diff --git a/CMake/FindOpenCL.cmake b/CMake/FindOpenCL.cmake index e30fb7a484..d960d45acf 100644 --- a/CMake/FindOpenCL.cmake +++ b/CMake/FindOpenCL.cmake @@ -1,89 +1,89 @@ # - Try to find OpenCL # This module tries to find an OpenCL implementation on your system. It supports # AMD / ATI, Apple and NVIDIA implementations, but should work, too. # # To set manually the paths, define these environment variables: # OpenCL_INCPATH - Include path (e.g. OpenCL_INCPATH=/opt/cuda/4.0/cuda/include) # OpenCL_LIBPATH - Library path (e.h. OpenCL_LIBPATH=/usr/lib64/nvidia) # # Once done this will define # OPENCL_FOUND - system has OpenCL # OPENCL_INCLUDE_DIRS - the OpenCL include directory # OPENCL_LIBRARIES - link these to use OpenCL # # WIN32 should work, but is untested FIND_PACKAGE(PackageHandleStandardArgs) SET (OPENCL_VERSION_STRING "0.1.0") SET(OPENCL_VERSION_MAJOR 0) SET(OPENCL_VERSION_MINOR 1) SET(OPENCL_VERSION_PATCH 0) IF(APPLE) FIND_LIBRARY(OPENCL_LIBRARIES OpenCL DOC "OpenCL lib for OSX") FIND_PATH(OPENCL_INCLUDE_DIRS OpenCL/cl.h DOC "Include for OpenCL on OSX") FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS OpenCL/cl.hpp DOC "Include for OpenCL CPP bindings on OSX") ELSE() IF (WIN32) FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h) FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp) IF(CMAKE_SIZEOF_VOID_P MATCHES "8") SET(OPENCL_LIB_DIR "$ENV{ATISTREAMSDKROOT}/lib/x86_64") if(NOT IS_DIRECTORY ${OPENCL_LIB_DIR}) SET(OPENCL_LIB_DIR "$ENV{CUDA_PATH}/lib/x64") endif() ELSE() SET(OPENCL_LIB_DIR "$ENV{ATISTREAMSDKROOT}/lib/x86") if(NOT IS_DIRECTORY ${OPENCL_LIB_DIR}) # need to convert path in the cmake style ? SET(OPENCL_LIB_DIR "$ENV{CUDA_PATH}/lib/Win32") endif() ENDIF() file(TO_CMAKE_PATH ${OPENCL_LIB_DIR} OPENCL_LIB_DIR) GET_FILENAME_COMPONENT(OPENCL_LIB_DIR ${OPENCL_LIB_DIR} ABSOLUTE) FIND_LIBRARY(OPENCL_LIBRARIES OpenCL.lib PATHS ${OPENCL_LIB_DIR} ENV OpenCL_LIBPATH) GET_FILENAME_COMPONENT(_OPENCL_INC_CAND ${OPENCL_LIB_DIR}/../../include ABSOLUTE) # On Win32 search relative to the library FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h PATHS "${_OPENCL_INC_CAND}" ENV OpenCL_INCPATH) FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp PATHS "${_OPENCL_INC_CAND}" ENV OpenCL_INCPATH) - ELSE (WIN32) + ELSE () # Unix style platforms FIND_LIBRARY(OPENCL_LIBRARIES OpenCL PATHS ENV LD_LIBRARY_PATH ENV OpenCL_LIBPATH ) GET_FILENAME_COMPONENT(OPENCL_LIB_DIR ${OPENCL_LIBRARIES} PATH) GET_FILENAME_COMPONENT(_OPENCL_INC_CAND ${OPENCL_LIB_DIR}/../../include ABSOLUTE) # The AMD SDK currently does not place its headers # in /usr/include, therefore also search relative # to the library FIND_PATH(OPENCL_INCLUDE_DIRS CL/cl.h PATHS ${_OPENCL_INC_CAND} "/usr/local/cuda/include" "/opt/AMDAPP/include" ENV OpenCL_INCPATH) FIND_PATH(_OPENCL_CPP_INCLUDE_DIRS CL/cl.hpp PATHS ${_OPENCL_INC_CAND} "/usr/local/cuda/include" "/opt/AMDAPP/include" ENV OpenCL_INCPATH) - ENDIF (WIN32) + ENDIF () -ENDIF (APPLE) +ENDIF () FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenCL DEFAULT_MSG OPENCL_LIBRARIES OPENCL_INCLUDE_DIRS) IF(_OPENCL_CPP_INCLUDE_DIRS) SET( OPENCL_HAS_CPP_BINDINGS TRUE ) LIST( APPEND OPENCL_INCLUDE_DIRS ${_OPENCL_CPP_INCLUDE_DIRS} ) # This is often the same, so clean up LIST( REMOVE_DUPLICATES OPENCL_INCLUDE_DIRS ) -ENDIF(_OPENCL_CPP_INCLUDE_DIRS) +ENDIF() MARK_AS_ADVANCED( OPENCL_INCLUDE_DIRS )