Page MenuHomePhabricator

Use the Resource System in mitkOcl to load Shader files
Closed, ResolvedPublic

Description

OpenCL shader files are loaded directly through the pathname. To be able to build installers with OpenCL support the source files need to be loaded via the resource system.

Related Objects

StatusAssignedTask
ResolvedNone

Event Timeline

The resource system can probably not be used. If function prototypes are defined in header files the OpenCL just-in-time compiler needs a valid include directory to compile the source.

New remote branch pushed: bug-15765-oclresourcesystem

[b937c3]: Merge branch 'bug-15765-oclresourcesystem'

Merged commits:

2013-09-24 11:25:47 Eric Heim [447842]
removed unused shadersource folder, it is replaced by resources


2013-09-12 01:24:54 Eric Heim [ce4214]
correct handling of source preamble and documentation


2013-09-11 01:51:47 Eric Heim [2afa85]
enabled loading and linking of several source files