diff --git a/Modules/Core/src/Controllers/mitkSliceNavigationController.cpp b/Modules/Core/src/Controllers/mitkSliceNavigationController.cpp index ae9cda0839..5fd526aab0 100644 --- a/Modules/Core/src/Controllers/mitkSliceNavigationController.cpp +++ b/Modules/Core/src/Controllers/mitkSliceNavigationController.cpp @@ -1,661 +1,658 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkSliceNavigationController.h" #include "mitkAction.h" #include "mitkBaseRenderer.h" #include "mitkCrosshairPositionEvent.h" #include "mitkInteractionConst.h" #include "mitkOperation.h" #include "mitkOperationActor.h" #include "mitkPlaneGeometry.h" #include "mitkProportionalTimeGeometry.h" #include "mitkArbitraryTimeGeometry.h" #include "mitkRenderingManager.h" #include "mitkSlicedGeometry3D.h" #include "mitkVtkPropRenderer.h" #include "mitkImage.h" #include "mitkImagePixelReadAccessor.h" #include "mitkInteractionConst.h" #include "mitkNodePredicateDataType.h" #include "mitkOperationEvent.h" #include "mitkPixelTypeMultiplex.h" #include "mitkPlaneOperation.h" #include "mitkPointOperation.h" #include "mitkStatusBar.h" #include "mitkUndoController.h" #include "mitkApplyTransformMatrixOperation.h" #include "mitkMemoryUtilities.h" #include namespace mitk { SliceNavigationController::SliceNavigationController() : BaseController(), m_InputWorldGeometry3D( mitk::BaseGeometry::ConstPointer() ), m_InputWorldTimeGeometry( mitk::TimeGeometry::ConstPointer() ), m_CreatedWorldGeometry( mitk::TimeGeometry::Pointer() ), m_ViewDirection(Axial), m_DefaultViewDirection(Axial), m_RenderingManager( mitk::RenderingManager::Pointer() ), m_Renderer( nullptr ), m_Top(false), m_FrontSide(false), m_Rotated(false), m_BlockUpdate(false), m_SliceLocked(false), m_SliceRotationLocked(false), m_OldPos(0) { typedef itk::SimpleMemberCommand SNCCommandType; SNCCommandType::Pointer sliceStepperChangedCommand, timeStepperChangedCommand; sliceStepperChangedCommand = SNCCommandType::New(); timeStepperChangedCommand = SNCCommandType::New(); sliceStepperChangedCommand->SetCallbackFunction(this, &SliceNavigationController::SendSlice); timeStepperChangedCommand->SetCallbackFunction(this, &SliceNavigationController::SendTime); m_Slice->AddObserver(itk::ModifiedEvent(), sliceStepperChangedCommand); m_Time->AddObserver(itk::ModifiedEvent(), timeStepperChangedCommand); m_Slice->SetUnitName("mm"); m_Time->SetUnitName("ms"); m_Top = false; m_FrontSide = false; m_Rotated = false; } SliceNavigationController::~SliceNavigationController() {} void SliceNavigationController::SetInputWorldGeometry3D(const BaseGeometry *geometry) { if ( geometry != nullptr ) { if (geometry->GetBoundingBox()->GetDiagonalLength2() < eps) { itkWarningMacro("setting an empty bounding-box"); geometry = nullptr; } } if (m_InputWorldGeometry3D != geometry) { m_InputWorldGeometry3D = geometry; m_InputWorldTimeGeometry = mitk::TimeGeometry::ConstPointer(); this->Modified(); } } void SliceNavigationController::SetInputWorldTimeGeometry(const TimeGeometry *geometry) { if ( geometry != nullptr ) { if (geometry->GetBoundingBoxInWorld()->GetDiagonalLength2() < eps) { itkWarningMacro("setting an empty bounding-box"); geometry = nullptr; } } if (m_InputWorldTimeGeometry != geometry) { m_InputWorldTimeGeometry = geometry; m_InputWorldGeometry3D = mitk::BaseGeometry::ConstPointer(); this->Modified(); } } RenderingManager *SliceNavigationController::GetRenderingManager() const { mitk::RenderingManager *renderingManager = m_RenderingManager.GetPointer(); if (renderingManager != nullptr) return renderingManager; if ( m_Renderer != nullptr ) { renderingManager = m_Renderer->GetRenderingManager(); if (renderingManager != nullptr) return renderingManager; } return mitk::RenderingManager::GetInstance(); } void SliceNavigationController::SetViewDirectionToDefault() { m_ViewDirection = m_DefaultViewDirection; } const char *SliceNavigationController::GetViewDirectionAsString() const { const char *viewDirectionString; switch (m_ViewDirection) { case SliceNavigationController::Axial: viewDirectionString = "Axial"; break; case SliceNavigationController::Sagittal: