diff --git a/Core/Code/Controllers/mitkRenderingManager.cpp b/Core/Code/Controllers/mitkRenderingManager.cpp index a85e3ab077..4269af05db 100644 --- a/Core/Code/Controllers/mitkRenderingManager.cpp +++ b/Core/Code/Controllers/mitkRenderingManager.cpp @@ -1,992 +1,925 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkRenderingManager.h" #include "mitkRenderingManagerFactory.h" #include "mitkBaseRenderer.h" #include "mitkGlobalInteraction.h" #include "mitkNodePredicateNot.h" #include "mitkNodePredicateProperty.h" #include #include #include "mitkVector.h" #include #include #include #include namespace mitk { - RenderingManager::Pointer RenderingManager::s_Instance = 0; RenderingManagerFactory *RenderingManager::s_RenderingManagerFactory = 0; - RenderingManager ::RenderingManager() : m_UpdatePending( false ), m_MaxLOD( 1 ), m_LODIncreaseBlocked( false ), m_LODAbortMechanismEnabled( false ), m_ClippingPlaneEnabled( false ), m_TimeNavigationController( SliceNavigationController::New("dummy") ), m_DataStorage( NULL ), m_ConstrainedPaddingZooming ( true ) { m_ShadingEnabled.assign( 3, false ); m_ShadingValues.assign( 4, 0.0 ); m_GlobalInteraction = mitk::GlobalInteraction::GetInstance(); InitializePropertyList(); } - RenderingManager ::~RenderingManager() { // Decrease reference counts of all registered vtkRenderWindows for // proper destruction RenderWindowVector::iterator it; for ( it = m_AllRenderWindows.begin(); it != m_AllRenderWindows.end(); ++it ) { (*it)->UnRegister( NULL ); RenderWindowCallbacksList::iterator callbacks_it = this->m_RenderWindowCallbacksList.find(*it); if (callbacks_it != this->m_RenderWindowCallbacksList.end()) { (*it)->RemoveObserver(callbacks_it->second.commands[0u]); (*it)->RemoveObserver(callbacks_it->second.commands[1u]); (*it)->RemoveObserver(callbacks_it->second.commands[2u]); } } } - void RenderingManager ::SetFactory( RenderingManagerFactory *factory ) { s_RenderingManagerFactory = factory; } - const RenderingManagerFactory * RenderingManager ::GetFactory() { return s_RenderingManagerFactory; } - bool RenderingManager ::HasFactory() { if ( RenderingManager::s_RenderingManagerFactory ) { return true; } else { return false; } } - RenderingManager::Pointer RenderingManager ::New() { const RenderingManagerFactory* factory = GetFactory(); if(factory == NULL) return NULL; return factory->CreateRenderingManager(); } RenderingManager * RenderingManager ::GetInstance() { if ( !RenderingManager::s_Instance ) { if ( s_RenderingManagerFactory ) { s_Instance = s_RenderingManagerFactory->CreateRenderingManager(); } } return s_Instance; } - bool RenderingManager ::IsInstantiated() { if ( RenderingManager::s_Instance ) return true; else return false; } - void RenderingManager ::AddRenderWindow( vtkRenderWindow *renderWindow ) { if ( renderWindow && (m_RenderWindowList.find( renderWindow ) == m_RenderWindowList.end()) ) { m_RenderWindowList[renderWindow] = RENDERING_INACTIVE; m_AllRenderWindows.push_back( renderWindow ); if ( m_DataStorage.IsNotNull() ) mitk::BaseRenderer::GetInstance( renderWindow )->SetDataStorage( m_DataStorage.GetPointer() ); - // Register vtkRenderWindow instance renderWindow->Register( NULL ); // Add callbacks for rendering abort mechanism //BaseRenderer *renderer = BaseRenderer::GetInstance( renderWindow ); vtkCallbackCommand *startCallbackCommand = vtkCallbackCommand::New(); startCallbackCommand->SetCallback( RenderingManager::RenderingStartCallback ); renderWindow->AddObserver( vtkCommand::StartEvent, startCallbackCommand ); vtkCallbackCommand *progressCallbackCommand = vtkCallbackCommand::New(); progressCallbackCommand->SetCallback( RenderingManager::RenderingProgressCallback ); renderWindow->AddObserver( vtkCommand::AbortCheckEvent, progressCallbackCommand ); vtkCallbackCommand *endCallbackCommand = vtkCallbackCommand::New(); endCallbackCommand->SetCallback( RenderingManager::RenderingEndCallback ); renderWindow->AddObserver( vtkCommand::EndEvent, endCallbackCommand ); RenderWindowCallbacks callbacks; callbacks.commands[0u] = startCallbackCommand; callbacks.commands[1u] = progressCallbackCommand; callbacks.commands[2u] = endCallbackCommand; this->m_RenderWindowCallbacksList[renderWindow] = callbacks; //Delete vtk variables correctly startCallbackCommand->Delete(); progressCallbackCommand->Delete(); endCallbackCommand->Delete(); - } } - void RenderingManager ::RemoveRenderWindow( vtkRenderWindow *renderWindow ) { if (m_RenderWindowList.erase( renderWindow )) { RenderWindowCallbacksList::iterator callbacks_it = this->m_RenderWindowCallbacksList.find(renderWindow); if(callbacks_it != this->m_RenderWindowCallbacksList.end()) { renderWindow->RemoveObserver(callbacks_it->second.commands[0u]); renderWindow->RemoveObserver(callbacks_it->second.commands[1u]); renderWindow->RemoveObserver(callbacks_it->second.commands[2u]); this->m_RenderWindowCallbacksList.erase(callbacks_it); } RenderWindowVector::iterator rw_it = std::find( m_AllRenderWindows.begin(), m_AllRenderWindows.end(), renderWindow ); if(rw_it != m_AllRenderWindows.end()) { // Decrease reference count for proper destruction (*rw_it)->UnRegister(NULL); m_AllRenderWindows.erase( rw_it ); } } } - const RenderingManager::RenderWindowVector& RenderingManager ::GetAllRegisteredRenderWindows() { return m_AllRenderWindows; } - void RenderingManager ::RequestUpdate( vtkRenderWindow *renderWindow ) { - // If the renderWindow is not valid, we do not want to inadvertantly create // an entry in the m_RenderWindowList map. It is possible if the user is // regularly calling AddRenderer and RemoveRenderer for a rendering update // to come into this method with a renderWindow pointer that is valid in the // sense that the window does exist within the application, but that // renderWindow has been temporarily removed from this RenderingManager for // performance reasons. if (m_RenderWindowList.find( renderWindow ) == m_RenderWindowList.end()) { return; } m_RenderWindowList[renderWindow] = RENDERING_REQUESTED; if ( !m_UpdatePending ) { m_UpdatePending = true; this->GenerateRenderingRequestEvent(); } } - void RenderingManager ::ForceImmediateUpdate( vtkRenderWindow *renderWindow ) { // If the renderWindow is not valid, we do not want to inadvertantly create // an entry in the m_RenderWindowList map. It is possible if the user is // regularly calling AddRenderer and RemoveRenderer for a rendering update // to come into this method with a renderWindow pointer that is valid in the // sense that the window does exist within the application, but that // renderWindow has been temporarily removed from this RenderingManager for // performance reasons. if (m_RenderWindowList.find( renderWindow ) == m_RenderWindowList.end()) { return; } // Erase potentially pending requests for this window m_RenderWindowList[renderWindow] = RENDERING_INACTIVE; m_UpdatePending = false; // Immediately repaint this window (implementation platform specific) // If the size is 0 it crahses int *size = renderWindow->GetSize(); if ( 0 != size[0] && 0 != size[1] ) { //prepare the camera etc. before rendering //Note: this is a very important step which should be called before the VTK render! //If you modify the camera anywhere else or after the render call, the scene cannot be seen. mitk::VtkPropRenderer *vPR = dynamic_cast(mitk::BaseRenderer::GetInstance( renderWindow )); if(vPR) vPR->PrepareRender(); // Execute rendering renderWindow->Render(); } } - void RenderingManager ::RequestUpdateAll( RequestType type ) { RenderWindowList::iterator it; for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) { int id = BaseRenderer::GetInstance(it->first)->GetMapperID(); if ( (type == REQUEST_UPDATE_ALL) || ((type == REQUEST_UPDATE_2DWINDOWS) && (id == 1)) || ((type == REQUEST_UPDATE_3DWINDOWS) && (id == 2)) ) { this->RequestUpdate( it->first ); } } } - void RenderingManager ::ForceImmediateUpdateAll( RequestType type ) { RenderWindowList::iterator it; for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) { int id = BaseRenderer::GetInstance(it->first)->GetMapperID(); if ( (type == REQUEST_UPDATE_ALL) || ((type == REQUEST_UPDATE_2DWINDOWS) && (id == 1)) || ((type == REQUEST_UPDATE_3DWINDOWS) && (id == 2)) ) { // Immediately repaint this window (implementation platform specific) // If the size is 0, it crashes this->ForceImmediateUpdate(it->first); } } - } void RenderingManager::InitializeViewsByBoundingObjects( const DataStorage *ds) { if (!ds) return; // get all nodes that have not set "includeInBoundingBox" to false mitk::NodePredicateNot::Pointer pred = mitk::NodePredicateNot::New(mitk::NodePredicateProperty::New("includeInBoundingBox" , mitk::BoolProperty::New(false))); mitk::DataStorage::SetOfObjects::ConstPointer rs = ds->GetSubset(pred); // calculate bounding geometry of these nodes mitk::TimeGeometry::Pointer bounds = ds->ComputeBoundingGeometry3D(rs, "visible"); // initialize the views to the bounding geometry this->InitializeViews(bounds); } //TODO_GOETZ // Remove old function, so only this one is working. bool RenderingManager ::InitializeViews( const Geometry3D * dataGeometry, RequestType type, bool preserveRoughOrientationInWorldSpace ) { ProportionalTimeGeometry::Pointer propTimeGeometry = ProportionalTimeGeometry::New(); propTimeGeometry->Initialize(dynamic_cast(dataGeometry->Clone().GetPointer()), 1); return InitializeViews(propTimeGeometry,type, preserveRoughOrientationInWorldSpace); } - bool RenderingManager ::InitializeViews( const TimeGeometry * dataGeometry, RequestType type, bool /*preserveRoughOrientationInWorldSpace*/ ) { MITK_DEBUG << "initializing views"; bool boundingBoxInitialized = false; TimeGeometry::ConstPointer timeGeometry = dataGeometry; TimeGeometry::Pointer modifiedGeometry = NULL; if (dataGeometry!=NULL) { modifiedGeometry = dataGeometry->Clone(); } - // //TODO_GOETZ previously this code section has been disabled by // a later asignment to geometry (e.g. timeGeometry) // This has been fixed during Geometry-1-Plattform Project // Propably this code is not working anymore, test!! /* if (dataGeometry && preserveRoughOrientationInWorldSpace) { // clone the input geometry assert(modifiedGeometry.IsNotNull()); // construct an affine transform from it Geometry3D::TransformType::Pointer transform = Geometry3D::TransformType::New(); assert( modifiedGeometry->GetGeometryForTimeStep(0)->GetIndexToWorldTransform() ); transform->SetMatrix( modifiedGeometry->GetGeometryForTimeStep(0)->GetIndexToWorldTransform()->GetMatrix() ); transform->SetOffset( modifiedGeometry->GetGeometryForTimeStep(0)->GetIndexToWorldTransform()->GetOffset() ); // get transform matrix Geometry3D::TransformType::MatrixType::InternalMatrixType& oldMatrix = const_cast< Geometry3D::TransformType::MatrixType::InternalMatrixType& > ( transform->GetMatrix().GetVnlMatrix() ); Geometry3D::TransformType::MatrixType::InternalMatrixType newMatrix(oldMatrix); // get offset and bound Vector3D offset = modifiedGeometry->GetIndexToWorldTransform()->GetOffset(); Geometry3D::BoundsArrayType oldBounds = modifiedGeometry->GetBounds(); Geometry3D::BoundsArrayType newBounds = modifiedGeometry->GetBounds(); // get rid of rotation other than pi/2 degree for ( unsigned int i = 0; i < 3; ++i ) { - // i-th column of the direction matrix Vector3D currentVector; currentVector[0] = oldMatrix(0,i); currentVector[1] = oldMatrix(1,i); currentVector[2] = oldMatrix(2,i); // matchingRow will store the row that holds the biggest // value in the column unsigned int matchingRow = 0; // maximum value in the column ScalarType max = std::numeric_limits::min(); // sign of the maximum value (-1 or 1) int sign = 1; // iterate through the column vector for (unsigned int dim = 0; dim < 3; ++dim) { if ( fabs(currentVector[dim]) > max ) { matchingRow = dim; max = fabs(currentVector[dim]); if(currentVector[dim]<0) sign = -1; else sign = 1; } } // in case we found a negative maximum, // we