According to the documentation, the world geometry origin should be in the bottom-left-back corner. This is true for the sagittal and coronal (aka. frontal) window of the MITK display, but in the axial window the origin happens to be in the top-left-front corner, actually.
There is also a half voxel shift in each render window, for which I sent patches in T17812. With those fixes the corner points are the same in the three renderers, just the origin is different in the axial one.
I am wondering if you consider this as a bug or if there is intention to change this for consistency, or if you would accept merge request for this.
T17812 is marked as high priority, and so should be this one, I think, so that all these geometry issues could be fixed in one go. If someone relies on the current behaviour, they would need to update their code only once.