diff --git a/Examples/Plugins/org.mitk.example.gui.customviewer.views/src/internal/SimpleRenderWindowView.cpp b/Examples/Plugins/org.mitk.example.gui.customviewer.views/src/internal/SimpleRenderWindowView.cpp
index f51bbb69e1..d503701503 100644
--- a/Examples/Plugins/org.mitk.example.gui.customviewer.views/src/internal/SimpleRenderWindowView.cpp
+++ b/Examples/Plugins/org.mitk.example.gui.customviewer.views/src/internal/SimpleRenderWindowView.cpp
@@ -1,202 +1,202 @@
 /*============================================================================
 
 The Medical Imaging Interaction Toolkit (MITK)
 
 Copyright (c) German Cancer Research Center (DKFZ)
 All rights reserved.
 
 Use of this source code is governed by a 3-clause BSD license that can be
 found in the LICENSE file.
 
 ============================================================================*/
 
 #include "SimpleRenderWindowView.h"
 
 #include <QmitkRenderWindow.h>
 
 #include "org_mitk_example_gui_customviewer_views_Activator.h"
 #include <berryIBerryPreferences.h>
 #include <ctkServiceTracker.h>
 #include <mitkIRenderingManager.h>
 #include <mitkInteractionConst.h>
 #include <mitkSliceNavigationController.h>
 
 #include <QVBoxLayout>
 #include <mitkPlaneGeometry.h>
 
 /**
  * \brief Helper class adapted from QmitkAbstractRenderEditor by defining the correct plugin context.
  *
  *  This helper class adapted from QmitkAbstractRenderEditor provides the rendering manager interface.
  */
 // //! [SimpleRenderWindowViewHelper]
 class AbstractRenderWindowViewPrivate
 {
 public:
   AbstractRenderWindowViewPrivate()
     : m_RenderingManagerInterface(mitk::MakeRenderingManagerInterface(mitk::RenderingManager::GetInstance())),
       m_PrefServiceTracker(org_mitk_example_gui_customviewer_views_Activator::GetPluginContext())
   // //! [SimpleRenderWindowViewHelper]
   {
     m_PrefServiceTracker.open();
   }
 
   ~AbstractRenderWindowViewPrivate() { delete m_RenderingManagerInterface; }
   mitk::IRenderingManager *m_RenderingManagerInterface;
   ctkServiceTracker<berry::IPreferencesService *> m_PrefServiceTracker;
   berry::IBerryPreferences::Pointer m_Prefs;
 };
 
 const std::string SimpleRenderWindowView::VIEW_ID = "org.mitk.customviewer.views.simplerenderwindowview";
 
 SimpleRenderWindowView::SimpleRenderWindowView() : m_RenderWindow(nullptr), d(new AbstractRenderWindowViewPrivate)
 {
 }
 
 SimpleRenderWindowView::~SimpleRenderWindowView()
 {
 }
 
 QmitkRenderWindow *SimpleRenderWindowView::GetActiveQmitkRenderWindow() const
 {
   return m_RenderWindow;
 }
 
 QHash<QString, QmitkRenderWindow *> SimpleRenderWindowView::GetRenderWindows() const
 {
   QHash<QString, QmitkRenderWindow *> wnds;
-  wnds.insert("transversal", m_RenderWindow);
+  wnds.insert("axial", m_RenderWindow);
   return wnds;
 }
 
 QHash<QString, QmitkRenderWindow *> SimpleRenderWindowView::GetQmitkRenderWindows() const
 {
   QHash<QString, QmitkRenderWindow *> wnds;
-  wnds.insert("transversal", m_RenderWindow);
+  wnds.insert("axial", m_RenderWindow);
   return wnds;
 }
 
 QmitkRenderWindow *SimpleRenderWindowView::GetRenderWindow(const QString &id) const
 {
-  if (id == "transversal")
+  if (id == "axial")
   {
     return m_RenderWindow;
   }
   return nullptr;
 }
 
 QmitkRenderWindow *SimpleRenderWindowView::GetQmitkRenderWindow(const QString &id) const
 {
-  if (id == "transversal")
+  if (id == "axial")
   {
     return m_RenderWindow;
   }
   return nullptr;
 }
 
 QmitkRenderWindow *SimpleRenderWindowView::GetQmitkRenderWindow(const mitk::BaseRenderer::ViewDirection &viewDirection) const
 {
   if (viewDirection == mitk::BaseRenderer::ViewDirection::AXIAL)
   {
     return m_RenderWindow;
   }
   return 0;
 }
 
 void SimpleRenderWindowView::SetFocus()
 {
   m_RenderWindow->setFocus();
 }
 
 // //! [SimpleRenderWindowViewCreatePartControl]
 void SimpleRenderWindowView::CreateQtPartControl(QWidget *parent)
 {
   QVBoxLayout *layout = new QVBoxLayout(parent);
   layout->setContentsMargins(0, 0, 0, 0);
 
   m_RenderWindow = new QmitkRenderWindow(parent);
   layout->addWidget(m_RenderWindow);
 
   mitk::DataStorage::Pointer ds = this->GetDataStorage();
   m_RenderWindow->GetRenderer()->SetDataStorage(ds);
 
   this->RequestUpdate();
 }
 // //! [SimpleRenderWindowViewCreatePartControl]
 
 mitk::IRenderingManager *SimpleRenderWindowView::GetRenderingManager() const
 {
   // we use the global rendering manager here. This should maybe replaced
   // by a local one, managing only the render windows specific for the view
   return d->m_RenderingManagerInterface;
 }
 
 void SimpleRenderWindowView::RequestUpdate(mitk::RenderingManager::RequestType requestType)
 {
   if (GetRenderingManager())
     GetRenderingManager()->RequestUpdateAll(requestType);
 }
 
 void SimpleRenderWindowView::ForceImmediateUpdate(mitk::RenderingManager::RequestType requestType)
 {
   if (GetRenderingManager())
     GetRenderingManager()->ForceImmediateUpdateAll(requestType);
 }
 
 mitk::SliceNavigationController *SimpleRenderWindowView::GetTimeNavigationController() const
 {
   if (GetRenderingManager())
     return GetRenderingManager()->GetTimeNavigationController();
   return nullptr;
 }
 
 mitk::Point3D SimpleRenderWindowView::GetSelectedPosition(const QString& /*id*/) const
 {
   const mitk::PlaneGeometry* pg = m_RenderWindow->GetSliceNavigationController()->GetCurrentPlaneGeometry();
   if (pg)
   {
     return pg->GetCenter();
   }
   else
   {
     return mitk::Point3D();
   }
 }
 
 void SimpleRenderWindowView::SetSelectedPosition(const mitk::Point3D&, const QString&)
 {
 }
 
 mitk::TimePointType SimpleRenderWindowView::GetSelectedTimePoint(const QString& /*id*/) const
 {
   auto timeNavigator = this->GetTimeNavigationController();
   if (nullptr != timeNavigator)
   {
     return timeNavigator->GetSelectedTimePoint();
   }
   return 0;
 }
 
 void SimpleRenderWindowView::EnableDecorations(bool enable, const QStringList& decorations)
 {
   if (decorations.isEmpty() || decorations.contains(DECORATION_MENU))
   {
     m_RenderWindow->ActivateMenuWidget(enable);
   }
 }
 
 bool SimpleRenderWindowView::IsDecorationEnabled(const QString& decoration) const
 {
   if (decoration == DECORATION_MENU)
   {
     return m_RenderWindow->GetActivateMenuWidgetFlag();
   }
   return false;
 }
 
 QStringList SimpleRenderWindowView::GetDecorations() const
 {
   QStringList decorations;
   decorations << DECORATION_MENU;
   return decorations;
 }
diff --git a/Modules/Annotation/include/mitkTextAnnotation3D.h b/Modules/Annotation/include/mitkTextAnnotation3D.h
index 79301558da..f07f7ec06c 100644
--- a/Modules/Annotation/include/mitkTextAnnotation3D.h
+++ b/Modules/Annotation/include/mitkTextAnnotation3D.h
@@ -1,81 +1,81 @@
 /*============================================================================
 
 The Medical Imaging Interaction Toolkit (MITK)
 
 Copyright (c) German Cancer Research Center (DKFZ)
 All rights reserved.
 
 Use of this source code is governed by a 3-clause BSD license that can be
 found in the LICENSE file.
 