viewDirectionString = "Sagittal"; break; case SliceNavigationController::Frontal: viewDirectionString = "Coronal"; break; case SliceNavigationController::Original: viewDirectionString = "Original"; break; default: viewDirectionString = "No View Direction Available"; break; } return viewDirectionString; } void SliceNavigationController::Update() { if (!m_BlockUpdate) { if (m_ViewDirection == Sagittal) { this->Update(Sagittal, true, true, false); } else if (m_ViewDirection == Frontal) { this->Update(Frontal, false, true, false); } else if (m_ViewDirection == Axial) { this->Update(Axial, false, false, true); } else { this->Update(m_ViewDirection); } } } void SliceNavigationController::Update(SliceNavigationController::ViewDirection viewDirection, bool top, bool frontside, bool rotated) { TimeGeometry::ConstPointer worldTimeGeometry = m_InputWorldTimeGeometry; if (m_BlockUpdate || (m_InputWorldTimeGeometry.IsNull() && m_InputWorldGeometry3D.IsNull()) || ((worldTimeGeometry.IsNotNull()) && (worldTimeGeometry->CountTimeSteps() == 0))) { return; } m_BlockUpdate = true; if (m_InputWorldTimeGeometry.IsNotNull() && m_LastUpdateTime < m_InputWorldTimeGeometry->GetMTime()) { Modified(); } if (m_InputWorldGeometry3D.IsNotNull() && m_LastUpdateTime < m_InputWorldGeometry3D->GetMTime()) { Modified(); } this->SetViewDirection(viewDirection); this->SetTop(top); this->SetFrontSide(frontside); this->SetRotated(rotated); if (m_LastUpdateTime < GetMTime()) { m_LastUpdateTime = GetMTime(); // initialize the viewplane SlicedGeometry3D::Pointer slicedWorldGeometry = SlicedGeometry3D::Pointer(); BaseGeometry::ConstPointer currentGeometry = BaseGeometry::ConstPointer(); if (m_InputWorldTimeGeometry.IsNotNull()) if (m_InputWorldTimeGeometry->IsValidTimeStep(GetTime()->GetPos())) currentGeometry = m_InputWorldTimeGeometry->GetGeometryForTimeStep(GetTime()->GetPos()); else currentGeometry = m_InputWorldTimeGeometry->GetGeometryForTimeStep(0); else currentGeometry = m_InputWorldGeometry3D; m_CreatedWorldGeometry = mitk::TimeGeometry::Pointer(); switch (viewDirection) { case Original: if (worldTimeGeometry.IsNotNull()) { m_CreatedWorldGeometry = worldTimeGeometry->Clone(); worldTimeGeometry = m_CreatedWorldGeometry.GetPointer(); slicedWorldGeometry = dynamic_cast( m_CreatedWorldGeometry->GetGeometryForTimeStep(this->GetTime()->GetPos()).GetPointer()); if (slicedWorldGeometry.IsNotNull()) { break; } } else { const auto *worldSlicedGeometry = dynamic_cast(currentGeometry.GetPointer()); if ( worldSlicedGeometry != nullptr ) { slicedWorldGeometry = static_cast(currentGeometry->Clone().GetPointer()); break; } } slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes(currentGeometry, PlaneGeometry::None, top, frontside, rotated); slicedWorldGeometry->SetSliceNavigationController(this); break; case Axial: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes(currentGeometry, PlaneGeometry::Axial, top, frontside, rotated); slicedWorldGeometry->SetSliceNavigationController(this); break; case Frontal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes(currentGeometry, PlaneGeometry::Frontal, top, frontside, rotated); slicedWorldGeometry->SetSliceNavigationController(this); break; case Sagittal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes(currentGeometry, PlaneGeometry::Sagittal, top, frontside, rotated); slicedWorldGeometry->SetSliceNavigationController(this); break; default: itkExceptionMacro("unknown ViewDirection"); } m_Slice->SetPos(0); m_Slice->SetSteps((int)slicedWorldGeometry->GetSlices()); if ( worldTimeGeometry.IsNull() ) { auto createdTimeGeometry = ProportionalTimeGeometry::New(); createdTimeGeometry->Initialize( slicedWorldGeometry, 1 ); m_CreatedWorldGeometry = createdTimeGeometry; m_Time->SetSteps(0); m_Time->SetPos(0); m_Time->InvalidateRange(); } else { m_BlockUpdate = true; m_Time->SetSteps(worldTimeGeometry->CountTimeSteps()); m_Time->SetPos(0); const TimeBounds &timeBounds = worldTimeGeometry->GetTimeBounds(); m_Time->SetRange(timeBounds[0], timeBounds[1]); m_BlockUpdate = false; const auto currentTemporalPosition = this->GetTime()->GetPos(); assert( worldTimeGeometry->GetGeometryForTimeStep( currentTemporalPosition ).IsNotNull() ); if ( dynamic_cast( worldTimeGeometry.GetPointer() ) != nullptr ) { const TimePointType minimumTimePoint = worldTimeGeometry->TimeStepToTimePoint( currentTemporalPosition ); const TimePointType stepDuration = worldTimeGeometry->TimeStepToTimePoint( currentTemporalPosition + 1 ) - minimumTimePoint; auto createdTimeGeometry = ProportionalTimeGeometry::New(); createdTimeGeometry->Initialize( slicedWorldGeometry, worldTimeGeometry->CountTimeSteps() ); createdTimeGeometry->SetFirstTimePoint( minimumTimePoint ); createdTimeGeometry->SetStepDuration( stepDuration ); m_CreatedWorldGeometry = createdTimeGeometry; } else { auto createdTimeGeometry = mitk::ArbitraryTimeGeometry::New(); const TimeStepType numberOfTimeSteps = worldTimeGeometry->CountTimeSteps(); createdTimeGeometry->ReserveSpaceForGeometries( numberOfTimeSteps ); for ( TimeStepType i = 0; i < numberOfTimeSteps; ++i ) { const BaseGeometry::Pointer clonedGeometry = slicedWorldGeometry->Clone().GetPointer(); const auto bounds = worldTimeGeometry->GetTimeBounds( i ); createdTimeGeometry->AppendNewTimeStep( clonedGeometry, bounds[0], bounds[1]); } createdTimeGeometry->Update(); m_CreatedWorldGeometry = createdTimeGeometry; } } } // unblock update; we may do this now, because if m_BlockUpdate was already // true before this method was entered, then we will never come here. m_BlockUpdate = false; // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry and time/slice data. this->SendCreatedWorldGeometry(); this->SendSlice(); this->SendTime(); // Adjust the stepper range of slice stepper according to geometry this->AdjustSliceStepperRange(); } void SliceNavigationController::SendCreatedWorldGeometry() { // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry. if (!m_BlockUpdate) { this->InvokeEvent(GeometrySendEvent(m_CreatedWorldGeometry, 0)); } } void SliceNavigationController::SendCreatedWorldGeometryUpdate() { if (!m_BlockUpdate) { this->InvokeEvent(GeometryUpdateEvent(m_CreatedWorldGeometry, m_Slice->GetPos())); } } void SliceNavigationController::SendSlice() { if (!m_BlockUpdate) { if (m_CreatedWorldGeometry.IsNotNull()) { this->InvokeEvent(GeometrySliceEvent(m_CreatedWorldGeometry, m_Slice->GetPos())); - // send crosshair event - //SetCrosshairEvent.Send(); - // Request rendering update for all views this->GetRenderingManager()->RequestUpdateAll(); } } } void SliceNavigationController::SendTime() { if (!m_BlockUpdate) { if (m_CreatedWorldGeometry.IsNotNull()) { this->InvokeEvent(GeometryTimeEvent(m_CreatedWorldGeometry, m_Time->GetPos())); // Request rendering update for all views this->GetRenderingManager()->RequestUpdateAll(); } } } void SliceNavigationController::SetGeometry(const itk::EventObject &) {} void SliceNavigationController::SetGeometryTime(const itk::EventObject &geometryTimeEvent) { if (m_CreatedWorldGeometry.IsNull()) { return; } const auto *timeEvent = dynamic_cast< const SliceNavigationController::GeometryTimeEvent * >(&geometryTimeEvent); assert( timeEvent != nullptr ); TimeGeometry *timeGeometry = timeEvent->GetTimeGeometry(); assert( timeGeometry != nullptr ); auto timeStep = (int)timeEvent->GetPos(); ScalarType timeInMS; timeInMS = timeGeometry->TimeStepToTimePoint(timeStep); timeStep = m_CreatedWorldGeometry->TimePointToTimeStep(timeInMS); this->GetTime()->SetPos(timeStep); } void SliceNavigationController::SetGeometrySlice(const itk::EventObject &geometrySliceEvent) { const auto *sliceEvent = dynamic_cast(&geometrySliceEvent); assert(sliceEvent!