Event Timeline
Comment Actions
Actual behavior
Crosshair is not rendered on top in some cases.
Expected behavior
Crosshair should always be visible
Cause of the bug
Lines are rendered in 3D space
Proposed solution
Use Actor2D and PolyDataMapper2D instead, so RenderOverlay is used to draw the crosshair.
Affected classes
mitk::PlaneGeometryDataMapper2D
How will the bugfix get tested?
Render unstructuredGrid or fiberbundle and see if the crosshair is always visible without being overdrawn.
Comment Actions
[ef7193]: Merge branch 'bug-18820-setCrosshairAsOverlayRenderer'
Merged commits:
2015-03-06 14:25:27 Christoph Kolb [7b4bb9]
set crosshair as actor2D