I tested Tutorial Step 6 with Windows (presumably what the OP used) and Pic3D (see task description: C:\ws\MITK\bin\CMakeExternals\Source\MITK-Data\Pic3D.nrrd).
Depending on the threshold values I used I was either able to get a segmentation mask or the UI froze for a short time and nothing happened.
However, I did not receive any log output related to GPU, OpenGL or the like.
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Jul 8 2020
Jul 6 2020
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Jun 15 2020
T23741 introduced the useage of boost::uuid as internal implementation of UIDGenerator.
May 28 2020
May 26 2020
As we now have c++14 we could just go and use this option the get rid of the problem (if it still exists).
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