles = vtkSmartPointer::New(); unsigned int numIndices = indices.size(); for (unsigned int i = 0; i < numIndices; ++i) { triangles->InsertNextCell(3); triangles->InsertCellPoint(indices[i].elems[0]); triangles->InsertCellPoint(indices[i].elems[1]); triangles->InsertCellPoint(indices[i].elems[2]); } polyData->SetPolys(triangles); - triangles->Delete(); - unsigned int numNormals = normals.size(); - vtkFloatArray* vtkNormals = vtkFloatArray::New(); + vtkSmartPointer vtkNormals = vtkSmartPointer::New(); vtkNormals->SetNumberOfComponents(3); vtkNormals->SetNumberOfTuples(numNormals); vtkNormals->SetName("Normals"); for (unsigned int i = 0; i < numNormals; ++i) vtkNormals->SetTuple(i, normals[i].elems); polyData->GetCellData()->SetNormals(vtkNormals); - vtkNormals->Delete(); - - vtkPolyDataMapper* polyDataMapper = vtkPolyDataMapper::New(); + vtkSmartPointer polyDataMapper = vtkSmartPointer::New(); polyDataMapper->SetInput(polyData); - vtkActor* actor = vtkActor::New(); + vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); vtkProperty* property = actor->GetProperty(); - this->InitProperty(property); - property->SetColor(color.x(), color.y(), color.z()); - m_VtkObjects.push_back(polyData); - m_VtkObjects.push_back(polyDataMapper); m_Actors.push_back(actor); } void mitk::SimulationDrawTool::drawTriangles(const std::vector&, const std::vector&, const std::vector&) { } void mitk::SimulationDrawTool::drawTriangleStrip(const std::vector&, const std::vector&, const Vec4f) { } void mitk::SimulationDrawTool::drawTriangleFan(const std::vector&, const std::vector&, const Vec4f) { } void mitk::SimulationDrawTool::drawFrame(const Vector3& position, const Quaternion& orientation, const Vec3f& size) { if (!m_Update) return; float minSize = std::min(std::min(size.x(), size.y()), size.z()); float maxSize = std::max(std::max(size.x(), size.y()), size.z()); if (maxSize > minSize * 2.0f) { if (minSize > 0.0f) maxSize = minSize * 2.0f; else minSize = maxSize * 0.707f; } const float radii[] = { minSize * 0.1f, maxSize * 0.2f }; bool wireframeBackup = m_Wireframe; m_Wireframe = false; if (size.x() != 0.0f) { Vector3 point2 = position + orientation.rotate(Vec3f(size.x(), 0.0f, 0.0f)); Vector3 point3 = point2 + orientation.rotate(Vec3f(radii[1], 0.0f, 0.0f)); Vec4f red(1.0f, 0.0f, 0.0f, 1.0f); this->drawCylinder(position, point2, radii[0], red); this->drawCone(point2, point3, radii[1], 0.0f, red); } if (size.y() != 0.0f) { Vector3 point2 = position + orientation.rotate(Vec3f(0.0f, size.y(), 0.0f)); Vector3 point3 = point2 + orientation.rotate(Vec3f(0.0f, radii[1], 0.0f)); Vec4f green(0.0f, 1.0f, 0.0f, 1.0f); this->drawCylinder(position, point2, radii[0], green); this->drawCone(point2, point3, radii[1], 0.0f, green); } if (size.z() != 0.0f) { Vector3 point2 = position + orientation.rotate(Vec3f(0.0f, 0.0f, size.z())); Vector3 point3 = point2 + orientation.rotate(Vec3f(0.0f, 0.0f, radii[1])); Vec4f blue(0.0f, 0.0f, 1.0f, 1.0f); this->drawCylinder(position, point2, radii[0], blue); this->drawCone(point2, point3, radii[1], 0.0f, blue); } m_Wireframe = wireframeBackup; } void mitk::SimulationDrawTool::drawSpheres(const std::vector& points, const std::vector& radii, const Vec4f color) { if (!m_Update || points.empty()) return; unsigned int numSpheres = points.size(); for (unsigned int i = 0; i < numSpheres; ++i) { - vtkSphereSource *sphereSource = vtkSphereSource::New(); + vtkSmartPointer sphereSource = vtkSmartPointer::New(); sphereSource->SetCenter(const_cast(points[i].elems)); sphereSource->SetRadius(radii[i]); sphereSource->SetPhiResolution(16); sphereSource->SetThetaResolution(32); sphereSource->LatLongTessellationOn(); - vtkPolyDataMapper* polyDataMapper = vtkPolyDataMapper::New(); - polyDataMapper->SetInput(sphereSource->GetOutput()); + vtkSmartPointer polyDataMapper = vtkSmartPointer::New(); + polyDataMapper->SetInputConnection(sphereSource->GetOutputPort()); - vtkActor* actor = vtkActor::New(); + vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); vtkProperty* property = actor->GetProperty(); - this->InitProperty(property); - property->SetColor(color.x(), color.y(), color.z()); - m_VtkObjects.push_back(sphereSource); - m_VtkObjects.push_back(polyDataMapper); m_Actors.push_back(actor); } } void mitk::SimulationDrawTool::drawSpheres(const