diff --git a/Core/Documentation/Doxygen/Concepts/Pipelining.dox b/Core/Documentation/Doxygen/Concepts/Pipelining.dox index 576fd2bdfb..5b97d384eb 100644 --- a/Core/Documentation/Doxygen/Concepts/Pipelining.dox +++ b/Core/Documentation/Doxygen/Concepts/Pipelining.dox @@ -1,94 +1,94 @@ /** \page PipelineingConceptPage Pipelining Concept Available Sections: -# \ref PipelineingConceptPage_Introduction "Introduction to Pipelining" -# \ref PipelineingConceptPage_InMITK "Pipelining in MITK" -# \ref PipelineingConceptPage_Update "The Update() Mechanism" -# \ref PipelineingConceptPage_Hierarchy "Pipeline Hierarchy" -# \ref PipelineingConceptPage_WorkWith "Working with Filter" -# \ref PipelineingConceptPage_Setup "Setting Up a Pipeline" -# \ref PipelineingConceptPage_Implement "Writing your own Filter" \section PipelineingConceptPage_Introduction Introduction to Pipelining Image processing in MITK draws heavily from the pipelining concept, and a clear understaning of it is crucial when developing with MITK. This document will first clarify the general idea behind pipelining and then discuss some MITK specifics that you should know about. In the real world, a pipeline connects a source of some kind with a consumer of another. So we identify three key concepts: 1. The source, which generates data of some kind. -2. The pipeline, which transports the data. Many different pipeline segements can be switched in line to achieve this. +2. The pipeline, which transports the data. Many different pipeline segments can be switched in line to achieve this. 3. The consumer, which uses the data to do something of interest. The analogy to real pipelines falls a little short in one point: A physical pipeline would never process it's contents, while in software development a pipeline usually does (this is why they are often dubbed filters as well). One might ask why one shouldn't just implement the processing logic in the consumer onject itself, since it onviously knows best what to do with it's data. The two main reasons for this are reusability and flexibility. Say, one wants to display a bone segmentation from a CT-image. Let's also assume for the sake of this introduction, that this is a simple task. One could build a monolithic class that solves the problem. Or one builds a pipeline between the displaying class and the source. We know that bones are very bright in a CT Scan, so we use a treshold filter, and then a segmentation Filter to solve the problem. \image html pipelining_example_ct.png Now let's further assume that after successfully selling this new technology to a large firm, we plan to do the same with ultrasound imaging technology. The brithness relations in Ultrasound images are basically the same, but ultrasound images are very noisy, and the contrast is significantly lower. Since we used pipelining, this is no problem: We don't need to change our old segmentation class - we just plug two new filters in front of the pipeline: \image html pipelining_example_us.png This may seem trivial, but when working with several input streams from many different devices that themselves stem from many different vendors, pipelining can save the day when it comes to broad range support of different specifications. \section PipelineingConceptPage_InMITK Pipelining in MITK \subsection PipelineingConceptPage_Update The Update() Mechanism The flow of data inside a pipeline is triggered by only one function call to the consumer, which is Update(). Each part of the pipeline then triggers the Update() method of it's antecessor. Finally, the source creates a new batch of data using it's own GenerateData() method, and notifies its successor that new data is available. The pipeline can then start to process the data until the finished data batch is available as an output of the last Filter. \image html pipelining_update.png \subsection PipelineingConceptPage_Hierarchy The Pipeline Hierarchy Tha base class for all parts of the pipeline except the consumer (which can be of any class) is mitk::Baseprocess. This class introduces the ability to process data, has an output and may have an input as well. You will however rarly work with this class directly. \image html pipelining_hierarchy.png Several source classes extend BaseProcess. Depending on the type of data they deliver, these are ImageSource, PointSetSource and SurfaceSource. All of these mark the start of a pipeline. The filters themselves extend one of the source classes. This may not immediately make sense, but remember that a filter basically is a source with an additional input. \section PipelineingConceptPage_WorkWith Working with Filter \subsection PipelineingConceptPage_Setup Setting Up a Pipeline \verbatim // Create Participants mitk::USVideoDevice::Pointer videoDevice = mitk::USVideoDevice::New("-1", "Manufacturer", "Model"); TestUSFilter::Pointer filter = TestUSFilter::New(); // Make Videodevice produce it's first set of Data, so it's output isn't empty videoDevice->Update(); // attacht filter input to device output filter->SetInput(videoDevice->GetOutput()); // Pipeline is now functional filter->Update(); \endverbatim \subsection PipelineingConceptPage_Implement Writing Your Own Filter When writing your first Filter, this is the recommended way to go about: - Identify which kinds of Data you require for input, and which for output - According to the information from step one, extend the most specific subclass of BaseProcess available. E.g. a filter that processes images, should extend ImageToImageFilter. - Identify how many inputs and how many outputs you require. - In the constructor, define the number of outputs, and create an output. \verbatim //set number of outputs this->SetNumberOfOutputs(1); //create a new output mitk::Image::Pointer newOutput = mitk::Image::New(); this->SetNthOutput(0, newOutput); \endverbatim - Implement MakeOutput(). This Method creats a new, clean Output that can be written to. Refer to Filters with similiar task for this. - Implement GenerateData(). This Method will generate the output based on the input it. At time of execution you can assume that the Data in input is a new set. */ \ No newline at end of file diff --git a/Core/Documentation/Doxygen/Concepts/images/geometryoverview/CoordinateTypes.png b/Core/Documentation/Doxygen/Concepts/images/geometryoverview/CoordinateTypes.png index c7585e19bf..a2d87a5614 100644 Binary files a/Core/Documentation/Doxygen/Concepts/images/geometryoverview/CoordinateTypes.png and b/Core/Documentation/Doxygen/Concepts/images/geometryoverview/CoordinateTypes.png differ diff --git a/Core/Documentation/Doxygen/Concepts/images/pipelining/pipelining_example_us.png b/Core/Documentation/Doxygen/Concepts/images/pipelining/pipelining_example_us.png index 00f1c88427..1ea5fcc538 100644 Binary files a/Core/Documentation/Doxygen/Concepts/images/pipelining/pipelining_example_us.png and b/Core/Documentation/Doxygen/Concepts/images/pipelining/pipelining_example_us.png differ