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GPU slicer option in volume rendering broken for rgba
Closed, ResolvedPublic

Description

To reproduce:

  1. Open MITK
  2. Load an rgba image (or create one from any int image by using the network operations view)
  3. open volumerendering and activate volumerendering -> You should see a colored rendering in the 3d window
  4. Switch from gpu slicing to anything else
  5. Switch back to GPU slicing

-> The rendered image looks different from the one in step 3

Event Timeline

New remote branch pushed: bug-15426-RGBA-VolumeRendering

Related to #16379 cause there is the origin of the different pixel format.

[9b1cd5]: Merge branch 'bug-15426-RGBA-VolumeRendering'

Merged commits:

2013-11-06 13:58:51 Sandy Engelhardt [98a7ab]
RGBA GPU slicing fix