std::vector& points, float radius, const Vec4f color) { if (!m_Update || points.empty()) return; unsigned int numPoints = points.size(); std::vector radii(numPoints, radius); this->drawSpheres(points, radii, color); } void mitk::SimulationDrawTool::drawCone(const Vector3& point1, const Vector3& point2, float radius1, float radius2, const Vec4f color, int subdivisions) { if (!m_Update) return; - vtkPoints* points = vtkPoints::New(); + vtkSmartPointer points = vtkSmartPointer::New(); points->SetNumberOfPoints(2); points->SetPoint(0, point1.elems); points->SetPoint(1, point2.elems); - vtkCellArray* line = vtkCellArray::New(); + vtkSmartPointer line = vtkSmartPointer::New(); line->InsertNextCell(2); line->InsertCellPoint(0); line->InsertCellPoint(1); - vtkPolyData* polyData = vtkPolyData::New(); + vtkSmartPointer polyData = vtkSmartPointer::New(); polyData->SetPoints(points); polyData->SetLines(line); - points->Delete(); - line->Delete(); - const char* radiiName = "Radii"; - vtkFloatArray* radii = vtkFloatArray::New(); + vtkSmartPointer radii = vtkSmartPointer::New(); radii->SetName(radiiName); radii->SetNumberOfTuples(2); radii->SetTuple1(0, radius1); radii->SetTuple1(1, radius2); vtkPointData* pointData = polyData->GetPointData(); pointData->AddArray(radii); pointData->SetActiveScalars(radiiName); - radii->Delete(); - - vtkTubeFilter* tubeFilter = vtkTubeFilter::New(); + vtkSmartPointer tubeFilter = vtkSmartPointer::New(); tubeFilter->SetInput(polyData); tubeFilter->CappingOn(); tubeFilter->SetNumberOfSides(subdivisions); tubeFilter->SetVaryRadiusToVaryRadiusByAbsoluteScalar(); - vtkPolyDataMapper* polyDataMapper = vtkPolyDataMapper::New(); - polyDataMapper->SetInput(tubeFilter->GetOutput()); + vtkSmartPointer polyDataMapper = vtkSmartPointer::New(); + polyDataMapper->SetInputConnection(tubeFilter->GetOutputPort()); polyDataMapper->ScalarVisibilityOff(); - vtkActor* actor = vtkActor::New(); + vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); vtkProperty* property = actor->GetProperty(); - this->InitProperty(property); - property->SetColor(color.x(), color.y(), color.z()); - m_VtkObjects.push_back(polyData); - m_VtkObjects.push_back(tubeFilter); - m_VtkObjects.push_back(polyDataMapper); m_Actors.push_back(actor); } void mitk::SimulationDrawTool::drawCube(const float&, const Vec4f&, const int&) { } void mitk::SimulationDrawTool::drawCylinder(const Vector3& point1, const Vector3& point2, float radius, const Vec4f color, int subdivisions) { if (!m_Update) return; this->drawCone(point1, point2, radius, radius, color, subdivisions); } void mitk::SimulationDrawTool::drawCapsule(const Vector3&, const Vector3&, float, const Vec4f, int) { } void mitk::SimulationDrawTool::drawArrow(const Vector3& point1, const Vector3& point2, float radius, const Vec4f color, int subdivisions) { if (!m_Update) return; Vector3 point3 = point1 * 0.2f + point2 * 0.8f; this->drawCylinder(point1, point3, radius, color, subdivisions); this->drawCone(point3, point2, radius * 2.5f, 0.0f, color, subdivisions); } void mitk::SimulationDrawTool::drawPlus(const float& edgeRadius, const Vec4f& color, const int& subdivisions) { if (!m_Update) return; this->drawCylinder(Vector3(-1.0, 0.0, 0.0), Vector3(1.0, 0.0, 0.0), edgeRadius, color, subdivisions); this->drawCylinder(Vector3(0.0, -1.0, 0.0), Vector3(0.0, 1.0, 0.0), edgeRadius, color, subdivisions); this->drawCylinder(Vector3(0.0, 0.0, -1.0), Vector3(0.0, 0.0, 1.0), edgeRadius, color, subdivisions); } void mitk::SimulationDrawTool::drawPoint(const Vector3&, const Vec4f&) { } void mitk::SimulationDrawTool::drawPoint(const Vector3&, const Vector3&, const Vec4f&) { } void mitk::SimulationDrawTool::drawTriangle(const Vector3&, const Vector3&, const Vector3&, const Vector3&) { } void mitk::SimulationDrawTool::drawTriangle(const Vector3&, const Vector3&, const Vector3&, const Vector3&, const Vec4f&) { } void mitk::SimulationDrawTool::drawTriangle(const Vector3&, const Vector3&, const Vector3&, const Vector3&, const Vec4f&, const Vec4f&, const Vec4f&) { } void mitk::SimulationDrawTool::drawSphere(const Vector3&, float) { } void mitk::SimulationDrawTool::pushMatrix() { } void mitk::SimulationDrawTool::popMatrix() { } void mitk::SimulationDrawTool::multMatrix(float*) { } void