VTK offers the vtkQuadricLODActor class (http://www.vtk.org/doc/nightly/html/classvtkQuadricLODActor.html#_details) that automatically swiches between a highres and a lowres version of polydata objects to maintain a sufficient frame rate.
The surface mapper should (optionally) use this actor instead of the regular actor in order to maintain a sufficient frame rate.
Description
Description
Status | Assigned | Task | ||
---|---|---|---|---|
Resolved | None | T9898 Metabug: Revise MITK Surface Rendering | ||
Wontfix | None | T3380 Use Level-of-Detail for surface rendering |
Event Timeline
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Resetting all bugs without active assignee flag to "CONFIRMED". Change status to IN_PROGRESS if you are working on it.
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I double-checked that this actor could be used as a property, however, the performance increase should be minimal with newer hardware. Furthermore, we are working on a new mapper to render surfaces faster in T14972.