Currently all images are sampled into a single texture which leads to wrong renderings in certain cases where the origin and spacing do not match at all.
We try to rewrite the mapper in a way that allows to render each image separately.
kislinsk | |
Jan 8 2014, 2:26 PM |
F1094: testimages.zip | |
Jan 15 2014, 3:52 PM |
Currently all images are sampled into a single texture which leads to wrong renderings in certain cases where the origin and spacing do not match at all.
We try to rewrite the mapper in a way that allows to render each image separately.
We implemented a very basic prototype 2D image mapper to validate our new image rendering approach. For each image we create a separate textured plane which is positioned in world coordinates.
I decided that a complete image mapper rewrite is way too much work to do during our bug squashing parties. The working prototype is pushed into the branch stated above. Either we should try to integrate the solution into the current image mapper or start a separate project for someone.