mitk::SimulationDrawTool::scale(float) { } void mitk::SimulationDrawTool::setMaterial(const Vec4f&, std::string) { } void mitk::SimulationDrawTool::resetMaterial(const Vec4f&, std::string) { } void mitk::SimulationDrawTool::setPolygonMode(int mode, bool wireframe) { if (!m_Update) return; m_PolygonMode = mode; m_Wireframe = wireframe; } void mitk::SimulationDrawTool::setLightingEnabled(bool) { } void mitk::SimulationDrawTool::writeOverlayText(int, int, unsigned int, const Vec4f&, const char*) { } diff --git a/Modules/Simulation/mitkSimulationDrawTool.h b/Modules/Simulation/mitkSimulationDrawTool.h index 519b39c82b..948638a254 100644 --- a/Modules/Simulation/mitkSimulationDrawTool.h +++ b/Modules/Simulation/mitkSimulationDrawTool.h @@ -1,109 +1,107 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #ifndef mitkSimulationDrawTool_h #define mitkSimulationDrawTool_h #include #include +#include +#include -class vtkActor; -class vtkObjectBase; class vtkProperty; namespace mitk { /** \brief Utility class used by SOFA classes to draw objects other than visual models. * * Implements the sofa::core::visual::DrawTool interface and replaces the default SOFA OpenGL implementation sofa::core::visual::DrawToolGL. * All draw methods create a VTK actor and append it to an internal list which can be queried by calling GetActors() to finally draw them. * In contrary to the original concept of DrawToolGL, which is set once during initialization of SOFA applications, every mitk::Simulation has its own exclusive copy of mitk::SimulationDrawTool. * Since SOFA can handle only a single DrawTool at once it must be ensured that the correct mitk::SimulationDrawTool is set when switching the active simulation. * * Each draw method checks if it is necessary to generate a new up-to-date VTK actor, i.e. after a simulation step, or if it is sufficient to use the already generated one. * This decision is controlled through the methods Reset() and DisableUpdate(). * The former method must be called right before a simulation step and mitk::SimulationMapper3D calls the latter method during rendering to disable unnecessary updates until the next simulation step. */ class Simulation_EXPORT SimulationDrawTool : public sofa::core::visual::DrawTool { public: SimulationDrawTool(); ~SimulationDrawTool(); /** \brief Disables creation of new VTK actors when calling draw methods. */ void DisableUpdate(); /** \brief Returns current list of VTK actors which were generated by draw methods since the last reset. * * \note Do not delete the VTK actors returned by this method. */ - std::vector GetActors() const; + std::vector > GetActors() const; /** \brief Clears internal lists of current VTK objects and enables creation of new VTK actors when calling draw methods. */ void Reset(); void drawPoints(const std::vector& points, float pointSize, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawLines(const std::vector& points, float lineWidth, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawLines(const std::vector& points, const std::vector& indices, float lineWidth, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawTriangles(const std::vector& points, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawTriangles(const std::vector& points, const Vector3 normal, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawTriangles(const std::vector& points, const std::vector& indices, const std::vector& normals, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawTriangles(const std::vector& points, const std::vector& normals, const std::vector& colors); void drawTriangleStrip(const std::vector& points, const std::vector& normals, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawTriangleFan(const std::vector& points, const std::vector& normals, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawFrame(const Vector3& position, const Quaternion& orientation, const Vec3f& size); void drawSpheres(const std::vector& points, const std::vector& radii, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawSpheres(const std::vector& points, float radius, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawCone(const Vector3& point1, const Vector3& point2, float radius1, float radius2, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f), int