To reproduce:
- load from examples /RenderingTestData/rgbaImage.png
- then load Pic3D.nrrd
- set visibility of Pic3D.nrrd to false
Now the rgbaImage is shown with an image extent the one of pic3D image, reinit on rgbaImage solves the problem.
To reproduce:
Now the rgbaImage is shown with an image extent the one of pic3D image, reinit on rgbaImage solves the problem.
Turning off visiblity is not expected to automatically reset the world geometry. Or it is required as an feature?