negate the column and adjust the offset // (in order to run through the dimension in the opposite direction) if(sign == -1) { currentVector *= sign; offset += modifiedGeometry->GetAxisVector(i); } - // matchingRow is now used as column index to place currentVector // correctly in the new matrix vnl_vector newMatrixColumn(3); newMatrixColumn[0] = currentVector[0]; newMatrixColumn[1] = currentVector[1]; newMatrixColumn[2] = currentVector[2]; newMatrix.set_column( matchingRow, newMatrixColumn ); // if a column is moved, we also have to adjust the bounding // box accordingly, this is done here newBounds[2*matchingRow ] = oldBounds[2*i ]; newBounds[2*matchingRow+1] = oldBounds[2*i+1]; } // set the newly calculated bounds array modifiedGeometry->SetBounds(newBounds); // set new offset and direction matrix Geometry3D::TransformType::MatrixType newMatrixITK( newMatrix ); transform->SetMatrix( newMatrixITK ); transform->SetOffset( offset ); modifiedGeometry->SetIndexToWorldTransform( transform ); geometry = modifiedGeometry; - }*/ int warningLevel = vtkObject::GetGlobalWarningDisplay(); vtkObject::GlobalWarningDisplayOff(); if ( (timeGeometry.IsNotNull() ) && (const_cast< mitk::BoundingBox * >( timeGeometry->GetBoundingBoxInWorld())->GetDiagonalLength2() > mitk::eps) ) { boundingBoxInitialized = true; } if (timeGeometry.IsNotNull() ) {// make sure bounding box has an extent bigger than zero in any direction // clone the input geometry //Old Geometry3D::Pointer modifiedGeometry = dynamic_cast( dataGeometry->Clone().GetPointer() ); assert(modifiedGeometry.IsNotNull()); for (TimeStepType step = 0; step < modifiedGeometry->CountTimeSteps(); ++step) { Geometry3D::BoundsArrayType newBounds = modifiedGeometry->GetGeometryForTimeStep(step)->GetBounds(); for( unsigned int dimension = 0; ( 2 * dimension ) < newBounds.Size() ; dimension++ ) { //check for equality but for an epsilon if( Equal( newBounds[ 2 * dimension ], newBounds[ 2 * dimension + 1 ] ) ) { newBounds[ 2 * dimension + 1 ] += 1; } } modifiedGeometry->GetGeometryForTimeStep(step)->SetBounds(newBounds); } } timeGeometry = modifiedGeometry; RenderWindowList::iterator it; for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) { mitk::BaseRenderer *baseRenderer = mitk::BaseRenderer::GetInstance( it->first ); baseRenderer->GetDisplayGeometry()->SetConstrainZoomingAndPanning(m_ConstrainedPaddingZooming); int id = baseRenderer->GetMapperID(); if ( ((type == REQUEST_UPDATE_ALL) || ((type == REQUEST_UPDATE_2DWINDOWS) && (id == 1)) || ((type == REQUEST_UPDATE_3DWINDOWS) && (id == 2))) ) { this->InternalViewInitialization( baseRenderer, timeGeometry, boundingBoxInitialized, id ); } } if ( boundingBoxInitialized ) { m_TimeNavigationController->SetInputWorldTimeGeometry( timeGeometry ); } m_TimeNavigationController->Update(); this->RequestUpdateAll( type ); vtkObject::SetGlobalWarningDisplay( warningLevel ); // Inform listeners that views have been initialized this->InvokeEvent( mitk::RenderingManagerViewsInitializedEvent() ); - return boundingBoxInitialized; } - bool RenderingManager ::InitializeViews( RequestType type ) { RenderWindowList::iterator it; for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) { mitk::BaseRenderer *baseRenderer = mitk::BaseRenderer::GetInstance( it->first ); int id = baseRenderer->GetMapperID(); if ( (type == REQUEST_UPDATE_ALL) || ((type == REQUEST_UPDATE_2DWINDOWS) && (id == 1)) || ((type == REQUEST_UPDATE_3DWINDOWS) && (id == 2)) ) { - mitk::SliceNavigationController *nc = baseRenderer->GetSliceNavigationController(); // Re-initialize view direction nc->SetViewDirectionToDefault(); // Update the SNC nc->Update(); } } this->RequestUpdateAll( type ); return true; } bool RenderingManager::InitializeView( vtkRenderWindow * renderWindow, const Geometry3D * geometry, bool initializeGlobalTimeSNC ) { ProportionalTimeGeometry::Pointer propTimeGeometry = ProportionalTimeGeometry::New(); propTimeGeometry->Initialize(dynamic_cast(geometry->Clone().GetPointer()), 1); return InitializeView(renderWindow, propTimeGeometry, initializeGlobalTimeSNC ); } bool RenderingManager::InitializeView( vtkRenderWindow * renderWindow, const TimeGeometry * geometry, bool initializeGlobalTimeSNC ) { bool boundingBoxInitialized = false; int warningLevel = vtkObject::GetGlobalWarningDisplay(); vtkObject::GlobalWarningDisplayOff(); if ( (geometry != NULL ) && (const_cast< mitk::BoundingBox * >( geometry->GetBoundingBoxInWorld())->GetDiagonalLength2() > mitk::eps) ) { boundingBoxInitialized = true; } mitk::BaseRenderer *baseRenderer = mitk::BaseRenderer::GetInstance( renderWindow ); int id = baseRenderer->GetMapperID(); this->InternalViewInitialization( baseRenderer, geometry, boundingBoxInitialized, id ); if ( boundingBoxInitialized && initializeGlobalTimeSNC ) { m_TimeNavigationController->SetInputWorldTimeGeometry( geometry ); } m_TimeNavigationController->Update(); this->RequestUpdate( renderWindow ); vtkObject::SetGlobalWarningDisplay( warningLevel ); return boundingBoxInitialized; } - bool RenderingManager::InitializeView( vtkRenderWindow * renderWindow ) { mitk::BaseRenderer *baseRenderer = mitk::BaseRenderer::GetInstance( renderWindow ); mitk::SliceNavigationController *nc = baseRenderer->GetSliceNavigationController(); // Re-initialize view direction nc->SetViewDirectionToDefault(); // Update the SNC nc->Update(); this->RequestUpdate( renderWindow ); return true; } void RenderingManager::InternalViewInitialization(mitk::BaseRenderer *baseRenderer, const mitk::TimeGeometry *geometry, bool boundingBoxInitialized, int mapperID ) { mitk::SliceNavigationController *nc = baseRenderer->GetSliceNavigationController(); // Re-initialize view direction nc->SetViewDirectionToDefault(); if ( boundingBoxInitialized ) { // Set geometry for NC nc->SetInputWorldTimeGeometry( geometry ); nc->Update(); if ( mapperID == 1 ) { // For 2D SNCs, steppers are set so that the cross is centered // in the image nc->GetSlice()->SetPos( nc->GetSlice()->GetSteps() / 2 ); } // Fit the render window DisplayGeometry baseRenderer->GetDisplayGeometry()->Fit(); baseRenderer->GetCameraController()->SetViewToAnterior(); } else { nc->Update(); } } - const SliceNavigationController* RenderingManager::GetTimeNavigationController() const { return m_TimeNavigationController.GetPointer(); } - SliceNavigationController* RenderingManager::GetTimeNavigationController() { return m_TimeNavigationController.GetPointer(); } - void RenderingManager::ExecutePendingRequests() { m_UpdatePending = false; // Satisfy all pending update requests RenderWindowList::iterator it; int i = 0; for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it, ++i ) { if ( it->second == RENDERING_REQUESTED ) { this->ForceImmediateUpdate( it->first ); } } } - void RenderingManager::RenderingStartCallback( vtkObject *caller, unsigned long , void *, void * ) { vtkRenderWindow *renderWindow = dynamic_cast< vtkRenderWindow * >( caller ); mitk::RenderingManager* renman = mitk::BaseRenderer::GetInstance(renderWindow)->GetRenderingManager(); RenderWindowList &renderWindowList = renman->m_RenderWindowList; if ( renderWindow ) { renderWindowList[renderWindow] = RENDERING_INPROGRESS; } renman->m_UpdatePending = false; } - void RenderingManager ::RenderingProgressCallback( vtkObject *caller, unsigned long , void *, void * ) { vtkRenderWindow *renderWindow = dynamic_cast< vtkRenderWindow * >( caller ); mitk::RenderingManager* renman = mitk::BaseRenderer::GetInstance(renderWindow)->GetRenderingManager(); if ( renman->m_LODAbortMechanismEnabled ) { vtkRenderWindow *renderWindow = dynamic_cast< vtkRenderWindow * >( caller ); if ( renderWindow ) { BaseRenderer *renderer = BaseRenderer::GetInstance( renderWindow ); if ( renderer && (renderer->GetNumberOfVisibleLODEnabledMappers() > 0) ) { renman->DoMonitorRendering(); } } } } void RenderingManager ::RenderingEndCallback( vtkObject *caller, unsigned long , void *, void * ) { vtkRenderWindow *renderWindow = dynamic_cast< vtkRenderWindow * >( caller ); mitk::RenderingManager* renman = mitk::BaseRenderer::GetInstance(renderWindow)->GetRenderingManager(); RenderWindowList &renderWindowList = renman->m_RenderWindowList; RendererIntMap &nextLODMap = renman->m_NextLODMap; if ( renderWindow ) { BaseRenderer *renderer = BaseRenderer::GetInstance( renderWindow ); if ( renderer ) { renderWindowList[renderer->GetRenderWindow()] = RENDERING_INACTIVE; // Level-of-Detail handling if ( renderer->GetNumberOfVisibleLODEnabledMappers() > 0 ) { if(nextLODMap[renderer]==0) renman->StartOrResetTimer(); else nextLODMap[renderer] = 0; } } } } - bool RenderingManager ::IsRendering() const { RenderWindowList::const_iterator it; for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) { if ( it->second == RENDERING_INPROGRESS ) { return true; } } return false; } - void RenderingManager ::AbortRendering() { RenderWindowList::iterator it; for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) { if ( it->second == RENDERING_INPROGRESS ) { it->first->SetAbortRender( true ); m_RenderingAbortedMap[BaseRenderer::GetInstance(it->first)] = true; } } } - int RenderingManager ::GetNextLOD( BaseRenderer *renderer ) { if ( renderer != NULL ) { return m_NextLODMap[renderer]; } else { return 0; } } - void RenderingManager ::ExecutePendingHighResRenderingRequest() { RenderWindowList::iterator it; for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) { BaseRenderer *renderer = BaseRenderer::GetInstance( it->first ); if(renderer->GetNumberOfVisibleLODEnabledMappers()>0) { if(m_NextLODMap[renderer]==0) { m_NextLODMap[renderer]=1; RequestUpdate( it->first ); } } } } void RenderingManager ::SetMaximumLOD( unsigned int max ) { m_MaxLOD = max; } - //enable/disable shading void RenderingManager ::SetShading(bool state, unsigned int lod) { if(lod>m_MaxLOD) { itkWarningMacro(<<"LOD out of range requested: " << lod << " maxLOD: " << m_MaxLOD); return; } m_ShadingEnabled[lod] = state; - } bool RenderingManager ::GetShading(unsigned int lod) { if(lod>m_MaxLOD) { itkWarningMacro(<<"LOD out of range requested: " << lod << " maxLOD: " << m_MaxLOD); return false; } return m_ShadingEnabled[lod]; } - //enable/disable the clipping plane void RenderingManager ::SetClippingPlaneStatus(bool status) { m_ClippingPlaneEnabled = status; } - bool RenderingManager ::GetClippingPlaneStatus() { return m_ClippingPlaneEnabled; } - void RenderingManager ::SetShadingValues(float ambient, float diffuse, float specular, float specpower) { m_ShadingValues[0] = ambient; m_ShadingValues[1] = diffuse; m_ShadingValues[2] = specular; m_ShadingValues[3] = specpower; } - RenderingManager::FloatVector & RenderingManager ::GetShadingValues() { return m_ShadingValues; } -void RenderingManager::SetDepthPeelingEnabled( bool enabled ) -{ - RenderWindowList::iterator it; - for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) - { - mitk::BaseRenderer *baseRenderer = mitk::BaseRenderer::GetInstance( it->first ); - baseRenderer->SetDepthPeelingEnabled(enabled); - } -} - -void RenderingManager::SetMaxNumberOfPeels( int maxNumber ) -{ - RenderWindowList::iterator it; - for ( it = m_RenderWindowList.begin(); it != m_RenderWindowList.end(); ++it ) - { - mitk::BaseRenderer *baseRenderer = mitk::BaseRenderer::GetInstance( it->first ); - baseRenderer->SetMaxNumberOfPeels(maxNumber); - } -} - void RenderingManager::InitializePropertyList() { if (m_PropertyList.IsNull()) { m_PropertyList = PropertyList::New(); } this->SetProperty("coupled-zoom", BoolProperty::New(false)); this->SetProperty("coupled-plane-rotation", BoolProperty::New(false)); this->SetProperty("MIP-slice-rendering", BoolProperty::New(false)); } PropertyList::Pointer RenderingManager::GetPropertyList() const { return m_PropertyList; } BaseProperty* RenderingManager::GetProperty(const char *propertyKey) const { return m_PropertyList->GetProperty(propertyKey); } void RenderingManager::SetProperty(const