subdivisions = 16); void drawCube(const float& edgeRadius, const Vec4f& color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f), const int& subdivisions = 16); void drawCylinder(const Vector3& point1, const Vector3& point2, float radius, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f), int subdivisions = 16); void drawCapsule(const Vector3& point1, const Vector3& point2, float radius, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f), int subdivisions = 16); void drawArrow(const Vector3& point1, const Vector3& point2, float radius, const Vec4f color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f), int subdivisions = 16); void drawPlus(const float& edgeRadius, const Vec4f& color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f), const int& subdivisions = 16); void drawPoint(const Vector3& position, const Vec4f& color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawPoint(const Vector3& position, const Vector3& normal, const Vec4f& color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawTriangle(const Vector3& point1, const Vector3& point2, const Vector3& point3, const Vector3& normal); void drawTriangle(const Vector3& point1, const Vector3& point2, const Vector3& point3, const Vector3& normal, const Vec4f& color = Vec4f(1.0f, 1.0f, 1.0f, 1.0f)); void drawTriangle(const Vector3& point1, const Vector3& point2, const Vector3& point3, const Vector3& normal, const Vec4f& color1, const Vec4f& color2, const Vec4f& color3); void drawSphere(const Vector3& position, float radius); void pushMatrix(); void popMatrix(); void multMatrix(float* matrix); void scale(float factor); void setMaterial(const Vec4f& color, std::string name = ""); void resetMaterial(const Vec4f& color, std::string name = ""); void setPolygonMode(int mode, bool wireframe); void setLightingEnabled(bool isEnabled); void writeOverlayText(int x, int y, unsigned int fontSize, const Vec4f& color, const char* text); private: SimulationDrawTool(const SimulationDrawTool&); SimulationDrawTool& operator=(const SimulationDrawTool&); - void DeleteVtkObjects(); void InitProperty(vtkProperty* property) const; - std::vector m_VtkObjects; - std::vector m_Actors; + std::vector > m_Actors; int m_PolygonMode; bool m_Wireframe; bool m_Update; }; } #endif diff --git a/Modules/Simulation/mitkSimulationMapper3D.cpp b/Modules/Simulation/mitkSimulationMapper3D.cpp index fc65b28ae7..8b7a5c64f0 100644 --- a/Modules/Simulation/mitkSimulationMapper3D.cpp +++ b/Modules/Simulation/mitkSimulationMapper3D.cpp @@ -1,242 +1,242 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSimulation.h" #include "mitkSimulationMapper3D.h" #include "mitkSimulationModel.h" #include "mitkSimulationPropAssemblyVisitor.h" #include #include mitk::SimulationMapper3D::LocalStorage::LocalStorage() : m_VtkProp(vtkSmartPointer::New()) { } mitk::SimulationMapper3D::LocalStorage::~LocalStorage() { } void mitk::SimulationMapper3D::SetDefaultProperties(DataNode* node, BaseRenderer* renderer, bool overwrite) { if (node != NULL) { mitk::Simulation* simulation = dynamic_cast(node->GetData()); if (simulation != NULL) { sofa::simulation::Node::SPtr rootNode = simulation->GetRootNode(); sofa::component::visualmodel::VisualStyle::SPtr visualStyle; rootNode->get(visualStyle); if (!visualStyle) { visualStyle = sofa::core::objectmodel::New(); sofa::core::visual::DisplayFlags* displayFlags = visualStyle->displayFlags.beginEdit(); displayFlags->setShowVisualModels(); visualStyle->displayFlags.endEdit(); rootNode->addObject(visualStyle); } const sofa::core::visual::DisplayFlags& displayFlags = visualStyle->displayFlags.getValue(); node->AddProperty("Simulation.Behavior.Behavior Models", BoolProperty::New(displayFlags.getShowBehaviorModels()), renderer, overwrite); node->AddProperty("Simulation.Behavior.Force Fields", BoolProperty::New(displayFlags.getShowForceFields()), renderer, overwrite); node->AddProperty("Simulation.Behavior.Interactions", BoolProperty::New(displayFlags.getShowInteractionForceFields()), renderer, overwrite); node->AddProperty("Simulation.Collision.Bounding Trees", BoolProperty::New(displayFlags.getShowBoundingCollisionModels()), renderer, overwrite); node->AddProperty("Simulation.Collision.Collision