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opacity does not work with mitkShaderLighting
Closed, WontfixPublic

Description

if shader property of a surface is set to mitkShaderLighting, the opacity value has not effect, the surface is always rendered opaque.

Event Timeline

Markus, can you have a look at this?

Fixing this consists of two things:

  • color as the opacity property have to be mirrored to shader "properties".
  • enabling opacity puts a Surface (a vtkPolyData) in another render mode, its not clear if vtk supports shader in that mode.

Resetting all bugs without active assignee flag to "CONFIRMED". Change status to IN_PROGRESS if you are working on it.

Since this never worked and it is very old. I make it a feature request.

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This task was automatically closed because it wasn't updated at least since July 2016 (over 2 years). Please re-open this task if you think that it is still relevant. This most probably means that you will resolve it.