When having two points in a point set close to each other and you zoom in on them on the 3-d render window, hovering tends to highlight the correct point/sphere. However, zoom out a little and it seems like the hitbox for the spheres are bigger than the spheres, which is fine for interaction in general but may result in highlighting another point that's further away than the closest point.
Description
Description
Revisions and Commits
Revisions and Commits
rMITK MITK | |||
Restricted Differential Revision | rMITK36d33e1cab35 Correctly determine the closest point to a certain position | ||
Restricted Differential Revision | rMITKe121425d0e90 [PointSet interaction] Correctly determine the closest point to a certain… |
Related Objects
Related Objects
- Mentioned In
- T30291: 2023 Week 48 (Very Late November)
Event Timeline
Comment Actions
My suspicion is that the reaction on hovering is a two-step process. As soon as the mouse pointer hovers over a sphere, I guess a search is started to check which point is closest to the mouse pointer but prematurely discontinued as soon as any point is "close enough" to the mouse pointer, leaving out other candidates that are actually closer.
Comment Actions
Pushed new branch to rMITK MITK: bugfix/T30262-SelectClosestPointInsteadOfAnyClosePoint.
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Deleted branch from rMITK MITK: bugfix/T30262-SelectClosestPointInsteadOfAnyClosePoint.