 ============================================================================*/
 
 #ifndef TextAnnotation3D_H
 #define TextAnnotation3D_H
 
 #include "MitkAnnotationExports.h"
 #include <mitkLocalStorageHandler.h>
 #include <mitkVtkAnnotation3D.h>
 
 class vtkFollower;
 class vtkVectorText;
 class vtkTextActor3D;
 
 namespace mitk
 {
   /** \brief Displays at 3D position, always facing the camera */
   class MITKANNOTATION_EXPORT TextAnnotation3D : public mitk::VtkAnnotation3D
   {
   public:
     /** \brief Internal class holding the mapper, actor, etc. for each of the render windows */
     /**
-       * To render the Annotation on transveral, coronal, and sagittal, the update method
+       * To render the Annotation on axial, coronal, and sagittal, the update method
        * is called for each renderwindow. For performance reasons, the corresponding data
        * for each view is saved in the internal helper class LocalStorage.
        * This allows rendering n views with just 1 mitkAnnotation using n vtkMapper.
        * */
     class LocalStorage : public mitk::Annotation::BaseLocalStorage
     {
     public:
       /** \brief Actor of a 2D render window. */
       vtkSmartPointer<vtkFollower> m_follower;
 
       vtkSmartPointer<vtkVectorText> m_textSource;
 
       /** \brief Timestamp of last update of stored data. */
       itk::TimeStamp m_LastUpdateTime;
 
       /** \brief Default constructor of the local storage. */
       LocalStorage();
       /** \brief Default deconstructor of the local storage. */
       ~LocalStorage();
     };
 
     mitkClassMacro(TextAnnotation3D, mitk::VtkAnnotation3D);
     itkFactorylessNewMacro(Self);
     itkCloneMacro(Self);
 
       protected :
 
       /** \brief The LocalStorageHandler holds all LocalStorages for the render windows. */
       mutable mitk::LocalStorageHandler<LocalStorage> m_LSH;
 
     vtkProp *GetVtkProp(BaseRenderer *renderer) const override;
     void UpdateVtkAnnotation(mitk::BaseRenderer *renderer) override;
 
     /** \brief explicit constructor which disallows implicit conversions */
     explicit TextAnnotation3D();
 
     /** \brief virtual destructor in order to derive from this class */
     ~TextAnnotation3D() override;
 
   private:
     /** \brief copy constructor */
     TextAnnotation3D(const TextAnnotation3D &);
 
     /** \brief assignment operator */
     TextAnnotation3D &operator=(const TextAnnotation3D &);
   };
 
 } // namespace mitk
 #endif // TextAnnotation3D_H
diff --git a/Modules/Core/include/mitkImageVtkMapper2D.h b/Modules/Core/include/mitkImageVtkMapper2D.h
index 2128a21b7c..52d3efc792 100644
--- a/Modules/Core/include/mitkImageVtkMapper2D.h
+++ b/Modules/Core/include/mitkImageVtkMapper2D.h
@@ -1,321 +1,321 @@
 /*============================================================================
 
 The Medical Imaging Interaction Toolkit (MITK)
 
 Copyright (c) German Cancer Research Center (DKFZ)
 All rights reserved.
 
 Use of this source code is governed by a 3-clause BSD license that can be
 found in the LICENSE file.
 
 ============================================================================*/
 
 #ifndef MITKIMAGEVTKMAPPER2D_H_HEADER_INCLUDED_C10E906E
 #define MITKIMAGEVTKMAPPER2D_H_HEADER_INCLUDED_C10E906E
 
 // MITK
 #include <mitkCommon.h>
 
 // MITK Rendering
 #include "mitkBaseRenderer.h"
 #include "mitkExtractSliceFilter.h"
 #include "mitkVtkMapper.h"
 
 // VTK
 #include <vtkPropAssembly.h>
 #include <vtkSmartPointer.h>
 
 class vtkActor;
 class vtkPolyDataMapper;
 class vtkPlaneSource;
 class vtkImageData;
 class vtkLookupTable;
 class vtkImageExtractComponents;
 class vtkImageReslice;
 class vtkImageChangeInformation;
 class vtkPoints;
 class vtkMitkThickSlicesFilter;
 class vtkPolyData;
 class vtkMitkApplyLevelWindowToRGBFilter;
 class vtkMitkLevelWindowFilter;
 
 namespace mitk
 {
   /** \brief Mapper to resample and display 2D slices of a 3D image.
    *
    * The following image gives a brief overview of the mapping and the involved parts.
    *
    * \image html imageVtkMapper2Darchitecture.png
    *
    * First, the image is resliced by means of vtkImageReslice. The volume image
    * serves as input to the mapper in addition to spatial placement of the slice and a few other
    * properties such as thick slices. This code was already present in the old version
    * (mitkImageMapperGL2D).
    *
    * Next, the obtained slice (m_ReslicedImage) is put into a vtkMitkLevelWindowFilter
    * and the scalar levelwindow, opacity levelwindow and optional clipping to
    * local image bounds are applied
    *
    * Next, the output of the vtkMitkLevelWindowFilter is used to create a texture
    * (m_Texture) and a plane onto which the texture is rendered (m_Plane). For
    * mapping purposes, a vtkPolyDataMapper (m_Mapper) is utilized. Orthographic
    * projection is applied to create the effect of a 2D image. The mapper and the
    * texture are assigned to the actor (m_Actor) which is passed to the VTK rendering
    * pipeline via the method GetVtkProp().
    *
    * In order to transform the textured plane to the correct position in space, the
    * same transformation as used for reslicing is applied to both the camera and the
    * vtkActor. All important steps are explained in more detail below. The resulting
    * 2D image (by reslicing the underlying 3D input image appropriately) can either
    * be directly rendered in a 2D view or just be calculated to be used later by another
    * rendering entity, e.g. in texture mapping in a 3D view.
    *
    * Properties that can be set for images and influence the imageMapper2D are:
    *
    *   - \b "opacity": (FloatProperty) Opacity of the image
    *   - \b "color": (ColorProperty) Color of the image
    *   - \b "LookupTable": (mitkLookupTableProperty) If this property is set,
    *          the default lookuptable will be ignored and the "LookupTable" value
    *          will be used instead.
    *   - \b "Image Rendering.Mode": This property decides which mode is used to render images. (E.g. if a lookup table
    or
    a transferfunction is applied). Detailed documentation about the modes can be found here: \link
    mitk::RenderingModeProperty \endlink
    *   - \b "Image Rendering.Transfer Function": (mitkTransferFunctionProperty) If this
    *          property is set, a color transferfunction will be used to color the image.
    *   - \b "binary": (BoolProperty) is the image a binary image or not
    *   - \b "outline binary": (BoolProperty) show outline of the image or not
    *   - \b "texture interpolation": (BoolProperty) texture interpolation of the image
    *   - \b "reslice interpolation": (VtkResliceInterpolationProperty) reslice interpolation of the image
    *   - \b "in plane resample extent by geometry": (BoolProperty) Do it or not
    *   - \b "bounding box": (BoolProperty) Is the Bounding Box of the image shown or not
    *   - \b "layer": (IntProperty) Layer of the image
    *   - \b "volume annotation color": (ColorProperty) color of the volume annotation, TODO has to be reimplemented
    *   - \b "volume annotation unit": (StringProperty) annotation unit as string (does not implicit convert the unit!)
             unit is ml or cm3, TODO has to be reimplemented
 
    * The default properties are:
 
    *   - \b "opacity", mitk::FloatProperty::New(0.3f), renderer, overwrite )
    *   - \b "color", ColorProperty::New(1.0,0.0,0.0), renderer, overwrite )
    *   - \b "binary", mitk::BoolProperty::New( true ), renderer, overwrite )
    *   - \b "outline binary", mitk::BoolProperty::New( false ), renderer, overwrite )
    *   - \b "texture interpolation", mitk::BoolProperty::New( false ) )
    *   - \b "reslice interpolation", mitk::VtkResliceInterpolationProperty::New() )
    *   - \b "in plane resample extent by geometry", mitk::BoolProperty::New( false ) )
    *   - \b "bounding box", mitk::BoolProperty::New( false ) )
    *   - \b "layer", mitk::IntProperty::New(10), renderer, overwrite)
    *   - \b "Image Rendering.Transfer Function":  Default color transfer function for CTs
    *   - \b "LookupTable": Rainbow color.
 
    * If the modality-property is set for an image, the mapper uses modality-specific default properties,
    * e.g. color maps, if they are defined.
 
    * \ingroup Mapper
    */
   class MITKCORE_EXPORT ImageVtkMapper2D : public VtkMapper
   {
   public:
     /** Standard class typedefs. */
     mitkClassMacro(ImageVtkMapper2D, VtkMapper);
 
     /** Method for creation through the object factory. */
     itkFactorylessNewMacro(Self);
     itkCloneMacro(Self);
 
       /** \brief Get the Image to map */
       const mitk::Image *GetInput(void);
 
       /** \brief Checks whether this mapper needs to update itself and generate
      * data. */
     void Update(mitk::BaseRenderer *renderer) override;
 
     //### methods of MITK-VTK rendering pipeline
     vtkProp *GetVtkProp(mitk::BaseRenderer *renderer) override;
     //### end of methods of MITK-VTK rendering pipeline
 
     /** \brief Internal class holding the mapper, actor, etc. for each of the 3 2D render windows */
     /**
-       * To render transveral, coronal, and sagittal, the mapper is called three times.
+       * To render axial, coronal, and sagittal, the mapper is called three times.
        * For performance reasons, the corresponding data for each view is saved in the
        * internal helper class LocalStorage. This allows rendering n views with just
        * 1 mitkMapper using n vtkMapper.
        * */
     class MITKCORE_EXPORT LocalStorage : public mitk::Mapper::BaseLocalStorage
     {
     public:
       /** \brief Actor of the image in a 2D render window. */
       vtkSmartPointer<vtkActor> m_ImageActor;
       /** \brief Actor of the shadowimage in a 2D render window. */
       vtkSmartPointer<vtkActor> m_ShadowOutlineActor;
 
       /** Prop assembly containting everything for a regular display of the image.*/
       vtkSmartPointer<vtkPropAssembly> m_Actors;
       /** Prop assembly used if workspace is in an invalid state (e.g. invalid time point or
        * invalid world coordinate position is selected) and mapper has to "early out"
        * in Update() or GenerateDataForRenderer()*/
       vtkSmartPointer<vtkPropAssembly> m_EmptyActors;
       /** Prop assembly exposed publicly via ImagVtkMapper2D::GetVTKProp()*/
       vtkProp* m_PublicActors = nullptr;
 