char *propertyKey, BaseProperty* propertyValue) { m_PropertyList->SetProperty(propertyKey, propertyValue); } - void RenderingManager::SetDataStorage( DataStorage* storage ) { if ( storage != NULL ) { m_DataStorage = storage; RenderingManager::RenderWindowVector::iterator iter; for ( iter = m_AllRenderWindows.begin(); iterSetDataStorage( m_DataStorage.GetPointer() ); } } } mitk::DataStorage* RenderingManager::GetDataStorage() { return m_DataStorage; } - void RenderingManager::SetGlobalInteraction( mitk::GlobalInteraction* globalInteraction ) { if ( globalInteraction != NULL ) { m_GlobalInteraction = globalInteraction; } } mitk::GlobalInteraction* RenderingManager::GetGlobalInteraction() { return m_GlobalInteraction; } // Create and register generic RenderingManagerFactory. TestingRenderingManagerFactory renderingManagerFactory; - - -} // namespace +} // namespace \ No newline at end of file diff --git a/Core/Code/Controllers/mitkRenderingManager.h b/Core/Code/Controllers/mitkRenderingManager.h index 1d6c0e83dc..95ceed5f92 100644 --- a/Core/Code/Controllers/mitkRenderingManager.h +++ b/Core/Code/Controllers/mitkRenderingManager.h @@ -1,426 +1,406 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ - #ifndef MITKRENDERINGMANAGER_H_HEADER_INCLUDED_C135A197 #define MITKRENDERINGMANAGER_H_HEADER_INCLUDED_C135A197 #include #include #include #include #include #include "mitkPropertyList.h" #include "mitkProperties.h" #include "mitkTimeGeometry.h" class vtkRenderWindow; class vtkObject; namespace mitk { - class RenderingManager; class RenderingManagerFactory; class Geometry3D; class SliceNavigationController; class BaseRenderer; class DataStorage; class GlobalInteraction; /** * \brief Manager for coordinating the rendering process. * * RenderingManager is a central instance retrieving and executing * RenderWindow update requests. Its main purpose is to coordinate * distributed requests which cannot be aware of each other - lacking the * knowledge of whether they are really necessary or not. For example, two * objects might determine that a specific RenderWindow needs to be updated. * This would result in one unnecessary update, if both executed the update * on their own. * * The RenderingManager addresses this by letting each such object * request an update, and waiting for other objects to possibly * issue the same request. The actual update will then only be executed at a * well-defined point in the main event loop (this may be each time after * event processing is done). * * Convinience methods for updating all RenderWindows which have been * registered with the RenderingManager exist. If theses methods are not * used, it is not required to register (add) RenderWindows prior to using * the RenderingManager. * * The methods #ForceImmediateUpdate() and #ForceImmediateUpdateAll() can * be used to force the RenderWindow update execution without any delay, * bypassing the request functionality. * * The interface of RenderingManager is platform independent. Platform * specific subclasses have to be implemented, though, to supply an * appropriate event issueing for controlling the update execution process. * See method documentation for a description of how this can be done. * * \sa TestingRenderingManager An "empty" RenderingManager implementation which * can be used in tests etc. * */ class MITK_CORE_EXPORT RenderingManager : public itk::Object { public: mitkClassMacro(RenderingManager,itk::Object); typedef std::vector< vtkRenderWindow* > RenderWindowVector; typedef std::vector< float > FloatVector; typedef std::vector< bool > BoolVector; typedef itk::SmartPointer< DataStorage > DataStoragePointer; typedef itk::SmartPointer< GlobalInteraction > GlobalInteractionPointer; enum RequestType { REQUEST_UPDATE_ALL = 0, REQUEST_UPDATE_2DWINDOWS, REQUEST_UPDATE_3DWINDOWS }; - static Pointer New(); /** Set the object factory which produces the desired platform specific * RenderingManager singleton instance. */ static void SetFactory( RenderingManagerFactory *factory ); /** Get the object factory which produces the platform specific * RenderingManager instances. */ static const RenderingManagerFactory *GetFactory(); /** Returns true if a factory has already been set. */ static bool HasFactory(); /** Get the RenderingManager singleton instance. */ static RenderingManager *GetInstance(); /** Returns true if the singleton instance does already exist. */ static bool IsInstantiated(); /** Adds a RenderWindow. This is required if the methods #RequestUpdateAll * or #ForceImmediateUpdate are to be used. */ void AddRenderWindow( vtkRenderWindow *renderWindow ); /** Removes a RenderWindow. */ void RemoveRenderWindow( vtkRenderWindow *renderWindow ); /** Get a list of all registered RenderWindows */ const RenderWindowVector &GetAllRegisteredRenderWindows(); /** Requests an update for the specified RenderWindow, to be executed as * soon as the main loop is ready for rendering. */ void RequestUpdate( vtkRenderWindow *renderWindow ); /** Immediately executes an update of the specified RenderWindow. */ void ForceImmediateUpdate( vtkRenderWindow *renderWindow ); /** Requests all currently registered RenderWindows to be updated. * If only 2D or 3D windows should be updated, this can be specified * via the parameter requestType. */ void RequestUpdateAll( RequestType type = REQUEST_UPDATE_ALL ); - /** Immediately executes an update of all registered RenderWindows. * If only 2D or 3D windows should be updated, this can be specified * via the parameter requestType. */ void ForceImmediateUpdateAll( RequestType type = REQUEST_UPDATE_ALL ); /** Initializes the windows specified by requestType to the geometry of the * given DataStorage. */ //virtual bool InitializeViews( const DataStorage *storage, const DataNode* node = NULL, // RequestType type = REQUEST_UPDATE_ALL, bool preserveRoughOrientationInWorldSpace = false ); /** Initializes the windows specified by requestType to the given * geometry. PLATFORM SPECIFIC. TODO: HOW IS THIS PLATFORM SPECIFIC? */ virtual bool InitializeViews( const Geometry3D *geometry, RequestType type = REQUEST_UPDATE_ALL, bool preserveRoughOrientationInWorldSpace = false ); virtual bool InitializeViews( const TimeGeometry *geometry, RequestType type = REQUEST_UPDATE_ALL, bool preserveRoughOrientationInWorldSpace = false ); - /** Initializes the windows to the default viewing direction * (geomtry information is NOT changed). PLATFORM SPECIFIC. */ virtual bool InitializeViews( RequestType type = REQUEST_UPDATE_ALL ); - /** Initializes the specified window to the geometry of the given * DataNode. Set "initializeGlobalTimeSNC" to true in order to use this * geometry as global TimeGeometry. PLATFORM SPECIFIC. */ //virtual bool InitializeView( vtkRenderWindow *renderWindow, const DataStorage* ds, const DataNode* node = NULL, bool initializeGlobalTimeSNC = false ); /** Initializes the specified window to the given geometry. Set * "initializeGlobalTimeSNC" to true in order to use this geometry as * global TimeGeometry. PLATFORM SPECIFIC. */ virtual bool InitializeView( vtkRenderWindow *renderWindow, const Geometry3D *geometry, bool initializeGlobalTimeSNC = false); virtual bool InitializeView( vtkRenderWindow *renderWindow, const TimeGeometry *geometry, bool initializeGlobalTimeSNC = false); /** Initializes the specified window to the default viewing direction * (geomtry information is NOT changed). PLATFORM SPECIFIC. */ virtual bool InitializeView( vtkRenderWindow *renderWindow ); /** * @brief Initializes the renderwindows by the aggregated geometry of * all objects that are held in the data storage. * This is basically a global reinit * @param The data storage from which the bounding object can be retrieved */ virtual void InitializeViewsByBoundingObjects(const DataStorage * ); /** Gets the (global) SliceNavigationController responsible for * time-slicing. */ const SliceNavigationController *GetTimeNavigationController() const; /** Gets the (global) SliceNavigationController responsible for * time-slicing. */ SliceNavigationController *GetTimeNavigationController(); virtual ~RenderingManager(); /** Executes all pending requests. This method has to be called by the * system whenever a RenderingManager induced request event occurs in * the system pipeline (see concrete RenderingManager implementations). */ virtual void ExecutePendingRequests(); bool IsRendering() const; void AbortRendering(); /** En-/Disable LOD increase globally. */ itkSetMacro( LODIncreaseBlocked, bool ); /** En-/Disable LOD increase globally. */ itkGetMacro( LODIncreaseBlocked, bool ); /** En-/Disable LOD increase globally. */ itkBooleanMacro( LODIncreaseBlocked ); - /** En-/Disable LOD abort mechanism. */ itkSetMacro( LODAbortMechanismEnabled, bool ); /** En-/Disable LOD abort mechanism. */ itkGetMacro( LODAbortMechanismEnabled, bool ); /** En-/Disable LOD abort mechanism. */ itkBooleanMacro( LODAbortMechanismEnabled ); - /** En-/Disable depth peeling for all renderers */ - void SetDepthPeelingEnabled(bool enabled); - - /** Set maximum number of peels for all renderers */ - void SetMaxNumberOfPeels(int maxNumber); - /** Force a sub-class to start a timer for a pending hires-rendering request */ virtual void StartOrResetTimer() {}; /** To be called by a sub-class from a timer callback */ void ExecutePendingHighResRenderingRequest(); - virtual void DoStartRendering() {}; virtual void DoMonitorRendering() {}; virtual void DoFinishAbortRendering() {}; int GetNextLOD( BaseRenderer* renderer ); /** Set current LOD (NULL means all renderers)*/ void SetMaximumLOD( unsigned int max ); void SetShading( bool state, unsigned int lod ); bool GetShading( unsigned int lod ); void SetClippingPlaneStatus( bool status ); bool GetClippingPlaneStatus(); void SetShadingValues( float ambient, float diffuse, float specular, float specpower ); FloatVector &GetShadingValues(); /** Returns a property list */ PropertyList::Pointer GetPropertyList() const; /** Returns a property from m_PropertyList */ BaseProperty* GetProperty(const char *propertyKey) const; /** Sets or adds (if not present) a property in m_PropertyList */ void SetProperty(const char *propertyKey, BaseProperty* propertyValue); /** * \brief Setter / Getter for internal DataStorage * * Sets / returns the mitk::DataStorage that is used internally. This instance holds all mitk::DataNodes that are * rendered by the registered BaseRenderers. * * If this DataStorage is changed at runtime by calling SetDataStorage(), * all currently registered BaseRenderers are automatically given the correct instance. * When a new BaseRenderer is added, it is automatically initialized with the currently active DataStorage. */ void SetDataStorage( mitk::DataStorage* storage ); /** * \brief Setter / Getter for internal DataStorage * * Sets / returns the mitk::DataStorage that is used internally. This instance holds all mitk::DataNodes that are * rendered by the registered BaseRenderers. * * If this DataStorage is changed at runtime by calling SetDataStorage(), * all currently registered BaseRenderers are automatically given the correct instance. * When a new BaseRenderer is added, it is automatically initialized with the currently active DataStorage. */ mitk::DataStorage* GetDataStorage(); - /** * \brief Setter / Getter for internal GloabInteraction * * Sets / returns the instance of mitk::GlobalInteraction that is internally held. * It'S not actually used by this class but offers it to all registered BaseRenderers. * These need it for their own internal initialization of the FocusManager and the corresponding EventMappers. */ void SetGlobalInteraction( mitk::GlobalInteraction* globalInteraction ); /** * \brief Setter / Getter for internal GloabInteraction * * Sets / returns the instance of mitk::GlobalInteraction that is internally held. * It'S not actually used by this class but offers it