diff --git a/Modules/MapperExt/src/mitkGPUVolumeMapper3D.cpp b/Modules/MapperExt/src/mitkGPUVolumeMapper3D.cpp index 117e91f183..bc7b96bcbd 100644 --- a/Modules/MapperExt/src/mitkGPUVolumeMapper3D.cpp +++ b/Modules/MapperExt/src/mitkGPUVolumeMapper3D.cpp @@ -1,705 +1,708 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #define GPU_INFO MITK_INFO("mapper.vr") #define GPU_WARN MITK_WARN("mapper.vr") #define GPU_ERROR MITK_ERROR("mapper.vr") +#include +VTK_MODULE_INIT(vtkRenderingVolumeOpenGL); + #include "mitkGPUVolumeMapper3D.h" #include "mitkDataNode.h" #include "mitkColorProperty.h" #include "mitkColorProperty.h" #include "mitkLevelWindow.h" #include "mitkLevelWindowProperty.h" #include "mitkLookupTableProperty.h" #include "mitkProperties.h" #include "mitkRenderingManager.h" #include "mitkTransferFunctionInitializer.h" #include "mitkTransferFunctionProperty.h" #include "mitkVtkPropRenderer.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) #include "vtkMitkGPUVolumeRayCastMapper.h" #endif #include "vtkMitkOpenGLVolumeTextureMapper3D.h" #include "vtkOpenGLGPUVolumeRayCastMapper.h" const mitk::Image *mitk::GPUVolumeMapper3D::GetInput() { return static_cast(GetDataNode()->GetData()); } void mitk::GPUVolumeMapper3D::MitkRenderVolumetricGeometry(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); VtkMapper::MitkRenderVolumetricGeometry(renderer); if (ls->m_gpuInitialized) ls->m_MapperGPU->UpdateMTime(); } bool mitk::GPUVolumeMapper3D::InitGPU(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); if (ls->m_gpuInitialized) return ls->m_gpuSupported; ls->m_VtkRenderWindow = renderer->GetVtkRenderer()->GetRenderWindow(); GPU_INFO << "initializing gpu-slicing-vr (vtkMitkOpenGLVolumeTextureMapper3D)"; ls->m_MapperGPU = vtkSmartPointer::New(); ls->m_MapperGPU->SetUseCompressedTexture(false); ls->m_MapperGPU->SetSampleDistance(1.0); ls->m_VolumePropertyGPU = vtkSmartPointer::New(); ls->m_VolumePropertyGPU->ShadeOn(); ls->m_VolumePropertyGPU->SetAmbient(0.25f); // 0.05f ls->m_VolumePropertyGPU->SetDiffuse(0.50f); // 0.45f ls->m_VolumePropertyGPU->SetSpecular(0.40f); // 0.50f ls->m_VolumePropertyGPU->SetSpecularPower(16.0f); ls->m_VolumePropertyGPU->SetInterpolationTypeToLinear(); ls->m_VolumeGPU = vtkSmartPointer::New(); ls->m_VolumeGPU->SetMapper(ls->m_MapperGPU); ls->m_VolumeGPU->SetProperty(ls->m_VolumePropertyGPU); ls->m_VolumeGPU->VisibilityOn(); ls->m_MapperGPU->SetInputConnection(this->m_UnitSpacingImageFilter->GetOutputPort()); ls->m_gpuSupported = ls->m_MapperGPU->IsRenderSupported(renderer->GetVtkRenderer(), ls->m_VolumePropertyGPU); ls->m_gpuInitialized = true; return ls->m_gpuSupported; } void mitk::GPUVolumeMapper3D::InitCPU(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); if (ls->m_cpuInitialized) return; ls->m_VtkRenderWindow = renderer->GetVtkRenderer()->GetRenderWindow(); ls->m_MapperCPU = vtkSmartPointer::New(); int numThreads = ls->m_MapperCPU->GetNumberOfThreads(); GPU_INFO << "initializing cpu-raycast-vr (vtkFixedPointVolumeRayCastMapper) (" << numThreads << " threads)"; ls->m_MapperCPU->SetSampleDistance(1.0); // ls->m_MapperCPU->LockSampleDistanceToInputSpacingOn(); ls->m_MapperCPU->SetImageSampleDistance(1.0); ls->m_MapperCPU->IntermixIntersectingGeometryOn(); ls->m_MapperCPU->SetAutoAdjustSampleDistances(0); ls->m_VolumePropertyCPU = vtkSmartPointer::New(); ls->m_VolumePropertyCPU->ShadeOn(); ls->m_VolumePropertyCPU->SetAmbient(0.10f); // 0.05f