With the fixes in T2021, it is now possible to load and interact with tiny image datasets (very small spacing).
A problem that persists is that when loading both a *very* tiny and a normally-sized image dataset, the application crashes (in VTK). (However, no problem occurs for "reasonably" small datasets (e.g. as seen in small animal CT loaded together with normally sized datasets.)
Call stack:
vtkImaging.dll!vtkImageResliceSetPixels<short>::Set(void * & outPtrV=0x00000000, const void * inPtrV=0x112b6aa0, int numscalars=1, int n=128000) Line 1706 + 0x9 bytes C++
vtkImaging.dll!vtkImageResliceClearExecute(vtkImageReslice * self=0x16aab490, vtkImageData * formal=0x16aaeb28, vtkImageData * formal=0x16aaeb28, vtkImageData * outData=0x16ab1068, void * outPtr=0x00000000, int * outExt=0x1c7fff74, int id=3) Line 1892 + 0x20 bytes C++
vtkImaging.dll!vtkImageReslice::ThreadedRequestData(vtkInformation * formal=0x16ab4400, vtkInformation * formal=0x16ab4400, vtkInformation * __formal=0x16ab4400, vtkImageData * * * inData=0x10f6c0a0, vtkImageData * * outData=0x110cc630, int * outExt=0x1c7fff74, int id=3) Line 3391 + 0x25 bytes C++
vtkFiltering.dll!vtkThreadedImageAlgorithmThreadedExecute(void * arg=0x16aabf7c) Line 203 + 0x41 bytes C++
kernel32.dll!7c80b699() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]