<transition NAME="0SmallerPointsLoadedSmallerN" NEXT_STATE_ID="2" EVENT_ID="1014" /> <!-- If points have been loaded, goto right state; checked in constructor -->
<transition NAME="PointsLoadedGreaterEqualsN" NEXT_STATE_ID="4" EVENT_ID="1015" /> <!-- If points have been loaded, goto right state; checked in constructor -->
<transition NAME="addPoint but check n" NEXT_STATE_ID="3" EVENT_ID="3">