       /** \brief Mapper of a 2D render window. */
       vtkSmartPointer<vtkPolyDataMapper> m_Mapper;
       vtkSmartPointer<vtkImageExtractComponents> m_VectorComponentExtractor;
       /** \brief Current slice of a 2D render window.*/
       vtkSmartPointer<vtkImageData> m_ReslicedImage;
       /** \brief Empty vtkPolyData that is set when rendering geometry does not
         *   intersect the image geometry.
         *   \warning This member variable is set to nullptr,
         *   if no image geometry is inside the plane geometry
         *   of the respective render window. Any user of this
         *   slice has to check whether it is set to nullptr!
         */
       vtkSmartPointer<vtkPolyData> m_EmptyPolyData;
       /** \brief Plane on which the slice is rendered as texture. */
       vtkSmartPointer<vtkPlaneSource> m_Plane;
       /** \brief The texture which is used to render the current slice. */
       vtkSmartPointer<vtkTexture> m_Texture;
       /** \brief The lookuptables for colors and level window */
       vtkSmartPointer<vtkLookupTable> m_DefaultLookupTable;
       vtkSmartPointer<vtkLookupTable> m_BinaryLookupTable;
       vtkSmartPointer<vtkLookupTable> m_ColorLookupTable;
       /** \brief The actual reslicer (one per renderer) */
       mitk::ExtractSliceFilter::Pointer m_Reslicer;
       /** \brief Filter for thick slices */
       vtkSmartPointer<vtkMitkThickSlicesFilter> m_TSFilter;
       /** \brief PolyData object containg all lines/points needed for outlining the contour.
             This container is used to save a computed contour for the next rendering execution.
             For instance, if you zoom or pann, there is no need to recompute the contour. */
       vtkSmartPointer<vtkPolyData> m_OutlinePolyData;
 
       /** \brief Timestamp of last update of stored data. */
       itk::TimeStamp m_LastUpdateTime;
 
       /** \brief mmPerPixel relation between pixel and mm. (World spacing).*/
       mitk::ScalarType *m_mmPerPixel;
 
       /** \brief This filter is used to apply the level window to Grayvalue and RBG(A) images. */
       vtkSmartPointer<vtkMitkLevelWindowFilter> m_LevelWindowFilter;
 
       /** \brief Default constructor of the local storage. */
       LocalStorage();
       /** \brief Default deconstructor of the local storage. */
       ~LocalStorage() override;
     };
 
     /** \brief Get the LocalStorage corresponding to the current renderer. */
     const LocalStorage *GetConstLocalStorage(mitk::BaseRenderer *renderer);
 
     /** \brief Set the default properties for general image rendering. */
     static void SetDefaultProperties(mitk::DataNode *node, mitk::BaseRenderer *renderer = nullptr, bool overwrite = false);
 
     /** \brief This method switches between different rendering modes (e.g. use a lookup table or a transfer function).
      * Detailed documentation about the modes can be found here: \link mitk::RenderingModeProperty \endlink
      */
     void ApplyRenderingMode(mitk::BaseRenderer *renderer);
 
   protected:
     /** \brief The LocalStorageHandler holds all (three) LocalStorages for the three 2D render windows. */
     mitk::LocalStorageHandler<LocalStorage> m_LSH;
 
     /** \brief Get the LocalStorage corresponding to the current renderer. */
     LocalStorage* GetLocalStorage(mitk::BaseRenderer* renderer);
 
     /** \brief Transforms the actor to the actual position in 3D.
       *   \param renderer The current renderer corresponding to the render window.
       */
     void TransformActor(mitk::BaseRenderer *renderer);
 
     /** \brief Generates a plane according to the size of the resliced image in milimeters.
       *
       * In VTK a vtkPlaneSource is defined through three points. The origin and two
       * points defining the axes of the plane (see VTK documentation). The origin is
       * set to (xMin; yMin; Z), where xMin and yMin are the minimal bounds of the
       * resliced image in space. Z is relevant for blending and the layer property.
       * The center of the plane (C) is also the center of the view plane (cf. the image above).
       *
       * \note For the standard MITK view with three 2D render windows showing three
       * different slices, three such planes are generated. All these planes are generated
       * in the XY-plane (even if they depict a YZ-slice of the volume).
       *
       */
     void GeneratePlane(mitk::BaseRenderer *renderer, double planeBounds[6]);
 
     /** \brief Generates a vtkPolyData object containing the outline of a given binary slice.
         \param renderer: Pointer to the renderer containing the needed information
         \note This code is based on code from the iil library.
         */
     template <typename TPixel>
     vtkSmartPointer<vtkPolyData> CreateOutlinePolyData(mitk::BaseRenderer *renderer);
 
     /** Default constructor */
     ImageVtkMapper2D();
     /** Default deconstructor */
     ~ImageVtkMapper2D() override;
 
     /** \brief Does the actual resampling, without rendering the image yet.
       * All the data is generated inside this method. The vtkProp (or Actor)
       * is filled with content (i.e. the resliced image).
       *
       * After generation, a 4x4 transformation matrix(t) of the current slice is obtained
       * from the vtkResliceImage object via GetReslicesAxis(). This matrix is
       * applied to each textured plane (actor->SetUserTransform(t)) to transform everything
       * to the actual 3D position (cf. the following image).
       *
       * \image html cameraPositioning3D.png
       *
       */
     void GenerateDataForRenderer(mitk::BaseRenderer *renderer) override;
 
     /** \brief This method uses the vtkCamera clipping range and the layer property
       * to calcualte the depth of the object (e.g. image or contour). The depth is used
       * to keep the correct order for the final VTK rendering.*/
     float CalculateLayerDepth(mitk::BaseRenderer *renderer);
 
     /** \brief This method applies (or modifies) the lookuptable for all types of images.
      * \warning To use the lookup table, the property 'Lookup Table' must be set and a 'Image Rendering.Mode'
      * which uses the lookup table must be set.
   */
     void ApplyLookuptable(mitk::BaseRenderer *renderer);
 
     /** \brief This method applies a color transfer function.
      * Internally, a vtkColorTransferFunction is used. This is usefull for coloring continous
      * images (e.g. float)
      * \warning To use the color transfer function, the property 'Image Rendering.Transfer Function' must be set and a
      * 'Image Rendering.Mode' which uses the color transfer function must be set.
   */
     void ApplyColorTransferFunction(mitk::BaseRenderer *renderer);
 
     /**
      * @brief ApplyLevelWindow Apply the level window for the given renderer.
      * \warning To use the level window, the property 'LevelWindow' must be set and a 'Image Rendering.Mode' which uses
      * the level window must be set.
      * @param renderer Level window for which renderer?
      */
     void ApplyLevelWindow(mitk::BaseRenderer *renderer);
 
     /** \brief Set the color of the image/polydata */
     void ApplyColor(mitk::BaseRenderer *renderer);
 
     /** \brief Set the opacity of the actor. */
     void ApplyOpacity(mitk::BaseRenderer *renderer);
 
     /**
       * \brief Calculates whether the given rendering geometry intersects the
       * given SlicedGeometry3D.
       *
       * This method checks if the given PlaneGeometry intersects the given
       * SlicedGeometry3D. It calculates the distance of the PlaneGeometry to all
       * 8 cornerpoints of the SlicedGeometry3D. If all distances have the same
       * sign (all positive or all negative) there is no intersection.
       * If the distances have different sign, there is an intersection.
       **/
     bool RenderingGeometryIntersectsImage(const PlaneGeometry *renderingGeometry, SlicedGeometry3D *imageGeometry);
 
     /** Helper function to reset the local storage in order to indicate an invalid state.*/
     void SetToInvalidState(mitk::ImageVtkMapper2D::LocalStorage* localStorage);
   };
 
 } // namespace mitk
 
 #endif /* MITKIMAGEVTKMAPPER2D_H_HEADER_INCLUDED_C10E906E */
diff --git a/Modules/Core/src/Controllers/mitkCameraController.cpp b/Modules/Core/src/Controllers/mitkCameraController.cpp
index f9c46b83b9..001f827ec2 100644
--- a/Modules/Core/src/Controllers/mitkCameraController.cpp
+++ b/Modules/Core/src/Controllers/mitkCameraController.cpp
@@ -1,346 +1,346 @@
 /*============================================================================
 
 The Medical Imaging Interaction Toolkit (MITK)
 
 Copyright (c) German Cancer Research Center (DKFZ)
 All rights reserved.
 
 Use of this source code is governed by a 3-clause BSD license that can be
 found in the LICENSE file.
 
 ============================================================================*/
 
 #include "mitkCameraController.h"
 #include "mitkRenderingManager.h"
 #include "mitkVtkPropRenderer.h"
 #include "vtkCommand.h"
 #include <vtkRenderWindowInteractor.h>
 
 #include "vtkCamera.h"
 #include "vtkRenderer.h"
 #include <vtkSmartPointer.h>
 #include <vtkTransform.h>
 
 mitk::CameraController::CameraController() : BaseController(), m_Renderer(nullptr)
 {
 }
 
 mitk::CameraController::~CameraController()
 {
 }
 
 mitk::ScalarType mitk::CameraController::ComputeMaxParallelScale()
 {
   double widthInMM = this->GetRenderer()->GetCurrentWorldPlaneGeometry()->GetExtentInMM(0);
   double heightInMM = this->GetRenderer()->GetCurrentWorldPlaneGeometry()->GetExtentInMM(1);
 
   double dispHeight = this->GetRenderer()->GetViewportSize()[1]; // in pixel!
   double dispWidth = this->GetRenderer()->GetViewportSize()[0];
 
