diff --git a/Modules/Core/src/Controllers/mitkRenderingManager.cpp b/Modules/Core/src/Controllers/mitkRenderingManager.cpp index b9dd228b49..44be6bad12 100644 --- a/Modules/Core/src/Controllers/mitkRenderingManager.cpp +++ b/Modules/Core/src/Controllers/mitkRenderingManager.cpp @@ -1,792 +1,791 @@ /*============================================================================ The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center (DKFZ) All rights reserved. Use of this source code is governed by a 3-clause BSD license that can be found in the LICENSE file. ============================================================================*/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace mitk { itkEventMacroDefinition(RenderingManagerEvent, itk::AnyEvent); itkEventMacroDefinition(RenderingManagerViewsInitializedEvent, RenderingManagerEvent); itkEventMacroDefinition(FocusChangedEvent, itk::AnyEvent); RenderingManager::Pointer RenderingManager::s_Instance = nullptr; RenderingManagerFactory *RenderingManager::s_RenderingManagerFactory = nullptr; RenderingManager::RenderingManager() : m_UpdatePending(false), m_MaxLOD(1), m_LODIncreaseBlocked(false), m_LODAbortMechanismEnabled(false), m_ClippingPlaneEnabled(false), m_TimeNavigationController(TimeNavigationController::New()), m_DataStorage(nullptr), m_ConstrainedPanningZooming(true), m_FocusedRenderWindow(nullptr), m_AntiAliasing(AntiAliasing::FastApproximate) { m_ShadingEnabled.assign(3, false); m_ShadingValues.assign(4, 0.0); InitializePropertyList(); } RenderingManager::~RenderingManager() { // Decrease reference counts of all registered vtkRenderWindows for // proper destruction RenderWindowVector::iterator it; for (it = m_AllRenderWindows.begin(); it != m_AllRenderWindows.end(); ++it) { (*it)->UnRegister(nullptr); auto callbacks_it = this->m_RenderWindowCallbacksList.find(*it); if (callbacks_it != this->m_RenderWindowCallbacksList.end()) { (*it)->RemoveObserver(callbacks_it->second.commands[0u]); (*it)->RemoveObserver(callbacks_it->second.commands[1u]); (*it)->RemoveObserver(callbacks_it->second.commands[2u]); } } } void RenderingManager::SetFactory(RenderingManagerFactory *factory) { s_RenderingManagerFactory = factory; } const RenderingManagerFactory *RenderingManager::GetFactory() { return s_RenderingManagerFactory; } bool RenderingManager::HasFactory() { if (RenderingManager::s_RenderingManagerFactory) { return true; } else { return false; } } RenderingManager::Pointer RenderingManager::New() { const RenderingManagerFactory *factory = GetFactory(); if (factory == nullptr) return nullptr; return factory->CreateRenderingManager(); } RenderingManager *RenderingManager::GetInstance() { if (!RenderingManager::s_Instance) { if (s_RenderingManagerFactory) { s_Instance = s_RenderingManagerFactory->CreateRenderingManager(); } } return s_Instance; } bool RenderingManager::IsInstantiated() { if (RenderingManager::s_Instance) return true; else return false; } void RenderingManager::AddRenderWindow(vtkRenderWindow *renderWindow) { if (renderWindow && (m_RenderWindowList.find(renderWindow) == m_RenderWindowList.end())) { m_RenderWindowList[renderWindow] = RENDERING_INACTIVE; m_AllRenderWindows.push_back(renderWindow); if (m_DataStorage.IsNotNull()) BaseRenderer::GetInstance(renderWindow)->SetDataStorage(m_DataStorage.GetPointer()); // Register vtkRenderWindow instance renderWindow->Register(nullptr); // Add callbacks for rendering abort mechanism // BaseRenderer *renderer = BaseRenderer::GetInstance( renderWindow ); vtkCallbackCommand *startCallbackCommand = vtkCallbackCommand::New(); startCallbackCommand->SetCallback(RenderingManager::RenderingStartCallback); renderWindow->AddObserver(vtkCommand::StartEvent, startCallbackCommand); vtkCallbackCommand *progressCallbackCommand = vtkCallbackCommand::New(); progressCallbackCommand->SetCallback(RenderingManager::RenderingProgressCallback); renderWindow->AddObserver(vtkCommand::AbortCheckEvent, progressCallbackCommand); vtkCallbackCommand *endCallbackCommand = vtkCallbackCommand::New(); endCallbackCommand->SetCallback(RenderingManager::RenderingEndCallback); renderWindow->AddObserver(vtkCommand::EndEvent, endCallbackCommand); RenderWindowCallbacks callbacks; callbacks.commands[0u] = startCallbackCommand; callbacks.commands[1u] = progressCallbackCommand; callbacks.commands[2u] = endCallbackCommand; this->m_RenderWindowCallbacksList[renderWindow] = callbacks; // Delete vtk variables correctly startCallbackCommand->Delete(); progressCallbackCommand->Delete(); endCallbackCommand->Delete(); } } void RenderingManager::RemoveRenderWindow(vtkRenderWindow *renderWindow) { if (m_RenderWindowList.erase(renderWindow)) { auto callbacks_it = this->m_RenderWindowCallbacksList.find(renderWindow); if (callbacks_it != this->m_RenderWindowCallbacksList.end()) { renderWindow->RemoveObserver(callbacks_it->second.commands[0u]); renderWindow->RemoveObserver(callbacks_it->second.commands[1u]); renderWindow->RemoveObserver(callbacks_it->second.commands[2u]); this->m_RenderWindowCallbacksList.erase(callbacks_it); } auto rw_it = std::find(m_AllRenderWindows.begin(), m_AllRenderWindows.end(), renderWindow); if (rw_it != m_AllRenderWindows.cend()) { // Decrease reference count for proper destruction (*rw_it)->UnRegister(nullptr); m_AllRenderWindows.erase(rw_it); } } } const RenderingManager::RenderWindowVector &RenderingManager::GetAllRegisteredRenderWindows() { return m_AllRenderWindows; } void RenderingManager::RequestUpdate(vtkRenderWindow *renderWindow) { // If the renderWindow is not valid, we do not want to inadvertently create // an entry in the m_RenderWindowList map. It is possible if the user is // regularly calling AddRenderer and RemoveRenderer for a rendering update // to come into this method with a renderWindow pointer that is valid in the // sense that the window does exist within the application, but that // renderWindow has been temporarily removed from this RenderingManager for // performance reasons. if (m_RenderWindowList.find(renderWindow) == m_RenderWindowList.cend()) { return; } m_RenderWindowList[renderWindow] = RENDERING_REQUESTED; if (!m_UpdatePending) { m_UpdatePending = true; this->GenerateRenderingRequestEvent(); } } void RenderingManager::ForceImmediateUpdate(vtkRenderWindow *renderWindow) { // If the renderWindow is not valid, we do not want to inadvertently create // an entry in the m_RenderWindowList map. It is possible if the user is // regularly calling AddRenderer and RemoveRenderer for a rendering update // to come into this method with a renderWindow pointer that is valid in the // sense that the window does exist within the application, but that // renderWindow has been temporarily removed from this RenderingManager for // performance reasons. if (m_RenderWindowList.find(renderWindow) == m_RenderWindowList.cend()) { return; } // Erase potentially pending requests for this window m_RenderWindowList[renderWindow] = RENDERING_INACTIVE; m_UpdatePending = false; // Immediately repaint this window (implementation platform specific) // If the size is 0 it crashes int *size = renderWindow->GetSize(); if (0 != size[0] && 0 != size[1]) { // prepare the camera etc. before rendering // Note: this is a very important step which should be called before the VTK render! // If you modify the camera anywhere else or after the render call, the scene cannot be seen. auto *vPR = dynamic_cast(BaseRenderer::GetInstance(renderWindow)); if (vPR) vPR->PrepareRender(); // Execute rendering renderWindow->Render(); } } void RenderingManager::RequestUpdateAll(RequestType type) { RenderWindowList::const_iterator it; for (it = m_RenderWindowList.cbegin(); it != m_RenderWindowList.cend(); ++it) { int id = BaseRenderer::GetInstance(it->first)->GetMapperID(); if ((type == REQUEST_UPDATE_ALL) || ((type == REQUEST_UPDATE_2DWINDOWS) && (id == 1)) || ((type == REQUEST_UPDATE_3DWINDOWS) && (id == 2))) { this->RequestUpdate(it->first); } } } void RenderingManager::ForceImmediateUpdateAll(RequestType type) { RenderWindowList::const_iterator it; for (it = m_RenderWindowList.cbegin(); it != m_RenderWindowList.cend(); ++it) { int id = BaseRenderer::GetInstance(it->first)->GetMapperID(); if ((type == REQUEST_UPDATE_ALL) || ((type == REQUEST_UPDATE_2DWINDOWS) && (id == 1)) || ((type == REQUEST_UPDATE_3DWINDOWS) && (id == 2))) { // Immediately repaint this window (implementation platform specific) // If the size is 0, it crashes this->ForceImmediateUpdate(it->first); } } } void RenderingManager::InitializeViewsByBoundingObjects(const DataStorage* dataStorage) { if (nullptr == dataStorage) { return; } // get all nodes that have not set "includeInBoundingBox" to false auto pred = NodePredicateNot::New(NodePredicateProperty::New("includeInBoundingBox", BoolProperty::New(false))); DataStorage::SetOfObjects::ConstPointer filteredNodes = dataStorage->GetSubset(pred); TimeGeometry::ConstPointer boundingGeometry; if (!filteredNodes->empty()) { // calculate bounding geometry of these nodes boundingGeometry = dataStorage->ComputeBoundingGeometry3D(filteredNodes, "visible"); } // initialize the views to the bounding geometry this->InitializeViews(boundingGeometry); } void RenderingManager::InitializeViewByBoundingObjects(vtkRenderWindow* renderWindow, const DataStorage* dataStorage, bool resetCamera) { if (nullptr == dataStorage) { return; } // get all nodes that have not set "includeInBoundingBox" to false auto pred = NodePredicateNot::New(NodePredicateProperty::New("includeInBoundingBox", BoolProperty::New(false))); DataStorage::SetOfObjects::ConstPointer filteredNodes = dataStorage->GetSubset(pred); BaseRenderer* baseRenderer = BaseRenderer::GetInstance(renderWindow); TimeGeometry::ConstPointer boundingGeometry; if (!filteredNodes->empty()) { // calculate bounding geometry of these nodes boundingGeometry = dataStorage->ComputeBoundingGeometry3D(filteredNodes, "visible", baseRenderer); } // initialize the views to the bounding geometry this->InitializeView(renderWindow, boundingGeometry, resetCamera); } bool RenderingManager::InitializeViews(const BaseGeometry* geometry, RequestType type, bool resetCamera) { ProportionalTimeGeometry::Pointer propTimeGeometry = ProportionalTimeGeometry::New(); propTimeGeometry->Initialize(dynamic_cast(geometry->Clone().GetPointer()), 1); return this->InitializeViews(propTimeGeometry, type, resetCamera); } bool RenderingManager::InitializeViews(const TimeGeometry* geometry, RequestType type, bool resetCamera) { bool boundingBoxInitialized = false; TimeGeometry::Pointer modifiedGeometry = nullptr; try { boundingBoxInitialized = this->ExtendGeometryForBoundingBox(geometry, modifiedGeometry); } catch (Exception& exception) { mitkReThrow(exception); } + if (boundingBoxInitialized) + { + this->GetTimeNavigationController()->SetInputWorldTimeGeometry(modifiedGeometry); + } + this->GetTimeNavigationController()->Update(); + RenderWindowVector allRenderWindows = this->GetAllRegisteredRenderWindows(); RenderWindowVector::const_iterator it; for (it = allRenderWindows.cbegin(); it != allRenderWindows.cend(); ++it) { BaseRenderer *baseRenderer = BaseRenderer::GetInstance(*it); baseRenderer->SetConstrainZoomingAndPanning(this->GetConstrainedPanningZooming()); int id = baseRenderer->GetMapperID(); if ((type == REQUEST_UPDATE_ALL) || ((type == REQUEST_UPDATE_2DWINDOWS) && (id == 1)) || ((type == REQUEST_UPDATE_3DWINDOWS) && (id == 2))) { this->InternalViewInitialization(baseRenderer, modifiedGeometry, boundingBoxInitialized, id, resetCamera); } } - if (boundingBoxInitialized) - { - this->GetTimeNavigationController()->SetInputWorldTimeGeometry(modifiedGeometry); - } - this->GetTimeNavigationController()->Update(); - this->RequestUpdateAll(type); // inform listeners that views have been initialized this->InvokeEvent(RenderingManagerViewsInitializedEvent()); return boundingBoxInitialized; } bool RenderingManager::InitializeViews(RequestType type) { const RenderWindowVector allRenderWindows = this->GetAllRegisteredRenderWindows(); RenderWindowVector::const_iterator it; for (it = allRenderWindows.cbegin(); it != allRenderWindows.cend(); ++it) { BaseRenderer *baseRenderer = BaseRenderer::GetInstance(*it); int id = baseRenderer->GetMapperID(); if ((type == REQUEST_UPDATE_ALL) || ((type == REQUEST_UPDATE_2DWINDOWS) && (id == 1)) || ((type == REQUEST_UPDATE_3DWINDOWS) && (id == 2))) { this->InternalViewInitialization(baseRenderer, nullptr, false, id, false); } } this->RequestUpdateAll(type); // inform listeners that views have been initialized this->InvokeEvent(RenderingManagerViewsInitializedEvent()); return true; } bool RenderingManager::InitializeView(vtkRenderWindow* renderWindow, const BaseGeometry* geometry, bool resetCamera) { ProportionalTimeGeometry::Pointer propTimeGeometry = ProportionalTimeGeometry::New(); propTimeGeometry->Initialize(dynamic_cast(geometry->Clone().GetPointer()), 1); return this->InitializeView(renderWindow, propTimeGeometry, resetCamera); } bool RenderingManager::InitializeView(vtkRenderWindow* renderWindow, const TimeGeometry* geometry, bool resetCamera) { bool boundingBoxInitialized = false; TimeGeometry::Pointer modifiedGeometry = nullptr; try { boundingBoxInitialized = this->ExtendGeometryForBoundingBox(geometry, modifiedGeometry); } catch (Exception &exception) { mitkReThrow(exception); } - BaseRenderer* baseRenderer = BaseRenderer::GetInstance(renderWindow); - baseRenderer->SetConstrainZoomingAndPanning(this->GetConstrainedPanningZooming()); - - int id = baseRenderer->GetMapperID(); - this->InternalViewInitialization(baseRenderer, modifiedGeometry, boundingBoxInitialized, id, resetCamera); - if (boundingBoxInitialized) { this->GetTimeNavigationController()->SetInputWorldTimeGeometry(modifiedGeometry); } - this->GetTimeNavigationController()->Update(); + BaseRenderer* baseRenderer = BaseRenderer::GetInstance(renderWindow); + baseRenderer->SetConstrainZoomingAndPanning(this->GetConstrainedPanningZooming()); + + int id = baseRenderer->GetMapperID(); + this->InternalViewInitialization(baseRenderer, modifiedGeometry, boundingBoxInitialized, id, resetCamera); + this->RequestUpdate(renderWindow); // inform listeners that views have been initialized this->InvokeEvent(RenderingManagerViewsInitializedEvent()); return boundingBoxInitialized; } bool RenderingManager::InitializeView(vtkRenderWindow *renderWindow) { BaseRenderer *baseRenderer = BaseRenderer::GetInstance(renderWindow); int id = baseRenderer->GetMapperID(); this->InternalViewInitialization(baseRenderer, nullptr, false, id, false); this->RequestUpdate(renderWindow); // inform listeners that views have been initialized this->InvokeEvent(RenderingManagerViewsInitializedEvent()); return true; } void RenderingManager::InternalViewInitialization(BaseRenderer *baseRenderer, const TimeGeometry *geometry, bool boundingBoxInitialized, int mapperID, bool resetCamera) { SliceNavigationController *nc = baseRenderer->GetSliceNavigationController(); nc->SetViewDirectionToDefault(); if (boundingBoxInitialized) { // Set geometry for NC nc->SetInputWorldTimeGeometry(geometry); nc->Update(); if (resetCamera) { if (mapperID == BaseRenderer::Standard2D) { // For 2D SNCs, steppers are set so that the cross is centered in the image nc->GetStepper()->SetPos(nc->GetStepper()->GetSteps() / 2); baseRenderer->GetCameraController()->Fit(); } else if (mapperID == BaseRenderer::Standard3D) { baseRenderer->GetCameraController()->SetViewToAnterior(); } } } else { nc->Update(); } } bool RenderingManager::ExtendGeometryForBoundingBox(const TimeGeometry *geometry, TimeGeometry::Pointer& modifiedGeometry) { bool boundingBoxInitialized = false; if (nullptr == geometry) { return boundingBoxInitialized; } modifiedGeometry = geometry->Clone(); if (modifiedGeometry.IsNull()) { return boundingBoxInitialized; } if (modifiedGeometry->GetBoundingBoxInWorld()->GetDiagonalLength2() > eps) { boundingBoxInitialized = true; } // make sure bounding box has an extent bigger than zero in any direction for (TimeStepType step = 0; step < modifiedGeometry->CountTimeSteps(); ++step) { BaseGeometry::BoundsArrayType newBounds = modifiedGeometry->GetGeometryForTimeStep(step)->GetBounds(); for (unsigned int dimension = 0; (2 * dimension) < newBounds.Size(); dimension++) { // check for equality but for an epsilon if (Equal(newBounds[2 * dimension], newBounds[2 * dimension + 1])) { newBounds[2 * dimension + 1] += 1; if (Equal( newBounds[2 * dimension], newBounds[2 * dimension + 1])) // newBounds will still be equal if values are beyond double precision { mitkThrow() << "One dimension of object data has zero length, please make sure you're not using numbers " "beyond double precision as coordinates."; } } } modifiedGeometry->GetGeometryForTimeStep(step)->SetBounds(newBounds); } return boundingBoxInitialized; } const TimeNavigationController *RenderingManager::GetTimeNavigationController() const { return m_TimeNavigationController.GetPointer(); } TimeNavigationController *RenderingManager::GetTimeNavigationController() { return m_TimeNavigationController.GetPointer(); } void RenderingManager::ExecutePendingRequests() { m_UpdatePending = false; // Satisfy all pending update requests RenderWindowList::const_iterator it; int i = 0; for (it = m_RenderWindowList.cbegin(); it != m_RenderWindowList.cend(); ++it, ++i) { if (it->second == RENDERING_REQUESTED) { this->ForceImmediateUpdate(it->first); } } } void RenderingManager::RenderingStartCallback(vtkObject *caller, unsigned long, void *, void *) { auto renderingManager = RenderingManager::GetInstance(); auto renderWindow = dynamic_cast(caller); if (nullptr != renderWindow) renderingManager->m_RenderWindowList[renderWindow] = RENDERING_INPROGRESS; renderingManager->m_UpdatePending = false; } void RenderingManager::RenderingProgressCallback(vtkObject *caller, unsigned long, void *, void *) { auto renderingManager = RenderingManager::GetInstance(); if (renderingManager->m_LODAbortMechanismEnabled) { auto renderWindow = dynamic_cast(caller); if (nullptr != renderWindow) { auto renderer = BaseRenderer::GetInstance(renderWindow); if (nullptr != renderer && 0 < renderer->GetNumberOfVisibleLODEnabledMappers()) renderingManager->DoMonitorRendering(); } } } void RenderingManager::RenderingEndCallback(vtkObject *caller, unsigned long, void *, void *) { auto renderWindow = dynamic_cast(caller); if (nullptr == renderWindow) { return; } auto renderer = BaseRenderer::GetInstance(renderWindow); if (nullptr == renderer) { return; } auto renderingManager = RenderingManager::GetInstance(); renderingManager->m_RenderWindowList[renderer->GetRenderWindow()] = RENDERING_INACTIVE; if (0 < renderer->GetNumberOfVisibleLODEnabledMappers()) { if (0 == renderingManager->m_NextLODMap[renderer]) { renderingManager->StartOrResetTimer(); } else { renderingManager->m_NextLODMap[renderer] = 0; } } } bool RenderingManager::IsRendering() const { RenderWindowList::const_iterator it; for (it = m_RenderWindowList.cbegin(); it != m_RenderWindowList.cend(); ++it) { if (it->second == RENDERING_INPROGRESS) { return true; } } return false; } void RenderingManager::AbortRendering() { RenderWindowList::const_iterator it; for (it = m_RenderWindowList.cbegin(); it != m_RenderWindowList.cend(); ++it) { if (it->second == RENDERING_INPROGRESS) { it->first->SetAbortRender(true); m_RenderingAbortedMap[BaseRenderer::GetInstance(it->first)] = true; } } } int RenderingManager::GetNextLOD(BaseRenderer *renderer) { if (renderer != nullptr) { return m_NextLODMap[renderer]; } else { return 0; } } void RenderingManager::ExecutePendingHighResRenderingRequest() { RenderWindowList::const_iterator it; for (it = m_RenderWindowList.cbegin(); it != m_RenderWindowList.cend(); ++it) { BaseRenderer *renderer = BaseRenderer::GetInstance(it->first); if (renderer->GetNumberOfVisibleLODEnabledMappers() > 0) { if (m_NextLODMap[renderer] == 0) { m_NextLODMap[renderer] = 1; RequestUpdate(it->first); } } } } void RenderingManager::SetMaximumLOD(unsigned int max) { m_MaxLOD = max; } // enable/disable shading void RenderingManager::SetShading(bool state, unsigned int lod) { if (lod > m_MaxLOD) { itkWarningMacro(<< "LOD out of range requested: " << lod << " maxLOD: " << m_MaxLOD); return; } m_ShadingEnabled[lod] = state; } bool RenderingManager::GetShading(unsigned int lod) { if (lod > m_MaxLOD) { itkWarningMacro(<< "LOD out of range requested: " << lod << " maxLOD: " << m_MaxLOD); return false; } return m_ShadingEnabled[lod]; } // enable/disable the clipping plane void RenderingManager::SetClippingPlaneStatus(bool status) { m_ClippingPlaneEnabled = status; } bool RenderingManager::GetClippingPlaneStatus() { return m_ClippingPlaneEnabled; } void RenderingManager::SetShadingValues(float ambient, float diffuse, float specular, float specpower) { m_ShadingValues[0] = ambient; m_ShadingValues[1] = diffuse; m_ShadingValues[2] = specular; m_ShadingValues[3] = specpower; } RenderingManager::FloatVector &RenderingManager::GetShadingValues() { return m_ShadingValues; } void RenderingManager::InitializePropertyList() { if (m_PropertyList.IsNull()) { m_PropertyList = PropertyList::New(); } this->SetProperty("coupled-zoom", BoolProperty::New(false)); this->SetProperty("coupled-plane-rotation", BoolProperty::New(false)); this->SetProperty("MIP-slice-rendering", BoolProperty::New(false)); } PropertyList::Pointer RenderingManager::GetPropertyList() const { return m_PropertyList; } BaseProperty *RenderingManager::GetProperty(const char *propertyKey) const { return m_PropertyList->GetProperty(propertyKey); } void RenderingManager::SetProperty(const char *propertyKey, BaseProperty *propertyValue) { m_PropertyList->SetProperty(propertyKey, propertyValue); } void RenderingManager::SetDataStorage(DataStorage *storage) { if (storage != nullptr) { m_DataStorage = storage; RenderingManager::RenderWindowVector::const_iterator iter; for (iter = m_AllRenderWindows.cbegin(); iter < m_AllRenderWindows.cend(); ++iter) { BaseRenderer::GetInstance((*iter))->SetDataStorage(m_DataStorage.GetPointer()); } } } void RenderingManager::SetRenderWindowFocus(vtkRenderWindow *focusWindow) { if (focusWindow != m_FocusedRenderWindow) { if (!focusWindow || (m_RenderWindowList.find(focusWindow) != m_RenderWindowList.cend())) { m_FocusedRenderWindow = focusWindow; this->InvokeEvent(FocusChangedEvent()); return; } MITK_ERROR << "Tried to set a RenderWindow that does not exist."; } } void RenderingManager::SetAntiAliasing(AntiAliasing antiAliasing) { if (m_AntiAliasing != antiAliasing) { auto renderingManager = RenderingManager::GetInstance(); auto renderWindows = renderingManager->GetAllRegisteredRenderWindows(); for (auto renderWindow : renderWindows) { auto renderers = renderWindow->GetRenderers(); if (nullptr != renderers) { renderers->InitTraversal(); auto renderer = renderers->GetNextItem(); while (nullptr != renderer) { renderer->SetUseFXAA(AntiAliasing::FastApproximate == antiAliasing); renderer = renderers->GetNextItem(); } renderingManager->RequestUpdate(renderWindow); } } m_AntiAliasing = antiAliasing; } } // Create and register generic RenderingManagerFactory. TestingRenderingManagerFactory renderingManagerFactory; } // namespace