use geometryCoordinateToWorldCoordinate(1.0,2.0,3.0) instead of indexToWorldCoordinate(1,2,3)
Description
Description
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Details
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• zhangl Authored on Feb 24 2016, 3:36 PM hentsch Pushed on Jun 27 2017, 11:28 AM - Parents
- rRTTBd882b7ccd0ce: comment added. wait for Clemens' feedback
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