   // To get the right zooming factor, we need to set the (half) height to the vtk camera using SetParallelScale.
   // However, it could be, that our picture is so wide or the display so small, that we cannot take the height of the
   // picture.
   // For a wide picture, we have to take the width and adapt the width so that our image fits to the screen.
   // But we can only set the height. Therefore, if the width is the limiting factor, we need to get the ratio of scaling
   // for the width and multiply it with the height, so that we have a modified height and set this one. Believe us, we
   // figured it out...
   if ((dispWidth / widthInMM) < (dispHeight / heightInMM))
   {
     heightInMM = widthInMM / dispWidth * dispHeight;
   }
 
   return heightInMM * 0.5;
 }
 
 void mitk::CameraController::AdjustConstrainedCameraPosition(mitk::Point2D &planePoint)
 {
   // TODO: GetExtentInMM is calculated wrong for rotated planes, e.g. crosshair rotation (bug 19105)
   double widthInMM = this->GetRenderer()->GetCurrentWorldPlaneGeometry()->GetExtentInMM(0);
   double heightInMM = this->GetRenderer()->GetCurrentWorldPlaneGeometry()->GetExtentInMM(1);
 
   mitk::Point2D dispSizeInMM = this->GetRenderer()->GetViewportSizeInMM();
 
   double xMin, xMax, yMin, yMax;
 
   // different calculation of min/max if display is lager/smaller than image.
   // note, that the plane Position defines the middle of the display but is in image coordinates
   //([0,0] is defined by the image, so planePosition can sometimes be negative).
   if (dispSizeInMM[0] > widthInMM)
   {
     xMin = widthInMM - 0.5 * dispSizeInMM[0];
     xMax = 0.5 * dispSizeInMM[0];
   }
   else
   {
     xMin = 0.5 * dispSizeInMM[0];
     xMax = widthInMM - 0.5 * dispSizeInMM[0];
   }
 
   if (dispSizeInMM[1] > heightInMM)
   {
     yMin = heightInMM - 0.5 * dispSizeInMM[1];
     yMax = 0.5 * dispSizeInMM[1];
   }
   else
   {
     yMin = 0.5 * dispSizeInMM[1];
     yMax = heightInMM - 0.5 * dispSizeInMM[1];
   }
 
   if (planePoint[0] < xMin)
   {
     planePoint[0] = xMin;
   }
   if (planePoint[1] < yMin)
   {
     planePoint[1] = yMin;
   }
   if (planePoint[0] > xMax)
   {
     planePoint[0] = xMax;
   }
   if (planePoint[1] > yMax)
   {
     planePoint[1] = yMax;
   }
 }
 
 void mitk::CameraController::SetViewToAnterior()
 {
   this->SetStandardView(ANTERIOR);
 }
 
 void mitk::CameraController::SetViewToPosterior()
 {
   this->SetStandardView(POSTERIOR);
 }
 
 void mitk::CameraController::SetViewToSinister()
 {
   this->SetStandardView(SINISTER);
 }
 
 void mitk::CameraController::SetViewToDexter()
 {
   this->SetStandardView(DEXTER);
 }
 
 void mitk::CameraController::SetViewToCranial()
 {
   this->SetStandardView(CRANIAL);
 }
 
 void mitk::CameraController::SetViewToCaudal()
 {
   this->SetStandardView(CAUDAL);
 }
 
 void mitk::CameraController::SetStandardView(mitk::CameraController::StandardView view)
 {
   const auto *glRenderer = dynamic_cast<const mitk::VtkPropRenderer *>(m_Renderer);
   if (glRenderer == nullptr)
     return;
   vtkRenderer *vtkRenderer = glRenderer->GetVtkRenderer();
   assert(vtkRenderer);
 
   mitk::BoundingBox::Pointer bb;
   mitk::DataStorage *ds = m_Renderer->GetDataStorage();
   if (ds != nullptr)
     bb = ds->ComputeBoundingBox();
   else
     return;
 
   if (m_Renderer->GetMapperID() == mitk::BaseRenderer::Standard3D)
   {
     // set up the view for the 3D render window. The views for 2D are set up in the mitkVtkPropRenderer
     mitk::Point3D middle = bb->GetCenter();
     vtkRenderer->GetActiveCamera()->SetFocalPoint(middle[0], middle[1], middle[2]);
     switch (view)
     {
       case ANTERIOR:
       case POSTERIOR:
       case SINISTER:
       case DEXTER:
         vtkRenderer->GetActiveCamera()->SetViewUp(0, 0, 1);
         break;
       case CRANIAL:
       case CAUDAL:
         vtkRenderer->GetActiveCamera()->SetViewUp(0, -1, 0);
         break;
     }
     switch (view)
     {
       case ANTERIOR:
         vtkRenderer->GetActiveCamera()->SetPosition(middle[0], -100000, middle[2]);
         break;
       case POSTERIOR:
         vtkRenderer->GetActiveCamera()->SetPosition(middle[0], +100000, middle[2]);
         break;
       case SINISTER:
         vtkRenderer->GetActiveCamera()->SetPosition(+100000, middle[1], middle[2]);
         break;
       case DEXTER:
         vtkRenderer->GetActiveCamera()->SetPosition(-100000, middle[1], middle[2]);
         break;
       case CRANIAL:
         vtkRenderer->GetActiveCamera()->SetPosition(middle[0], middle[1], 100000);
         break;
       case CAUDAL:
         vtkRenderer->GetActiveCamera()->SetPosition(middle[0], middle[1], -100000);
         break;
     }
     vtkRenderer->ResetCamera();
 
     vtkRenderer->ResetCameraClippingRange();
   }
 
   RenderingManager::GetInstance()->RequestUpdateAll();
 }
 
 void mitk::CameraController::MoveCameraToPoint(const mitk::Point2D &planePoint)
 {
   Point2D moveToPoint = planePoint;
   AdjustCameraToPlane(moveToPoint);
 
   this->Modified();
 }
 
 void mitk::CameraController::MoveBy(const mitk::Vector2D &moveVectorInMM)
 {
   MoveCameraToPoint(GetCameraPositionOnPlane() + moveVectorInMM);
 }
 
 void mitk::CameraController::Zoom(ScalarType factor, const Point2D &zoomPointInMM)
 {
   if (factor <= 0.0)
     return;
   if (this->GetRenderer()->GetMapperID() == BaseRenderer::Standard2D)
   {
     double parallelScale = this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->GetParallelScale() / factor;
     if (this->GetRenderer()->GetConstrainZoomingAndPanning() && factor < 1.0)
     {
       double maxParallelScale = ComputeMaxParallelScale();
       if (maxParallelScale - parallelScale * factor <
           mitk::eps) // this is not the famous 05-bug... Return if already near max zooming
         return;
 
       if (parallelScale > maxParallelScale)
       {
         parallelScale = maxParallelScale;
       }
     }
     this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->SetParallelScale(parallelScale);
     // Move camera in a way that the clicked point stays visible on the display where it was.
     Point2D planePoint = GetCameraPositionOnPlane();
     MoveCameraToPoint(planePoint + ((zoomPointInMM - planePoint) * (factor - 1)));
   }
 }
 
 mitk::Point2D mitk::CameraController::GetCameraPositionOnPlane()
 {
   Point2D CamPosOnPlane;
   CamPosOnPlane[0] = this->GetRenderer()->GetVtkRenderer()->GetCenter()[0];
   CamPosOnPlane[1] = this->GetRenderer()->GetVtkRenderer()->GetCenter()[1];
   this->GetRenderer()->DisplayToPlane(CamPosOnPlane, CamPosOnPlane);
   return CamPosOnPlane;
 }
 
 void mitk::CameraController::AdjustCameraToPlane()
 {
   if (this->GetRenderer()->GetMapperID() == BaseRenderer::Standard2D)
   {
     AdjustCameraToPlane(GetCameraPositionOnPlane());
   }
 }
 
 void mitk::CameraController::AdjustCameraToPlane(const Point2D &PlanePoint)
 {
   if (this->GetRenderer()->GetMapperID() == BaseRenderer::Standard2D)
   {
     Point2D _planePoint = PlanePoint; // PlanePoint is const...
     if (this->GetRenderer()->GetConstrainZoomingAndPanning())
     {
       double parallelScale = this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->GetParallelScale();
       double maxParallelScale = ComputeMaxParallelScale();
       if (parallelScale > maxParallelScale)
       {
         this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->SetParallelScale(maxParallelScale);
       }
       AdjustConstrainedCameraPosition(_planePoint);
     }
     const PlaneGeometry *planeGeometry = this->GetRenderer()->GetCurrentWorldPlaneGeometry();
     if (planeGeometry != nullptr)
     {
       this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->SetViewUp(0, 1, 0); // set the view-up for the camera
       this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->SetPosition(_planePoint[0], _planePoint[1], 900000);
       this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->SetFocalPoint(_planePoint[0], _planePoint[1], 0);
-      // Transform the camera to the current position (transversal, coronal and sagittal plane).
+      // Transform the camera to the current position (axial, coronal and sagittal plane).
       // This is necessary, because the SetUserTransform() method does not manipulate the vtkCamera.
       //(Without not all three planes would be visible).
       vtkSmartPointer<vtkTransform> trans = vtkSmartPointer<vtkTransform>::New();
       vtkSmartPointer<vtkMatrix4x4> matrix = vtkSmartPointer<vtkMatrix4x4>::New();
       Point3D origin;
       Vector3D right, bottom, normal;
 
       origin = planeGeometry->GetOrigin();
       right = planeGeometry->GetAxisVector(0); // right = Extent of Image in mm (worldspace)
       bottom = planeGeometry->GetAxisVector(1);
       normal = planeGeometry->GetNormal();
 
       right.Normalize();
       bottom.Normalize();
       normal.Normalize();
 
       matrix->SetElement(0, 0, right[0]);
       matrix->SetElement(1, 0, right[1]);
       matrix->SetElement(2, 0, right[2]);
       matrix->SetElement(0, 1, bottom[0]);
       matrix->SetElement(1, 1, bottom[1]);
       matrix->SetElement(2, 1, bottom[2]);
       matrix->SetElement(0, 2, normal[0]);
       matrix->SetElement(1, 2, normal[1]);
       matrix->SetElement(2, 2, normal[2]);
       matrix->SetElement(0, 3, origin[0]);
       matrix->SetElement(1, 3, origin[1]);
       matrix->SetElement(2, 3, origin[2]);
       matrix->SetElement(3, 0, 0.0);
       matrix->SetElement(3, 1, 0.0);
       matrix->SetElement(3, 2, 0.0);
       matrix->SetElement(3, 3, 1.0);
 
       trans->SetMatrix(matrix);
-      // Transform the camera to the current position (transversal, coronal and sagittal plane).
+      // Transform the camera to the current position (axial, coronal and sagittal plane).
       this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->ApplyTransform(trans);
     }
   }
 }
 
 void mitk::CameraController::Fit()
 {
   if (this->GetRenderer()->GetMapperID() == BaseRenderer::Standard2D)
   {
     this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->SetParallelScale(ComputeMaxParallelScale());
 
     this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->SetClippingRange(0.1, 1000000);
     // Reason for huge range: VTK seems to calculate the clipping planes wrong for small values. See VTK bug (id #7823)
     // in VTK bugtracker.
 