Models", BoolProperty::New(displayFlags.getShowCollisionModels()), renderer, overwrite); node->AddProperty("Simulation.Mapping.Mechanical Mappings", BoolProperty::New(displayFlags.getShowMechanicalMappings()), renderer, overwrite); node->AddProperty("Simulation.Mapping.Visual Mappings", BoolProperty::New(displayFlags.getShowMappings()), renderer, overwrite); node->AddProperty("Simulation.Options.Normals", BoolProperty::New(displayFlags.getShowNormals()), renderer, overwrite); node->AddProperty("Simulation.Options.Wire Frame", BoolProperty::New(displayFlags.getShowWireFrame()), renderer, overwrite); node->AddProperty("Simulation.Visual.Visual Models", BoolProperty::New(displayFlags.getShowVisualModels()), renderer, overwrite); } Superclass::SetDefaultProperties(node, renderer, overwrite); } } mitk::SimulationMapper3D::SimulationMapper3D() { } mitk::SimulationMapper3D::~SimulationMapper3D() { } void mitk::SimulationMapper3D::ApplyProperties(vtkActor* actor, mitk::BaseRenderer* renderer) { if (actor == NULL) { mitk::DataNode* node = this->GetDataNode(); bool showBehaviorModels; bool showForceFields; bool showInteractionForceFields; bool showBoundingCollisionModels; bool showCollisionModels; bool showMechanicalMappings; bool showMappings; bool showNormals; bool showWireFrame; bool showVisualModels; node->GetBoolProperty("Simulation.Behavior.Behavior Models", showBehaviorModels, renderer); node->GetBoolProperty("Simulation.Behavior.Force Fields", showForceFields, renderer); node->GetBoolProperty("Simulation.Behavior.Interactions", showInteractionForceFields, renderer); node->GetBoolProperty("Simulation.Collision.Bounding Trees", showBoundingCollisionModels, renderer); node->GetBoolProperty("Simulation.Collision.Collision Models", showCollisionModels, renderer); node->GetBoolProperty("Simulation.Mapping.Mechanical Mappings", showMechanicalMappings, renderer); node->GetBoolProperty("Simulation.Mapping.Visual Mappings", showMappings, renderer); node->GetBoolProperty("Simulation.Options.Normals", showNormals, renderer); node->GetBoolProperty("Simulation.Options.Wire Frame", showWireFrame, renderer); node->GetBoolProperty("Simulation.Visual.Visual Models", showVisualModels, renderer); mitk::Simulation* simulation = static_cast(this->GetData()); sofa::component::visualmodel::VisualStyle::SPtr visualStyle; simulation->GetRootNode()->get(visualStyle); bool update = false; sofa::core::visual::DisplayFlags* displayFlags = visualStyle->displayFlags.beginEdit(); if (showBehaviorModels != displayFlags->getShowBehaviorModels()) { displayFlags->setShowBehaviorModels(showBehaviorModels); update = true; } if (showForceFields != displayFlags->getShowForceFields()) { displayFlags->setShowForceFields(showForceFields); update = true; } if (showInteractionForceFields != displayFlags->getShowInteractionForceFields()) { displayFlags->setShowInteractionForceFields(showInteractionForceFields); update = true; } if (showBoundingCollisionModels != displayFlags->getShowBoundingCollisionModels()) { displayFlags->setShowBoundingCollisionModels(showBoundingCollisionModels); update = true; } if (showCollisionModels != displayFlags->getShowCollisionModels()) { displayFlags->setShowCollisionModels(showCollisionModels); update = true; } if (showMechanicalMappings != displayFlags->getShowMechanicalMappings()) { displayFlags->setShowMechanicalMappings(showMechanicalMappings); update = true; } if (showMappings != displayFlags->getShowMappings()) { displayFlags->setShowMappings(showMappings); update = true; } displayFlags->setShowNormals(showNormals); if (showWireFrame != displayFlags->getShowWireFrame()) { displayFlags->setShowWireFrame(showWireFrame); update = true; } displayFlags->setShowVisualModels(showVisualModels); visualStyle->displayFlags.endEdit(); if (update) simulation->GetDrawTool()->Reset(); } } void mitk::SimulationMapper3D::GenerateDataForRenderer(mitk::BaseRenderer* renderer) { mitk::Simulation* simulation = dynamic_cast(this->GetData()); if (sofa::simulation::getSimulation() == NULL) { if (simulation != NULL) { simulation->SetAsActiveSimulation(); simulation->GetDrawTool()->Reset(); } else { return; } } LocalStorage* localStorage = m_LocalStorageHandler.GetLocalStorage(renderer); localStorage->m_VtkProp = vtkSmartPointer::New(); if (simulation != NULL) { sofa::simulation::Simulation::SPtr