to all registered BaseRenderers. * These need it for their own internal initialization of the FocusManager and the corresponding EventMappers. */ mitk::GlobalInteraction* GetGlobalInteraction(); itkSetMacro(ConstrainedPaddingZooming, bool); protected: enum { RENDERING_INACTIVE = 0, RENDERING_REQUESTED, RENDERING_INPROGRESS }; RenderingManager(); /** Abstract method for generating a system specific event for rendering * request. This method is called whenever an update is requested */ virtual void GenerateRenderingRequestEvent() = 0; virtual void InitializePropertyList(); bool m_UpdatePending; typedef std::map< BaseRenderer *, unsigned int > RendererIntMap; typedef std::map< BaseRenderer *, bool > RendererBoolMap; - RendererBoolMap m_RenderingAbortedMap; RendererIntMap m_NextLODMap; unsigned int m_MaxLOD; bool m_LODIncreaseBlocked; bool m_LODAbortMechanismEnabled; BoolVector m_ShadingEnabled; bool m_ClippingPlaneEnabled; FloatVector m_ShadingValues; static void RenderingStartCallback( vtkObject *caller, unsigned long eid, void *clientdata, void *calldata ); static void RenderingProgressCallback( vtkObject *caller, unsigned long eid, void *clientdata, void *calldata ); static void RenderingEndCallback( vtkObject *caller, unsigned long eid, void *clientdata, void *calldata ); typedef std::map< vtkRenderWindow *, int > RenderWindowList; RenderWindowList m_RenderWindowList; RenderWindowVector m_AllRenderWindows; struct RenderWindowCallbacks { vtkCallbackCommand* commands[3u]; }; typedef std::map RenderWindowCallbacksList; RenderWindowCallbacksList m_RenderWindowCallbacksList; itk::SmartPointer m_TimeNavigationController; static RenderingManager::Pointer s_Instance; static RenderingManagerFactory *s_RenderingManagerFactory; PropertyList::Pointer m_PropertyList; DataStoragePointer m_DataStorage; GlobalInteractionPointer m_GlobalInteraction; bool m_ConstrainedPaddingZooming; private: void InternalViewInitialization( mitk::BaseRenderer *baseRenderer, const mitk::TimeGeometry *geometry, bool boundingBoxInitialized, int mapperID ); - }; #pragma GCC visibility push(default) itkEventMacro( RenderingManagerEvent, itk::AnyEvent ); itkEventMacro( RenderingManagerViewsInitializedEvent, RenderingManagerEvent ); #pragma GCC visibility pop /** * Generic RenderingManager implementation for "non-rendering-plattform", * e.g. for tests. Its factory (TestingRenderingManagerFactory) is * automatically on start-up and is used by default if not other * RenderingManagerFactory is instantiated explicitly thereafter. * (see mitkRenderingManager.cpp) */ class MITK_CORE_EXPORT TestingRenderingManager : public RenderingManager { public: mitkClassMacro(TestingRenderingManager,RenderingManager); itkNewMacro(Self); protected: virtual void GenerateRenderingRequestEvent() { // ForceImmediateUpdateAll(); }; - }; - - } // namespace mitk -#endif /* MITKRenderingManager_H_HEADER_INCLUDED_C135A197 */ +#endif /* MITKRenderingManager_H_HEADER_INCLUDED_C135A197 */ \ No newline at end of file diff --git a/Core/Code/Rendering/mitkBaseRenderer.cpp b/Core/Code/Rendering/mitkBaseRenderer.cpp index 30ceb8082c..25dd3ef855 100644 --- a/Core/Code/Rendering/mitkBaseRenderer.cpp +++ b/Core/Code/Rendering/mitkBaseRenderer.cpp @@ -1,889 +1,870 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkBaseRenderer.h" #include "mitkMapper.h" #include "mitkResliceMethodProperty.h" #include "mitkKeyEvent.h" // Geometries #include "mitkPlaneGeometry.h" #include "mitkSlicedGeometry3D.h" // Controllers #include "mitkCameraController.h" #include "mitkSliceNavigationController.h" #include "mitkCameraRotationController.h" #include "mitkVtkInteractorCameraController.h" #ifdef MITK_USE_TD_MOUSE #include "mitkTDMouseVtkCameraController.h" #else #include "mitkCameraController.h" #endif #include "mitkVtkLayerController.h" // Events // TODO: INTERACTION_LEGACY #include "mitkEventMapper.h" #include "mitkGlobalInteraction.h" #include "mitkPositionEvent.h" #include "mitkDisplayPositionEvent.h" #include "mitkProperties.h" #include "mitkWeakPointerProperty.h" #include "mitkInteractionConst.h" #include "mitkOverlayManager.h" // VTK #include #include #include #include #include #include #include mitk::BaseRenderer::BaseRendererMapType mitk::BaseRenderer::baseRendererMap; mitk::BaseRenderer* mitk::BaseRenderer::GetInstance(vtkRenderWindow * renWin) { for (BaseRendererMapType::iterator mapit = baseRendererMap.begin(); mapit != baseRendererMap.end(); mapit++) { if ((*mapit).first == renWin) return (*mapit).second; } return NULL; } void mitk::BaseRenderer::AddInstance(vtkRenderWindow* renWin, BaseRenderer* baseRenderer) { if (renWin == NULL || baseRenderer == NULL) return; // ensure that no BaseRenderer is managed twice mitk::BaseRenderer::RemoveInstance(renWin); baseRendererMap.insert(BaseRendererMapType::value_type(renWin, baseRenderer)); } void mitk::BaseRenderer::RemoveInstance(vtkRenderWindow* renWin) { BaseRendererMapType::iterator mapit = baseRendererMap.find(renWin); if (mapit != baseRendererMap.end()) baseRendererMap.erase(mapit); } mitk::BaseRenderer* mitk::BaseRenderer::GetByName(const std::string& name) { for (BaseRendererMapType::iterator mapit = baseRendererMap.begin(); mapit != baseRendererMap.end(); mapit++) { if ((*mapit).second->m_Name == name) return (*mapit).second; } return NULL; } vtkRenderWindow* mitk::BaseRenderer::GetRenderWindowByName(const std::string& name) { for (BaseRendererMapType::iterator mapit = baseRendererMap.begin(); mapit != baseRendererMap.end(); mapit++) { if ((*mapit).second->m_Name == name) return (*mapit).first; } return NULL; } mitk::BaseRenderer::BaseRenderer(const char* name, vtkRenderWindow * renWin, mitk::RenderingManager* rm) : m_RenderWindow(NULL), m_VtkRenderer(NULL), m_MapperID(defaultMapper), m_DataStorage(NULL), m_RenderingManager(rm), m_LastUpdateTime(0), m_CameraController( NULL), m_SliceNavigationController(NULL), m_CameraRotationController(NULL), /*m_Size(),*/ m_Focused(false), m_WorldGeometry(NULL), m_WorldTimeGeometry(NULL), m_CurrentWorldGeometry(NULL), m_CurrentWorldGeometry2D(NULL), m_DisplayGeometry( NULL), m_Slice(0), m_TimeStep(), m_CurrentWorldGeometry2DUpdateTime(), m_DisplayGeometryUpdateTime(), m_TimeStepUpdateTime(), m_WorldGeometryData( NULL), m_DisplayGeometryData(NULL), m_CurrentWorldGeometry2DData(NULL), m_WorldGeometryNode(NULL), m_DisplayGeometryNode(NULL), m_CurrentWorldGeometry2DNode( NULL), m_DisplayGeometryTransformTime(0), m_CurrentWorldGeometry2DTransformTime(0), m_Name(name), /*m_Bounds(),*/m_EmptyWorldGeometry( - true), m_DepthPeelingEnabled(true), m_MaxNumberOfPeels(100), m_NumberOfVisibleLODEnabledMappers(0) + true), m_NumberOfVisibleLODEnabledMappers(0) { m_Bounds[0] = 0; m_Bounds[1] = 0; m_Bounds[2] = 0; m_Bounds[3] = 0; m_Bounds[4] = 0; m_Bounds[5] = 0; if (name != NULL) { m_Name = name; } else { m_Name = "unnamed renderer"; itkWarningMacro(<< "Created unnamed renderer. Bad for serialization. Please choose a name."); } if (renWin != NULL) { m_RenderWindow = renWin; m_RenderWindow->Register(NULL); } else { itkWarningMacro(<< "Created mitkBaseRenderer without vtkRenderWindow present."); } m_Size[0] = 0; m_Size[1] = 0; //instances.insert( this ); //adding this BaseRenderer to the List of all BaseRenderer // TODO: INTERACTION_LEGACY m_RenderingManager->GetGlobalInteraction()->AddFocusElement(this); m_BindDispatcherInteractor = new mitk::BindDispatcherInteractor( GetName() ); WeakPointerProperty::Pointer rendererProp = WeakPointerProperty::New((itk::Object*) this); m_CurrentWorldGeometry2D = mitk::PlaneGeometry::New(); m_CurrentWorldGeometry2DData = mitk::Geometry2DData::New(); m_CurrentWorldGeometry2DData->SetGeometry2D(m_CurrentWorldGeometry2D); m_CurrentWorldGeometry2DNode = mitk::DataNode::New(); m_CurrentWorldGeometry2DNode->SetData(m_CurrentWorldGeometry2DData); m_CurrentWorldGeometry2DNode->GetPropertyList()->SetProperty("renderer", rendererProp); m_CurrentWorldGeometry2DNode->GetPropertyList()->SetProperty("layer", IntProperty::New(1000)); m_CurrentWorldGeometry2DNode->SetProperty("reslice.thickslices", mitk::ResliceMethodProperty::New()); m_CurrentWorldGeometry2DNode->SetProperty("reslice.thickslices.num", mitk::IntProperty::New(1)); m_CurrentWorldGeometry2DTransformTime = m_CurrentWorldGeometry2DNode->GetVtkTransform()->GetMTime(); m_DisplayGeometry = mitk::DisplayGeometry::New(); m_DisplayGeometry->SetWorldGeometry(m_CurrentWorldGeometry2D); m_DisplayGeometryData = mitk::Geometry2DData::New(); m_DisplayGeometryData->SetGeometry2D(m_DisplayGeometry); m_DisplayGeometryNode = mitk::DataNode::New(); m_DisplayGeometryNode->SetData(m_DisplayGeometryData); m_DisplayGeometryNode->GetPropertyList()->SetProperty("renderer", rendererProp); m_DisplayGeometryTransformTime = m_DisplayGeometryNode->GetVtkTransform()->GetMTime(); mitk::SliceNavigationController::Pointer sliceNavigationController = mitk::SliceNavigationController::New("navigation"); sliceNavigationController->SetRenderer(this); sliceNavigationController->ConnectGeometrySliceEvent(this); sliceNavigationController->ConnectGeometryUpdateEvent(this); sliceNavigationController->ConnectGeometryTimeEvent(this, false); m_SliceNavigationController = sliceNavigationController; m_CameraRotationController = mitk::CameraRotationController::New(); m_CameraRotationController->SetRenderWindow(m_RenderWindow); m_CameraRotationController->AcquireCamera(); //if TD Mouse Interaction is activated, then call TDMouseVtkCameraController instead of VtkInteractorCameraController #ifdef MITK_USE_TD_MOUSE m_CameraController = mitk::TDMouseVtkCameraController::New(); #else m_CameraController = mitk::CameraController::New(NULL); #endif m_VtkRenderer = vtkRenderer::New(); if (mitk::VtkLayerController::GetInstance(m_RenderWindow) == NULL) { mitk::VtkLayerController::AddInstance(m_RenderWindow, m_VtkRenderer); mitk::VtkLayerController::GetInstance(m_RenderWindow)->InsertSceneRenderer(m_VtkRenderer); } else mitk::VtkLayerController::GetInstance(m_RenderWindow)->InsertSceneRenderer(m_VtkRenderer); } mitk::BaseRenderer::~BaseRenderer() { if (m_OverlayManager.IsNotNull()) { m_OverlayManager->RemoveBaseRenderer(this); } if (m_VtkRenderer != NULL) { m_VtkRenderer->Delete(); m_VtkRenderer = NULL; } if (m_CameraController.IsNotNull()) m_CameraController->SetRenderer(NULL); m_RenderingManager->GetGlobalInteraction()->RemoveFocusElement(this); mitk::VtkLayerController::RemoveInstance(m_RenderWindow); RemoveAllLocalStorages(); m_DataStorage = NULL; if (m_BindDispatcherInteractor != NULL) { delete m_BindDispatcherInteractor; } if (m_RenderWindow != NULL) { m_RenderWindow->Delete(); m_RenderWindow = NULL; } - } void mitk::BaseRenderer::RemoveAllLocalStorages() { this->InvokeEvent(mitk::BaseRenderer::RendererResetEvent()); std::list::iterator it; for (it = m_RegisteredLocalStorageHandlers.begin(); it != m_RegisteredLocalStorageHandlers.end(); it++) (*it)->ClearLocalStorage(this, false); m_RegisteredLocalStorageHandlers.clear(); } void mitk::BaseRenderer::RegisterLocalStorageHandler(mitk::BaseLocalStorageHandler *lsh) { m_RegisteredLocalStorageHandlers.push_back(lsh); } mitk::Dispatcher::Pointer mitk::BaseRenderer::GetDispatcher() const { return m_BindDispatcherInteractor->GetDispatcher(); } mitk::Point3D mitk::BaseRenderer::Map2DRendererPositionTo3DWorldPosition(Point2D* mousePosition) const { Point2D p_mm; Point3D position; if (m_MapperID == 1) { GetDisplayGeometry()->ULDisplayToDisplay(*mousePosition, *mousePosition); GetDisplayGeometry()->DisplayToWorld(*mousePosition, p_mm); GetDisplayGeometry()->Map(p_mm, position); } else if (m_MapperID == 2) { GetDisplayGeometry()->ULDisplayToDisplay(*mousePosition, *mousePosition); PickWorldPoint(*mousePosition, position); } return position; } void mitk::BaseRenderer::UnregisterLocalStorageHandler(mitk::BaseLocalStorageHandler *lsh) { m_RegisteredLocalStorageHandlers.remove(lsh); } void