diff --git a/Modules/Core/include/mitkSurfaceVtkMapper3D.h b/Modules/Core/include/mitkSurfaceVtkMapper3D.h index 6bf165667c..2fe348df24 100644 --- a/Modules/Core/include/mitkSurfaceVtkMapper3D.h +++ b/Modules/Core/include/mitkSurfaceVtkMapper3D.h @@ -1,148 +1,149 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #ifndef mitkSurfaceVtkMapper3D_h #define mitkSurfaceVtkMapper3D_h #include #include #include "mitkVtkMapper.h" #include "mitkBaseRenderer.h" #include "mitkLocalStorageHandler.h" #include #include #include #include #include #include #include namespace mitk { /** * @brief Vtk-based mapper for Surfaces. * * The mapper renders a surface in 3D. The actor is adapted according to the geometry in * the base class in mitk::VtkMapper::UpdateVtkTransform(). * * Properties that can be set for surfaces and influence the surfaceVTKMapper3D are: * * - \b "Backface Culling": True enables backface culling, which means only front-facing polygons will be visualized. False/disabled by default. * - \b "color": (ColorProperty) Diffuse color of the surface object (this property will be read when material.diffuseColor is not defined) * - \b "Opacity": (FloatProperty) Opacity of the surface object * - \b "material.ambientColor": (ColorProperty) Ambient color of the surface object * - \b "material.ambientCoefficient": ( FloatProperty) Ambient coefficient of the surface object * - \b "material.diffuseColor": ( ColorProperty) Diffuse color of the surface object * - \b "material.diffuseCoefficient": (FloatProperty) Diffuse coefficient of the surface object * - \b "material.specularColor": (ColorProperty) Specular Color of the surface object * - \b "material.specularCoefficient": (FloatProperty) Specular coefficient of the surface object * - \b "material.specularPower": (FloatProperty) Specular power of the surface object * - \b "material.interpolation": (VtkInterpolationProperty) Interpolation * - \b "material.representation": (VtkRepresentationProperty*) Representation * - \b "material.wireframeLineWidth": (FloatProperty) Width in pixels of the lines drawn. + * - \b "material.pointSize": (FloatProperty) Size in pixels of the points drawn. * - \b "scalar visibility": (BoolProperty) If the scarlars of the surface are visible * - \b "Surface.TransferFunction (TransferFunctionProperty) Set a transferfunction for coloring the surface * - \b "LookupTable (LookupTableProperty) LookupTable * Properties to look for are: * * - \b "scalar visibility": if set to on, scalars assigned to the data are shown * Turn this on if using a lookup table. * - \b "ScalarsRangeMinimum": Optional. Can be used to store the scalar min, e.g. * for the level window settings. * - \b "ScalarsRangeMaximum": Optional. See above. * * There might be still some other, deprecated properties. These will not be documented anymore. * Please check the source if you really need them. * * @ingroup Mapper */ class MITKCORE_EXPORT SurfaceVtkMapper3D : public VtkMapper { public: mitkClassMacro(SurfaceVtkMapper3D, VtkMapper); itkFactorylessNewMacro(Self) itkCloneMacro(Self) itkSetMacro(GenerateNormals, bool); itkGetMacro(GenerateNormals, bool); virtual const mitk::Surface* GetInput(); virtual vtkProp *GetVtkProp(mitk::BaseRenderer *renderer); virtual void ApplyAllProperties(mitk::BaseRenderer* renderer, vtkActor* actor); static void SetDefaultProperties(mitk::DataNode* node, mitk::BaseRenderer* renderer = NULL, bool overwrite = false); protected: SurfaceVtkMapper3D(); virtual ~SurfaceVtkMapper3D(); virtual void GenerateDataForRenderer(mitk::BaseRenderer* renderer); virtual void ResetMapper( mitk::BaseRenderer* renderer ); /** Checks whether the specified property is a ClippingProperty and if yes, * adds it to m_ClippingPlaneCollection (internal method). */ virtual void CheckForClippingProperty( mitk::BaseRenderer* renderer, mitk::BaseProperty *property ); bool m_GenerateNormals; public: class LocalStorage : public mitk::Mapper::BaseLocalStorage { public: vtkSmartPointer m_Actor; vtkSmartPointer m_VtkPolyDataMapper; vtkSmartPointer m_VtkPolyDataNormals; vtkSmartPointer m_ClippingPlaneCollection; vtkSmartPointer m_DepthSort; itk::TimeStamp m_ShaderTimestampUpdate; LocalStorage() { m_VtkPolyDataMapper = vtkSmartPointer::New(); m_VtkPolyDataNormals = vtkSmartPointer::New(); m_Actor = vtkSmartPointer::New(); m_ClippingPlaneCollection = vtkSmartPointer::New(); m_Actor->SetMapper(m_VtkPolyDataMapper); m_DepthSort = vtkSmartPointer::New(); } ~LocalStorage() { } }; mitk::LocalStorageHandler m_LSH; static void ApplyMitkPropertiesToVtkProperty(mitk::DataNode *node, vtkProperty* property, mitk::BaseRenderer* renderer); static void SetDefaultPropertiesForVtkProperty(mitk::DataNode* node, mitk::BaseRenderer* renderer, bool overwrite); }; } // namespace mitk #endif /* mitkSurfaceVtkMapper3D_h */ diff --git a/Modules/Core/src/Rendering/mitkSurfaceVtkMapper3D.cpp b/Modules/Core/src/Rendering/mitkSurfaceVtkMapper3D.cpp index d52d75e8f7..d9158b8d37 100644 --- a/Modules/Core/src/Rendering/mitkSurfaceVtkMapper3D.cpp +++ b/Modules/Core/src/Rendering/mitkSurfaceVtkMapper3D.cpp @@ -1,499 +1,507 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSurfaceVtkMapper3D.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //VTK #include #include #include #include #include #include #include #include const mitk::Surface* mitk::SurfaceVtkMapper3D::GetInput() { return static_cast ( GetDataNode()->GetData() ); } mitk::SurfaceVtkMapper3D::SurfaceVtkMapper3D() { m_GenerateNormals = false; } mitk::SurfaceVtkMapper3D::~SurfaceVtkMapper3D() { } void mitk::SurfaceVtkMapper3D::GenerateDataForRenderer(mitk::BaseRenderer* renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); bool visible = true; GetDataNode()->GetVisibility(visible, renderer, "visible"); if(!visible) { ls->m_Actor->VisibilityOff(); return; } // // set the input-object at time t for the mapper // mitk::Surface::Pointer input = const_cast< mitk::Surface* >( this->GetInput() ); vtkSmartPointer polydata = input->GetVtkPolyData( this->GetTimestep() ); if(polydata == NULL) { ls->m_Actor->VisibilityOff(); return; } if ( m_GenerateNormals ) { ls->m_VtkPolyDataNormals->SetInputData( polydata ); ls->m_VtkPolyDataMapper->SetInputConnection( ls->m_VtkPolyDataNormals->GetOutputPort() ); } else { bool depthsorting = false; GetDataNode()->GetBoolProperty("Depth Sorting", depthsorting); if (depthsorting) { ls->m_DepthSort->SetInputData( polydata ); ls->m_DepthSort->SetCamera( renderer->GetVtkRenderer()->GetActiveCamera() ); ls->m_DepthSort->SetDirectionToBackToFront(); ls->m_DepthSort->Update(); ls->m_VtkPolyDataMapper->SetInputConnection(ls->m_DepthSort->GetOutputPort()); } else { ls->m_VtkPolyDataMapper->SetInputData( polydata ); } } // // apply properties read from the PropertyList // ApplyAllProperties(renderer, ls->m_Actor); if(visible) ls->m_Actor->VisibilityOn(); } void