     Point2D planePoint;
     planePoint[0] = this->GetRenderer()->GetCurrentWorldPlaneGeometry()->GetExtentInMM(0) * 0.5;
     planePoint[1] = this->GetRenderer()->GetCurrentWorldPlaneGeometry()->GetExtentInMM(1) * 0.5;
     MoveCameraToPoint(planePoint);
   }
 }
 
 void mitk::CameraController::SetScaleFactorInMMPerDisplayUnit(ScalarType scale)
 {
   if (this->GetRenderer()->GetMapperID() != BaseRenderer::Standard2D)
   {
     return;
   }
 
   this->GetRenderer()->GetVtkRenderer()->GetActiveCamera()->SetParallelScale(this->GetRenderer()->GetViewportSize()[1] *
                                                                              scale * 0.5);
 
   this->Modified();
 }
diff --git a/Modules/MatchPointRegistration/include/mitkRegEvaluationMapper2D.h b/Modules/MatchPointRegistration/include/mitkRegEvaluationMapper2D.h
index 54e35034e9..8c8481819d 100644
--- a/Modules/MatchPointRegistration/include/mitkRegEvaluationMapper2D.h
+++ b/Modules/MatchPointRegistration/include/mitkRegEvaluationMapper2D.h
@@ -1,248 +1,248 @@
 /*============================================================================
 
 The Medical Imaging Interaction Toolkit (MITK)
 
 Copyright (c) German Cancer Research Center (DKFZ)
 All rights reserved.
 
 Use of this source code is governed by a 3-clause BSD license that can be
 found in the LICENSE file.
 
 ============================================================================*/
 
 #ifndef MITK_REG_EVALUATION_MAPPER_2D_H
 #define MITK_REG_EVALUATION_MAPPER_2D_H
 
 //MatchPoint
 #include <mapRegistration.h>
 #include "mitkRegEvaluationObject.h"
 
 //MITK
 #include <mitkCommon.h>
 
 //MITK Rendering
 #include "mitkBaseRenderer.h"
 #include "mitkVtkMapper.h"
 #include "mitkExtractSliceFilter.h"
 
 //VTK
 #include <vtkSmartPointer.h>
 #include <vtkPropAssembly.h>
 
 //MITK
 #include "MitkMatchPointRegistrationExports.h"
 
 class vtkActor;
 class vtkPolyDataMapper;
 class vtkPlaneSource;
 class vtkImageData;
 class vtkLookupTable;
 class vtkImageExtractComponents;
 class vtkImageReslice;
 class vtkImageChangeInformation;
 class vtkPoints;
 class vtkMitkThickSlicesFilter;
 class vtkPolyData;
 class vtkMitkApplyLevelWindowToRGBFilter;
 class vtkMitkLevelWindowFilter;
 
 namespace mitk {
 
 /** \brief Mapper to resample and display 2D slices of registration evaluation visualization.
  * \ingroup Mapper
  */
 class MITKMATCHPOINTREGISTRATION_EXPORT RegEvaluationMapper2D : public VtkMapper
 {
 
 public:
   /** Standard class typedefs. */
   mitkClassMacro( RegEvaluationMapper2D,VtkMapper );
 
   /** Method for creation through the object factory. */
   itkFactorylessNewMacro(Self);
   itkCloneMacro(Self);
 
   const mitk::DataNode* GetTargetNode(void);
   const mitk::DataNode* GetMovingNode(void);
   /** \brief Get the target image to map */
   const mitk::Image *GetTargetImage(void);
   /** \brief Get the moving image to map */
   const mitk::Image *GetMovingImage(void);
   /** \brief Get the target image to map */
   const mitk::MAPRegistrationWrapper *GetRegistration(void);
 
   /** \brief Checks whether this mapper needs to update itself and generate
    * data. */
   void Update(mitk::BaseRenderer * renderer) override;
 
   //### methods of MITK-VTK rendering pipeline
   vtkProp* GetVtkProp(mitk::BaseRenderer* renderer) override;
   //### end of methods of MITK-VTK rendering pipeline
 
   /** \brief Internal class holding the mapper, actor, etc. for each of the 3 2D render windows */
   /**
-     * To render transveral, coronal, and sagittal, the mapper is called three times.
+     * To render axial, coronal, and sagittal, the mapper is called three times.
      * For performance reasons, the corresponding data for each view is saved in the
      * internal helper class LocalStorage. This allows rendering n views with just
      * 1 mitkMapper using n vtkMapper.
      * */
   class MITKMATCHPOINTREGISTRATION_EXPORT LocalStorage : public mitk::Mapper::BaseLocalStorage
   {
   public:
     /** \brief Actor of a 2D render window. */
     vtkSmartPointer<vtkActor> m_Actor;
 
     vtkSmartPointer<vtkPropAssembly> m_Actors;
     /** \brief Mapper of a 2D render window. */
     vtkSmartPointer<vtkPolyDataMapper> m_Mapper;
     /** \brief Current slice of a 2D render window.*/
     vtkSmartPointer<vtkImageData> m_EvaluationImage;
 
     /** \brief Empty vtkPolyData that is set when rendering geometry does not
       *   intersect the image geometry.
       *   \warning This member variable is set to nullptr,
       *   if no image geometry is inside the plane geometry
       *   of the respective render window. Any user of this
       *   slice has to check whether it is set to nullptr!
       */
     vtkSmartPointer<vtkPolyData> m_EmptyPolyData;
     /** \brief Plane on which the slice is rendered as texture. */
     vtkSmartPointer<vtkPlaneSource> m_Plane;
     /** \brief The texture which is used to render the current slice. */
     vtkSmartPointer<vtkTexture> m_Texture;
     /** \brief The lookuptables for colors and level window */
     vtkSmartPointer<vtkLookupTable> m_ColorLookupTable;
     vtkSmartPointer<vtkLookupTable> m_DefaultLookupTable;
     /** \brief The actual reslicer (one per renderer) */
     mitk::ExtractSliceFilter::Pointer m_Reslicer;
 
     /** part of the target image that is relevant for the rendering*/
     mitk::Image::Pointer m_slicedTargetImage;
     /** part of the moving image mapped into the slicedTargetImage
      geometry*/
     mitk::Image::Pointer m_slicedMappedImage;
 
     /** \brief Timestamp of last update of stored data. */
     itk::TimeStamp m_LastUpdateTime;
 
     /** \brief mmPerPixel relation between pixel and mm. (World spacing).*/
     mitk::ScalarType* m_mmPerPixel;
 
     /** \brief This filter is used to apply the level window to target image. */
     vtkSmartPointer<vtkMitkLevelWindowFilter> m_TargetLevelWindowFilter;
 
     /** \brief This filter is used to apply the level window to moving image. */
     vtkSmartPointer<vtkMitkLevelWindowFilter> m_MappedLevelWindowFilter;
 
     vtkSmartPointer<vtkImageExtractComponents> m_TargetExtractFilter;
     vtkSmartPointer<vtkImageExtractComponents> m_MappedExtractFilter;
 
     /** \brief Default constructor of the local storage. */
     LocalStorage();
     /** \brief Default deconstructor of the local storage. */
     ~LocalStorage() override;
   };
 
   /** \brief The LocalStorageHandler holds all (three) LocalStorages for the three 2D render windows. */
   mitk::LocalStorageHandler<LocalStorage> m_LSH;
 
   /** \brief Get the LocalStorage corresponding to the current renderer. */
   LocalStorage* GetLocalStorage(mitk::BaseRenderer* renderer);
 
   /** \brief Set the default properties for general image rendering. */
   static void SetDefaultProperties(mitk::DataNode* node, mitk::BaseRenderer* renderer = nullptr, bool overwrite = false);
 
 protected:
   /** \brief Transforms the actor to the actual position in 3D.
     *   \param renderer The current renderer corresponding to the render window.
     */
   void TransformActor(mitk::BaseRenderer* renderer);
 
   /** \brief Generates a plane according to the size of the resliced image in milimeters.
     *
     * In VTK a vtkPlaneSource is defined through three points. The origin and two
     * points defining the axes of the plane (see VTK documentation). The origin is
     * set to (xMin; yMin; Z), where xMin and yMin are the minimal bounds of the
     * resliced image in space. Z is relevant for blending and the layer property.
     * The center of the plane (C) is also the center of the view plane (cf. the image above).
     *
     * \note For the standard MITK view with three 2D render windows showing three
     * different slices, three such planes are generated. All these planes are generated
     * in the XY-plane (even if they depict a YZ-slice of the volume).
     *
     */
   void GeneratePlane(mitk::BaseRenderer* renderer, double planeBounds[6]);
 
   /** Default constructor */
   RegEvaluationMapper2D();
   /** Default deconstructor */
   ~RegEvaluationMapper2D() override;
 
