- <transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="3">
+ <transition NAME="0<PointsLoaded<N" NEXT_STATE_ID="2" EVENT_ID="1015" /> <!-- If points have been loaded, goto right state; checked in constructor -->
+ <transition NAME="PointsLoaded=>N" NEXT_STATE_ID="4" EVENT_ID="1016" /> <!-- If points have been loaded, goto right state; checked in constructor -->
+ <transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="3">
- <transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="5">
+ <transition NAME="0SmallerPointsLoadedSmallerN" NEXT_STATE_ID="2" EVENT_ID="1015" /> <!-- If point has been loaded, goto right state; checked in constructor -->
+ <transition NAME="PointsLoadedGreaterEqualsN" NEXT_STATE_ID="4" EVENT_ID="1016" /> <!-- If point has been loaded, goto right state; checked in constructor -->
+ <transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="5">
- <transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="3">
+ <transition NAME="0SmallerPointsLoadedSmallerN" NEXT_STATE_ID="2" EVENT_ID="1015" /> <!-- If points have been loaded, goto right state; checked in constructor -->
+ <transition NAME="PointsLoadedGreaterEqualsN" NEXT_STATE_ID="4" EVENT_ID="1016" /> <!-- If points have been loaded, goto right state; checked in constructor -->
+ <transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="3">
- <transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="5">
+ <transition NAME="0SmallerPointsLoadedSmallerN" NEXT_STATE_ID="2" EVENT_ID="1015" /> <!-- If point has been loaded, goto right state; checked in constructor -->
+ <transition NAME="PointsLoadedGreaterEqualsN" NEXT_STATE_ID="4" EVENT_ID="1016" /> <!-- If point has been loaded, goto right state; checked in constructor -->
+ <transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="5">