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Use Level-of-Detail for surface rendering
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VTK offers the vtkQuadricLODActor class ( that automatically swiches between a highres and a lowres version of polydata objects to maintain a sufficient frame rate.
The surface mapper should (optionally) use this actor instead of the regular actor in order to maintain a sufficient frame rate.

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[SVN revision 21868]
COMP (#3380): attempt compilation on Linux

Last comment (SVN) has a wrong Bug ID: The comment is related to T3308

Resetting all bugs without active assignee flag to "CONFIRMED". Change status to IN_PROGRESS if you are working on it.

I double-checked that this actor could be used as a property, however, the performance increase should be minimal with newer hardware. Furthermore, we are working on a new mapper to render surfaces faster in T14972.

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