In this test the transformation class was changed from itkRigid3DTransform to itkVersorRigid3DTransform (I dont know why). But it should still be used the same method to read in a translation. As it is done now, the translation is still 0,0,0
Description
Description
Details
Details
- Provenance
• groch Authored on Jul 17 2013, 10:02 PM - Parents
- rMITK5d2ca78c9888: forgot to add last changes to the quaternion problem
- Branches
- Unknown
- Tags