   /** \brief Does the actual resampling, without rendering the image yet.
     * All the data is generated inside this method. The vtkProp (or Actor)
     * is filled with content (i.e. the resliced image).
     *
     * After generation, a 4x4 transformation matrix(t) of the current slice is obtained
     * from the vtkResliceImage object via GetReslicesAxis(). This matrix is
     * applied to each textured plane (actor->SetUserTransform(t)) to transform everything
     * to the actual 3D position (cf. the following image).
     *
     * \image html cameraPositioning3D.png
     *
     */
   void GenerateDataForRenderer(mitk::BaseRenderer *renderer) override;
 
   void PrepareContour( mitk::DataNode* datanode, LocalStorage * localStorage );
 
   void PrepareDifference( LocalStorage * localStorage );
 
   void PrepareWipe(mitk::DataNode* datanode, LocalStorage * localStorage, const Point2D& currentIndex2D);
 
   void PrepareCheckerBoard( mitk::DataNode* datanode, LocalStorage * localStorage );
 
   void PrepareColorBlend( LocalStorage * localStorage );
 
   void PrepareBlend( mitk::DataNode* datanode, LocalStorage * localStorage );
 
   /** \brief This method uses the vtkCamera clipping range and the layer property
     * to calcualte the depth of the object (e.g. image or contour). The depth is used
     * to keep the correct order for the final VTK rendering.*/
   float CalculateLayerDepth(mitk::BaseRenderer* renderer);
 
   /** \brief This method applies (or modifies) the lookuptable for all types of images.
    * \warning To use the lookup table, the property 'Lookup Table' must be set and a 'Image Rendering.Mode'
    * which uses the lookup table must be set.
 */
   void ApplyLookuptable(mitk::BaseRenderer* renderer, const mitk::DataNode* dataNode, vtkMitkLevelWindowFilter* levelFilter);
 
   /**
    * @brief ApplyLevelWindow Apply the level window for the given renderer.
    * \warning To use the level window, the property 'LevelWindow' must be set and a 'Image Rendering.Mode' which uses the level window must be set.
    * @param renderer Level window for which renderer?
    * @param dataNode
    * @param levelFilter
    */
   void ApplyLevelWindow(mitk::BaseRenderer *renderer, const mitk::DataNode* dataNode, vtkMitkLevelWindowFilter* levelFilter);
 
   /** \brief Set the opacity of the actor. */
   void ApplyOpacity( mitk::BaseRenderer* renderer );
 
   /**
     * \brief Calculates whether the given rendering geometry intersects the
     * given SlicedGeometry3D.
     *
     * This method checks if the given PlaneGeometry intersects the given
     * SlicedGeometry3D. It calculates the distance of the PlaneGeometry to all
     * 8 cornerpoints of the SlicedGeometry3D. If all distances have the same
     * sign (all positive or all negative) there is no intersection.
     * If the distances have different sign, there is an intersection.
     * 
     * \param renderingGeometry
     * \param imageGeometry
     **/
   bool RenderingGeometryIntersectsImage( const PlaneGeometry* renderingGeometry, SlicedGeometry3D* imageGeometry );
 };
 
 } // namespace mitk
 
 #endif /* MITKRegEvaluationMapper2D_H_HEADER_INCLUDED_C10E906E */
diff --git a/Modules/Multilabel/mitkLabelSetImageVtkMapper2D.h b/Modules/Multilabel/mitkLabelSetImageVtkMapper2D.h
index 884388bfa9..893971810f 100644
--- a/Modules/Multilabel/mitkLabelSetImageVtkMapper2D.h
+++ b/Modules/Multilabel/mitkLabelSetImageVtkMapper2D.h
@@ -1,241 +1,241 @@
 /*============================================================================
 
 The Medical Imaging Interaction Toolkit (MITK)
 
 Copyright (c) German Cancer Research Center (DKFZ)
 All rights reserved.
 
 Use of this source code is governed by a 3-clause BSD license that can be
 found in the LICENSE file.
 
 ============================================================================*/
 
 #ifndef __mitkLabelSetImageVtkMapper2D_H_
 #define __mitkLabelSetImageVtkMapper2D_H_
 
 // MITK
 #include "MitkMultilabelExports.h"
 #include "mitkCommon.h"
 
 // MITK Rendering
 #include "mitkBaseRenderer.h"
 #include "mitkExtractSliceFilter.h"
 #include "mitkLabelSetImage.h"
 #include "mitkVtkMapper.h"
 
 // VTK
 #include <vtkSmartPointer.h>
 
 class vtkActor;
 class vtkPolyDataMapper;
 class vtkPlaneSource;
 class vtkImageData;
 class vtkLookupTable;
 class vtkImageReslice;
 class vtkPoints;
 class vtkMitkThickSlicesFilter;
 class vtkPolyData;
 class vtkMitkLevelWindowFilter;
 class vtkNeverTranslucentTexture;
 
 namespace mitk
 {
 
   /** \brief Mapper to resample and display 2D slices of a 3D labelset image.
    *
    * Properties that can be set for labelset images and influence this mapper are:
    *
    *   - \b "labelset.contour.active": (BoolProperty) whether to show only the active label as a contour or not
    *   - \b "labelset.contour.width": (FloatProperty) line width of the contour
 
    * The default properties are:
 
    *   - \b "labelset.contour.active", mitk::BoolProperty::New( true ), renderer, overwrite )
    *   - \b "labelset.contour.width", mitk::FloatProperty::New( 2.0 ), renderer, overwrite )
 
    * \ingroup Mapper
    */
   class MITKMULTILABEL_EXPORT LabelSetImageVtkMapper2D : public VtkMapper
   {
   public:
     /** Standard class typedefs. */
     mitkClassMacro(LabelSetImageVtkMapper2D, VtkMapper);
 
     /** Method for creation through the object factory. */
     itkNewMacro(Self);
 
     /** \brief Get the Image to map */
     const mitk::Image *GetInput(void);
 
     /** \brief Checks whether this mapper needs to update itself and generate
      * data. */
     void Update(mitk::BaseRenderer *renderer) override;
 
     //### methods of MITK-VTK rendering pipeline
     vtkProp *GetVtkProp(mitk::BaseRenderer *renderer) override;
     //### end of methods of MITK-VTK rendering pipeline
 
     /** \brief Internal class holding the mapper, actor, etc. for each of the 3 2D render windows */
     /**
-       * To render transversal, coronal, and sagittal, the mapper is called three times.
+       * To render axial, coronal, and sagittal, the mapper is called three times.
        * For performance reasons, the corresponding data for each view is saved in the
        * internal helper class LocalStorage. This allows rendering n views with just
        * 1 mitkMapper using n vtkMapper.
        * */
     class MITKMULTILABEL_EXPORT LocalStorage : public mitk::Mapper::BaseLocalStorage
     {
     public:
       vtkSmartPointer<vtkPropAssembly> m_Actors;
 
       std::vector<vtkSmartPointer<vtkActor>> m_LayerActorVector;
       std::vector<vtkSmartPointer<vtkPolyDataMapper>> m_LayerMapperVector;
       std::vector<vtkSmartPointer<vtkImageData>> m_ReslicedImageVector;
       std::vector<vtkSmartPointer<vtkNeverTranslucentTexture>> m_LayerTextureVector;
 
       vtkSmartPointer<vtkPolyData> m_EmptyPolyData;
       vtkSmartPointer<vtkPlaneSource> m_Plane;
 
       std::vector<mitk::ExtractSliceFilter::Pointer> m_ReslicerVector;
 
       vtkSmartPointer<vtkPolyData> m_OutlinePolyData;
       /** \brief An actor for the outline */
       vtkSmartPointer<vtkActor> m_OutlineActor;
       /** \brief An actor for the outline shadow*/
       vtkSmartPointer<vtkActor> m_OutlineShadowActor;
       /** \brief A mapper for the outline */
       vtkSmartPointer<vtkPolyDataMapper> m_OutlineMapper;
 
       /** \brief Timestamp of last update of stored data. */
       itk::TimeStamp m_LastDataUpdateTime;
 
       /** \brief Timestamp of last update of a property. */
       itk::TimeStamp m_LastPropertyUpdateTime;
 
       /** \brief mmPerPixel relation between pixel and mm. (World spacing).*/
       mitk::ScalarType *m_mmPerPixel;
 
       int m_NumberOfLayers;
 
       /** \brief This filter is used to apply the level window to Grayvalue and RBG(A) images. */
       // vtkSmartPointer<vtkMitkLevelWindowFilter> m_LevelWindowFilter;
       std::vector<vtkSmartPointer<vtkMitkLevelWindowFilter>> m_LevelWindowFilterVector;
 
       /** \brief Default constructor of the local storage. */
       LocalStorage();
       /** \brief Default deconstructor of the local storage. */
       ~LocalStorage() override;
     };
 
     /** \brief The LocalStorageHandler holds all (three) LocalStorages for the three 2D render windows. */
     mitk::LocalStorageHandler<LocalStorage> m_LSH;
 
     /** \brief Get the LocalStorage corresponding to the current renderer. */
     LocalStorage *GetLocalStorage(mitk::BaseRenderer *renderer);
 
     /** \brief Set the default properties for general image rendering. */
     static void SetDefaultProperties(mitk::DataNode *node, mitk::BaseRenderer *renderer = nullptr, bool overwrite = false);
 
     /** \brief This method switches between different rendering modes (e.g. use a lookup table or a transfer function).
      * Detailed documentation about the modes can be found here: \link mitk::RenderingModeProperty \endlink
      */
     void ApplyRenderingMode(mitk::BaseRenderer *renderer);
 
   protected:
     /** \brief Transforms the actor to the actual position in 3D.
       *   \param renderer The current renderer corresponding to the render window.
       */
     void TransformActor(mitk::BaseRenderer *renderer);
 