ls->m_VolumePropertyCPU->SetDiffuse(0.50f); // 0.45f ls->m_VolumePropertyCPU->SetSpecular(0.40f); // 0.50f ls->m_VolumePropertyCPU->SetSpecularPower(16.0f); ls->m_VolumePropertyCPU->SetInterpolationTypeToLinear(); ls->m_VolumeCPU = vtkSmartPointer::New(); ls->m_VolumeCPU->SetMapper(ls->m_MapperCPU); ls->m_VolumeCPU->SetProperty(ls->m_VolumePropertyCPU); ls->m_VolumeCPU->VisibilityOn(); ls->m_MapperCPU->SetInputConnection(m_UnitSpacingImageFilter->GetOutputPort()); // m_Resampler->GetOutput()); ls->m_cpuInitialized = true; } void mitk::GPUVolumeMapper3D::DeinitGPU(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); if (ls->m_gpuInitialized) { GPU_INFO << "deinitializing gpu-slicing-vr"; // deinit renderwindow, this is needed to release the memory allocated on the gpu // to prevent leaking memory on the gpu ls->m_MapperGPU->ReleaseGraphicsResources(renderer->GetVtkRenderer()->GetVTKWindow()); ls->m_VolumePropertyGPU = NULL; ls->m_MapperGPU = NULL; ls->m_VolumeGPU = NULL; ls->m_gpuInitialized = false; } } void mitk::GPUVolumeMapper3D::DeinitCPU(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); if (!ls->m_cpuInitialized) return; GPU_INFO << "deinitializing cpu-raycast-vr"; ls->m_VolumePropertyCPU = NULL; ls->m_MapperCPU = NULL; ls->m_VolumeCPU = NULL; ls->m_cpuInitialized = false; } mitk::GPUVolumeMapper3D::GPUVolumeMapper3D() { m_VolumeNULL = 0; m_commonInitialized = false; } mitk::GPUVolumeMapper3D::~GPUVolumeMapper3D() { DeinitCommon(); } void mitk::GPUVolumeMapper3D::InitCommon() { if (m_commonInitialized) return; m_UnitSpacingImageFilter = vtkSmartPointer::New(); m_UnitSpacingImageFilter->SetOutputSpacing(1.0, 1.0, 1.0); CreateDefaultTransferFunctions(); m_commonInitialized = true; } void mitk::GPUVolumeMapper3D::DeinitCommon() { if (!m_commonInitialized) return; m_commonInitialized = false; } bool mitk::GPUVolumeMapper3D::IsRenderable(mitk::BaseRenderer *renderer) { if (!GetDataNode()) return false; DataNode *node = GetDataNode(); bool visible = true; node->GetVisibility(visible, renderer, "visible"); if (!visible) return false; bool value = false; if (!node->GetBoolProperty("volumerendering", value, renderer)) return false; if (!value) return false; mitk::Image *input = const_cast(this->GetInput()); if (!input || !input->IsInitialized()) return false; vtkImageData *inputData = input->GetVtkImageData(this->GetTimestep()); if (inputData == NULL) return false; return true; } void mitk::GPUVolumeMapper3D::InitVtkMapper(mitk::BaseRenderer *renderer) { // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) if (IsRAYEnabled(renderer)) { DeinitCPU(renderer); DeinitGPU(renderer); if (!InitRAY(renderer)) { GPU_WARN << "hardware renderer can't initialize ... falling back to software renderer"; goto fallback; } } else #endif if (IsGPUEnabled(renderer)) { DeinitCPU(renderer); // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) DeinitRAY(renderer); #endif if (!InitGPU(renderer)) { GPU_WARN << "hardware renderer can't initialize ... falling back to software renderer"; goto fallback; } } else { fallback: DeinitGPU(renderer); // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) DeinitRAY(renderer); #endif InitCPU(renderer); } } vtkProp *mitk::GPUVolumeMapper3D::GetVtkProp(mitk::BaseRenderer *renderer) { if (!IsRenderable(renderer)) { if (!m_VolumeNULL) { m_VolumeNULL = vtkSmartPointer::New(); m_VolumeNULL->VisibilityOff(); } return m_VolumeNULL; } InitCommon(); InitVtkMapper(renderer); LocalStorage *ls = m_LSH.GetLocalStorage(renderer); // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) if (ls->m_rayInitialized) return ls->m_VolumeRAY; #endif if (ls->m_gpuInitialized) return ls->m_VolumeGPU; return ls->m_VolumeCPU; } void mitk::GPUVolumeMapper3D::GenerateDataForRenderer(mitk::BaseRenderer *renderer) { if (!IsRenderable(renderer)) return; InitCommon(); InitVtkMapper(renderer); mitk::Image *input = const_cast(this->GetInput()); vtkImageData *inputData = input->GetVtkImageData(this->GetTimestep()); m_UnitSpacingImageFilter->SetInputData(inputData); LocalStorage *ls = m_LSH.GetLocalStorage(renderer); // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) if (ls->m_rayInitialized) { GenerateDataRAY(renderer); } else #endif if (ls->m_gpuInitialized) { GenerateDataGPU(renderer); } else { GenerateDataCPU(renderer); } // UpdateTransferFunctions UpdateTransferFunctions(renderer); } void mitk::GPUVolumeMapper3D::GenerateDataGPU(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); bool useCompression = false; GetDataNode()->GetBoolProperty("volumerendering.gpu.usetexturecompression", useCompression, renderer); ls->m_MapperGPU->SetUseCompressedTexture(useCompression); if (IsLODEnabled(renderer) && mitk::RenderingManager::GetInstance()->GetNextLOD(renderer) == 0) ls->m_MapperGPU->SetSampleDistance(2.0); else ls->m_MapperGPU->SetSampleDistance(1.0); // Updating shadings { float value = 0; if (GetDataNode()->GetFloatProperty("volumerendering.gpu.ambient", value, renderer)) ls->m_VolumePropertyGPU->SetAmbient(value); if (GetDataNode()->GetFloatProperty("volumerendering.gpu.diffuse", value, renderer)) ls->m_VolumePropertyGPU->SetDiffuse(value); if (GetDataNode()->GetFloatProperty("volumerendering.gpu.specular", value, renderer)) ls->m_VolumePropertyGPU->SetSpecular(value); if (GetDataNode()->GetFloatProperty("volumerendering.gpu.specular.power", value, renderer)) ls->m_VolumePropertyGPU->SetSpecularPower(value); } } void mitk::GPUVolumeMapper3D::GenerateDataCPU(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); int nextLod = mitk::RenderingManager::GetInstance()->GetNextLOD(renderer); if (IsLODEnabled(renderer) && nextLod == 0) { ls->m_MapperCPU->SetImageSampleDistance(3.5); ls->m_MapperCPU->SetSampleDistance(1.25); ls->m_VolumePropertyCPU->SetInterpolationTypeToNearest(); } else { ls->m_MapperCPU->SetImageSampleDistance(1.0); ls->m_MapperCPU->SetSampleDistance(1.0); ls->m_VolumePropertyCPU->SetInterpolationTypeToLinear(); } // Check raycasting mode if (IsMIPEnabled(renderer)) ls->m_MapperCPU->SetBlendModeToMaximumIntensity(); else ls->m_MapperCPU->SetBlendModeToComposite(); // Updating shadings { float value = 0; if (GetDataNode()->GetFloatProperty("volumerendering.cpu.ambient", value, renderer)) ls->m_VolumePropertyCPU->SetAmbient(value); if (GetDataNode()->GetFloatProperty("volumerendering.cpu.diffuse", value, renderer)) ls->m_VolumePropertyCPU->SetDiffuse(value); if (GetDataNode()->GetFloatProperty("volumerendering.cpu.specular", value, renderer)) ls->m_VolumePropertyCPU->SetSpecular(value); if (GetDataNode()->GetFloatProperty("volumerendering.cpu.specular.power", value, renderer)) ls->m_VolumePropertyCPU->SetSpecularPower(value); } } void mitk::GPUVolumeMapper3D::CreateDefaultTransferFunctions() { m_DefaultOpacityTransferFunction = vtkSmartPointer::New(); m_DefaultOpacityTransferFunction->AddPoint(0.0, 0.0); m_DefaultOpacityTransferFunction->AddPoint(255.0, 