mitk::BaseRenderer::SetDataStorage(DataStorage* storage) { if (storage != NULL) { m_DataStorage = storage; m_BindDispatcherInteractor->SetDataStorage(m_DataStorage); this->Modified(); } } const mitk::BaseRenderer::MapperSlotId mitk::BaseRenderer::defaultMapper = 1; void mitk::BaseRenderer::Paint() { } void mitk::BaseRenderer::Initialize() { } void mitk::BaseRenderer::Resize(int w, int h) { m_Size[0] = w; m_Size[1] = h; if (m_CameraController) m_CameraController->Resize(w, h); //(formerly problematic on windows: vtkSizeBug) GetDisplayGeometry()->SetSizeInDisplayUnits(w, h); } void mitk::BaseRenderer::InitRenderer(vtkRenderWindow* renderwindow) { if (m_RenderWindow != NULL) { m_RenderWindow->Delete(); } m_RenderWindow = renderwindow; if (m_RenderWindow != NULL) { m_RenderWindow->Register(NULL); } RemoveAllLocalStorages(); if (m_CameraController.IsNotNull()) { m_CameraController->SetRenderer(this); } - - //BUG (#1551) added settings for depth peeling - m_RenderWindow->SetAlphaBitPlanes(1); - m_VtkRenderer->SetUseDepthPeeling(m_DepthPeelingEnabled); - m_VtkRenderer->SetMaximumNumberOfPeels(m_MaxNumberOfPeels); - m_VtkRenderer->SetOcclusionRatio(0.1); } void mitk::BaseRenderer::InitSize(int w, int h) { m_Size[0] = w; m_Size[1] = h; GetDisplayGeometry()->SetSizeInDisplayUnits(w, h, false); GetDisplayGeometry()->Fit(); } void mitk::BaseRenderer::SetSlice(unsigned int slice) { if (m_Slice != slice) { m_Slice = slice; if (m_WorldTimeGeometry.IsNotNull()) { SlicedGeometry3D* slicedWorldGeometry = dynamic_cast(m_WorldTimeGeometry->GetGeometryForTimeStep(m_TimeStep).GetPointer()); if (slicedWorldGeometry != NULL) { if (m_Slice >= slicedWorldGeometry->GetSlices()) m_Slice = slicedWorldGeometry->GetSlices() - 1; SetCurrentWorldGeometry2D(slicedWorldGeometry->GetGeometry2D(m_Slice)); SetCurrentWorldGeometry(slicedWorldGeometry); } } else Modified(); } } void mitk::BaseRenderer::SetOverlayManager(itk::SmartPointer overlayManager) { if(overlayManager.IsNull()) return; if(this->m_OverlayManager.IsNotNull()) { if(this->m_OverlayManager.GetPointer() == overlayManager.GetPointer()) { return; } else { this->m_OverlayManager->RemoveBaseRenderer(this); } } this->m_OverlayManager = overlayManager; this->m_OverlayManager->AddBaseRenderer(this); //TODO } itk::SmartPointer mitk::BaseRenderer::GetOverlayManager() { if(this->m_OverlayManager.IsNull()) { m_OverlayManager = mitk::OverlayManager::New(); m_OverlayManager->AddBaseRenderer(this); } return this->m_OverlayManager; } void mitk::BaseRenderer::SetTimeStep(unsigned int timeStep) { if (m_TimeStep != timeStep) { m_TimeStep = timeStep; m_TimeStepUpdateTime.Modified(); if (m_WorldTimeGeometry.IsNotNull()) { if (m_TimeStep >= m_WorldTimeGeometry->CountTimeSteps()) m_TimeStep = m_WorldTimeGeometry->CountTimeSteps() - 1; SlicedGeometry3D* slicedWorldGeometry = dynamic_cast(m_WorldTimeGeometry->GetGeometryForTimeStep(m_TimeStep).GetPointer()); if (slicedWorldGeometry != NULL) { SetCurrentWorldGeometry2D(slicedWorldGeometry->GetGeometry2D(m_Slice)); SetCurrentWorldGeometry(slicedWorldGeometry); } } else Modified(); } } int mitk::BaseRenderer::GetTimeStep(const mitk::BaseData* data) const { if ((data == NULL) || (data->IsInitialized() == false)) { return -1; } return data->GetTimeGeometry()->TimePointToTimeStep(GetTime()); } mitk::ScalarType mitk::BaseRenderer::GetTime() const { if (m_WorldTimeGeometry.IsNull()) { return 0; } else { ScalarType timeInMS = m_WorldTimeGeometry->TimeStepToTimePoint(GetTimeStep()); if (timeInMS == ScalarTypeNumericTraits::NonpositiveMin()) return 0; else return timeInMS; } } void mitk::BaseRenderer::SetWorldTimeGeometry(mitk::TimeGeometry* geometry) { assert(geometry != NULL); itkDebugMacro("setting WorldTimeGeometry to " << geometry); if (m_WorldTimeGeometry != geometry) { if (geometry->GetBoundingBoxInWorld()->GetDiagonalLength2() == 0) return; m_WorldTimeGeometry = geometry; itkDebugMacro("setting WorldTimeGeometry to " << m_WorldTimeGeometry); if (m_TimeStep >= m_WorldTimeGeometry->CountTimeSteps()) m_TimeStep = m_WorldTimeGeometry->CountTimeSteps() - 1; Geometry3D* geometry3d; geometry3d = m_WorldTimeGeometry->GetGeometryForTimeStep(m_TimeStep); SetWorldGeometry3D(geometry3d); } } void mitk::BaseRenderer::SetWorldGeometry3D(mitk::Geometry3D* geometry) { itkDebugMacro("setting WorldGeometry3D to " << geometry); if (m_WorldGeometry != geometry) { if (geometry->GetBoundingBox()->GetDiagonalLength2() == 0) return; m_WorldGeometry = geometry; SlicedGeometry3D* slicedWorldGeometry; slicedWorldGeometry = dynamic_cast(geometry); Geometry2D::Pointer geometry2d; if (slicedWorldGeometry != NULL) { if (m_Slice >= slicedWorldGeometry->GetSlices() && (m_Slice != 0)) m_Slice = slicedWorldGeometry->GetSlices() - 1; geometry2d = slicedWorldGeometry->GetGeometry2D(m_Slice); if (geometry2d.IsNull()) { PlaneGeometry::Pointer plane = mitk::PlaneGeometry::New(); plane->InitializeStandardPlane(slicedWorldGeometry); geometry2d = plane; } SetCurrentWorldGeometry(slicedWorldGeometry); } else { geometry2d = dynamic_cast(geometry); if (geometry2d.IsNull()) { PlaneGeometry::Pointer plane = PlaneGeometry::New(); plane->InitializeStandardPlane(geometry); geometry2d = plane; } SetCurrentWorldGeometry(geometry); } SetCurrentWorldGeometry2D(geometry2d); // calls Modified() } if (m_CurrentWorldGeometry2D.IsNull()) itkWarningMacro("m_CurrentWorldGeometry2D is NULL"); } void mitk::BaseRenderer::SetDisplayGeometry(mitk::DisplayGeometry* geometry2d) { itkDebugMacro("setting DisplayGeometry to " << geometry2d); if (m_DisplayGeometry != geometry2d) { m_DisplayGeometry = geometry2d; m_DisplayGeometryData->SetGeometry2D(m_DisplayGeometry); m_DisplayGeometryUpdateTime.Modified(); Modified(); } } void mitk::BaseRenderer::SetCurrentWorldGeometry2D(mitk::Geometry2D* geometry2d) { if (m_CurrentWorldGeometry2D != geometry2d) { m_CurrentWorldGeometry2D = geometry2d; m_CurrentWorldGeometry2DData->SetGeometry2D(m_CurrentWorldGeometry2D); m_DisplayGeometry->SetWorldGeometry(m_CurrentWorldGeometry2D); m_CurrentWorldGeometry2DUpdateTime.Modified(); Modified(); } } void mitk::BaseRenderer::SendUpdateSlice() { m_DisplayGeometryUpdateTime.Modified(); m_CurrentWorldGeometry2DUpdateTime.Modified(); } void mitk::BaseRenderer::SetCurrentWorldGeometry(mitk::Geometry3D* geometry) { m_CurrentWorldGeometry = geometry; if (geometry == NULL) { m_Bounds[0] = 0; m_Bounds[1] = 0; m_Bounds[2] = 0; m_Bounds[3] = 0; m_Bounds[4] = 0; m_Bounds[5] = 0; m_EmptyWorldGeometry = true; return; } BoundingBox::Pointer boundingBox = m_CurrentWorldGeometry->CalculateBoundingBoxRelativeToTransform(NULL); const BoundingBox::BoundsArrayType& worldBounds = boundingBox->GetBounds(); m_Bounds[0] = worldBounds[0]; m_Bounds[1] = worldBounds[1]; m_Bounds[2] = worldBounds[2]; m_Bounds[3] = worldBounds[3]; m_Bounds[4] = worldBounds[4]; m_Bounds[5] = worldBounds[5]; if (boundingBox->GetDiagonalLength2() <= mitk::eps) m_EmptyWorldGeometry = true; else m_EmptyWorldGeometry = false; } void mitk::BaseRenderer::UpdateOverlays() { if(m_OverlayManager.IsNotNull()) { m_OverlayManager->UpdateOverlays(this); } } void mitk::BaseRenderer::SetGeometry(const itk::EventObject & geometrySendEvent) { const SliceNavigationController::GeometrySendEvent* sendEvent = dynamic_cast(&geometrySendEvent); assert(sendEvent!=NULL); SetWorldTimeGeometry(sendEvent->GetTimeGeometry()); } void mitk::BaseRenderer::UpdateGeometry(const itk::EventObject & geometryUpdateEvent) { const SliceNavigationController::GeometryUpdateEvent* updateEvent = dynamic_cast(&geometryUpdateEvent); if (updateEvent == NULL) return; if (m_CurrentWorldGeometry.IsNotNull()) { SlicedGeometry3D* slicedWorldGeometry = dynamic_cast(m_CurrentWorldGeometry.GetPointer()); if (slicedWorldGeometry) { Geometry2D* geometry2D = slicedWorldGeometry->GetGeometry2D(m_Slice); SetCurrentWorldGeometry2D(geometry2D); // calls Modified() } } } void mitk::BaseRenderer::SetGeometrySlice(const itk::EventObject & geometrySliceEvent) { const SliceNavigationController::GeometrySliceEvent* sliceEvent = dynamic_cast(&geometrySliceEvent); assert(sliceEvent!=NULL); SetSlice(sliceEvent->GetPos()); } void mitk::BaseRenderer::SetGeometryTime(const itk::EventObject & geometryTimeEvent) { const SliceNavigationController::GeometryTimeEvent * timeEvent = dynamic_cast(&geometryTimeEvent); assert(timeEvent!=NULL); SetTimeStep(timeEvent->GetPos()); } const double* mitk::BaseRenderer::GetBounds() const { return m_Bounds; } void mitk::BaseRenderer::MousePressEvent(mitk::MouseEvent *me) { //set the Focus on the renderer /*bool success =*/m_RenderingManager->GetGlobalInteraction()->SetFocus(this); /* if (! success) mitk::StatusBar::GetInstance()->DisplayText("Warning! from mitkBaseRenderer.cpp: Couldn't focus this BaseRenderer!"); */ //if (m_CameraController) //{ // if(me->GetButtonState()!=512) // provisorisch: Ctrl nicht durchlassen. Bald wird aus m_CameraController eine StateMachine // m_CameraController->MousePressEvent(me); //} if (m_MapperID == 1) { Point2D p(me->GetDisplayPosition()); Point2D p_mm; Point3D position; GetDisplayGeometry()->ULDisplayToDisplay(p, p); GetDisplayGeometry()->DisplayToWorld(p, p_mm); GetDisplayGeometry()->Map(p_mm, position); mitk::PositionEvent event(this, me->GetType(), me->GetButton(), me->GetButtonState(), mitk::Key_unknown, p, position); mitk::EventMapper::MapEvent(&event, m_RenderingManager->GetGlobalInteraction()); } else if (m_MapperID > 1) //==2 for 3D and ==5 for stencil { Point2D p(me->GetDisplayPosition()); GetDisplayGeometry()->ULDisplayToDisplay(p, p); me->SetDisplayPosition(p); mitk::EventMapper::MapEvent(me, m_RenderingManager->GetGlobalInteraction()); } } void mitk::BaseRenderer::MouseReleaseEvent(mitk::MouseEvent *me) { //if (m_CameraController) //{ // if(me->GetButtonState()!=512) // provisorisch: Ctrl nicht durchlassen. Bald wird aus m_CameraController eine StateMachine // m_CameraController->MouseReleaseEvent(me); //} if (m_MapperID == 1) { Point2D p(me->GetDisplayPosition()); Point2D p_mm; Point3D position; GetDisplayGeometry()->ULDisplayToDisplay(p, p); GetDisplayGeometry()->DisplayToWorld(p, p_mm); GetDisplayGeometry()->Map(p_mm, position); mitk::PositionEvent event(this, me->GetType(), me->GetButton(), me->GetButtonState(), mitk::Key_unknown, p, position); mitk::EventMapper::MapEvent(&event, m_RenderingManager->GetGlobalInteraction()); } else if (m_MapperID == 2) { Point2D p(me->GetDisplayPosition()); GetDisplayGeometry()->ULDisplayToDisplay(p, p); me->SetDisplayPosition(p); mitk::EventMapper::MapEvent(me, m_RenderingManager->GetGlobalInteraction()); } } void mitk::BaseRenderer::MouseMoveEvent(mitk::MouseEvent *me) { //if (m_CameraController) //{ // if((me->GetButtonState()<=512) || (me->GetButtonState()>=516))// provisorisch: Ctrl nicht durchlassen. Bald wird aus m_CameraController eine StateMachine // m_CameraController->MouseMoveEvent(me); //} if (m_MapperID == 1) { Point2D p(me->GetDisplayPosition()); Point2D p_mm; Point3D position; GetDisplayGeometry()->ULDisplayToDisplay(p, p); GetDisplayGeometry()->DisplayToWorld(p, p_mm); GetDisplayGeometry()->Map(p_mm, position); mitk::PositionEvent event(this, me->GetType(), me->GetButton(), me->GetButtonState(), mitk::Key_unknown, p, position); mitk::EventMapper::MapEvent(&event, m_RenderingManager->GetGlobalInteraction()); } else if (m_MapperID == 2) { Point2D p(me->GetDisplayPosition()); GetDisplayGeometry()->ULDisplayToDisplay(p, p); me->SetDisplayPosition(p); mitk::EventMapper::MapEvent(me, m_RenderingManager->GetGlobalInteraction()); } } void mitk::BaseRenderer::PickWorldPoint(const mitk::Point2D& displayPoint, mitk::Point3D& worldPoint) const { mitk::Point2D worldPoint2D; GetDisplayGeometry()->DisplayToWorld(displayPoint, worldPoint2D); GetDisplayGeometry()->Map(worldPoint2D, worldPoint); } void mitk::BaseRenderer::WheelEvent(mitk::WheelEvent * we) { if (m_MapperID == 1) { Point2D p(we->GetDisplayPosition()); Point2D p_mm; Point3D position; GetDisplayGeometry()->ULDisplayToDisplay(p, p); GetDisplayGeometry()->DisplayToWorld(p, p_mm); GetDisplayGeometry()->Map(p_mm, position); mitk::PositionEvent event(this, we->GetType(), we->GetButton(), we->GetButtonState(), mitk::Key_unknown, p, position); mitk::EventMapper::MapEvent(we, m_RenderingManager->GetGlobalInteraction()); mitk::EventMapper::MapEvent(&event, m_RenderingManager->GetGlobalInteraction()); } else if (m_MapperID == 2) { Point2D p(we->GetDisplayPosition()); GetDisplayGeometry()->ULDisplayToDisplay(p, p); we->SetDisplayPosition(p); mitk::EventMapper::MapEvent(we, m_RenderingManager->GetGlobalInteraction()); } } void mitk::BaseRenderer::KeyPressEvent(mitk::KeyEvent *ke) { if (m_MapperID == 1) { Point2D p(ke->GetDisplayPosition()); Point2D p_mm; Point3D position; GetDisplayGeometry()->ULDisplayToDisplay(p, p); GetDisplayGeometry()->DisplayToWorld(p, p_mm); GetDisplayGeometry()->Map(p_mm, position); mitk::KeyEvent event(this, ke->GetType(), ke->GetButton(), ke->GetButtonState(), ke->GetKey(), ke->GetText(), p); mitk::EventMapper::MapEvent(&event, m_RenderingManager->GetGlobalInteraction()); } else if (m_MapperID == 2) { Point2D p(ke->GetDisplayPosition()); GetDisplayGeometry()->ULDisplayToDisplay(p, p); ke->SetDisplayPosition(p); mitk::EventMapper::MapEvent(ke, m_RenderingManager->GetGlobalInteraction()); } } void mitk::BaseRenderer::DrawOverlayMouse(mitk::Point2D& itkNotUsed(p2d)) { MITK_INFO<<"BaseRenderer::DrawOverlayMouse()- should be inconcret implementation OpenGLRenderer."