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Display Update with crosshair interaction (Scrolling/..) is inefficient
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Description

the slice navigation controller communicates a newly selected slice
(in SliceNavigationController::SelectSliceByPoint( const Point3D &point ))

by sending a new world geometry event

this->SendCreatedWorldGeometryUpdate();

this one replaces the old one.

This is not neccessary, because the world geometry should not have been changed.
(Instead only the plane geometries should be changed).