sofaSimulation = simulation->GetSimulation(); sofa::simulation::Node::SPtr rootNode = simulation->GetRootNode(); sofa::core::visual::VisualParams* vParams = sofa::core::visual::VisualParams::defaultInstance(); SimulationDrawTool* drawTool = simulation->GetDrawTool(); sofa::simulation::Simulation* backupSimulation = NULL; sofa::core::visual::DrawTool* backupDrawTool = NULL; if (sofa::simulation::getSimulation() != sofaSimulation.get()) { backupSimulation = sofa::simulation::getSimulation(); backupDrawTool = vParams->drawTool(); sofa::simulation::setSimulation(sofaSimulation.get()); vParams->drawTool() = drawTool; } this->ApplyProperties(NULL, renderer); sofaSimulation->updateVisual(rootNode.get()); sofaSimulation->draw(vParams, rootNode.get()); drawTool->DisableUpdate(); SimulationPropAssemblyVisitor propAssemblyVisitor(localStorage->m_VtkProp); rootNode->executeVisitor(&propAssemblyVisitor); - std::vector actors = drawTool->GetActors(); + std::vector > actors = drawTool->GetActors(); - for (std::vector::const_iterator actor = actors.begin(); actor != actors.end(); ++actor) + for (std::vector >::const_iterator actor = actors.begin(); actor != actors.end(); ++actor) localStorage->m_VtkProp->AddPart(*actor); if (backupSimulation != NULL) { sofa::simulation::setSimulation(backupSimulation); vParams->drawTool() = backupDrawTool; } } } vtkProp* mitk::SimulationMapper3D::GetVtkProp(mitk::BaseRenderer* renderer) { return m_LocalStorageHandler.GetLocalStorage(renderer)->m_VtkProp; } diff --git a/Modules/Simulation/mitkSimulationModel.cpp b/Modules/Simulation/mitkSimulationModel.cpp index e3dc34af7c..bd9c4a816d 100644 --- a/Modules/Simulation/mitkSimulationModel.cpp +++ b/Modules/Simulation/mitkSimulationModel.cpp @@ -1,329 +1,300 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSimulation.h" #include "mitkSimulationModel.h" #include #include -#include #include #include #include #include #include #include #include #include -#include -#include mitk::SimulationModel::SimulationModel() : m_LastTime(-1.0), m_LastShowNormals(false), m_LastShowVisualModels(true), m_LastShowWireFrame(false) { } mitk::SimulationModel::~SimulationModel() { - this->DeleteVtkTextures(); - this->DeleteVtkObjects(); -} - -void mitk::SimulationModel::DeleteVtkObjects() -{ - for (std::vector::const_iterator object = m_VtkObjects.begin(); object != m_VtkObjects.end(); ++object) - (*object)->Delete(); - - m_VtkObjects.clear(); - - for (std::vector::const_iterator actor = m_Actors.begin(); actor != m_Actors.end(); ++actor) - (*actor)->Delete(); - m_Actors.clear(); -} - -void mitk::SimulationModel::DeleteVtkTextures() -{ - for (std::map::const_iterator texture = m_Textures.begin(); texture != m_Textures.end(); ++texture) - texture->second->Delete(); - m_Textures.clear(); } void mitk::SimulationModel::DrawGroup(int ig, const sofa::core::visual::VisualParams* vparams, bool transparent) { const sofa::defaulttype::ResizableExtVector& triangles = this->getTriangles(); const sofa::defaulttype::ResizableExtVector& quads = this->getQuads(); FaceGroup g; if (ig < 0) { g.materialId = -1; g.tri0 = 0; g.nbt = triangles.size(); g.quad0 = 0; g.nbq = quads.size(); } else { g = groups.getValue()[ig]; } const sofa::defaulttype::ResizableExtVector& vertices = this->getVertices(); unsigned int numVertices = vertices.size(); vtkSmartPointer points = vtkSmartPointer::New(); points->SetNumberOfPoints(numVertices); for (unsigned int i = 0; i < numVertices; ++i) points->SetPoint(i, vertices[i].elems); - vtkPolyData* polyData = vtkPolyData::New(); + vtkSmartPointer polyData = vtkSmartPointer::New(); polyData->SetPoints(points); vtkSmartPointer polys = vtkSmartPointer::New(); int numTriangles = g.tri0 + g.nbt; int numQuads = g.quad0 + g.nbq; for (int i = g.tri0; i < numTriangles; ++i) { polys->InsertNextCell(3); polys->InsertCellPoint(triangles[i].elems[0]); polys->InsertCellPoint(triangles[i].elems[1]); polys->InsertCellPoint(triangles[i].elems[2]); } for (int i = g.quad0; i < numQuads; ++i) { polys->InsertNextCell(4); polys->InsertCellPoint(quads[i].elems[0]); polys->InsertCellPoint(quads[i].elems[1]); polys->InsertCellPoint(quads[i].elems[2]); polys->InsertCellPoint(quads[i].elems[3]); } polyData->SetPolys(polys); const sofa::defaulttype::ResizableExtVector& normals = this->getVnormals(); unsigned int numNormals = normals.size(); vtkSmartPointer vtkNormals = vtkSmartPointer::New(); vtkNormals->SetNumberOfComponents(3); vtkNormals->SetNumberOfTuples(numNormals); for (unsigned int i = 0; i < numNormals; ++i) vtkNormals->SetTuple(i, normals[i].elems); polyData->GetPointData()->SetNormals(vtkNormals); sofa::core::loader::Material m = g.materialId >= 0 ? materials.getValue()[g.materialId] : material.getValue(); if (m.useTexture && m.activated) { const sofa::defaulttype::ResizableExtVector& texCoords = this->getVtexcoords(); unsigned int numTexCoords = texCoords.size(); vtkSmartPointer vtkTexCoords = vtkSmartPointer::New(); vtkTexCoords->SetNumberOfComponents(2); vtkTexCoords->SetNumberOfTuples(numTexCoords); for (unsigned int i = 0; i < numTexCoords; ++i) vtkTexCoords->SetTuple(i, texCoords[i].elems); polyData->GetPointData()->SetTCoords(vtkTexCoords); } - vtkPolyDataMapper* polyDataMapper = vtkPolyDataMapper::New(); + vtkSmartPointer polyDataMapper = vtkSmartPointer::New(); polyDataMapper->SetInput(polyData); - vtkActor* actor = vtkActor::New(); + vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); if (m.useTexture && m.activated) actor->SetTexture(m_Textures[g.materialId]); sofa::defaulttype::Vec4f ambient = !m.useAmbient ? sofa::defaulttype::Vec4f() : m.ambient; sofa::defaulttype::Vec4f diffuse = !m.useDiffuse ? sofa::defaulttype::Vec4f() : m.diffuse; sofa::defaulttype::Vec4f specular = !m.useSpecular ? sofa::defaulttype::Vec4f() : m.specular; float shininess = m.useShininess ? m.shininess : 45.0f; if (shininess == 0.0f) { specular.clear(); shininess = 1.0f; } vtkProperty* property = actor->GetProperty(); property->SetAmbientColor(ambient.x(), ambient.y(), ambient.z()); property->SetDiffuseColor(diffuse.x(), diffuse.y(), diffuse.z()); property->SetSpecular(1.0); property->SetSpecularColor(specular.x(), specular.y(), specular.z()); property->SetSpecularPower(shininess); if (vparams->displayFlags().getShowWireFrame()) property->SetRepresentationToWireframe(); - m_VtkObjects.push_back(polyData); - m_VtkObjects.push_back(polyDataMapper); m_Actors.push_back(actor); if (!m_LastShowNormals) return; points = vtkSmartPointer::New(); points->SetNumberOfPoints(numVertices * 2); vtkSmartPointer lines = vtkSmartPointer::New(); for (unsigned int i = 0; i < numVertices; ++i) { unsigned int j = 2 * i; unsigned int k = j + 1; points->SetPoint(j, vertices[i].elems); points->SetPoint(k, (vertices[i] + normals[i]).elems); lines->InsertNextCell(2); lines->InsertCellPoint(j); lines->InsertCellPoint(k); } - polyData = vtkPolyData::New(); + polyData = vtkSmartPointer::New(); polyData->SetPoints(points); polyData->SetLines(lines); - polyDataMapper = vtkPolyDataMapper::New(); + polyDataMapper = vtkSmartPointer::New(); polyDataMapper->SetInput(polyData); - actor = vtkActor::New(); + actor = vtkSmartPointer::New(); actor->SetMapper(polyDataMapper); actor->SetScale(Simulation::ScaleFactor); - m_VtkObjects.push_back(polyData); - m_VtkObjects.push_back(polyDataMapper); m_Actors.push_back(actor); } -std::vector mitk::SimulationModel::GetActors() const +std::vector > mitk::SimulationModel::GetActors() const { return m_Actors; } void mitk::SimulationModel::internalDraw(const sofa::core::visual::VisualParams* vparams, bool transparent) { double time = this->getContext()->getTime(); const sofa::core::visual::DisplayFlags& displayFlags = vparams->displayFlags(); bool showNormals = displayFlags.getShowNormals(); bool showVisualModels = displayFlags.getShowVisualModels(); bool showWireFrame = displayFlags.getShowWireFrame(); if (time == m_LastTime && showNormals == m_LastShowNormals && showVisualModels == m_LastShowVisualModels && showWireFrame == m_LastShowWireFrame) return; m_LastTime = time; m_LastShowNormals = showNormals; m_LastShowVisualModels = showVisualModels; m_LastShowWireFrame = showWireFrame; if (transparent) return; - this->DeleteVtkObjects(); + m_Actors.clear(); if (!vparams->displayFlags().getShowVisualModels()) return; sofa::helper::ReadAccessor > > groups = this->groups; if (groups.empty()) { this->DrawGroup(-1, vparams, transparent); } else { for (unsigned int i = 0; i < groups.size(); ++i) this->DrawGroup(i, vparams, transparent); } } bool mitk::SimulationModel::loadTexture(const