<RequestUpdate(this->m_RenderWindow); } void mitk::BaseRenderer::ForceImmediateUpdate() { m_RenderingManager->ForceImmediateUpdate(this->m_RenderWindow); } unsigned int mitk::BaseRenderer::GetNumberOfVisibleLODEnabledMappers() const { return m_NumberOfVisibleLODEnabledMappers; } mitk::RenderingManager* mitk::BaseRenderer::GetRenderingManager() const { return m_RenderingManager.GetPointer(); } /*! Sets the new Navigation controller */ void mitk::BaseRenderer::SetSliceNavigationController(mitk::SliceNavigationController *SlicenavigationController) { if (SlicenavigationController == NULL) return; //disconnect old from globalinteraction m_RenderingManager->GetGlobalInteraction()->RemoveListener(SlicenavigationController); //copy worldgeometry SlicenavigationController->SetInputWorldTimeGeometry(SlicenavigationController->GetCreatedWorldGeometry()); SlicenavigationController->Update(); //set new m_SliceNavigationController = SlicenavigationController; m_SliceNavigationController->SetRenderer(this); if (m_SliceNavigationController.IsNotNull()) { m_SliceNavigationController->ConnectGeometrySliceEvent(this); m_SliceNavigationController->ConnectGeometryUpdateEvent(this); m_SliceNavigationController->ConnectGeometryTimeEvent(this, false); } } /*! Sets the new camera controller and deletes the vtkRenderWindowInteractor in case of the VTKInteractorCameraController */ void mitk::BaseRenderer::SetCameraController(CameraController* cameraController) { mitk::VtkInteractorCameraController::Pointer vtkInteractorCameraController = dynamic_cast(cameraController); if (vtkInteractorCameraController.IsNotNull()) MITK_INFO<<"!!!WARNING!!!: RenderWindow interaction events are no longer handled via CameraController (See Bug #954)."<SetRenderer(NULL); m_CameraController = NULL; m_CameraController = cameraController; m_CameraController->SetRenderer(this); } void mitk::BaseRenderer::PrintSelf(std::ostream& os, itk::Indent indent) const { os << indent << " MapperID: " << m_MapperID << std::endl; os << indent << " Slice: " << m_Slice << std::endl; os << indent << " TimeStep: " << m_TimeStep << std::endl; os << indent << " WorldGeometry: "; if (m_WorldGeometry.IsNull()) os << "NULL" << std::endl; else m_WorldGeometry->Print(os, indent); os << indent << " CurrentWorldGeometry2D: "; if (m_CurrentWorldGeometry2D.IsNull()) os << "NULL" << std::endl; else m_CurrentWorldGeometry2D->Print(os, indent); os << indent << " CurrentWorldGeometry2DUpdateTime: " << m_CurrentWorldGeometry2DUpdateTime << std::endl; os << indent << " CurrentWorldGeometry2DTransformTime: " << m_CurrentWorldGeometry2DTransformTime << std::endl; os << indent << " DisplayGeometry: "; if (m_DisplayGeometry.IsNull()) os << "NULL" << std::endl; else m_DisplayGeometry->Print(os, indent); os << indent << " DisplayGeometryTransformTime: " << m_DisplayGeometryTransformTime << std::endl; Superclass::PrintSelf(os, indent); -} - -void mitk::BaseRenderer::SetDepthPeelingEnabled(bool enabled) -{ - m_DepthPeelingEnabled = enabled; - m_VtkRenderer->SetUseDepthPeeling(enabled); -} - -void mitk::BaseRenderer::SetMaxNumberOfPeels(int maxNumber) -{ - m_MaxNumberOfPeels = maxNumber; - m_VtkRenderer->SetMaximumNumberOfPeels(maxNumber); -} +} \ No newline at end of file diff --git a/Core/Code/Rendering/mitkBaseRenderer.h b/Core/Code/Rendering/mitkBaseRenderer.h index 27049d754b..e1f946d768 100644 --- a/Core/Code/Rendering/mitkBaseRenderer.h +++ b/Core/Code/Rendering/mitkBaseRenderer.h @@ -1,644 +1,626 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #ifndef BASERENDERER_H_HEADER_INCLUDED_C1CCA0F4 #define BASERENDERER_H_HEADER_INCLUDED_C1CCA0F4 #include "mitkDataStorage.h" #include "mitkGeometry2D.h" #include "mitkTimeGeometry.h" #include "mitkDisplayGeometry.h" #include "mitkGeometry2DData.h" #include "mitkCameraController.h" #include "mitkDisplayPositionEvent.h" #include "mitkWheelEvent.h" - //#include "mitkMapper.h" #include "mitkSliceNavigationController.h" #include "mitkCameraController.h" #include "mitkCameraRotationController.h" #include "mitkBindDispatcherInteractor.h" #include "mitkDispatcher.h" #include #include #include #include // DEPRECATED #include namespace mitk { - class NavigationController; class SliceNavigationController; class CameraRotationController; class CameraController; class DataStorage; class Mapper; class BaseLocalStorageHandler; class OverlayManager; //##Documentation //## @brief Organizes the rendering process //## //## Organizes the rendering process. A Renderer contains a reference to a //## DataStorage and asks the mappers of the data objects to render //## the data into the renderwindow it is associated to. //## //## \#Render() checks if rendering is currently allowed by calling //## RenderWindow::PrepareRendering(). Initialization of a rendering context //## can also be performed in this method. //## //## The actual rendering code has been moved to \#Repaint() //## Both \#Repaint() and \#Update() are declared protected now. //## //## Note: Separation of the Repaint and Update processes (rendering vs //## creating a vtk prop tree) still needs to be worked on. The whole //## rendering process also should be reworked to use VTK based classes for //## both 2D and 3D rendering. //## @ingroup Renderer class MITK_CORE_EXPORT BaseRenderer: public itk::Object { public: typedef std::map BaseRendererMapType; static BaseRendererMapType baseRendererMap; static BaseRenderer* GetInstance(vtkRenderWindow * renWin); static void AddInstance(vtkRenderWindow* renWin, BaseRenderer* baseRenderer); static void RemoveInstance(vtkRenderWindow* renWin); static BaseRenderer* GetByName(const std::string& name); static vtkRenderWindow* GetRenderWindowByName(const std::string& name); #pragma GCC visibility push(default) itkEventMacro( RendererResetEvent, itk::AnyEvent ); #pragma GCC visibility pop /** Standard class typedefs. */ mitkClassMacro(BaseRenderer, itk::Object); BaseRenderer(const char* name = NULL, vtkRenderWindow * renWin = NULL, mitk::RenderingManager* rm = NULL); //##Documentation //## @brief MapperSlotId defines which kind of mapper (e.g., 2D or 3D) shoud be used. typedef int MapperSlotId; enum StandardMapperSlot { Standard2D = 1, Standard3D = 2 }; virtual void SetDataStorage(DataStorage* storage); ///< set the datastorage that will be used for rendering //##Documentation //## return the DataStorage that is used for rendering virtual DataStorage::Pointer GetDataStorage() const { return m_DataStorage.GetPointer(); } //##Documentation //## @brief Access the RenderWindow into which this renderer renders. vtkRenderWindow* GetRenderWindow() const { return m_RenderWindow; } vtkRenderer* GetVtkRenderer() const { return m_VtkRenderer; } //##Documentation //## @brief Returns the Dispatcher which handles Events for this BaseRenderer Dispatcher::Pointer GetDispatcher() const; //##Documentation //## @brief Default mapper id to use. static const MapperSlotId defaultMapper; //##Documentation //## @brief Do the rendering and flush the result. virtual void Paint(); //##Documentation //## @brief Initialize the RenderWindow. Should only be called from RenderWindow. virtual void Initialize(); //##Documentation //## @brief Called to inform the renderer that the RenderWindow has been resized. virtual void Resize(int w, int h); //##Documentation //## @brief Initialize the renderer with a RenderWindow (@a renderwindow). virtual void InitRenderer(vtkRenderWindow* renderwindow); //##Documentation //## @brief Set the initial size. Called by RenderWindow after it has become //## visible for the first time. virtual void InitSize(int w, int h); //##Documentation //## @brief Draws a point on the widget. //## Should be used during conferences to show the position of the remote mouse virtual void DrawOverlayMouse(Point2D& p2d); //##Documentation //## @brief Set/Get the WorldGeometry (m_WorldGeometry) for 3D and 2D rendering, that describing the //## (maximal) area to be rendered. //## //## Depending of the type of the passed Geometry3D more or less information can be extracted: //## \li if it is a Geometry2D (which is a sub-class of Geometry3D), m_CurrentWorldGeometry2D is //## also set to point to it. m_WorldTimeGeometry is set to NULL. //## \li if it is a TimeGeometry, m_WorldTimeGeometry is also set to point to it. //## If m_WorldTimeGeometry contains instances of SlicedGeometry3D, m_CurrentWorldGeometry2D is set to //## one of geometries stored in the SlicedGeometry3D according to the value of m_Slice; otherwise //## a PlaneGeometry describing the top of the bounding-box of the Geometry3D is set as the //## m_CurrentWorldGeometry2D. //## \li otherwise a PlaneGeometry describing the top of the bounding-box of the Geometry3D //## is set as the m_CurrentWorldGeometry2D. m_WorldTimeGeometry is set to NULL. //## @todo add calculation of PlaneGeometry describing the top of the bounding-box of the Geometry3D //## when the passed Geometry3D is not sliced. //## \sa m_WorldGeometry //## \sa m_WorldTimeGeometry //## \sa m_CurrentWorldGeometry2D virtual void SetWorldGeometry3D(Geometry3D* geometry); virtual void SetWorldTimeGeometry(mitk::TimeGeometry* geometry); - /** * \deprecatedSince{2013_09} Please use TimeGeometry instead of TimeSlicedGeometry. For more information see http://www.mitk.org/Development/Refactoring%20of%20the%20Geometry%20Classes%20-%20Part%201 */ DEPRECATED(void SetWorldGeometry3D(TimeSlicedGeometry* geometry)); - itkGetConstObjectMacro(WorldGeometry, Geometry3D) itkGetObjectMacro(WorldGeometry, Geometry3D) itkGetConstObjectMacro(WorldTimeGeometry, TimeGeometry) itkGetObjectMacro(WorldTimeGeometry, TimeGeometry) //##Documentation //## @brief Get the current 3D-worldgeometry (m_CurrentWorldGeometry) used for 3D-rendering itkGetConstObjectMacro(CurrentWorldGeometry, Geometry3D) //##Documentation //## @brief Get the current 2D-worldgeometry (m_CurrentWorldGeometry2D) used for 2D-rendering itkGetConstObjectMacro(CurrentWorldGeometry2D, Geometry2D) //##Documentation //## Calculates the bounds of the DataStorage (if it contains any valid data), //## creates a geometry from these bounds and sets it as world geometry of the renderer. //## //## Call this method to re-initialize the renderer to the current DataStorage //## (e.g. after loading an additional dataset), to ensure that the view is //## aligned correctly. //## \warn This is not implemented yet. virtual