0.8); m_DefaultOpacityTransferFunction->ClampingOn(); m_DefaultGradientTransferFunction = vtkSmartPointer::New(); m_DefaultGradientTransferFunction->AddPoint(0.0, 0.0); m_DefaultGradientTransferFunction->AddPoint(255.0, 0.8); m_DefaultGradientTransferFunction->ClampingOn(); m_DefaultColorTransferFunction = vtkSmartPointer::New(); m_DefaultColorTransferFunction->AddRGBPoint(0.0, 0.0, 0.0, 0.0); m_DefaultColorTransferFunction->AddRGBPoint(127.5, 1, 1, 0.0); m_DefaultColorTransferFunction->AddRGBPoint(255.0, 0.8, 0.2, 0); m_DefaultColorTransferFunction->ClampingOn(); m_BinaryOpacityTransferFunction = vtkSmartPointer::New(); m_BinaryOpacityTransferFunction->AddPoint(0, 0.0); m_BinaryOpacityTransferFunction->AddPoint(1, 1.0); m_BinaryGradientTransferFunction = vtkSmartPointer::New(); m_BinaryGradientTransferFunction->AddPoint(0.0, 1.0); m_BinaryColorTransferFunction = vtkSmartPointer::New(); } void mitk::GPUVolumeMapper3D::UpdateTransferFunctions(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); vtkPiecewiseFunction *opacityTransferFunction = m_DefaultOpacityTransferFunction; vtkPiecewiseFunction *gradientTransferFunction = m_DefaultGradientTransferFunction; vtkColorTransferFunction *colorTransferFunction = m_DefaultColorTransferFunction; bool isBinary = false; GetDataNode()->GetBoolProperty("binary", isBinary, renderer); if (isBinary) { opacityTransferFunction = m_BinaryOpacityTransferFunction; gradientTransferFunction = m_BinaryGradientTransferFunction; colorTransferFunction = m_BinaryColorTransferFunction; colorTransferFunction->RemoveAllPoints(); float rgb[3]; if (!GetDataNode()->GetColor(rgb, renderer)) rgb[0] = rgb[1] = rgb[2] = 1; colorTransferFunction->AddRGBPoint(0, rgb[0], rgb[1], rgb[2]); colorTransferFunction->Modified(); } else { mitk::TransferFunctionProperty *transferFunctionProp = dynamic_cast(this->GetDataNode()->GetProperty("TransferFunction", renderer)); if (transferFunctionProp) { opacityTransferFunction = transferFunctionProp->GetValue()->GetScalarOpacityFunction(); gradientTransferFunction = transferFunctionProp->GetValue()->GetGradientOpacityFunction(); colorTransferFunction = transferFunctionProp->GetValue()->GetColorTransferFunction(); } } if (ls->m_gpuInitialized) { ls->m_VolumePropertyGPU->SetColor(colorTransferFunction); ls->m_VolumePropertyGPU->SetScalarOpacity(opacityTransferFunction); ls->m_VolumePropertyGPU->SetGradientOpacity(gradientTransferFunction); } // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) if (ls->m_rayInitialized) { ls->m_VolumePropertyRAY->SetColor(colorTransferFunction); ls->m_VolumePropertyRAY->SetScalarOpacity(opacityTransferFunction); ls->m_VolumePropertyRAY->SetGradientOpacity(gradientTransferFunction); } #endif if (ls->m_cpuInitialized) { ls->m_VolumePropertyCPU->SetColor(colorTransferFunction); ls->m_VolumePropertyCPU->SetScalarOpacity(opacityTransferFunction); ls->m_VolumePropertyCPU->SetGradientOpacity(gradientTransferFunction); } } void mitk::GPUVolumeMapper3D::ApplyProperties(vtkActor * /*actor*/, mitk::BaseRenderer * /*renderer*/) { // GPU_INFO << "ApplyProperties"; } void mitk::GPUVolumeMapper3D::SetDefaultProperties(mitk::DataNode *node, mitk::BaseRenderer *renderer, bool overwrite) { // GPU_INFO << "SetDefaultProperties"; node->AddProperty("volumerendering", mitk::BoolProperty::New(false), renderer, overwrite); node->AddProperty("volumerendering.usemip", mitk::BoolProperty::New(false), renderer, overwrite); node->AddProperty("volumerendering.uselod", mitk::BoolProperty::New(false), renderer, overwrite); node->AddProperty("volumerendering.cpu.ambient", mitk::FloatProperty::New(0.10f), renderer, overwrite); node->AddProperty("volumerendering.cpu.diffuse", mitk::FloatProperty::New(0.50f), renderer, overwrite); node->AddProperty("volumerendering.cpu.specular", mitk::FloatProperty::New(0.40f), renderer, overwrite); node->AddProperty("volumerendering.cpu.specular.power", mitk::FloatProperty::New(16.0f), renderer, overwrite); bool usegpu = true; #ifdef __APPLE__ usegpu = false; node->AddProperty("volumerendering.uselod", mitk::BoolProperty::New(true), renderer, overwrite); #endif node->AddProperty("volumerendering.usegpu", mitk::BoolProperty::New(usegpu), renderer, overwrite); // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) node->AddProperty("volumerendering.useray", mitk::BoolProperty::New(false), renderer, overwrite); node->AddProperty("volumerendering.ray.ambient", mitk::FloatProperty::New(0.25f), renderer, overwrite); node->AddProperty("volumerendering.ray.diffuse", mitk::FloatProperty::New(0.50f), renderer, overwrite); node->AddProperty("volumerendering.ray.specular", mitk::FloatProperty::New(0.40f), renderer, overwrite); node->AddProperty("volumerendering.ray.specular.power", mitk::FloatProperty::New(16.0f), renderer, overwrite); #endif node->AddProperty("volumerendering.gpu.ambient", mitk::FloatProperty::New(0.25f), renderer, overwrite); node->AddProperty("volumerendering.gpu.diffuse", mitk::FloatProperty::New(0.50f), renderer, overwrite); node->AddProperty("volumerendering.gpu.specular", mitk::FloatProperty::New(0.40f), renderer, overwrite); node->AddProperty("volumerendering.gpu.specular.power", mitk::FloatProperty::New(16.0f), renderer, overwrite); node->AddProperty("volumerendering.gpu.usetexturecompression", mitk::BoolProperty::New(false), renderer, overwrite); node->AddProperty("volumerendering.gpu.reducesliceartifacts", mitk::BoolProperty::New(false), renderer, overwrite); node->AddProperty("binary", mitk::BoolProperty::New(false), renderer, overwrite); mitk::Image::Pointer image = dynamic_cast(node->GetData()); if (image.IsNotNull() && image->IsInitialized()) { if ((overwrite) || (node->GetProperty("levelwindow", renderer) == NULL)) { mitk::LevelWindowProperty::Pointer levWinProp = mitk::LevelWindowProperty::New(); mitk::LevelWindow levelwindow; levelwindow.SetAuto(image); levWinProp->SetLevelWindow(levelwindow); node->SetProperty("levelwindow", levWinProp, renderer); } if ((overwrite) || (node->GetProperty("TransferFunction", renderer) == NULL)) { // add a default transfer function mitk::TransferFunction::Pointer tf = mitk::TransferFunction::New(); mitk::TransferFunctionInitializer::Pointer tfInit = mitk::TransferFunctionInitializer::New(tf); tfInit->SetTransferFunctionMode(0); node->SetProperty("TransferFunction", mitk::TransferFunctionProperty::New(tf.GetPointer())); } } Superclass::SetDefaultProperties(node, renderer, overwrite); } bool mitk::GPUVolumeMapper3D::IsLODEnabled(mitk::BaseRenderer *renderer) const { bool value = false; return GetDataNode()->GetBoolProperty("volumerendering.uselod", value, renderer) && value; } bool mitk::GPUVolumeMapper3D::IsMIPEnabled(mitk::BaseRenderer *renderer) { bool value = false; return GetDataNode()->GetBoolProperty("volumerendering.usemip", value, renderer) && value; } bool