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GPU-based volume rendering non-functional on a certain (big) dataset.
Closed, InvalidPublic

Description

For at least one big dataset (WholeBody.pic.gz), GPU-based volume rendering is not functioning properly. GPU-slicing yields no volume rendering at all, and the GPU-raycasters being extremely slow. In one case, the following errors were put out:

"
701.33 ext.rnd.gpuVolMap3d: initializing gpu-raycast-vr (vtkOpenGLGPUVolumeRayCastMapper)
after uniforms for textures ERROR (x501) Invalid value
framebuffer has an attachment error
framebuffer has an attachment error
SetupRender ERROR (x506) invalid framebuffer operation ext
framebuffer has an attachment error
framebuffer has an attachment error
render clipped block 1 ERROR (x506) invalid framebuffer operation ext
render clipped block 1 ERROR (x506) invalid framebuffer operation ext
"

And on closing:

"
701.33 ext.rnd.gpuVolMap3d: initializing gpu-raycast-vr (vtkOpenGLGPUVolumeRayCastMapper)
after uniforms for textures ERROR (x501) Invalid value
framebuffer has an attachment error
framebuffer has an attachment error
SetupRender ERROR (x506) invalid framebuffer operation ext
framebuffer has an attachment error
framebuffer has an attachment error
render clipped block 1 ERROR (x506) invalid framebuffer operation ext
render clipped block 1 ERROR (x506) invalid framebuffer operation ext
"

These messages have not been reproducible so far although the rendering issue still remains.

Event Timeline

This bug has a high severity and was not fixed within the 2013-06 release. Setting target milestone to next release.

Works for me under linux and relatively powerful machine. Volume rendering depends a lot on hardware. Perhaps we should double-check and document on which machine which data-size can be handled.

kislinsk changed the task status from Invalid to Spite.Jun 27 2018, 1:31 PM
kislinsk added a project: Bulk Edit.
kislinsk changed the task status from Spite to Invalid.Jun 27 2018, 1:36 PM
kislinsk removed a project: Bulk Edit.