bool SetWorldGeometryToDataStorageBounds() { return false; } //##Documentation //## @brief Set/Get the DisplayGeometry (for 2D rendering) //## //## The DisplayGeometry describes which part of the Geometry2D m_CurrentWorldGeometry2D //## is displayed. virtual void SetDisplayGeometry(DisplayGeometry* geometry2d); itkGetConstObjectMacro(DisplayGeometry, DisplayGeometry) itkGetObjectMacro(DisplayGeometry, DisplayGeometry) //##Documentation //## @brief Set/Get m_Slice which defines together with m_TimeStep the 2D geometry //## stored in m_WorldTimeGeometry used as m_CurrentWorldGeometry2D //## //## \sa m_Slice virtual void SetSlice(unsigned int slice); //##Documentation //## @brief Sets an OverlayManager which is used to add various Overlays to this //## renderer. If an OverlayManager was already set it will be overwritten. void SetOverlayManager(itk::SmartPointer overlayManager); //##Documentation //## @brief Get the OverlayManager registered with this renderer //## if none was set, it will be created at this point. itk::SmartPointer GetOverlayManager(); itkGetConstMacro(Slice, unsigned int) //##Documentation //## @brief Set/Get m_TimeStep which defines together with m_Slice the 2D geometry //## stored in m_WorldTimeGeometry used as m_CurrentWorldGeometry2D //## //## \sa m_TimeStep virtual void SetTimeStep(unsigned int timeStep); itkGetConstMacro(TimeStep, unsigned int) //##Documentation //## @brief Get the time-step of a BaseData object which //## exists at the time of the currently displayed content //## //## Returns -1 or mitk::BaseData::m_TimeSteps if there //## is no data at the current time. //## \sa GetTimeStep, m_TimeStep int GetTimeStep(const BaseData* data) const; //##Documentation //## @brief Get the time in ms of the currently displayed content //## //## \sa GetTimeStep, m_TimeStep ScalarType GetTime() const; //##Documentation //## @brief SetWorldGeometry is called according to the geometrySliceEvent, //## which is supposed to be a SliceNavigationController::GeometrySendEvent virtual void SetGeometry(const itk::EventObject & geometrySliceEvent); //##Documentation //## @brief UpdateWorldGeometry is called to re-read the 2D geometry from the //## slice navigation controller virtual void UpdateGeometry(const itk::EventObject & geometrySliceEvent); //##Documentation //## @brief SetSlice is called according to the geometrySliceEvent, //## which is supposed to be a SliceNavigationController::GeometrySliceEvent virtual void SetGeometrySlice(const itk::EventObject & geometrySliceEvent); //##Documentation //## @brief SetTimeStep is called according to the geometrySliceEvent, //## which is supposed to be a SliceNavigationController::GeometryTimeEvent virtual void SetGeometryTime(const itk::EventObject & geometryTimeEvent); //##Documentation //## @brief Get a data object containing the DisplayGeometry (for 2D rendering) itkGetObjectMacro(DisplayGeometryData, Geometry2DData) //##Documentation //## @brief Get a data object containing the WorldGeometry (for 2D rendering) itkGetObjectMacro(WorldGeometryData, Geometry2DData) //##Documentation //## @brief Get a DataNode pointing to a data object containing the WorldGeometry (3D and 2D rendering) itkGetObjectMacro(WorldGeometryNode, DataNode) //##Documentation //## @brief Get a DataNode pointing to a data object containing the DisplayGeometry (for 2D rendering) itkGetObjectMacro(DisplayGeometryNode, DataNode) //##Documentation //## @brief Get a DataNode pointing to a data object containing the current 2D-worldgeometry m_CurrentWorldGeometry2D (for 2D rendering) itkGetObjectMacro(CurrentWorldGeometry2DNode, DataNode) //##Documentation //## @brief Sets timestamp of CurrentWorldGeometry2D and DisplayGeometry and forces so reslicing in that renderwindow void SendUpdateSlice(); //##Documentation //## @brief Get timestamp of last call of SetCurrentWorldGeometry2D unsigned long GetCurrentWorldGeometry2DUpdateTime() { return m_CurrentWorldGeometry2DUpdateTime; } //##Documentation //## @brief Get timestamp of last call of SetDisplayGeometry unsigned long GetDisplayGeometryUpdateTime() { return m_CurrentWorldGeometry2DUpdateTime; } //##Documentation //## @brief Get timestamp of last change of current TimeStep unsigned long GetTimeStepUpdateTime() { return m_TimeStepUpdateTime; } //##Documentation //## @brief Perform a picking: find the x,y,z world coordinate of a //## display x,y coordinate. //## @warning Has to be overwritten in subclasses for the 3D-case. //## //## Implemented here only for 2D-rendering by using //## m_DisplayGeometry virtual void PickWorldPoint(const Point2D& diplayPosition, Point3D& worldPosition) const; /** \brief Determines the object (mitk::DataNode) closest to the current * position by means of picking * * \warning Implementation currently empty for 2D rendering; intended to be * implemented for 3D renderers */ virtual DataNode* PickObject(const Point2D& /*displayPosition*/, Point3D& /*worldPosition*/) const { return NULL; } //##Documentation //## @brief Get the MapperSlotId to use. itkGetMacro(MapperID, MapperSlotId) itkGetConstMacro(MapperID, MapperSlotId) - //##Documentation //## @brief Set the MapperSlotId to use. itkSetMacro(MapperID, MapperSlotId) //##Documentation //## @brief Has the renderer the focus? itkGetMacro(Focused, bool) //##Documentation //## @brief Tell the renderer that it is focused. The caller is responsible for focus management, //## not the renderer itself. itkSetMacro(Focused, bool) - //##Documentation - //## @brief Sets whether depth peeling is enabled or not - void SetDepthPeelingEnabled(bool enabled); //##Documentation - //## @brief Sets maximal number of peels - void SetMaxNumberOfPeels(int maxNumber); - itkGetMacro(Size, int*) void SetSliceNavigationController(SliceNavigationController* SlicenavigationController); void SetCameraController(CameraController* cameraController); itkGetObjectMacro(CameraController, CameraController) itkGetObjectMacro(SliceNavigationController, SliceNavigationController) itkGetObjectMacro(CameraRotationController, CameraRotationController) itkGetMacro(EmptyWorldGeometry, bool) //##Documentation //## @brief Mouse event dispatchers //## @note for internal use only. preliminary. virtual void MousePressEvent(MouseEvent*); //##Documentation //## @brief Mouse event dispatchers //## @note for internal use only. preliminary. virtual void MouseReleaseEvent(MouseEvent*); //##Documentation //## @brief Mouse event dispatchers //## @note for internal use only. preliminary. virtual void MouseMoveEvent(MouseEvent*); //##Documentation //## @brief Wheel event dispatcher //## @note for internal use only. preliminary. virtual void WheelEvent(mitk::WheelEvent* we); //##Documentation //## @brief Key event dispatcher //## @note for internal use only. preliminary. virtual void KeyPressEvent(KeyEvent*); //##Documentation //## @brief get the name of the Renderer //## @note const char * GetName() const { return m_Name.c_str(); } //##Documentation //## @brief get the x_size of the RendererWindow //## @note int GetSizeX() const { return m_Size[0]; } //##Documentation //## @brief get the y_size of the RendererWindow //## @note int GetSizeY() const { return m_Size[1]; } const double* GetBounds() const; void RequestUpdate(); void ForceImmediateUpdate(); /** Returns number of mappers which are visible and have level-of-detail * rendering enabled */ unsigned int GetNumberOfVisibleLODEnabledMappers() const; ///** //* \brief Setter for the RenderingManager that handles this instance of BaseRenderer //*/ //void SetRenderingManager( mitk::RenderingManager* ); /** * \brief Getter for the RenderingManager that handles this instance of BaseRenderer */ virtual mitk::RenderingManager* GetRenderingManager() const; /** * \brief Provides (1) world coordinates for a given mouse position and (2) * translates mousePosition to Display coordinates */ virtual Point3D Map2DRendererPositionTo3DWorldPosition(Point2D* mousePosition) const; protected: virtual ~BaseRenderer(); //##Documentation //## @brief Call update of all mappers. To be implemented in subclasses. virtual void Update() = 0; vtkRenderWindow* m_RenderWindow; vtkRenderer* m_VtkRenderer; //##Documentation //## @brief MapperSlotId to use. Defines which kind of mapper (e.g., 2D or 3D) shoud be used. MapperSlotId m_MapperID; //##Documentation //## @brief The DataStorage that is used for rendering. DataStorage::Pointer m_DataStorage; //##Documentation //## @brief The RenderingManager that manages this instance RenderingManager::Pointer m_RenderingManager; //##Documentation //## @brief Timestamp of last call of Update(). unsigned long m_LastUpdateTime; //##Documentation //## @brief CameraController for 3D rendering //## @note preliminary. CameraController::Pointer m_CameraController; SliceNavigationController::Pointer m_SliceNavigationController; CameraRotationController::Pointer m_CameraRotationController; //##Documentation //## @brief Size of the RenderWindow. int m_Size[2]; //##Documentation //## @brief Contains whether the renderer that it is focused. The caller of //## SetFocused is responsible for focus management, not the renderer itself. //## is doubled because of mitk::FocusManager in GlobalInteraction!!! (ingmar) bool m_Focused; //##Documentation //## @brief Sets m_CurrentWorldGeometry2D virtual void SetCurrentWorldGeometry2D(Geometry2D* geometry2d); //##Documentation //## @brief Sets m_CurrentWorldGeometry virtual void SetCurrentWorldGeometry(Geometry3D* geometry); //##Documentation //## @brief This method is called during the rendering process to update or render the Overlays //## which are stored in the OverlayManager void UpdateOverlays(); - private: //##Documentation //## Pointer to the worldgeometry, describing the maximal area to be rendered //## (3D as well as 2D). //## It is const, since we are not allowed to change it (it may be taken //## directly from the geometry of an image-slice and thus it would be //## very strange when suddenly the image-slice changes its geometry). //## \sa SetWorldGeometry Geometry3D::Pointer m_WorldGeometry; itk::SmartPointer m_OverlayManager; //##Documentation //## m_WorldTimeGeometry is set by SetWorldGeometry if the passed Geometry3D is a //## TimeGeometry (or a sub-class of it). If it contains instances of SlicedGeometry3D, //## m_Slice and m_TimeStep (set via SetSlice and SetTimeStep, respectively) define //## which 2D geometry stored in m_WorldTimeGeometry (if available) //## is used as m_CurrentWorldGeometry2D. //## \sa m_CurrentWorldGeometry2D TimeGeometry::Pointer m_WorldTimeGeometry; //##Documentation //## Pointer to the current 3D-worldgeometry. Geometry3D::Pointer m_CurrentWorldGeometry; //##Documentation //## Pointer to the current 2D-worldgeometry. The 2D-worldgeometry //## describes the maximal area (2D manifold) to be rendered in case we //## are doing 2D-rendering. More precisely, a subpart of this according //## to m_DisplayGeometry is displayed. //## It is const, since we are not allowed to change it (it may be taken //## directly from the geometry of an image-slice and thus it would be //## very strange when suddenly the image-slice changes its geometry). Geometry2D::Pointer m_CurrentWorldGeometry2D; //##Documentation //## Pointer to the displaygeometry. The displaygeometry describes the //## geometry of the \em visible area in the window controlled by the renderer //## in case we are doing 2D-rendering. //## It is const, since we are not allowed to change it. DisplayGeometry::Pointer m_DisplayGeometry; //##Documentation //## Defines together with m_Slice which 2D geometry stored in m_WorldTimeGeometry //## is used as m_CurrentWorldGeometry2D: m_WorldTimeGeometry->GetGeometry2D(m_Slice, m_TimeStep). //## \sa m_WorldTimeGeometry unsigned int m_Slice; //##Documentation //## Defines together with m_TimeStep which 2D geometry stored in m_WorldTimeGeometry //## is used as m_CurrentWorldGeometry2D: m_WorldTimeGeometry->GetGeometry2D(m_Slice, m_TimeStep). //## \sa m_WorldTimeGeometry unsigned int m_TimeStep; //##Documentation //## @brief timestamp of last call of SetWorldGeometry itk::TimeStamp m_CurrentWorldGeometry2DUpdateTime; //##Documentation //## @brief timestamp of last call of SetDisplayGeometry itk::TimeStamp m_DisplayGeometryUpdateTime; //##Documentation //## @brief timestamp of last change of the current time step itk::TimeStamp m_TimeStepUpdateTime; //##Documentation //## @brief Helper class which establishes connection between Interactors and Dispatcher via a common DataStorage. BindDispatcherInteractor* m_BindDispatcherInteractor; protected: virtual void PrintSelf(std::ostream& os, itk::Indent indent) const; //##Documentation //## Data object containing the m_WorldGeometry defined above. Geometry2DData::Pointer m_WorldGeometryData; //##Documentation //## Data object containing the m_DisplayGeometry defined above. Geometry2DData::Pointer m_DisplayGeometryData; //##Documentation //## Data object containing the m_CurrentWorldGeometry2D defined above. Geometry2DData::Pointer m_CurrentWorldGeometry2DData; //##Documentation //## DataNode objects containing the m_WorldGeometryData defined above. DataNode::Pointer m_WorldGeometryNode; //##Documentation //## DataNode objects containing the m_DisplayGeometryData defined above. DataNode::Pointer m_DisplayGeometryNode; //##Documentation //## DataNode objects containing the m_CurrentWorldGeometry2DData defined above. DataNode::Pointer m_CurrentWorldGeometry2DNode; //##Documentation //## @brief test only unsigned long m_DisplayGeometryTransformTime; //##Documentation //## @brief test only unsigned long m_CurrentWorldGeometry2DTransformTime; std::string m_Name; double m_Bounds[6]; bool m_EmptyWorldGeometry; - bool m_DepthPeelingEnabled; - - int m_MaxNumberOfPeels; - typedef std::set LODEnabledMappersType; /** Number of mappers which are visible and have level-of-detail * rendering enabled */ unsigned int m_NumberOfVisibleLODEnabledMappers; // Local Storage Handling for mappers protected: std::list m_RegisteredLocalStorageHandlers; public: void RemoveAllLocalStorages(); void RegisterLocalStorageHandler(mitk::BaseLocalStorageHandler *lsh); void UnregisterLocalStorageHandler(mitk::BaseLocalStorageHandler *lsh); - }; - } // namespace mitk -#endif /* BASERENDERER_H_HEADER_INCLUDED_C1CCA0F4 */ +#endif /* BASERENDERER_H_HEADER_INCLUDED_C1CCA0F4 */ \ No newline at end of file diff --git a/Plugins/org.mitk.gui.common/src/mitkIRenderingManager.cpp b/Plugins/org.mitk.gui.common/src/mitkIRenderingManager.cpp index dfe5ff23b7..fd824d9dec 100644 --- a/Plugins/org.mitk.gui.common/src/mitkIRenderingManager.cpp +++ b/Plugins/org.mitk.gui.common/src/mitkIRenderingManager.cpp @@ -1,196 +1,183 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ #include "mitkIRenderingManager.h" namespace mitk { - struct RenderingManagerInterface : public IRenderingManager { RenderingManagerInterface(RenderingManager::Pointer manager) : m_RM(manager) {} QList GetAllRegisteredVtkRenderWindows() const { RenderingManager::RenderWindowVector vec(m_RM->GetAllRegisteredRenderWindows()); QList result; for (RenderingManager::RenderWindowVector::iterator i = vec.begin(); i != vec.end(); ++i) { result.append(*i); } return result; } void RequestUpdate( vtkRenderWindow *renderWindow ) { m_RM->RequestUpdate(renderWindow); } void ForceImmediateUpdate( vtkRenderWindow *renderWindow ) { m_RM->ForceImmediateUpdate(renderWindow); } void RequestUpdateAll( RenderingManager::RequestType type ) { m_RM->RequestUpdateAll(type); } void ForceImmediateUpdateAll( RenderingManager::RequestType type ) { m_RM->ForceImmediateUpdateAll(type); } bool InitializeViews( const Geometry3D *geometry, RenderingManager::RequestType type = RenderingManager::REQUEST_UPDATE_ALL, bool preserveRoughOrientationInWorldSpace = false ) { return m_RM->InitializeViews( geometry, type, preserveRoughOrientationInWorldSpace); } bool InitializeViews( const TimeGeometry *geometry, RenderingManager::RequestType type = RenderingManager::REQUEST_UPDATE_ALL, bool preserveRoughOrientationInWorldSpace = false ) { return m_RM->InitializeViews( geometry, type, preserveRoughOrientationInWorldSpace); } bool InitializeViews( RenderingManager::RequestType type ) { return m_RM->InitializeViews(type); } bool InitializeView( vtkRenderWindow *renderWindow, const Geometry3D *geometry, bool initializeGlobalTimeSNC = false) { return m_RM->InitializeView(renderWindow, geometry, initializeGlobalTimeSNC); } bool InitializeView( vtkRenderWindow *renderWindow ) { return m_RM->InitializeView(renderWindow); } const SliceNavigationController *GetTimeNavigationController() const { return m_RM->GetTimeNavigationController(); } SliceNavigationController *GetTimeNavigationController() { return m_RM->GetTimeNavigationController(); } bool IsRendering() const { return m_RM->IsRendering(); } void AbortRendering() { m_RM->AbortRendering(); } void SetLODIncreaseBlocked(bool blocked) { m_RM->SetLODIncreaseBlocked(blocked); } bool GetLODIncreaseBlocked() const { return m_RM->GetLODIncreaseBlocked(); } void SetLODAbortMechanismEnabled(bool abort) { m_RM->SetLODAbortMechanismEnabled(abort); } bool GetLODAbortMechanismEnabled() const { return m_RM->GetLODAbortMechanismEnabled(); } - void SetDepthPeelingEnabled(bool enabled) - { - m_RM->SetDepthPeelingEnabled(enabled); - } - - void SetMaxNumberOfPeels(int maxNumber) - { - m_RM->SetMaxNumberOfPeels(maxNumber); - } - int GetNextLOD( BaseRenderer* renderer ) const { return m_RM->GetNextLOD(renderer); } void SetMaximumLOD( unsigned int max ) { m_RM->SetMaximumLOD(max); } void SetShading( bool state, unsigned int lod ) { m_RM->SetShading(state, lod); } bool GetShading( unsigned int lod ) { return m_RM->GetShading(lod); } void SetClippingPlaneStatus( bool status ) { m_RM->SetClippingPlaneStatus(status); } bool GetClippingPlaneStatus() { return m_RM->GetClippingPlaneStatus(); } void SetShadingValues( float ambient, float diffuse, float specular, float specpower ) { m_RM->SetShadingValues(ambient, diffuse, specular, specpower); } QList GetShadingValues() const { RenderingManager::FloatVector vec(m_RM->GetShadingValues()); QList result; for (RenderingManager::FloatVector::iterator i = vec.begin(); i != vec.end(); ++i) { result.push_back(*i); } return result; } const RenderingManager::Pointer m_RM; - }; IRenderingManager* MakeRenderingManagerInterface(RenderingManager::Pointer manager) { return new RenderingManagerInterface(manager); } - -} +} \ No newline at end of file diff --git a/Plugins/org.mitk.gui.common/src/mitkIRenderingManager.h b/Plugins/org.mitk.gui.common/src/mitkIRenderingManager.h index 5466955b11..a47e010ff3 100644 --- a/Plugins/org.mitk.gui.common/src/mitkIRenderingManager.h +++ b/Plugins/org.mitk.gui.common/src/mitkIRenderingManager.h @@ -1,162 +1,148 @@ /*=================================================================== The Medical Imaging Interaction Toolkit (MITK) Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE.txt or http://www.mitk.org for details. ===================================================================*/ - #ifndef MITKIRENDERINGMANAGER_H #define MITKIRENDERINGMANAGER_H #include #include #include #include namespace mitk { - /** * \ingroup org_mitk_gui_common * * \brief An interface for accessing a mitk::RenderingManager instance. * * This interface acts as a wrapper to a mitk::RenderingManager instance, hiding some * methods from the user. * * \see MakeRenderingManagerInterface */ struct IRenderingManager { - virtual ~IRenderingManager() {} /** Get a list of all registered RenderWindows */ virtual QList GetAllRegisteredVtkRenderWindows() const = 0; /** * Requests an update for the specified RenderWindow, to be executed as * soon as the main loop is ready for rendering. */ virtual void RequestUpdate( vtkRenderWindow *renderWindow ) = 0; /** Immediately executes an update of the specified RenderWindow. */ virtual void ForceImmediateUpdate( vtkRenderWindow *renderWindow ) = 0; /** * Requests all currently registered RenderWindows to be updated. * If only 2D or 3D windows should be updated, this can be specified * via the parameter requestType. */ virtual void RequestUpdateAll( RenderingManager::RequestType type = RenderingManager::REQUEST_UPDATE_ALL ) = 0; /** * Immediately executes an update of all registered RenderWindows. * If only 2D or 3D windows should be updated, this can be specified * via the parameter requestType. */ virtual void ForceImmediateUpdateAll( RenderingManager::RequestType type = RenderingManager::REQUEST_UPDATE_ALL ) = 0; /** Initializes the windows specified by requestType to the given geometry. */ virtual bool InitializeViews( const Geometry3D *geometry, RenderingManager::RequestType type = RenderingManager::REQUEST_UPDATE_ALL, bool preserveRoughOrientationInWorldSpace = false ) = 0; virtual bool InitializeViews( const TimeGeometry *geometry, RenderingManager::RequestType type = RenderingManager::REQUEST_UPDATE_ALL, bool preserveRoughOrientationInWorldSpace = false ) = 0; - /** * Initializes the windows to the default viewing direction * (geomtry information is NOT changed). */ virtual bool InitializeViews( RenderingManager::RequestType type = RenderingManager::REQUEST_UPDATE_ALL ) = 0; /** * Initializes the specified window to the given geometry. Set * "initializeGlobalTimeSNC" to true in order to use this geometry as * global TimeGeometry. */ virtual bool InitializeView( vtkRenderWindow *renderWindow, const Geometry3D *geometry, bool initializeGlobalTimeSNC = false) = 0; /** * Initializes the specified window to the default viewing direction * (geomtry information is NOT changed). */ virtual bool InitializeView( vtkRenderWindow *renderWindow ) = 0; /** Gets the SliceNavigationController responsible for time-slicing. */ virtual const SliceNavigationController *GetTimeNavigationController() const = 0; /** Gets the SliceNavigationController responsible for time-slicing. */ virtual SliceNavigationController *GetTimeNavigationController() = 0; virtual bool IsRendering() const = 0; virtual void AbortRendering() = 0; /** En-/Disable LOD increase globally. */ virtual void SetLODIncreaseBlocked(bool blocked) = 0; /** Get LOD blocked status. */ virtual bool GetLODIncreaseBlocked() const = 0; /** En-/Disable LOD abort mechanism. */ virtual void SetLODAbortMechanismEnabled(bool abort) = 0; /** Get LOD abort mechanism status. */ virtual bool GetLODAbortMechanismEnabled() const = 0; - /** En-/Disable depth peeling for all renderers */ - virtual void SetDepthPeelingEnabled(bool enabled) = 0; - - /** Set maximum number of peels for all renderers */ - virtual void SetMaxNumberOfPeels(int maxNumber) = 0; - virtual int GetNextLOD( BaseRenderer* renderer ) const = 0; /** Set current LOD (NULL means all renderers)*/ virtual void SetMaximumLOD( unsigned int max ) = 0; virtual void SetShading( bool state, unsigned int lod ) = 0; virtual bool GetShading( unsigned int lod ) = 0; virtual void SetClippingPlaneStatus( bool status ) = 0; virtual bool GetClippingPlaneStatus() = 0; virtual void SetShadingValues( float ambient, float diffuse, float specular, float specpower ) = 0; virtual QList GetShadingValues() const = 0; - }; - } Q_DECLARE_INTERFACE(mitk::IRenderingManager, "org.mitk.ui.IRenderingManager") namespace mitk { - /** * Create a IRenderManager interface for a given RenderingManager. Ownership of the * returned pointer is transferred to the caller of this function. * * \param manager The RenderingManager instance for which to create a interface. * \return A pointer to the interface object. The caller is responsible for deleting the pointer. */ MITK_GUI_COMMON_PLUGIN IRenderingManager* MakeRenderingManagerInterface(RenderingManager::Pointer manager); - } -#endif // MITKIRENDERINGMANAGER_H +#endif // MITKIRENDERINGMANAGER_H \ No newline at end of file