In the current master is strange noise when connecting to the kinect. It also appears if you load data with the player. So it is most likely our software. (This has nothing to do with regular noise in depth images. On first sight it looks like a hardware defect.)
I bisected the following:
One of the follow two commits introduces the noise:
The commit by Sandy "fixed binary images" just makes the application crash when I press the play button.
783759b0d12c67825671a4ec5196c6667b37ef32
The commit by Sandy: "Made Levelwindowfilter working with color transfer functions property" introduces noise and strange colors.
70a6ce365387441dac67d30b99e9bae2c84add13
These have errors in the color but no noise:
The commit by Sandy: "Reviewed Code / added missing comments and descriptions" enders all kinect images grey, but correctly. (No noise)
89ab2aa815343c2ff252fbf3c693f9d6cd405a98
The commit by Eric: "fixed wrong opacity on cr images" renders all kinect images grey, but correctly. (No noise)
3baca144e94a68a804c77fc3a0459688b89004fb
This is the first "really" good commit:
The commit by Sascha: "Merge branch bug-14355[...]" works fine over all.
f1092a919a4c0132e43811d21a4784b13db8fce4