Create crosshair for single render windows
Open, WishlistPublic

Description

Currently the crosshair is realized by the intersection of the three view planes. This only works in the StdMultiWidget, where all three 2D-views always show the three anatomical (orthogonal) planes.
Using the custom multi widget, it may happen that the three view planes are parallel and therefore no intersection is visible.
The problem is already mentioned in T22876.

Furthermore, the crosshair is based on the GeometryPlanes computed by the different views. If we want to have individual render windows, we might not provide all three views of a loaded image and therefore cannot retrieve the geometry plane of three different views.

The questions remains: What is the purpose of a crosshair / position pointer for a single render window?

kalali created this task.Nov 17 2017, 1:01 PM
kalali raised the priority of this task from Wishlist to Needs Triage.Dec 6 2017, 1:24 PM
kalali updated the task description. (Show Details)Feb 7 2018, 10:42 AM
kislinsk triaged this task as Wishlist priority.Feb 8 2018, 9:24 PM