mitk::SurfaceVtkMapper3D::ResetMapper( BaseRenderer* renderer ) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); ls->m_Actor->VisibilityOff(); } void mitk::SurfaceVtkMapper3D::ApplyMitkPropertiesToVtkProperty(mitk::DataNode *node, vtkProperty* property, mitk::BaseRenderer* renderer) { // Backface culling { mitk::BoolProperty::Pointer p; node->GetProperty(p, "Backface Culling", renderer); bool useCulling = false; if(p.IsNotNull()) useCulling = p->GetValue(); property->SetBackfaceCulling(useCulling); } // Colors { double ambient [3] = { 0.5,0.5,0.0 }; double diffuse [3] = { 0.5,0.5,0.0 }; double specular[3] = { 1.0,1.0,1.0 }; float coeff_ambient = 0.5f; float coeff_diffuse = 0.5f; float coeff_specular= 0.5f; float power_specular=10.0f; // Color { mitk::ColorProperty::Pointer p; node->GetProperty(p, "color", renderer); if(p.IsNotNull()) { mitk::Color c = p->GetColor(); ambient[0]=c.GetRed(); ambient[1]=c.GetGreen(); ambient[2]=c.GetBlue(); diffuse[0]=c.GetRed(); diffuse[1]=c.GetGreen(); diffuse[2]=c.GetBlue(); // Setting specular color to the same, make physically no real sense, however vtk rendering slows down, if these colors are different. specular[0]=c.GetRed(); specular[1]=c.GetGreen(); specular[2]=c.GetBlue(); } } // Ambient { mitk::ColorProperty::Pointer p; node->GetProperty(p, "material.ambientColor", renderer); if(p.IsNotNull()) { mitk::Color c = p->GetColor(); ambient[0]=c.GetRed(); ambient[1]=c.GetGreen(); ambient[2]=c.GetBlue(); } } // Diffuse { mitk::ColorProperty::Pointer p; node->GetProperty(p, "material.diffuseColor", renderer); if(p.IsNotNull()) { mitk::Color c = p->GetColor(); diffuse[0]=c.GetRed(); diffuse[1]=c.GetGreen(); diffuse[2]=c.GetBlue(); } } // Specular { mitk::ColorProperty::Pointer p; node->GetProperty(p, "material.specularColor", renderer); if(p.IsNotNull()) { mitk::Color c = p->GetColor(); specular[0]=c.GetRed(); specular[1]=c.GetGreen(); specular[2]=c.GetBlue(); } } // Ambient coeff { node->GetFloatProperty("material.ambientCoefficient", coeff_ambient, renderer); } // Diffuse coeff { node->GetFloatProperty("material.diffuseCoefficient", coeff_diffuse, renderer); } // Specular coeff { node->GetFloatProperty("material.specularCoefficient", coeff_specular, renderer); } // Specular power { node->GetFloatProperty("material.specularPower", power_specular, renderer); } property->SetAmbient( coeff_ambient ); property->SetDiffuse( coeff_diffuse ); property->SetSpecular( coeff_specular ); property->SetSpecularPower( power_specular ); property->SetAmbientColor( ambient ); property->SetDiffuseColor( diffuse ); property->SetSpecularColor( specular ); } // Render mode { // Opacity { float opacity = 1.0f; if( node->GetOpacity(opacity,renderer) ) property->SetOpacity( opacity ); } // Wireframe line width { float lineWidth = 1; node->GetFloatProperty("material.wireframeLineWidth", lineWidth, renderer); property->SetLineWidth( lineWidth ); } + // Point size + { + float pointSize = 1.0f; + node->GetFloatProperty("material.pointSize", pointSize, renderer); + property->SetPointSize(pointSize); + } + // Representation { mitk::VtkRepresentationProperty::Pointer p; node->GetProperty(p, "material.representation", renderer); if(p.IsNotNull()) property->SetRepresentation( p->GetVtkRepresentation() ); } // Interpolation { mitk::VtkInterpolationProperty::Pointer