     /** \brief Generates a plane according to the size of the resliced image in milimeters.
       *
       * In VTK a vtkPlaneSource is defined through three points. The origin and two
       * points defining the axes of the plane (see VTK documentation). The origin is
       * set to (xMin; yMin; Z), where xMin and yMin are the minimal bounds of the
       * resliced image in space. Z is relevant for blending and the layer property.
       * The center of the plane (C) is also the center of the view plane (cf. the image above).
       *
       * \note For the standard MITK view with three 2D render windows showing three
       * different slices, three such planes are generated. All these planes are generated
       * in the XY-plane (even if they depict a YZ-slice of the volume).
       *
       */
     void GeneratePlane(mitk::BaseRenderer *renderer, double planeBounds[6]);
 
     /** \brief Generates a vtkPolyData object containing the outline of a given binary slice.
         \param renderer Pointer to the renderer containing the needed information
         \param image
         \param pixelValue
         \note This code is based on code from the iil library.
         */
     vtkSmartPointer<vtkPolyData> CreateOutlinePolyData(mitk::BaseRenderer *renderer,
                                                        vtkImageData *image,
                                                        int pixelValue = 1);
 
     /** Default constructor */
     LabelSetImageVtkMapper2D();
     /** Default deconstructor */
     ~LabelSetImageVtkMapper2D() override;
 
     /** \brief Does the actual resampling, without rendering the image yet.
       * All the data is generated inside this method. The vtkProp (or Actor)
       * is filled with content (i.e. the resliced image).
       *
       * After generation, a 4x4 transformation matrix(t) of the current slice is obtained
       * from the vtkResliceImage object via GetReslicesAxis(). This matrix is
       * applied to each textured plane (actor->SetUserTransform(t)) to transform everything
       * to the actual 3D position (cf. the following image).
       *
       * \image html cameraPositioning3D.png
       *
       */
     void GenerateDataForRenderer(mitk::BaseRenderer *renderer) override;
 
     /** \brief This method uses the vtkCamera clipping range and the layer property
       * to calcualte the depth of the object (e.g. image or contour). The depth is used
       * to keep the correct order for the final VTK rendering.*/
     float CalculateLayerDepth(mitk::BaseRenderer *renderer);
 
     /** \brief This method applies (or modifies) the lookuptable for all types of images.
      * \warning To use the lookup table, the property 'Lookup Table' must be set and a 'Image Rendering.Mode'
      * which uses the lookup table must be set.
   */
     void ApplyLookuptable(mitk::BaseRenderer *renderer, int layer);
 
     /** \brief This method applies a color transfer function.
      * Internally, a vtkColorTransferFunction is used. This is usefull for coloring continous
      * images (e.g. float)
      * \warning To use the color transfer function, the property 'Image Rendering.Transfer Function' must be set and a
      * 'Image Rendering.Mode' which uses the color transfer function must be set.
   */
     void ApplyColorTransferFunction(mitk::BaseRenderer *renderer);
 
     /**
      * @brief ApplyLevelWindow Apply the level window for the given renderer.
      * \warning To use the level window, the property 'LevelWindow' must be set and a 'Image Rendering.Mode' which uses
      * the level window must be set.
      * @param renderer Level window for which renderer?
      */
     void ApplyLevelWindow(mitk::BaseRenderer *renderer);
 
     /** \brief Set the color of the image/polydata */
     void ApplyColor(mitk::BaseRenderer *renderer, const mitk::Color &color);
 
     /** \brief Set the opacity of the actor. */
     void ApplyOpacity(mitk::BaseRenderer *renderer, int layer);
 
     /**
       * \brief Calculates whether the given rendering geometry intersects the
       * given SlicedGeometry3D.
       *
       * This method checks if the given Geometry2D intersects the given
       * SlicedGeometry3D. It calculates the distance of the Geometry2D to all
       * 8 cornerpoints of the SlicedGeometry3D. If all distances have the same
       * sign (all positive or all negative) there is no intersection.
       * If the distances have different sign, there is an intersection.
       **/
     bool RenderingGeometryIntersectsImage(const PlaneGeometry *renderingGeometry, SlicedGeometry3D *imageGeometry);
   };
 
 } // namespace mitk
 
 #endif // __mitkLabelSetImageVtkMapper2D_H_
diff --git a/Modules/RT/include/mitkDoseImageVtkMapper2D.h b/Modules/RT/include/mitkDoseImageVtkMapper2D.h
index e376d228a1..b3736cafd3 100644
--- a/Modules/RT/include/mitkDoseImageVtkMapper2D.h
+++ b/Modules/RT/include/mitkDoseImageVtkMapper2D.h
@@ -1,303 +1,303 @@
 /*============================================================================
 
 The Medical Imaging Interaction Toolkit (MITK)
 
 Copyright (c) German Cancer Research Center (DKFZ)
 All rights reserved.
 
 Use of this source code is governed by a 3-clause BSD license that can be
 found in the LICENSE file.
 
 ============================================================================*/
 
 #ifndef MITKDoseImageVtkMapper2D2D_H_HEADER_INCLUDED
 #define MITKDoseImageVtkMapper2D2D_H_HEADER_INCLUDED
 
 //MITK
 #include <mitkCommon.h>
 #include <MitkRTExports.h>
 
 //MITK Rendering
 #include "mitkBaseRenderer.h"
 #include "mitkVtkMapper.h"
 #include "mitkExtractSliceFilter.h"
 
 //VTK
 #include <vtkSmartPointer.h>
 #include <vtkPropAssembly.h>
 #include <vtkCellArray.h>
 
 class vtkActor;
 class vtkPolyDataMapper;
 class vtkPlaneSource;
 class vtkImageData;
 class vtkLookupTable;
 class vtkImageExtractComponents;
 class vtkImageReslice;
 class vtkImageChangeInformation;
 class vtkPoints;
 class vtkMitkThickSlicesFilter;
 class vtkPolyData;
 class vtkMitkApplyLevelWindowToRGBFilter;
 class vtkMitkLevelWindowFilter;
 
 namespace mitk {
 
   /** \brief Mapper to resample and display 2D slices of a 3D image.
   *
   * First, the image is resliced by means of vtkImageReslice. The volume image
   * serves as input to the mapper in addition to spatial placement of the slice and a few other
   * properties such as thick slices. This code was already present in the old version
   * (mitkImageMapperGL2D).
   *
   * Next, the obtained slice (m_ReslicedImage) is put into a vtkMitkLevelWindowFilter
   * and the scalar levelwindow, opacity levelwindow and optional clipping to
   * local image bounds are applied
   *
   * Next, the output of the vtkMitkLevelWindowFilter is used to create a texture
   * (m_Texture) and a plane onto which the texture is rendered (m_Plane). For
   * mapping purposes, a vtkPolyDataMapper (m_Mapper) is utilized. Orthographic
   * projection is applied to create the effect of a 2D image. The mapper and the
   * texture are assigned to the actor (m_Actor) which is passed to the VTK rendering
   * pipeline via the method GetVtkProp().
   *
   * In order to transform the textured plane to the correct position in space, the
   * same transformation as used for reslicing is applied to both the camera and the
   * vtkActor. All important steps are explained in more detail below. The resulting
   * 2D image (by reslicing the underlying 3D input image appropriately) can either
   * be directly rendered in a 2D view or just be calculated to be used later by another
   * rendering entity, e.g. in texture mapping in a 3D view.
   *
   * Properties that can be set for images and influence the imageMapper2D are:
   *
   *   - \b "opacity": (FloatProperty) Opacity of the image
   *   - \b "color": (ColorProperty) Color of the image
   *   - \b "LookupTable": (mitkLookupTableProperty) If this property is set,
   *          the default lookuptable will be ignored and the "LookupTable" value
   *          will be used instead.
   *   - \b "Image Rendering.Mode": This property decides which mode is used to render images. (E.g. if a lookup table or a transferfunction is applied). Detailed documentation about the modes can be found here: \link mitk::RenderingModeProperty \endlink
   *   - \b "Image Rendering.Transfer Function": (mitkTransferFunctionProperty) If this
   *          property is set, a color transferfunction will be used to color the image.
   *   - \b "binary": (BoolProperty) is the image a binary image or not
   *   - \b "outline binary": (BoolProperty) show outline of the image or not
   *   - \b "texture interpolation": (BoolProperty) texture interpolation of the image
   *   - \b "reslice interpolation": (VtkResliceInterpolationProperty) reslice interpolation of the image
   *   - \b "in plane resample extent by geometry": (BoolProperty) Do it or not
   *   - \b "bounding box": (BoolProperty) Is the Bounding Box of the image shown or not
   *   - \b "layer": (IntProperty) Layer of the image
   *   - \b "volume annotation color": (ColorProperty) color of the volume annotation, TODO has to be reimplemented
   *   - \b "volume annotation unit": (StringProperty) annotation unit as string (does not implicit convert the unit!)
   unit is ml or cm3, TODO has to be reimplemented
 
   * The default properties are:
 
   *   - \b "opacity", mitk::FloatProperty::New(0.3f), renderer, overwrite )
   *   - \b "color", ColorProperty::New(1.0,0.0,0.0), renderer, overwrite )
   *   - \b "binary", mitk::BoolProperty::New( true ), renderer, overwrite )
   *   - \b "outline binary", mitk::BoolProperty::New( false ), renderer, overwrite )
   *   - \b "texture interpolation", mitk::BoolProperty::New( false ) )
   *   - \b "reslice interpolation", mitk::VtkResliceInterpolationProperty::New() )
   *   - \b "in plane resample extent by geometry", mitk::BoolProperty::New( false ) )
   *   - \b "bounding box", mitk::BoolProperty::New( false ) )
   *   - \b "layer", mitk::IntProperty::New(10), renderer, overwrite)
   *   - \b "Image Rendering.Transfer Function":  Default color transfer function for CTs
   *   - \b "LookupTable": Rainbow color.
 