mitk::GPUVolumeMapper3D::IsGPUEnabled(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); bool value = false; return ls->m_gpuSupported && GetDataNode()->GetBoolProperty("volumerendering.usegpu", value, renderer) && value; } // Only with VTK 5.6 or above #if ((VTK_MAJOR_VERSION > 5) || ((VTK_MAJOR_VERSION == 5) && (VTK_MINOR_VERSION >= 6))) bool mitk::GPUVolumeMapper3D::InitRAY(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); if (ls->m_rayInitialized) return ls->m_raySupported; ls->m_VtkRenderWindow = renderer->GetVtkRenderer()->GetRenderWindow(); GPU_INFO << "initializing gpu-raycast-vr (vtkOpenGLGPUVolumeRayCastMapper)"; ls->m_MapperRAY = vtkSmartPointer::New(); ls->m_MapperRAY->SetAutoAdjustSampleDistances(0); ls->m_MapperRAY->SetSampleDistance(1.0); ls->m_VolumePropertyRAY = vtkSmartPointer::New(); ls->m_VolumePropertyRAY->ShadeOn(); ls->m_VolumePropertyRAY->SetAmbient(0.25f); // 0.05f ls->m_VolumePropertyRAY->SetDiffuse(0.50f); // 0.45f ls->m_VolumePropertyRAY->SetSpecular(0.40f); // 0.50f ls->m_VolumePropertyRAY->SetSpecularPower(16.0f); ls->m_VolumePropertyRAY->SetInterpolationTypeToLinear(); ls->m_VolumeRAY = vtkSmartPointer::New(); ls->m_VolumeRAY->SetMapper(ls->m_MapperRAY); ls->m_VolumeRAY->SetProperty(ls->m_VolumePropertyRAY); ls->m_VolumeRAY->VisibilityOn(); ls->m_MapperRAY->SetInputConnection(this->m_UnitSpacingImageFilter->GetOutputPort()); ls->m_raySupported = ls->m_MapperRAY->IsRenderSupported(renderer->GetRenderWindow(), ls->m_VolumePropertyRAY); ls->m_rayInitialized = true; return ls->m_raySupported; } void mitk::GPUVolumeMapper3D::DeinitRAY(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); if (ls->m_rayInitialized) { GPU_INFO << "deinitializing gpu-raycast-vr"; ls->m_MapperRAY = NULL; ls->m_VolumePropertyRAY = NULL; // Here ReleaseGraphicsResources has to be called to avoid VTK error messages. // This seems like a VTK bug, because ReleaseGraphicsResources() is ment for internal use, // but you cannot just delete the object (last smartpointer reference) without getting the // VTK error. ls->m_VolumeRAY->ReleaseGraphicsResources(renderer->GetVtkRenderer()->GetRenderWindow()); ls->m_VolumeRAY = NULL; ls->m_rayInitialized = false; } } void mitk::GPUVolumeMapper3D::GenerateDataRAY(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); if (IsLODEnabled(renderer) && mitk::RenderingManager::GetInstance()->GetNextLOD(renderer) == 0) ls->m_MapperRAY->SetImageSampleDistance(4.0); else ls->m_MapperRAY->SetImageSampleDistance(1.0); // Check raycasting mode if (IsMIPEnabled(renderer)) ls->m_MapperRAY->SetBlendModeToMaximumIntensity(); else ls->m_MapperRAY->SetBlendModeToComposite(); // Updating shadings { float value = 0; if (GetDataNode()->GetFloatProperty("volumerendering.ray.ambient", value, renderer)) ls->m_VolumePropertyRAY->SetAmbient(value); if (GetDataNode()->GetFloatProperty("volumerendering.ray.diffuse", value, renderer)) ls->m_VolumePropertyRAY->SetDiffuse(value); if (GetDataNode()->GetFloatProperty("volumerendering.ray.specular", value, renderer)) ls->m_VolumePropertyRAY->SetSpecular(value); if (GetDataNode()->GetFloatProperty("volumerendering.ray.specular.power", value, renderer)) ls->m_VolumePropertyRAY->SetSpecularPower(value); } } bool mitk::GPUVolumeMapper3D::IsRAYEnabled(mitk::BaseRenderer *renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); bool value = false; return ls->m_raySupported && GetDataNode()->GetBoolProperty("volumerendering.useray", value, renderer) && value; } #endif