if shader property of a surface is set to mitkShaderLighting, the opacity value has not effect, the surface is always rendered opaque.
Description
Description
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Fixing this consists of two things:
- color as the opacity property have to be mirrored to shader "properties".
- enabling opacity puts a Surface (a vtkPolyData) in another render mode, its not clear if vtk supports shader in that mode.
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Resetting all bugs without active assignee flag to "CONFIRMED". Change status to IN_PROGRESS if you are working on it.
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This task was automatically closed because it wasn't updated at least since July 2016 (over 2 years). Please re-open this task if you think that it is still relevant. This most probably means that you will resolve it.