   * If the modality-property is set for an image, the mapper uses modality-specific default properties,
   * e.g. color maps, if they are defined.
 
   * \ingroup Mapper
   */
   class MITKRT_EXPORT DoseImageVtkMapper2D : public VtkMapper
   {
 
   public:
     /** Standard class typedefs. */
     mitkClassMacro( DoseImageVtkMapper2D,VtkMapper );
 
     /** Method for creation through the object factory. */
     itkFactorylessNewMacro(Self);
     itkCloneMacro(Self);
 
       /** \brief Get the Image to map */
       const mitk::Image *GetInput(void);
 
     /** \brief Checks whether this mapper needs to update itself and generate
     * data. */
     void Update(mitk::BaseRenderer * renderer) override;
 
     //### methods of MITK-VTK rendering pipeline
     vtkProp* GetVtkProp(mitk::BaseRenderer* renderer) override;
     //### end of methods of MITK-VTK rendering pipeline
 
 
     /** \brief Internal class holding the mapper, actor, etc. for each of the 3 2D render windows */
     /**
-    * To render transveral, coronal, and sagittal, the mapper is called three times.
+    * To render axial, coronal, and sagittal, the mapper is called three times.
     * For performance reasons, the corresponding data for each view is saved in the
     * internal helper class LocalStorage. This allows rendering n views with just
     * 1 mitkMapper using n vtkMapper.
     * */
     class MITKRT_EXPORT LocalStorage : public mitk::Mapper::BaseLocalStorage
     {
     public:
       /** \brief Actor of a 2D render window. */
       vtkSmartPointer<vtkActor> m_Actor;
 
       vtkSmartPointer<vtkPropAssembly> m_Actors;
       /** \brief Mapper of a 2D render window. */
       vtkSmartPointer<vtkPolyDataMapper> m_Mapper;
       vtkSmartPointer<vtkImageExtractComponents> m_VectorComponentExtractor;
       /** \brief Current slice of a 2D render window.*/
       vtkSmartPointer<vtkImageData> m_ReslicedImage;
       /** \brief Empty vtkPolyData that is set when rendering geometry does not
       *   intersect the image geometry.
       *   \warning This member variable is set to nullptr,
       *   if no image geometry is inside the plane geometry
       *   of the respective render window. Any user of this
       *   slice has to check whether it is set to nullptr!
       */
       vtkSmartPointer<vtkPolyData> m_EmptyPolyData;
       /** \brief Plane on which the slice is rendered as texture. */
       vtkSmartPointer<vtkPlaneSource> m_Plane;
       /** \brief The texture which is used to render the current slice. */
       vtkSmartPointer<vtkTexture> m_Texture;
       /** \brief The lookuptables for colors and level window */
       vtkSmartPointer<vtkLookupTable> m_DefaultLookupTable;
       vtkSmartPointer<vtkLookupTable> m_BinaryLookupTable;
       vtkSmartPointer<vtkLookupTable> m_ColorLookupTable;
       /** \brief The actual reslicer (one per renderer) */
       mitk::ExtractSliceFilter::Pointer m_Reslicer;
       /** \brief Filter for thick slices */
       vtkSmartPointer<vtkMitkThickSlicesFilter> m_TSFilter;
       /** \brief PolyData object containg all lines/points needed for outlining the contour.
       This container is used to save a computed contour for the next rendering execution.
       For instance, if you zoom or pann, there is no need to recompute the contour. */
       vtkSmartPointer<vtkPolyData> m_OutlinePolyData;
 
       /** \brief Timestamp of last update of stored data. */
       itk::TimeStamp m_LastUpdateTime;
 
       /** \brief mmPerPixel relation between pixel and mm. (World spacing).*/
       mitk::ScalarType* m_mmPerPixel;
 
       /** \brief This filter is used to apply the level window to Grayvalue and RBG(A) images. */
       vtkSmartPointer<vtkMitkLevelWindowFilter> m_LevelWindowFilter;
 
       /** \brief Default constructor of the local storage. */
       LocalStorage();
       /** \brief Default deconstructor of the local storage. */
       ~LocalStorage() override;
     };
 
     /** \brief The LocalStorageHandler holds all (three) LocalStorages for the three 2D render windows. */
     mitk::LocalStorageHandler<LocalStorage> m_LSH;
 
     /** \brief Get the LocalStorage corresponding to the current renderer. */
     LocalStorage* GetLocalStorage(mitk::BaseRenderer* renderer);
 
     /** \brief Set the default properties for general image rendering. */
     static void SetDefaultProperties(mitk::DataNode* node, mitk::BaseRenderer* renderer = nullptr, bool overwrite = false);
 
     /** \brief This method switches between different rendering modes (e.g. use a lookup table or a transfer function).
     * Detailed documentation about the modes can be found here: \link mitk::RenderingModeProperty \endlink
     */
     void ApplyRenderingMode(mitk::BaseRenderer *renderer);
 
   protected:
     /** \brief Transforms the actor to the actual position in 3D.
     *   \param renderer The current renderer corresponding to the render window.
     */
     void TransformActor(mitk::BaseRenderer* renderer);
 
     /** \brief Generates a plane according to the size of the resliced image in milimeters.
     *
     * In VTK a vtkPlaneSource is defined through three points. The origin and two
     * points defining the axes of the plane (see VTK documentation). The origin is
     * set to (xMin; yMin; Z), where xMin and yMin are the minimal bounds of the
     * resliced image in space. Z is relevant for blending and the layer property.
     * The center of the plane (C) is also the center of the view plane (cf. the image above).
     *
     * \note For the standard MITK view with three 2D render windows showing three
     * different slices, three such planes are generated. All these planes are generated
     * in the XY-plane (even if they depict a YZ-slice of the volume).
     *
     */
     void GeneratePlane(mitk::BaseRenderer* renderer, double planeBounds[6]);
 
     /** \brief Generates a vtkPolyData object containing the outline of a given binary slice.
     \param renderer: Pointer to the renderer containing the needed information
     \note This code is based on code from the iil library.
     */
     vtkSmartPointer<vtkPolyData> CreateOutlinePolyData(mitk::BaseRenderer* renderer);
 
     /** Default constructor */
     DoseImageVtkMapper2D();
     /** Default deconstructor */
     ~DoseImageVtkMapper2D() override;
 
     /** \brief Does the actual resampling, without rendering the image yet.
     * All the data is generated inside this method. The vtkProp (or Actor)
     * is filled with content (i.e. the resliced image).
     *
     * After generation, a 4x4 transformation matrix(t) of the current slice is obtained
     * from the vtkResliceImage object via GetReslicesAxis(). This matrix is
     * applied to each textured plane (actor->SetUserTransform(t)) to transform everything
     * to the actual 3D position (cf. the following image).
     *
     * \image html cameraPositioning3D.png
     *
     */
     void GenerateDataForRenderer(mitk::BaseRenderer *renderer) override;
 
     /** \brief This method uses the vtkCamera clipping range and the layer property
     * to calcualte the depth of the object (e.g. image or contour). The depth is used
     * to keep the correct order for the final VTK rendering.*/
     float CalculateLayerDepth(mitk::BaseRenderer* renderer);
 
     /** \brief This method applies (or modifies) the lookuptable for all types of images.
     * \warning To use the lookup table, the property 'Lookup Table' must be set and a 'Image Rendering.Mode'
     * which uses the lookup table must be set.
     */
     void ApplyLookuptable(mitk::BaseRenderer* renderer);
 
     /** \brief This method applies a color transfer function.
     * Internally, a vtkColorTransferFunction is used. This is usefull for coloring continous
     * images (e.g. float)
     * \warning To use the color transfer function, the property 'Image Rendering.Transfer Function' must be set and a 'Image Rendering.Mode' which uses the color transfer function must be set.
     */
     void ApplyColorTransferFunction(mitk::BaseRenderer* renderer);
 
     /**
     * @brief ApplyLevelWindow Apply the level window for the given renderer.
     * \warning To use the level window, the property 'LevelWindow' must be set and a 'Image Rendering.Mode' which uses the level window must be set.
     * @param renderer Level window for which renderer?
     */
     void ApplyLevelWindow(mitk::BaseRenderer* renderer);
 
     /** \brief Set the color of the image/polydata */
     void ApplyColor( mitk::BaseRenderer* renderer );
 
     /** \brief Set the opacity of the actor. */
     void ApplyOpacity( mitk::BaseRenderer* renderer );
 
     /**
     * \brief Calculates whether the given rendering geometry intersects the
     * given SlicedGeometry3D.
     *
     * This method checks if the given PlaneGeometry intersects the given
     * SlicedGeometry3D. It calculates the distance of the PlaneGeometry to all
     * 8 cornerpoints of the SlicedGeometry3D. If all distances have the same
     * sign (all positive or all negative) there is no intersection.
     * If the distances have different sign, there is an intersection.
     **/
     bool RenderingGeometryIntersectsImage( const PlaneGeometry* renderingGeometry, SlicedGeometry3D* imageGeometry );
 
   private:
     void CreateLevelOutline(mitk::BaseRenderer* renderer, const mitk::IsoDoseLevel* level, float pref, vtkSmartPointer<vtkPoints> points, vtkSmartPointer<vtkCellArray> lines,  vtkSmartPointer<vtkUnsignedCharArray> colors);
 
   };
 
 } // namespace mitk
 
 #endif /* MITKDoseImageVtkMapper2D_H_HEADER_INCLUDED_C10E906E */