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Redesign of MITK Rendering Mechanisms
Closed, WontfixPublic

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Resetting all bugs without active assignee flag to "CONFIRMED". Change status to IN_PROGRESS if you are working on it.

Method 1: simplify VtkPropRenderer as mitkAssembly which collects vtkProps from datanodes..

Method 2: Use translate mechanisms from datastorage to vtk scenegraph

Problems / requirements:

  • interoperability between mappers
  • Overlay concept integration
  • Video background rendering
  • Layer properties for all objects
    • update mechanisms
  • rendering management (by whom will be rendered?)
  • allow unified 2d/3d mitk mappers

OpenGL mappers have to be removed

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This task was automatically closed because it wasn't updated at least since July 2016 (over 2 years). Please re-open this task if you think that it is still relevant. This most probably means that you will resolve it.