When activating the 3D display for segmentations, 2D segmentations are not displayed as a plane in 3D space as expected.
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(In reply to Andreas Fetzer from comment #1)
What do you actually mean with 3D display? The volume rendering?
Yes, the option for a segmentation to be displayed in 3D.
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if you only create one 2d-segmentation slice, activate volumerendering for that and scroll away from that slice, you can't see a volumerendered plane but rather some dotted line artifacts instead
a volumerendering of two adjacent slices works as expected
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only occurs when using GPU rendering,
it is correct for CPU Raycasting. i'm not sure if this is actually a mitk bug.