In order to ensure a correct rendering of PET images with enabled "Inverted Black to White" lookup table we need to remove this line in the deprecated class/method mitkImageMapperGL2D::ApplyProperties() :
LookupTableProp->GetLookupTable()->ChangeOpacity(0, 0.0); (line 1102)
Removing this line prevents that the background (value 0) is fully transparent if a lookup table is applied.
The question is: Is this in the new version of the ImageMapper class still reasonable to change the opacity of the background? Which use cases need a transparent background (e.g. binary images?)?