After switching between forth and back between "Crosshair Rotation" and "No crosshair rotation", the mouse pointer stays in rotation mode.
Description
Description
Status | Assigned | Task | ||
---|---|---|---|---|
Resolved | None | T2494 META: Create usable end-user application / demo (3M3) | ||
Resolved | None | T3080 Make sure that mouse cursor resumes its default form when leaving a render window | ||
Resolved | None | T3047 Mouse pointer for crosshair rotation is wrong |
Event Timeline
Comment Actions
Added a state in statemachine xml. Called from stdmultiwidget. That did not solve the problem.
Comment Actions
[SVN revision 20437]
FIX (#3047): Explicit reset of mouse cursor when slice rotation mode is left
Comment Actions
Bug has been fixed. A related problem occurs when moving the (rotation) mouse
cursor along an plane intersection line beyond the render window border. The
cursor symbol (wrongly) remains in rotation mode and is only reset when
re-entering the renderwindow at a different location.
This is not as critical as the previous bug, since the cursor is restored as
soon as the render windows is re-entered.
A new (non-3M3) bug has been created (T3080).
Closing bug.