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Allow to switch between different render editors / allow multiple render editors
Closed, ResolvedPublic

Description

Currently there is only a button to open the CustomMultiWidgetEditor. The StdMultiWidgetEditor can not be opened by a simple button click.
Furthermore it is currently not possible to have both editors open at the same time.

Event Timeline

kalali triaged this task as Normal priority.May 9 2018, 4:48 PM
kalali created this task.
kalali renamed this task from Allow to change between different render editors / allow multiple render editors to Allow to switch between different render editors / allow multiple render editors.May 9 2018, 4:57 PM

Who is responsible for

  • opening the std multi widget on startup
    • custom multi widget was not recognized (can be set as default)
  • opening the std multi widget if no render window part is opened and a node was added / reinitialized etc.
    • custom multi widget was not recognized (can be set as default)
  • why does opening the custom multi widget editor invoke opening the active multi widget, which is the std multi widget
    • when opening a new editor via the action button in the workbench, the flag MATCH_ID must be used as a match strategy. Default value is MATCH_INPUT which causes the editor manager to load the editor that is currently active, regardless of the editor ID.

Switching (and simultaneously opening) two multi widget editors is now possible.

The custom multi widget editor is now recognized and can be set a default. Currently std multi widget editor is set as default (standard behavior).

kalali claimed this task.