OpenCL shader files are loaded directly through the pathname. To be able to build installers with OpenCL support the source files need to be loaded via the resource system.
Description
Description
Status | Assigned | Task | ||
---|---|---|---|---|
Restricted Maniphest Task | ||||
Restricted Maniphest Task | ||||
Resolved | None | T15765 Use the Resource System in mitkOcl to load Shader files |
Event Timeline
Comment Actions
The resource system can probably not be used. If function prototypes are defined in header files the OpenCL just-in-time compiler needs a valid include directory to compile the source.
Comment Actions
[b937c3]: Merge branch 'bug-15765-oclresourcesystem'
Merged commits:
2013-09-24 11:25:47 Eric Heim [447842]
removed unused shadersource folder, it is replaced by resources
2013-09-12 01:24:54 Eric Heim [ce4214]
correct handling of source preamble and documentation
2013-09-11 01:51:47 Eric Heim [2afa85]
enabled loading and linking of several source files