=nullptr); this->GetSlice()->SetPos(sliceEvent->GetPos()); } void SliceNavigationController::SelectSliceByPoint(const Point3D &point) { if (m_CreatedWorldGeometry.IsNull()) { return; } //@todo add time to PositionEvent and use here!! SlicedGeometry3D *slicedWorldGeometry = dynamic_cast( m_CreatedWorldGeometry->GetGeometryForTimeStep(this->GetTime()->GetPos()).GetPointer()); if (slicedWorldGeometry) { int bestSlice = -1; double bestDistance = itk::NumericTraits::max(); int s, slices; slices = slicedWorldGeometry->GetSlices(); if (slicedWorldGeometry->GetEvenlySpaced()) { mitk::PlaneGeometry *plane = slicedWorldGeometry->GetPlaneGeometry(0); const Vector3D &direction = slicedWorldGeometry->GetDirectionVector(); Point3D projectedPoint; plane->Project(point, projectedPoint); // Check whether the point is somewhere within the slice stack volume; // otherwise, the default slice (0) will be selected if (direction[0] * (point[0] - projectedPoint[0]) + direction[1] * (point[1] - projectedPoint[1]) + direction[2] * (point[2] - projectedPoint[2]) >= 0) { bestSlice = (int)(plane->Distance(point) / slicedWorldGeometry->GetSpacing()[2] + 0.5); } } else { Point3D projectedPoint; for (s = 0; s < slices; ++s) { slicedWorldGeometry->GetPlaneGeometry(s)->Project(point, projectedPoint); const Vector3D distance = projectedPoint - point; ScalarType currentDistance = distance.GetSquaredNorm(); if (currentDistance < bestDistance) { bestDistance = currentDistance; bestSlice = s; } } } if (bestSlice >= 0) { this->GetSlice()->SetPos(bestSlice); } else { this->GetSlice()->SetPos(0); } this->SendCreatedWorldGeometryUpdate(); // send crosshair event SetCrosshairEvent.Send(point); } } void SliceNavigationController::ReorientSlices(const Point3D &point, const Vector3D &normal) { if (m_CreatedWorldGeometry.IsNull()) { return; } PlaneOperation op(OpORIENT, point, normal); m_CreatedWorldGeometry->ExecuteOperation(&op); this->SendCreatedWorldGeometryUpdate(); } void SliceNavigationController::ReorientSlices(const mitk::Point3D &point, const mitk::Vector3D &axisVec0, const mitk::Vector3D &axisVec1) { if (m_CreatedWorldGeometry) { PlaneOperation op(OpORIENT, point, axisVec0, axisVec1); m_CreatedWorldGeometry->ExecuteOperation(&op); this->SendCreatedWorldGeometryUpdate(); } } mitk::TimeGeometry *SliceNavigationController::GetCreatedWorldGeometry() { return m_CreatedWorldGeometry; } const mitk::BaseGeometry *SliceNavigationController::GetCurrentGeometry3D() { if (m_CreatedWorldGeometry.IsNotNull()) { return m_CreatedWorldGeometry->GetGeometryForTimeStep(this->GetTime()->GetPos()); } else { return nullptr; } } const mitk::PlaneGeometry *SliceNavigationController::GetCurrentPlaneGeometry() { const auto *slicedGeometry = dynamic_cast(this->GetCurrentGeometry3D()); if (slicedGeometry) { const mitk::PlaneGeometry *planeGeometry = (slicedGeometry->GetPlaneGeometry(this->GetSlice()->GetPos())); return planeGeometry; } else { return nullptr; } } void SliceNavigationController::SetRenderer(BaseRenderer *renderer) { m_Renderer = renderer; } BaseRenderer *SliceNavigationController::GetRenderer() const { return m_Renderer; } void SliceNavigationController::AdjustSliceStepperRange() { const auto *slicedGeometry = dynamic_cast(this->GetCurrentGeometry3D()); const Vector3D &direction = slicedGeometry->GetDirectionVector(); int c = 0; int i, k = 0; for (i = 0; i < 3; ++i) { if (fabs(direction[i]) < 0.000000001) { ++c; } else { k = i; } } if (c == 2) { ScalarType min = slicedGeometry->GetOrigin()[k]; ScalarType max = min + slicedGeometry->GetExtentInMM(k); m_Slice->SetRange(min, max); } else { m_Slice->InvalidateRange(); } } void SliceNavigationController::ExecuteOperation(Operation *operation) { // switch on type // - select best slice for a given point // - rotate created world geometry according to Operation->SomeInfo() if (!operation || m_CreatedWorldGeometry.IsNull()) { return; } switch (operation->GetOperationType()) { case OpMOVE: // should be a point operation { if (!m_SliceLocked) // do not move the cross position { // select a slice auto *po = dynamic_cast(operation); if (po && po->GetIndex() == -1) { this->SelectSliceByPoint(po->GetPoint()); } else if (po && po->GetIndex() != -1) // undo case because index != -1, index holds the old position of this slice { this->GetSlice()->SetPos(po->GetIndex()); } } break; } case OpRESTOREPLANEPOSITION: { m_CreatedWorldGeometry->ExecuteOperation(operation); this->SendCreatedWorldGeometryUpdate(); break; } case OpAPPLYTRANSFORMMATRIX: { m_CreatedWorldGeometry->ExecuteOperation(operation); this->SendCreatedWorldGeometryUpdate(); break; } default: { // do nothing break; } } } } // namespace