The methods
mitk::Geometry3D::IndexToWorld( const mitk::Point3D&, const& mitk::Vector3D, mitk::Vector3D&)
mitk::Geometry3D::WorldToIndex
mitk::Geometry3D::BackTransform
require except of the two (essential) references to a Vector3D also a mitk::Point3D, which is not used in the function body. Does a reason exist for having the Point3D as parameter in the function?