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3D interpolated volume persists when removing one or both required contours
Closed, ResolvedPublic

Description

The volume is not updated properly when removing the required initial contours (in 2D and 3D view).

you can reproduce the problem by conducting the following steps:

  1. load Pic3D.nrrd
  2. open segmentation plugin - enable 3D interpolation
  3. draw contour in render window
  4. draw second contour in different slice -- a volume should appear
  5. subtract one of the contours (or both)

result: the volume does not update (e.g. it does not disappear)

  1. draw a new contour

result: the old volume is considered in calculation

desired behaviour: The volume should disappear as soon as there is only a single contour active in the render window.

Event Timeline

Set Target Milestone to upcoming release

Updating target milestone to upcoming release

New remote branch pushed: bug-13801-3D-interpolation-persists-even-if-contours-are-removed

[dc4838]: Merge branch 'bug-13801-3D-interpolation-persists-even-if-contours-are

Merged commits:

2013-03-20 14:34:36 Andreas Fetzer [d8bad6]
Fixed persisting interpolation surface even if contours are removed

Now if existing contour is replaced by an empty one if the specific position exists

Apparently fixed in the 2013.03 release - closing bug.