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wrong extent of 2d image when 3d data is loaded
Closed, WontfixPublic


To reproduce:

  1. load from examples /RenderingTestData/rgbaImage.png
  2. then load Pic3D.nrrd
  3. set visibility of Pic3D.nrrd to false

Now the rgbaImage is shown with an image extent the one of pic3D image, reinit on rgbaImage solves the problem.

Event Timeline

Turning off visiblity is not expected to automatically reset the world geometry. Or it is required as an feature?

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