p; node->GetProperty(p, "material.interpolation", renderer); if(p.IsNotNull()) property->SetInterpolation( p->GetVtkInterpolation() ); } } } void mitk::SurfaceVtkMapper3D::ApplyAllProperties( mitk::BaseRenderer* renderer, vtkActor* /*actor*/) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); // Applying shading properties Superclass::ApplyColorAndOpacityProperties( renderer, ls->m_Actor ) ; this->ApplyShaderProperties(renderer); // VTK Properties ApplyMitkPropertiesToVtkProperty( this->GetDataNode(), ls->m_Actor->GetProperty(), renderer ); mitk::TransferFunctionProperty::Pointer transferFuncProp; this->GetDataNode()->GetProperty(transferFuncProp, "Surface.TransferFunction", renderer); if (transferFuncProp.IsNotNull() ) { ls->m_VtkPolyDataMapper->SetLookupTable(transferFuncProp->GetValue()->GetColorTransferFunction()); } mitk::LookupTableProperty::Pointer lookupTableProp; this->GetDataNode()->GetProperty(lookupTableProp, "LookupTable", renderer); if (lookupTableProp.IsNotNull() ) { ls->m_VtkPolyDataMapper->SetLookupTable(lookupTableProp->GetLookupTable()->GetVtkLookupTable()); } mitk::LevelWindow levelWindow; if(this->GetDataNode()->GetLevelWindow(levelWindow, renderer, "levelWindow")) { ls->m_VtkPolyDataMapper->SetScalarRange(levelWindow.GetLowerWindowBound(),levelWindow.GetUpperWindowBound()); } else if(this->GetDataNode()->GetLevelWindow(levelWindow, renderer)) { ls->m_VtkPolyDataMapper->SetScalarRange(levelWindow.GetLowerWindowBound(),levelWindow.GetUpperWindowBound()); } bool scalarVisibility = false; this->GetDataNode()->GetBoolProperty("scalar visibility", scalarVisibility); ls->m_VtkPolyDataMapper->SetScalarVisibility( (scalarVisibility ? 1 : 0) ); if(scalarVisibility) { mitk::VtkScalarModeProperty* scalarMode; if(this->GetDataNode()->GetProperty(scalarMode, "scalar mode", renderer)) ls->m_VtkPolyDataMapper->SetScalarMode(scalarMode->GetVtkScalarMode()); else ls->m_VtkPolyDataMapper->SetScalarModeToDefault(); bool colorMode = false; this->GetDataNode()->GetBoolProperty("color mode", colorMode); ls->m_VtkPolyDataMapper->SetColorMode( (colorMode ? 1 : 0) ); double scalarsMin = 0; this->GetDataNode()->GetDoubleProperty("ScalarsRangeMinimum", scalarsMin, renderer); double scalarsMax = 1.0; this->GetDataNode()->GetDoubleProperty("ScalarsRangeMaximum", scalarsMax, renderer); ls->m_VtkPolyDataMapper->SetScalarRange(scalarsMin,scalarsMax); } mitk::SmartPointerProperty::Pointer imagetextureProp = dynamic_cast< mitk::SmartPointerProperty * >(GetDataNode()->GetProperty("Surface.Texture", renderer)); if(imagetextureProp.IsNotNull()) { mitk::Image* miktTexture = dynamic_cast< mitk::Image* >( imagetextureProp->GetSmartPointer().GetPointer() ); vtkSmartPointer vtkTxture = vtkSmartPointer::New(); //Either select the first slice of a volume if(miktTexture->GetDimension(2) > 1) { MITK_WARN << "3D Textures are not supported by VTK and MITK. The first slice of the volume will be used instead!"; mitk::ImageSliceSelector::Pointer sliceselector = mitk::ImageSliceSelector::New(); sliceselector->SetSliceNr(0); sliceselector->SetChannelNr(0); sliceselector->SetTimeNr(0); sliceselector->SetInput(miktTexture); sliceselector->Update(); vtkTxture->SetInputData(sliceselector->GetOutput()->GetVtkImageData()); } else //or just use the 2D image { vtkTxture->SetInputData(miktTexture->GetVtkImageData()); } //pass the texture to the actor ls->m_Actor->SetTexture(vtkTxture); if(ls->m_VtkPolyDataMapper->GetInput()->GetPointData()->GetTCoords() == NULL) { MITK_ERROR << "Surface.Texture property was set, but there are no texture coordinates. Please provide texture coordinates for the vtkPolyData via vtkPolyData->GetPointData()->SetTCoords()."; } // if no texture is set, this will also remove a previously used texture // and reset the actor to it's default behaviour } else { ls->m_Actor->SetTexture(0); } // deprecated settings bool deprecatedUseCellData = false; this->GetDataNode()->GetBoolProperty("deprecated useCellDataForColouring", deprecatedUseCellData); bool deprecatedUsePointData = false; this->GetDataNode()->GetBoolProperty("deprecated usePointDataForColouring", deprecatedUsePointData); if (deprecatedUseCellData) { ls->m_VtkPolyDataMapper->SetColorModeToDefault(); ls->m_VtkPolyDataMapper->SetScalarRange(0,255); ls->m_VtkPolyDataMapper->ScalarVisibilityOn(); ls->m_VtkPolyDataMapper->SetScalarModeToUseCellData(); ls->m_Actor->GetProperty()->SetSpecular (1); ls->m_Actor->GetProperty()->SetSpecularPower (50); ls->m_Actor->GetProperty()->SetInterpolationToPhong(); } else if (deprecatedUsePointData) { float scalarsMin = 0; if (dynamic_cast(this->GetDataNode()->GetProperty("ScalarsRangeMinimum")) != NULL) scalarsMin = dynamic_cast(this->GetDataNode()->GetProperty("ScalarsRangeMinimum"))->GetValue(); float scalarsMax = 0.1; if (dynamic_cast(this->GetDataNode()->GetProperty("ScalarsRangeMaximum")) != NULL) scalarsMax = dynamic_cast(this->GetDataNode()->GetProperty("ScalarsRangeMaximum"))->GetValue(); ls->m_VtkPolyDataMapper->SetScalarRange(scalarsMin,scalarsMax); ls->m_VtkPolyDataMapper->SetColorModeToMapScalars(); ls->m_VtkPolyDataMapper->ScalarVisibilityOn(); ls->m_Actor->GetProperty()->SetSpecular (1); ls->m_Actor->GetProperty()->SetSpecularPower (50); ls->m_Actor->GetProperty()->SetInterpolationToPhong(); } int deprecatedScalarMode = VTK_COLOR_MODE_DEFAULT; if(this->GetDataNode()->GetIntProperty("deprecated scalar mode", deprecatedScalarMode, renderer)) { ls->m_VtkPolyDataMapper->SetScalarMode(deprecatedScalarMode); ls->m_VtkPolyDataMapper->ScalarVisibilityOn(); ls->m_Actor->GetProperty()->SetSpecular (1); ls->m_Actor->GetProperty()->SetSpecularPower (50); } // Check whether one or more ClippingProperty objects have been defined for // this node. Check both renderer specific and global property lists, since // properties in both should be considered. const PropertyList::PropertyMap *rendererProperties = this->GetDataNode()->GetPropertyList( renderer )->GetMap(); const PropertyList::PropertyMap *globalProperties = this->GetDataNode()->GetPropertyList( NULL )->GetMap(); // Add clipping planes (if any) ls->m_ClippingPlaneCollection->RemoveAllItems(); PropertyList::PropertyMap::const_iterator it; for ( it = rendererProperties->begin(); it != rendererProperties->end(); ++it ) { this->CheckForClippingProperty( renderer,(*it).second.GetPointer() ); } for ( it = globalProperties->begin(); it != globalProperties->end(); ++it ) { this->CheckForClippingProperty( renderer,(*it).second.GetPointer() ); } if ( ls->m_ClippingPlaneCollection->GetNumberOfItems() > 0 ) { ls->m_VtkPolyDataMapper->SetClippingPlanes( ls->m_ClippingPlaneCollection ); } else { ls->m_VtkPolyDataMapper->RemoveAllClippingPlanes(); } } vtkProp *mitk::SurfaceVtkMapper3D::GetVtkProp(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); return ls->m_Actor; } void mitk::SurfaceVtkMapper3D::CheckForClippingProperty( mitk::BaseRenderer* renderer, mitk::BaseProperty *property ) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); ClippingProperty *clippingProperty = dynamic_cast< ClippingProperty * >( property ); if ( (clippingProperty != NULL) && (clippingProperty->GetClippingEnabled()) ) { const Point3D &origin = clippingProperty->GetOrigin(); const Vector3D &normal = clippingProperty->GetNormal(); vtkSmartPointer clippingPlane = vtkSmartPointer::New(); clippingPlane->SetOrigin( origin[0], origin[1], origin[2] ); clippingPlane->SetNormal( normal[0], normal[1], normal[2] ); ls->m_ClippingPlaneCollection->AddItem( clippingPlane ); } } void mitk::SurfaceVtkMapper3D::SetDefaultPropertiesForVtkProperty(mitk::DataNode* node, mitk::BaseRenderer* renderer, bool overwrite) { // Shading { node->AddProperty( "material.wireframeLineWidth", mitk::FloatProperty::New(1.0f) , renderer, overwrite ); + node->AddProperty( "material.pointSize" , mitk::FloatProperty::New(1.0f) , renderer, overwrite ); node->AddProperty( "material.ambientCoefficient" , mitk::FloatProperty::New(0.05f) , renderer, overwrite ); node->AddProperty( "material.diffuseCoefficient" , mitk::FloatProperty::New(0.9f) , renderer, overwrite ); node->AddProperty( "material.specularCoefficient", mitk::FloatProperty::New(1.0f) , renderer, overwrite ); node->AddProperty( "material.specularPower" , mitk::FloatProperty::New(16.0f) , renderer, overwrite ); node->AddProperty( "material.representation" , mitk::VtkRepresentationProperty::New() , renderer, overwrite ); node->AddProperty( "material.interpolation" , mitk::VtkInterpolationProperty::New() , renderer, overwrite ); } // Shaders IShaderRepository* shaderRepo = CoreServices::GetShaderRepository(); if (shaderRepo) { shaderRepo->AddDefaultProperties(node, renderer, overwrite); } } void mitk::SurfaceVtkMapper3D::SetDefaultProperties(mitk::DataNode* node, mitk::BaseRenderer* renderer, bool overwrite) { node->AddProperty( "color", mitk::ColorProperty::New(1.0f,1.0f,1.0f), renderer, overwrite ); node->AddProperty( "opacity", mitk::FloatProperty::New(1.0), renderer, overwrite ); mitk::SurfaceVtkMapper3D::SetDefaultPropertiesForVtkProperty(node,renderer,overwrite); // Shading node->AddProperty( "scalar visibility", mitk::BoolProperty::New(false), renderer, overwrite ); node->AddProperty( "color mode", mitk::BoolProperty::New(false), renderer, overwrite ); node->AddProperty( "scalar mode", mitk::VtkScalarModeProperty::New(), renderer, overwrite ); mitk::Surface::Pointer surface = dynamic_cast(node->GetData()); if(surface.IsNotNull()) { if((surface->GetVtkPolyData() != 0) && (surface->GetVtkPolyData()->GetPointData() != NULL) && (surface->GetVtkPolyData()->GetPointData()->GetScalars() != 0)) { node->AddProperty( "scalar visibility", mitk::BoolProperty::New(true), renderer, overwrite ); node->AddProperty( "color mode", mitk::BoolProperty::New(true), renderer, overwrite ); } } // Backface culling node->AddProperty( "Backface Culling", mitk::BoolProperty::New(false), renderer, overwrite ); node->AddProperty( "Depth Sorting", mitk::BoolProperty::New(false), renderer, overwrite ); mitk::CoreServices::GetPropertyDescriptions()->AddDescription( "Depth Sorting", "Enables correct rendering for transparent objects by ordering polygons according to the distance to the camera. It is not recommended to enable this property for large surfaces (rendering might be slow)."); Superclass::SetDefaultProperties(node, renderer, overwrite); }