std::string& filename) { return false; } bool mitk::SimulationModel::loadTextures() { - this->DeleteVtkTextures(); + m_Textures.clear(); std::vector activatedTextures; const sofa::helper::vector& materials = this->materials.getValue(); unsigned int numMaterials = materials.size(); for (unsigned int i = 0; i < numMaterials; ++i) { const sofa::core::loader::Material& material = materials[i]; if (material.useTexture && material.activated) activatedTextures.push_back(i); } unsigned int numActivatedTextures = activatedTextures.size(); for (unsigned int i = 0; i < numActivatedTextures; ++i) { std::string textureFilename = materials[activatedTextures[i]].textureFilename; if (!sofa::helper::system::DataRepository.findFile(textureFilename)) return false; - vtkImageReader2* imageReader = vtkImageReader2Factory::CreateImageReader2(textureFilename.c_str()); + vtkSmartPointer imageReader; + imageReader.TakeReference(vtkImageReader2Factory::CreateImageReader2(textureFilename.c_str())); if (imageReader == NULL) return false; imageReader->SetFileName(textureFilename.c_str()); - vtkTexture* texture = vtkTexture::New(); + vtkSmartPointer texture = vtkSmartPointer::New(); texture->SetInput(imageReader->GetOutputDataObject(0)); texture->InterpolateOn(); - imageReader->Delete(); - m_Textures.insert(std::make_pair(activatedTextures[i], texture)); } return true; } diff --git a/Modules/Simulation/mitkSimulationModel.h b/Modules/Simulation/mitkSimulationModel.h index b2a06fe9e1..e252966d3c 100644 --- a/Modules/Simulation/mitkSimulationModel.h +++ b/Modules/Simulation/mitkSimulationModel.h @@ -1,64 +1,60 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #ifndef mitkSimulationModel_h #define mitkSimulationModel_h #include #include - -class vtkActor; -class vtkObjectBase; -class vtkTexture; +#include +#include +#include namespace mitk { class Simulation_EXPORT SimulationModel : public sofa::component::visualmodel::VisualModelImpl { public: SOFA_CLASS(SimulationModel, sofa::component::visualmodel::VisualModelImpl); - std::vector GetActors() const; + std::vector > GetActors() const; bool loadTexture(const std::string& filename); bool loadTextures(); protected: void internalDraw(const sofa::core::visual::VisualParams* vparams, bool transparent); private: SimulationModel(); ~SimulationModel(); SimulationModel(const MyType&); MyType& operator=(const MyType&); - void DeleteVtkObjects(); - void DeleteVtkTextures(); void DrawGroup(int ig, const sofa::core::visual::VisualParams* vparams, bool transparent); - std::vector m_VtkObjects; - std::vector m_Actors; - std::map m_Textures; + std::vector > m_Actors; + std::map > m_Textures; double m_LastTime; bool m_LastShowNormals; bool m_LastShowVisualModels; bool m_LastShowWireFrame; }; } #endif diff --git a/Modules/Simulation/mitkSimulationPropAssemblyVisitor.cpp b/Modules/Simulation/mitkSimulationPropAssemblyVisitor.cpp index ac546b6e11..60f9917385 100644 --- a/Modules/Simulation/mitkSimulationPropAssemblyVisitor.cpp +++ b/Modules/Simulation/mitkSimulationPropAssemblyVisitor.cpp @@ -1,51 +1,51 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSimulationPropAssemblyVisitor.h" #include "mitkSimulationModel.h" #include #include mitk::SimulationPropAssemblyVisitor::SimulationPropAssemblyVisitor(vtkPropAssembly* propAssembly, const sofa::core::ExecParams* params) : Visitor(params), m_PropAssembly(propAssembly) { } mitk::SimulationPropAssemblyVisitor::~SimulationPropAssemblyVisitor() { } sofa::simulation::Visitor::Result mitk::SimulationPropAssemblyVisitor::processNodeTopDown(sofa::simulation::Node* node) { typedef sofa::simulation::Node::Sequence::const_iterator VisualModelIterator; VisualModelIterator end = node->visualModel.end(); for (VisualModelIterator visualModel = node->visualModel.begin(); visualModel != end; ++visualModel) { SimulationModel* simulationModel = dynamic_cast(*visualModel); if (simulationModel != NULL) { - std::vector actors = simulationModel->GetActors(); + std::vector > actors = simulationModel->GetActors(); - for (std::vector::const_iterator actor = actors.begin(); actor != actors.end(); ++actor) + for (std::vector >::const_iterator actor = actors.begin(); actor != actors.end(); ++actor) m_PropAssembly->AddPart(*actor); } } return RESULT_CONTINUE; }